bad-piggies-0.1.3-porting/Assets/Scripts/Assembly-CSharp/Assert.cs

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2024-02-24 22:40:44 -05:00
using UnityEngine;
public class Assert : MonoBehaviour
{
public static bool IsValid(Object objectToCheck, string objectName)
{
if ((bool)objectToCheck)
{
return true;
}
Debug.LogError("Object is not valid: " + objectName, objectToCheck);
Debug.Break();
return false;
}
public static void ErrorBreak(string message)
{
Debug.LogError("Error: " + message);
Debug.Break();
}
public static void Check(bool condition, string errorMessage)
{
if (!condition)
{
Debug.LogError(errorMessage);
Debug.Break();
}
}
}