227 lines
6.9 KiB
C#
227 lines
6.9 KiB
C#
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using UnityEngine;
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public class Balloon : BasePart
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{
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public float m_force = 10f;
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public float m_maximumSpeed = 10f;
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public bool m_inWorldCoordinates = true;
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public Vector3 m_direction = Vector3.up;
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public int m_numberOfBalloons = 1;
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public bool m_enabled = true;
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public Material m_stringMaterial;
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protected BasePart m_connectedPart;
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protected Vector3 m_connectedLocalPos;
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protected BalloonBalancer m_balancer;
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protected SpringJoint m_springJoint;
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protected RopeVisualization m_rope;
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public override void Awake()
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{
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base.Awake();
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base.enabled = false;
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}
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public override bool WillDetach()
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{
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return true;
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}
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public override bool IsIntegralPart()
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{
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return false;
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}
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public override void PrePlaced()
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{
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}
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public override void Initialize()
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{
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for (int i = 1; i < 5; i++)
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{
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if ((bool)m_connectedPart)
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{
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break;
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}
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m_connectedPart = base.contraption.FindPartAt(m_coordX, m_coordY - i);
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if ((bool)m_connectedPart && !m_connectedPart.IsPartOfChassis() && m_connectedPart.m_partType != PartType.Pig)
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{
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m_connectedPart = null;
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}
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}
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m_partType = PartType.Balloon;
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base.contraption.ChangeOneShotPartAmount(BasePart.BaseType(m_partType), EffectDirection(), 1);
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if (m_numberOfBalloons > 1)
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{
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GameObject gameObject = Object.Instantiate(base.gameObject) as GameObject;
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gameObject.transform.position = base.transform.position;
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Balloon component = gameObject.GetComponent<Balloon>();
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component.m_numberOfBalloons = m_numberOfBalloons - 1;
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base.contraption.AddRuntimePart(component);
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gameObject.transform.parent = base.contraption.transform;
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}
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if (!base.gameObject.GetComponent<SphereCollider>())
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{
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SphereCollider sphereCollider = base.gameObject.AddComponent<SphereCollider>();
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sphereCollider.radius = 0.5f;
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}
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if (!base.rigidbody)
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{
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base.gameObject.AddComponent<Rigidbody>();
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}
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base.rigidbody.mass = 0.1f;
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base.rigidbody.drag = 2f;
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base.rigidbody.angularDrag = 0.5f;
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base.rigidbody.constraints = (RigidbodyConstraints)48;
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if ((bool)m_connectedPart)
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{
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m_connectedPart.EnsureRigidbody();
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Vector3 position = base.transform.position;
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float num = Vector3.Distance(m_connectedPart.transform.position, position);
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Vector3 vector = ((m_connectedPart.m_partType != PartType.Pig) ? (Vector3.up * 0.5f) : Vector3.zero);
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base.transform.position = m_connectedPart.transform.position + vector;
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m_springJoint = base.gameObject.AddComponent<SpringJoint>();
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m_springJoint.connectedBody = m_connectedPart.rigidbody;
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float maxDistance = Random.Range(0.8f, 1.2f) * num;
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m_springJoint.minDistance = 0f;
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m_springJoint.maxDistance = maxDistance;
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m_springJoint.anchor = Vector3.up * -0.5f;
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m_springJoint.spring = 100f;
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m_springJoint.damper = 10f;
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m_balancer = m_connectedPart.gameObject.GetComponent<BalloonBalancer>();
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if (!m_balancer)
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{
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m_balancer = m_connectedPart.gameObject.AddComponent<BalloonBalancer>();
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}
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m_balancer.AddBalloon();
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Transform transform = base.transform;
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if ((bool)m_actualVisualizationNode)
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{
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transform = m_actualVisualizationNode.transform;
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}
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m_rope = transform.gameObject.AddComponent<RopeVisualization>();
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m_connectedLocalPos = m_connectedPart.transform.InverseTransformPoint(base.transform.position);
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m_rope.m_stringMaterial = m_stringMaterial;
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m_rope.m_pos1Anchor = Vector3.up * -0.5f + 0.1f * Vector3.forward;
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m_rope.m_pos2Transform = m_connectedPart.transform;
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m_rope.m_pos2Anchor = m_connectedLocalPos + 0.1f * Vector3.forward;
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base.transform.position = position + Vector3.up * 0.75f + Random.Range(-1f, 1f) * Vector3.forward + Random.Range(-1f, 1f) * Vector3.right * 0.5f;
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}
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}
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public void ConfigureExtraBalanceJoint(float powerFactor)
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{
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if ((bool)m_balancer)
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{
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m_balancer.Configure(powerFactor);
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}
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}
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private float LimitForceForSpeed(float forceMagnitude, Vector3 forceDir)
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{
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Vector3 velocity = base.rigidbody.velocity;
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float num = Vector3.Dot(velocity.normalized, forceDir);
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if (num > 0f)
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{
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Vector3 vector = velocity * num;
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if (vector.magnitude > m_maximumSpeed)
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{
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return forceMagnitude / (1f + vector.magnitude - m_maximumSpeed);
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}
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}
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return forceMagnitude;
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}
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public void FixedUpdate()
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{
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if (m_enabled)
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{
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float num = LimitForceForSpeed(m_force, m_direction);
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base.rigidbody.AddForce(num * m_direction, ForceMode.Force);
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if ((bool)m_springJoint && !m_springJoint.connectedBody)
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{
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Object.Destroy(m_rope.GetComponent<LineRenderer>());
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Object.Destroy(m_rope);
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Object.Destroy(m_springJoint);
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base.contraption.ChangeOneShotPartAmount(BasePart.BaseType(m_partType), EffectDirection(), -1);
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}
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}
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}
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public override void ProcessTouch()
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{
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Pop();
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}
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public void OnCollisionEnter(Collision coll)
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{
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int num = LayerMask.NameToLayer("Ground");
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ContactPoint[] contacts = coll.contacts;
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foreach (ContactPoint contactPoint in contacts)
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{
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if (contactPoint.otherCollider.gameObject.layer == num)
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{
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Pop();
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}
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}
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}
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public void Pop()
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{
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AudioManager.Instance.SpawnOneShotEffect(AudioManager.Instance.CommonAudioCollection.balloonPop, base.transform.position);
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GameObject obj = Object.Instantiate(WPFMonoBehaviour.gameData.m_ballonParticles, base.transform.position, Quaternion.identity) as GameObject;
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Object.Destroy(obj, 0.12f);
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base.contraption.ChangeOneShotPartAmount(BasePart.BaseType(m_partType), EffectDirection(), -1);
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if ((bool)m_balancer)
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{
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m_balancer.RemoveBalloon();
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}
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Object.Destroy(base.gameObject);
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}
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public override void EnsureRigidbody()
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{
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Rigidbody rigidbody = base.gameObject.GetComponent<Rigidbody>();
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if (rigidbody == null)
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{
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rigidbody = base.gameObject.AddComponent<Rigidbody>();
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}
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rigidbody.interpolation = RigidbodyInterpolation.Interpolate;
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}
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public void CheckBalloonPopperAchievement()
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{
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if (DeviceInfo.Instance.ActiveDeviceFamily == DeviceInfo.DeviceFamily.Ios)
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{
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int num = GameProgress.GetInt("Popped_Ballons") + 1;
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GameProgress.SetInt("Popped_Ballons", num);
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if (num > AchievementData.Instance.GetAchievementLimit("grp.POPPERS_THEORY_3"))
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{
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SocialGameManager.Instance.ReportAchievementProgress("grp.POPPERS_THEORY_3", 100.0);
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}
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else if (num > AchievementData.Instance.GetAchievementLimit("grp.POPPERS_THEORY_2"))
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{
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SocialGameManager.Instance.ReportAchievementProgress("grp.POPPERS_THEORY_3", num / AchievementData.Instance.GetAchievementLimit("grp.POPPERS_THEORY_3"));
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SocialGameManager.Instance.ReportAchievementProgress("grp.POPPERS_THEORY_2", 100.0);
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}
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else if (num > AchievementData.Instance.GetAchievementLimit("grp.POPPERS_THEORY_1"))
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{
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SocialGameManager.Instance.ReportAchievementProgress("grp.POPPERS_THEORY_3", num / AchievementData.Instance.GetAchievementLimit("grp.POPPERS_THEORY_3"));
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SocialGameManager.Instance.ReportAchievementProgress("grp.POPPERS_THEORY_2", num / AchievementData.Instance.GetAchievementLimit("grp.POPPERS_THEORY_2"));
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SocialGameManager.Instance.ReportAchievementProgress("grp.POPPERS_THEORY_1", 100.0);
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}
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}
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}
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}
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