bad-piggies-0.1.3-porting/Assets/Shader/Shader.shader

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2024-02-24 22:40:44 -05:00
Shader "Decal" {
Properties {
_Color ("Main Color", Color) = (1,1,1,1)
_MainTex ("Base (RGB)", 2D) = "white" {}
_DecalTex ("Decal (RGBA)", 2D) = "black" {}
}
SubShader {
LOD 250
Tags { "RenderType"="Opaque" }
Pass {
Name "FORWARD"
Tags { "LIGHTMODE"="ForwardBase" "RenderType"="Opaque" }
Program "vp" {
SubProgram "gles " {
Keywords { "DIRECTIONAL" "SHADOWS_OFF" "LIGHTMAP_OFF" "DIRLIGHTMAP_OFF" }
"!!GLES
#define SHADER_API_GLES 1
#define tex2D texture2D
#ifdef VERTEX
#define gl_ModelViewProjectionMatrix glstate_matrix_mvp
uniform mat4 glstate_matrix_mvp;
varying lowp vec3 xlv_TEXCOORD2;
varying lowp vec3 xlv_TEXCOORD1;
varying highp vec4 xlv_TEXCOORD0;
uniform highp vec4 unity_Scale;
uniform highp vec4 unity_SHC;
uniform highp vec4 unity_SHBr;
uniform highp vec4 unity_SHBg;
uniform highp vec4 unity_SHBb;
uniform highp vec4 unity_SHAr;
uniform highp vec4 unity_SHAg;
uniform highp vec4 unity_SHAb;
uniform highp mat4 _Object2World;
uniform highp vec4 _MainTex_ST;
uniform highp vec4 _DecalTex_ST;
attribute vec4 _glesMultiTexCoord0;
attribute vec3 _glesNormal;
attribute vec4 _glesVertex;
void main ()
{
highp vec3 shlight;
highp vec4 tmpvar_1;
lowp vec3 tmpvar_2;
lowp vec3 tmpvar_3;
tmpvar_1.xy = ((_glesMultiTexCoord0.xy * _MainTex_ST.xy) + _MainTex_ST.zw);
tmpvar_1.zw = ((_glesMultiTexCoord0.xy * _DecalTex_ST.xy) + _DecalTex_ST.zw);
mat3 tmpvar_4;
tmpvar_4[0] = _Object2World[0].xyz;
tmpvar_4[1] = _Object2World[1].xyz;
tmpvar_4[2] = _Object2World[2].xyz;
highp vec3 tmpvar_5;
tmpvar_5 = (tmpvar_4 * (normalize (_glesNormal) * unity_Scale.w));
tmpvar_2 = tmpvar_5;
highp vec4 tmpvar_6;
tmpvar_6.w = 1.0;
tmpvar_6.xyz = tmpvar_5;
mediump vec3 tmpvar_7;
mediump vec4 normal;
normal = tmpvar_6;
mediump vec3 x3;
highp float vC;
mediump vec3 x2;
mediump vec3 x1;
highp float tmpvar_8;
tmpvar_8 = dot (unity_SHAr, normal);
x1.x = tmpvar_8;
highp float tmpvar_9;
tmpvar_9 = dot (unity_SHAg, normal);
x1.y = tmpvar_9;
highp float tmpvar_10;
tmpvar_10 = dot (unity_SHAb, normal);
x1.z = tmpvar_10;
mediump vec4 tmpvar_11;
tmpvar_11 = (normal.xyzz * normal.yzzx);
highp float tmpvar_12;
tmpvar_12 = dot (unity_SHBr, tmpvar_11);
x2.x = tmpvar_12;
highp float tmpvar_13;
tmpvar_13 = dot (unity_SHBg, tmpvar_11);
x2.y = tmpvar_13;
highp float tmpvar_14;
tmpvar_14 = dot (unity_SHBb, tmpvar_11);
x2.z = tmpvar_14;
mediump float tmpvar_15;
tmpvar_15 = ((normal.x * normal.x) - (normal.y * normal.y));
vC = tmpvar_15;
highp vec3 tmpvar_16;
tmpvar_16 = (unity_SHC.xyz * vC);
x3 = tmpvar_16;
tmpvar_7 = ((x1 + x2) + x3);
shlight = tmpvar_7;
tmpvar_3 = shlight;
gl_Position = (gl_ModelViewProjectionMatrix * _glesVertex);
xlv_TEXCOORD0 = tmpvar_1;
xlv_TEXCOORD1 = tmpvar_2;
xlv_TEXCOORD2 = tmpvar_3;
}
#endif
#ifdef FRAGMENT
varying lowp vec3 xlv_TEXCOORD2;
varying lowp vec3 xlv_TEXCOORD1;
varying highp vec4 xlv_TEXCOORD0;
uniform lowp vec4 _WorldSpaceLightPos0;
uniform sampler2D _MainTex;
uniform lowp vec4 _LightColor0;
uniform sampler2D _DecalTex;
uniform lowp vec4 _Color;
void main ()
{
lowp vec4 c;
highp vec2 tmpvar_1;
tmpvar_1 = xlv_TEXCOORD0.xy;
highp vec2 tmpvar_2;
tmpvar_2 = xlv_TEXCOORD0.zw;
mediump vec4 decal;
lowp vec4 c_i0;
lowp vec4 tmpvar_3;
tmpvar_3 = texture2D (_MainTex, tmpvar_1);
c_i0 = tmpvar_3;
lowp vec4 tmpvar_4;
tmpvar_4 = texture2D (_DecalTex, tmpvar_2);
decal = tmpvar_4;
mediump vec3 tmpvar_5;
tmpvar_5 = mix (tmpvar_3.xyz, decal.xyz, decal.www);
c_i0.xyz = tmpvar_5;
lowp vec4 tmpvar_6;
tmpvar_6 = (c_i0 * _Color);
c_i0 = tmpvar_6;
lowp vec4 c_i0_i1;
c_i0_i1.xyz = ((tmpvar_6.xyz * _LightColor0.xyz) * (max (0.0, dot (xlv_TEXCOORD1, _WorldSpaceLightPos0.xyz)) * 2.0));
c_i0_i1.w = tmpvar_6.w;
c = c_i0_i1;
c.xyz = (c_i0_i1.xyz + (tmpvar_6.xyz * xlv_TEXCOORD2));
gl_FragData[0] = c;
}
#endif"
}
SubProgram "gles " {
Keywords { "DIRECTIONAL" "SHADOWS_OFF" "LIGHTMAP_ON" "DIRLIGHTMAP_OFF" }
"!!GLES
#define SHADER_API_GLES 1
#define tex2D texture2D
#ifdef VERTEX
#define gl_ModelViewProjectionMatrix glstate_matrix_mvp
uniform mat4 glstate_matrix_mvp;
varying highp vec2 xlv_TEXCOORD1;
varying highp vec4 xlv_TEXCOORD0;
uniform highp vec4 unity_LightmapST;
uniform highp vec4 _MainTex_ST;
uniform highp vec4 _DecalTex_ST;
attribute vec4 _glesMultiTexCoord1;
attribute vec4 _glesMultiTexCoord0;
attribute vec4 _glesVertex;
void main ()
{
highp vec4 tmpvar_1;
tmpvar_1.xy = ((_glesMultiTexCoord0.xy * _MainTex_ST.xy) + _MainTex_ST.zw);
tmpvar_1.zw = ((_glesMultiTexCoord0.xy * _DecalTex_ST.xy) + _DecalTex_ST.zw);
gl_Position = (gl_ModelViewProjectionMatrix * _glesVertex);
xlv_TEXCOORD0 = tmpvar_1;
xlv_TEXCOORD1 = ((_glesMultiTexCoord1.xy * unity_LightmapST.xy) + unity_LightmapST.zw);
}
#endif
#ifdef FRAGMENT
varying highp vec2 xlv_TEXCOORD1;
varying highp vec4 xlv_TEXCOORD0;
uniform sampler2D unity_Lightmap;
uniform sampler2D _MainTex;
uniform sampler2D _DecalTex;
uniform lowp vec4 _Color;
void main ()
{
lowp vec4 c;
highp vec2 tmpvar_1;
tmpvar_1 = xlv_TEXCOORD0.xy;
highp vec2 tmpvar_2;
tmpvar_2 = xlv_TEXCOORD0.zw;
mediump vec4 decal;
lowp vec4 c_i0;
lowp vec4 tmpvar_3;
tmpvar_3 = texture2D (_MainTex, tmpvar_1);
c_i0 = tmpvar_3;
lowp vec4 tmpvar_4;
tmpvar_4 = texture2D (_DecalTex, tmpvar_2);
decal = tmpvar_4;
mediump vec3 tmpvar_5;
tmpvar_5 = mix (tmpvar_3.xyz, decal.xyz, decal.www);
c_i0.xyz = tmpvar_5;
lowp vec4 tmpvar_6;
tmpvar_6 = (c_i0 * _Color);
c_i0 = tmpvar_6;
c = vec4(0.0, 0.0, 0.0, 0.0);
c.xyz = (tmpvar_6.xyz * (2.0 * texture2D (unity_Lightmap, xlv_TEXCOORD1).xyz));
c.w = tmpvar_6.w;
gl_FragData[0] = c;
}
#endif"
}
SubProgram "gles " {
Keywords { "DIRECTIONAL" "SHADOWS_OFF" "LIGHTMAP_ON" "DIRLIGHTMAP_ON" }
"!!GLES
#define SHADER_API_GLES 1
#define tex2D texture2D
#ifdef VERTEX
#define gl_ModelViewProjectionMatrix glstate_matrix_mvp
uniform mat4 glstate_matrix_mvp;
varying highp vec2 xlv_TEXCOORD1;
varying highp vec4 xlv_TEXCOORD0;
uniform highp vec4 unity_LightmapST;
uniform highp vec4 _MainTex_ST;
uniform highp vec4 _DecalTex_ST;
attribute vec4 _glesMultiTexCoord1;
attribute vec4 _glesMultiTexCoord0;
attribute vec4 _glesVertex;
void main ()
{
highp vec4 tmpvar_1;
tmpvar_1.xy = ((_glesMultiTexCoord0.xy * _MainTex_ST.xy) + _MainTex_ST.zw);
tmpvar_1.zw = ((_glesMultiTexCoord0.xy * _DecalTex_ST.xy) + _DecalTex_ST.zw);
gl_Position = (gl_ModelViewProjectionMatrix * _glesVertex);
xlv_TEXCOORD0 = tmpvar_1;
xlv_TEXCOORD1 = ((_glesMultiTexCoord1.xy * unity_LightmapST.xy) + unity_LightmapST.zw);
}
#endif
#ifdef FRAGMENT
varying highp vec2 xlv_TEXCOORD1;
varying highp vec4 xlv_TEXCOORD0;
uniform sampler2D unity_Lightmap;
uniform sampler2D _MainTex;
uniform sampler2D _DecalTex;
uniform lowp vec4 _Color;
void main ()
{
lowp vec4 c;
highp vec2 tmpvar_1;
tmpvar_1 = xlv_TEXCOORD0.xy;
highp vec2 tmpvar_2;
tmpvar_2 = xlv_TEXCOORD0.zw;
mediump vec4 decal;
lowp vec4 c_i0;
lowp vec4 tmpvar_3;
tmpvar_3 = texture2D (_MainTex, tmpvar_1);
c_i0 = tmpvar_3;
lowp vec4 tmpvar_4;
tmpvar_4 = texture2D (_DecalTex, tmpvar_2);
decal = tmpvar_4;
mediump vec3 tmpvar_5;
tmpvar_5 = mix (tmpvar_3.xyz, decal.xyz, decal.www);
c_i0.xyz = tmpvar_5;
lowp vec4 tmpvar_6;
tmpvar_6 = (c_i0 * _Color);
c_i0 = tmpvar_6;
c = vec4(0.0, 0.0, 0.0, 0.0);
mediump vec3 lm_i0;
lowp vec3 tmpvar_7;
tmpvar_7 = (2.0 * texture2D (unity_Lightmap, xlv_TEXCOORD1).xyz);
lm_i0 = tmpvar_7;
mediump vec3 tmpvar_8;
tmpvar_8 = (tmpvar_6.xyz * lm_i0);
c.xyz = tmpvar_8;
c.w = tmpvar_6.w;
gl_FragData[0] = c;
}
#endif"
}
SubProgram "gles " {
Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_OFF" "DIRLIGHTMAP_OFF" }
"!!GLES
#define SHADER_API_GLES 1
#define tex2D texture2D
#ifdef VERTEX
#define gl_ModelViewProjectionMatrix glstate_matrix_mvp
uniform mat4 glstate_matrix_mvp;
varying highp vec4 xlv_TEXCOORD3;
varying lowp vec3 xlv_TEXCOORD2;
varying lowp vec3 xlv_TEXCOORD1;
varying highp vec4 xlv_TEXCOORD0;
uniform highp vec4 unity_Scale;
uniform highp vec4 unity_SHC;
uniform highp vec4 unity_SHBr;
uniform highp vec4 unity_SHBg;
uniform highp vec4 unity_SHBb;
uniform highp vec4 unity_SHAr;
uniform highp vec4 unity_SHAg;
uniform highp vec4 unity_SHAb;
uniform highp vec4 _ProjectionParams;
uniform highp mat4 _Object2World;
uniform highp vec4 _MainTex_ST;
uniform highp vec4 _DecalTex_ST;
attribute vec4 _glesMultiTexCoord0;
attribute vec3 _glesNormal;
attribute vec4 _glesVertex;
void main ()
{
highp vec3 shlight;
highp vec4 tmpvar_1;
lowp vec3 tmpvar_2;
lowp vec3 tmpvar_3;
highp vec4 tmpvar_4;
tmpvar_4 = (gl_ModelViewProjectionMatrix * _glesVertex);
tmpvar_1.xy = ((_glesMultiTexCoord0.xy * _MainTex_ST.xy) + _MainTex_ST.zw);
tmpvar_1.zw = ((_glesMultiTexCoord0.xy * _DecalTex_ST.xy) + _DecalTex_ST.zw);
mat3 tmpvar_5;
tmpvar_5[0] = _Object2World[0].xyz;
tmpvar_5[1] = _Object2World[1].xyz;
tmpvar_5[2] = _Object2World[2].xyz;
highp vec3 tmpvar_6;
tmpvar_6 = (tmpvar_5 * (normalize (_glesNormal) * unity_Scale.w));
tmpvar_2 = tmpvar_6;
highp vec4 tmpvar_7;
tmpvar_7.w = 1.0;
tmpvar_7.xyz = tmpvar_6;
mediump vec3 tmpvar_8;
mediump vec4 normal;
normal = tmpvar_7;
mediump vec3 x3;
highp float vC;
mediump vec3 x2;
mediump vec3 x1;
highp float tmpvar_9;
tmpvar_9 = dot (unity_SHAr, normal);
x1.x = tmpvar_9;
highp float tmpvar_10;
tmpvar_10 = dot (unity_SHAg, normal);
x1.y = tmpvar_10;
highp float tmpvar_11;
tmpvar_11 = dot (unity_SHAb, normal);
x1.z = tmpvar_11;
mediump vec4 tmpvar_12;
tmpvar_12 = (normal.xyzz * normal.yzzx);
highp float tmpvar_13;
tmpvar_13 = dot (unity_SHBr, tmpvar_12);
x2.x = tmpvar_13;
highp float tmpvar_14;
tmpvar_14 = dot (unity_SHBg, tmpvar_12);
x2.y = tmpvar_14;
highp float tmpvar_15;
tmpvar_15 = dot (unity_SHBb, tmpvar_12);
x2.z = tmpvar_15;
mediump float tmpvar_16;
tmpvar_16 = ((normal.x * normal.x) - (normal.y * normal.y));
vC = tmpvar_16;
highp vec3 tmpvar_17;
tmpvar_17 = (unity_SHC.xyz * vC);
x3 = tmpvar_17;
tmpvar_8 = ((x1 + x2) + x3);
shlight = tmpvar_8;
tmpvar_3 = shlight;
highp vec4 o_i0;
highp vec4 tmpvar_18;
tmpvar_18 = (tmpvar_4 * 0.5);
o_i0 = tmpvar_18;
highp vec2 tmpvar_19;
tmpvar_19.x = tmpvar_18.x;
tmpvar_19.y = (tmpvar_18.y * _ProjectionParams.x);
o_i0.xy = (tmpvar_19 + tmpvar_18.w);
o_i0.zw = tmpvar_4.zw;
gl_Position = tmpvar_4;
xlv_TEXCOORD0 = tmpvar_1;
xlv_TEXCOORD1 = tmpvar_2;
xlv_TEXCOORD2 = tmpvar_3;
xlv_TEXCOORD3 = o_i0;
}
#endif
#ifdef FRAGMENT
varying highp vec4 xlv_TEXCOORD3;
varying lowp vec3 xlv_TEXCOORD2;
varying lowp vec3 xlv_TEXCOORD1;
varying highp vec4 xlv_TEXCOORD0;
uniform lowp vec4 _WorldSpaceLightPos0;
uniform sampler2D _ShadowMapTexture;
uniform sampler2D _MainTex;
uniform lowp vec4 _LightColor0;
uniform sampler2D _DecalTex;
uniform lowp vec4 _Color;
void main ()
{
lowp vec4 c;
highp vec2 tmpvar_1;
tmpvar_1 = xlv_TEXCOORD0.xy;
highp vec2 tmpvar_2;
tmpvar_2 = xlv_TEXCOORD0.zw;
mediump vec4 decal;
lowp vec4 c_i0;
lowp vec4 tmpvar_3;
tmpvar_3 = texture2D (_MainTex, tmpvar_1);
c_i0 = tmpvar_3;
lowp vec4 tmpvar_4;
tmpvar_4 = texture2D (_DecalTex, tmpvar_2);
decal = tmpvar_4;
mediump vec3 tmpvar_5;
tmpvar_5 = mix (tmpvar_3.xyz, decal.xyz, decal.www);
c_i0.xyz = tmpvar_5;
lowp vec4 tmpvar_6;
tmpvar_6 = (c_i0 * _Color);
c_i0 = tmpvar_6;
lowp vec4 c_i0_i1;
c_i0_i1.xyz = ((tmpvar_6.xyz * _LightColor0.xyz) * ((max (0.0, dot (xlv_TEXCOORD1, _WorldSpaceLightPos0.xyz)) * texture2DProj (_ShadowMapTexture, xlv_TEXCOORD3).x) * 2.0));
c_i0_i1.w = tmpvar_6.w;
c = c_i0_i1;
c.xyz = (c_i0_i1.xyz + (tmpvar_6.xyz * xlv_TEXCOORD2));
gl_FragData[0] = c;
}
#endif"
}
SubProgram "gles " {
Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "DIRLIGHTMAP_OFF" }
"!!GLES
#define SHADER_API_GLES 1
#define tex2D texture2D
#ifdef VERTEX
#define gl_ModelViewProjectionMatrix glstate_matrix_mvp
uniform mat4 glstate_matrix_mvp;
varying highp vec4 xlv_TEXCOORD2;
varying highp vec2 xlv_TEXCOORD1;
varying highp vec4 xlv_TEXCOORD0;
uniform highp vec4 unity_LightmapST;
uniform highp vec4 _ProjectionParams;
uniform highp vec4 _MainTex_ST;
uniform highp vec4 _DecalTex_ST;
attribute vec4 _glesMultiTexCoord1;
attribute vec4 _glesMultiTexCoord0;
attribute vec4 _glesVertex;
void main ()
{
highp vec4 tmpvar_1;
highp vec4 tmpvar_2;
tmpvar_2 = (gl_ModelViewProjectionMatrix * _glesVertex);
tmpvar_1.xy = ((_glesMultiTexCoord0.xy * _MainTex_ST.xy) + _MainTex_ST.zw);
tmpvar_1.zw = ((_glesMultiTexCoord0.xy * _DecalTex_ST.xy) + _DecalTex_ST.zw);
highp vec4 o_i0;
highp vec4 tmpvar_3;
tmpvar_3 = (tmpvar_2 * 0.5);
o_i0 = tmpvar_3;
highp vec2 tmpvar_4;
tmpvar_4.x = tmpvar_3.x;
tmpvar_4.y = (tmpvar_3.y * _ProjectionParams.x);
o_i0.xy = (tmpvar_4 + tmpvar_3.w);
o_i0.zw = tmpvar_2.zw;
gl_Position = tmpvar_2;
xlv_TEXCOORD0 = tmpvar_1;
xlv_TEXCOORD1 = ((_glesMultiTexCoord1.xy * unity_LightmapST.xy) + unity_LightmapST.zw);
xlv_TEXCOORD2 = o_i0;
}
#endif
#ifdef FRAGMENT
varying highp vec4 xlv_TEXCOORD2;
varying highp vec2 xlv_TEXCOORD1;
varying highp vec4 xlv_TEXCOORD0;
uniform sampler2D unity_Lightmap;
uniform sampler2D _ShadowMapTexture;
uniform sampler2D _MainTex;
uniform sampler2D _DecalTex;
uniform lowp vec4 _Color;
void main ()
{
lowp vec4 c;
highp vec2 tmpvar_1;
tmpvar_1 = xlv_TEXCOORD0.xy;
highp vec2 tmpvar_2;
tmpvar_2 = xlv_TEXCOORD0.zw;
mediump vec4 decal;
lowp vec4 c_i0;
lowp vec4 tmpvar_3;
tmpvar_3 = texture2D (_MainTex, tmpvar_1);
c_i0 = tmpvar_3;
lowp vec4 tmpvar_4;
tmpvar_4 = texture2D (_DecalTex, tmpvar_2);
decal = tmpvar_4;
mediump vec3 tmpvar_5;
tmpvar_5 = mix (tmpvar_3.xyz, decal.xyz, decal.www);
c_i0.xyz = tmpvar_5;
lowp vec4 tmpvar_6;
tmpvar_6 = (c_i0 * _Color);
c_i0 = tmpvar_6;
c = vec4(0.0, 0.0, 0.0, 0.0);
c.xyz = (tmpvar_6.xyz * min ((2.0 * texture2D (unity_Lightmap, xlv_TEXCOORD1).xyz), vec3((texture2DProj (_ShadowMapTexture, xlv_TEXCOORD2).x * 2.0))));
c.w = tmpvar_6.w;
gl_FragData[0] = c;
}
#endif"
}
SubProgram "gles " {
Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "DIRLIGHTMAP_ON" }
"!!GLES
#define SHADER_API_GLES 1
#define tex2D texture2D
#ifdef VERTEX
#define gl_ModelViewProjectionMatrix glstate_matrix_mvp
uniform mat4 glstate_matrix_mvp;
varying highp vec4 xlv_TEXCOORD2;
varying highp vec2 xlv_TEXCOORD1;
varying highp vec4 xlv_TEXCOORD0;
uniform highp vec4 unity_LightmapST;
uniform highp vec4 _ProjectionParams;
uniform highp vec4 _MainTex_ST;
uniform highp vec4 _DecalTex_ST;
attribute vec4 _glesMultiTexCoord1;
attribute vec4 _glesMultiTexCoord0;
attribute vec4 _glesVertex;
void main ()
{
highp vec4 tmpvar_1;
highp vec4 tmpvar_2;
tmpvar_2 = (gl_ModelViewProjectionMatrix * _glesVertex);
tmpvar_1.xy = ((_glesMultiTexCoord0.xy * _MainTex_ST.xy) + _MainTex_ST.zw);
tmpvar_1.zw = ((_glesMultiTexCoord0.xy * _DecalTex_ST.xy) + _DecalTex_ST.zw);
highp vec4 o_i0;
highp vec4 tmpvar_3;
tmpvar_3 = (tmpvar_2 * 0.5);
o_i0 = tmpvar_3;
highp vec2 tmpvar_4;
tmpvar_4.x = tmpvar_3.x;
tmpvar_4.y = (tmpvar_3.y * _ProjectionParams.x);
o_i0.xy = (tmpvar_4 + tmpvar_3.w);
o_i0.zw = tmpvar_2.zw;
gl_Position = tmpvar_2;
xlv_TEXCOORD0 = tmpvar_1;
xlv_TEXCOORD1 = ((_glesMultiTexCoord1.xy * unity_LightmapST.xy) + unity_LightmapST.zw);
xlv_TEXCOORD2 = o_i0;
}
#endif
#ifdef FRAGMENT
varying highp vec4 xlv_TEXCOORD2;
varying highp vec2 xlv_TEXCOORD1;
varying highp vec4 xlv_TEXCOORD0;
uniform sampler2D unity_Lightmap;
uniform sampler2D _ShadowMapTexture;
uniform sampler2D _MainTex;
uniform sampler2D _DecalTex;
uniform lowp vec4 _Color;
void main ()
{
lowp vec4 c;
highp vec2 tmpvar_1;
tmpvar_1 = xlv_TEXCOORD0.xy;
highp vec2 tmpvar_2;
tmpvar_2 = xlv_TEXCOORD0.zw;
mediump vec4 decal;
lowp vec4 c_i0;
lowp vec4 tmpvar_3;
tmpvar_3 = texture2D (_MainTex, tmpvar_1);
c_i0 = tmpvar_3;
lowp vec4 tmpvar_4;
tmpvar_4 = texture2D (_DecalTex, tmpvar_2);
decal = tmpvar_4;
mediump vec3 tmpvar_5;
tmpvar_5 = mix (tmpvar_3.xyz, decal.xyz, decal.www);
c_i0.xyz = tmpvar_5;
lowp vec4 tmpvar_6;
tmpvar_6 = (c_i0 * _Color);
c_i0 = tmpvar_6;
c = vec4(0.0, 0.0, 0.0, 0.0);
mediump vec3 lm_i0;
lowp vec3 tmpvar_7;
tmpvar_7 = (2.0 * texture2D (unity_Lightmap, xlv_TEXCOORD1).xyz);
lm_i0 = tmpvar_7;
mediump vec4 tmpvar_8;
tmpvar_8.w = 0.0;
tmpvar_8.xyz = lm_i0;
lowp vec3 tmpvar_9;
tmpvar_9 = vec3((texture2DProj (_ShadowMapTexture, xlv_TEXCOORD2).x * 2.0));
mediump vec3 tmpvar_10;
tmpvar_10 = (tmpvar_6.xyz * min (tmpvar_8.xyz, tmpvar_9));
c.xyz = tmpvar_10;
c.w = tmpvar_6.w;
gl_FragData[0] = c;
}
#endif"
}
SubProgram "gles " {
Keywords { "DIRECTIONAL" "SHADOWS_OFF" "LIGHTMAP_OFF" "DIRLIGHTMAP_OFF" "VERTEXLIGHT_ON" }
"!!GLES
#define SHADER_API_GLES 1
#define tex2D texture2D
#ifdef VERTEX
#define gl_ModelViewProjectionMatrix glstate_matrix_mvp
uniform mat4 glstate_matrix_mvp;
varying lowp vec3 xlv_TEXCOORD2;
varying lowp vec3 xlv_TEXCOORD1;
varying highp vec4 xlv_TEXCOORD0;
uniform highp vec4 unity_Scale;
uniform highp vec4 unity_SHC;
uniform highp vec4 unity_SHBr;
uniform highp vec4 unity_SHBg;
uniform highp vec4 unity_SHBb;
uniform highp vec4 unity_SHAr;
uniform highp vec4 unity_SHAg;
uniform highp vec4 unity_SHAb;
uniform highp vec4 unity_LightColor[4];
uniform highp vec4 unity_4LightPosZ0;
uniform highp vec4 unity_4LightPosY0;
uniform highp vec4 unity_4LightPosX0;
uniform highp vec4 unity_4LightAtten0;
uniform highp mat4 _Object2World;
uniform highp vec4 _MainTex_ST;
uniform highp vec4 _DecalTex_ST;
attribute vec4 _glesMultiTexCoord0;
attribute vec3 _glesNormal;
attribute vec4 _glesVertex;
void main ()
{
highp vec3 shlight;
highp vec4 tmpvar_1;
lowp vec3 tmpvar_2;
lowp vec3 tmpvar_3;
tmpvar_1.xy = ((_glesMultiTexCoord0.xy * _MainTex_ST.xy) + _MainTex_ST.zw);
tmpvar_1.zw = ((_glesMultiTexCoord0.xy * _DecalTex_ST.xy) + _DecalTex_ST.zw);
mat3 tmpvar_4;
tmpvar_4[0] = _Object2World[0].xyz;
tmpvar_4[1] = _Object2World[1].xyz;
tmpvar_4[2] = _Object2World[2].xyz;
highp vec3 tmpvar_5;
tmpvar_5 = (tmpvar_4 * (normalize (_glesNormal) * unity_Scale.w));
tmpvar_2 = tmpvar_5;
highp vec4 tmpvar_6;
tmpvar_6.w = 1.0;
tmpvar_6.xyz = tmpvar_5;
mediump vec3 tmpvar_7;
mediump vec4 normal;
normal = tmpvar_6;
mediump vec3 x3;
highp float vC;
mediump vec3 x2;
mediump vec3 x1;
highp float tmpvar_8;
tmpvar_8 = dot (unity_SHAr, normal);
x1.x = tmpvar_8;
highp float tmpvar_9;
tmpvar_9 = dot (unity_SHAg, normal);
x1.y = tmpvar_9;
highp float tmpvar_10;
tmpvar_10 = dot (unity_SHAb, normal);
x1.z = tmpvar_10;
mediump vec4 tmpvar_11;
tmpvar_11 = (normal.xyzz * normal.yzzx);
highp float tmpvar_12;
tmpvar_12 = dot (unity_SHBr, tmpvar_11);
x2.x = tmpvar_12;
highp float tmpvar_13;
tmpvar_13 = dot (unity_SHBg, tmpvar_11);
x2.y = tmpvar_13;
highp float tmpvar_14;
tmpvar_14 = dot (unity_SHBb, tmpvar_11);
x2.z = tmpvar_14;
mediump float tmpvar_15;
tmpvar_15 = ((normal.x * normal.x) - (normal.y * normal.y));
vC = tmpvar_15;
highp vec3 tmpvar_16;
tmpvar_16 = (unity_SHC.xyz * vC);
x3 = tmpvar_16;
tmpvar_7 = ((x1 + x2) + x3);
shlight = tmpvar_7;
tmpvar_3 = shlight;
highp vec3 tmpvar_17;
tmpvar_17 = (_Object2World * _glesVertex).xyz;
highp vec4 tmpvar_18;
tmpvar_18 = (unity_4LightPosX0 - tmpvar_17.x);
highp vec4 tmpvar_19;
tmpvar_19 = (unity_4LightPosY0 - tmpvar_17.y);
highp vec4 tmpvar_20;
tmpvar_20 = (unity_4LightPosZ0 - tmpvar_17.z);
highp vec4 tmpvar_21;
tmpvar_21 = (((tmpvar_18 * tmpvar_18) + (tmpvar_19 * tmpvar_19)) + (tmpvar_20 * tmpvar_20));
highp vec4 tmpvar_22;
tmpvar_22 = (max (vec4(0.0, 0.0, 0.0, 0.0), ((((tmpvar_18 * tmpvar_5.x) + (tmpvar_19 * tmpvar_5.y)) + (tmpvar_20 * tmpvar_5.z)) * inversesqrt (tmpvar_21))) * (1.0/((1.0 + (tmpvar_21 * unity_4LightAtten0)))));
highp vec3 tmpvar_23;
tmpvar_23 = (tmpvar_3 + ((((unity_LightColor[0].xyz * tmpvar_22.x) + (unity_LightColor[1].xyz * tmpvar_22.y)) + (unity_LightColor[2].xyz * tmpvar_22.z)) + (unity_LightColor[3].xyz * tmpvar_22.w)));
tmpvar_3 = tmpvar_23;
gl_Position = (gl_ModelViewProjectionMatrix * _glesVertex);
xlv_TEXCOORD0 = tmpvar_1;
xlv_TEXCOORD1 = tmpvar_2;
xlv_TEXCOORD2 = tmpvar_3;
}
#endif
#ifdef FRAGMENT
varying lowp vec3 xlv_TEXCOORD2;
varying lowp vec3 xlv_TEXCOORD1;
varying highp vec4 xlv_TEXCOORD0;
uniform lowp vec4 _WorldSpaceLightPos0;
uniform sampler2D _MainTex;
uniform lowp vec4 _LightColor0;
uniform sampler2D _DecalTex;
uniform lowp vec4 _Color;
void main ()
{
lowp vec4 c;
highp vec2 tmpvar_1;
tmpvar_1 = xlv_TEXCOORD0.xy;
highp vec2 tmpvar_2;
tmpvar_2 = xlv_TEXCOORD0.zw;
mediump vec4 decal;
lowp vec4 c_i0;
lowp vec4 tmpvar_3;
tmpvar_3 = texture2D (_MainTex, tmpvar_1);
c_i0 = tmpvar_3;
lowp vec4 tmpvar_4;
tmpvar_4 = texture2D (_DecalTex, tmpvar_2);
decal = tmpvar_4;
mediump vec3 tmpvar_5;
tmpvar_5 = mix (tmpvar_3.xyz, decal.xyz, decal.www);
c_i0.xyz = tmpvar_5;
lowp vec4 tmpvar_6;
tmpvar_6 = (c_i0 * _Color);
c_i0 = tmpvar_6;
lowp vec4 c_i0_i1;
c_i0_i1.xyz = ((tmpvar_6.xyz * _LightColor0.xyz) * (max (0.0, dot (xlv_TEXCOORD1, _WorldSpaceLightPos0.xyz)) * 2.0));
c_i0_i1.w = tmpvar_6.w;
c = c_i0_i1;
c.xyz = (c_i0_i1.xyz + (tmpvar_6.xyz * xlv_TEXCOORD2));
gl_FragData[0] = c;
}
#endif"
}
SubProgram "gles " {
Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_OFF" "DIRLIGHTMAP_OFF" "VERTEXLIGHT_ON" }
"!!GLES
#define SHADER_API_GLES 1
#define tex2D texture2D
#ifdef VERTEX
#define gl_ModelViewProjectionMatrix glstate_matrix_mvp
uniform mat4 glstate_matrix_mvp;
varying highp vec4 xlv_TEXCOORD3;
varying lowp vec3 xlv_TEXCOORD2;
varying lowp vec3 xlv_TEXCOORD1;
varying highp vec4 xlv_TEXCOORD0;
uniform highp vec4 unity_Scale;
uniform highp vec4 unity_SHC;
uniform highp vec4 unity_SHBr;
uniform highp vec4 unity_SHBg;
uniform highp vec4 unity_SHBb;
uniform highp vec4 unity_SHAr;
uniform highp vec4 unity_SHAg;
uniform highp vec4 unity_SHAb;
uniform highp vec4 unity_LightColor[4];
uniform highp vec4 unity_4LightPosZ0;
uniform highp vec4 unity_4LightPosY0;
uniform highp vec4 unity_4LightPosX0;
uniform highp vec4 unity_4LightAtten0;
uniform highp vec4 _ProjectionParams;
uniform highp mat4 _Object2World;
uniform highp vec4 _MainTex_ST;
uniform highp vec4 _DecalTex_ST;
attribute vec4 _glesMultiTexCoord0;
attribute vec3 _glesNormal;
attribute vec4 _glesVertex;
void main ()
{
highp vec3 shlight;
highp vec4 tmpvar_1;
lowp vec3 tmpvar_2;
lowp vec3 tmpvar_3;
highp vec4 tmpvar_4;
tmpvar_4 = (gl_ModelViewProjectionMatrix * _glesVertex);
tmpvar_1.xy = ((_glesMultiTexCoord0.xy * _MainTex_ST.xy) + _MainTex_ST.zw);
tmpvar_1.zw = ((_glesMultiTexCoord0.xy * _DecalTex_ST.xy) + _DecalTex_ST.zw);
mat3 tmpvar_5;
tmpvar_5[0] = _Object2World[0].xyz;
tmpvar_5[1] = _Object2World[1].xyz;
tmpvar_5[2] = _Object2World[2].xyz;
highp vec3 tmpvar_6;
tmpvar_6 = (tmpvar_5 * (normalize (_glesNormal) * unity_Scale.w));
tmpvar_2 = tmpvar_6;
highp vec4 tmpvar_7;
tmpvar_7.w = 1.0;
tmpvar_7.xyz = tmpvar_6;
mediump vec3 tmpvar_8;
mediump vec4 normal;
normal = tmpvar_7;
mediump vec3 x3;
highp float vC;
mediump vec3 x2;
mediump vec3 x1;
highp float tmpvar_9;
tmpvar_9 = dot (unity_SHAr, normal);
x1.x = tmpvar_9;
highp float tmpvar_10;
tmpvar_10 = dot (unity_SHAg, normal);
x1.y = tmpvar_10;
highp float tmpvar_11;
tmpvar_11 = dot (unity_SHAb, normal);
x1.z = tmpvar_11;
mediump vec4 tmpvar_12;
tmpvar_12 = (normal.xyzz * normal.yzzx);
highp float tmpvar_13;
tmpvar_13 = dot (unity_SHBr, tmpvar_12);
x2.x = tmpvar_13;
highp float tmpvar_14;
tmpvar_14 = dot (unity_SHBg, tmpvar_12);
x2.y = tmpvar_14;
highp float tmpvar_15;
tmpvar_15 = dot (unity_SHBb, tmpvar_12);
x2.z = tmpvar_15;
mediump float tmpvar_16;
tmpvar_16 = ((normal.x * normal.x) - (normal.y * normal.y));
vC = tmpvar_16;
highp vec3 tmpvar_17;
tmpvar_17 = (unity_SHC.xyz * vC);
x3 = tmpvar_17;
tmpvar_8 = ((x1 + x2) + x3);
shlight = tmpvar_8;
tmpvar_3 = shlight;
highp vec3 tmpvar_18;
tmpvar_18 = (_Object2World * _glesVertex).xyz;
highp vec4 tmpvar_19;
tmpvar_19 = (unity_4LightPosX0 - tmpvar_18.x);
highp vec4 tmpvar_20;
tmpvar_20 = (unity_4LightPosY0 - tmpvar_18.y);
highp vec4 tmpvar_21;
tmpvar_21 = (unity_4LightPosZ0 - tmpvar_18.z);
highp vec4 tmpvar_22;
tmpvar_22 = (((tmpvar_19 * tmpvar_19) + (tmpvar_20 * tmpvar_20)) + (tmpvar_21 * tmpvar_21));
highp vec4 tmpvar_23;
tmpvar_23 = (max (vec4(0.0, 0.0, 0.0, 0.0), ((((tmpvar_19 * tmpvar_6.x) + (tmpvar_20 * tmpvar_6.y)) + (tmpvar_21 * tmpvar_6.z)) * inversesqrt (tmpvar_22))) * (1.0/((1.0 + (tmpvar_22 * unity_4LightAtten0)))));
highp vec3 tmpvar_24;
tmpvar_24 = (tmpvar_3 + ((((unity_LightColor[0].xyz * tmpvar_23.x) + (unity_LightColor[1].xyz * tmpvar_23.y)) + (unity_LightColor[2].xyz * tmpvar_23.z)) + (unity_LightColor[3].xyz * tmpvar_23.w)));
tmpvar_3 = tmpvar_24;
highp vec4 o_i0;
highp vec4 tmpvar_25;
tmpvar_25 = (tmpvar_4 * 0.5);
o_i0 = tmpvar_25;
highp vec2 tmpvar_26;
tmpvar_26.x = tmpvar_25.x;
tmpvar_26.y = (tmpvar_25.y * _ProjectionParams.x);
o_i0.xy = (tmpvar_26 + tmpvar_25.w);
o_i0.zw = tmpvar_4.zw;
gl_Position = tmpvar_4;
xlv_TEXCOORD0 = tmpvar_1;
xlv_TEXCOORD1 = tmpvar_2;
xlv_TEXCOORD2 = tmpvar_3;
xlv_TEXCOORD3 = o_i0;
}
#endif
#ifdef FRAGMENT
varying highp vec4 xlv_TEXCOORD3;
varying lowp vec3 xlv_TEXCOORD2;
varying lowp vec3 xlv_TEXCOORD1;
varying highp vec4 xlv_TEXCOORD0;
uniform lowp vec4 _WorldSpaceLightPos0;
uniform sampler2D _ShadowMapTexture;
uniform sampler2D _MainTex;
uniform lowp vec4 _LightColor0;
uniform sampler2D _DecalTex;
uniform lowp vec4 _Color;
void main ()
{
lowp vec4 c;
highp vec2 tmpvar_1;
tmpvar_1 = xlv_TEXCOORD0.xy;
highp vec2 tmpvar_2;
tmpvar_2 = xlv_TEXCOORD0.zw;
mediump vec4 decal;
lowp vec4 c_i0;
lowp vec4 tmpvar_3;
tmpvar_3 = texture2D (_MainTex, tmpvar_1);
c_i0 = tmpvar_3;
lowp vec4 tmpvar_4;
tmpvar_4 = texture2D (_DecalTex, tmpvar_2);
decal = tmpvar_4;
mediump vec3 tmpvar_5;
tmpvar_5 = mix (tmpvar_3.xyz, decal.xyz, decal.www);
c_i0.xyz = tmpvar_5;
lowp vec4 tmpvar_6;
tmpvar_6 = (c_i0 * _Color);
c_i0 = tmpvar_6;
lowp vec4 c_i0_i1;
c_i0_i1.xyz = ((tmpvar_6.xyz * _LightColor0.xyz) * ((max (0.0, dot (xlv_TEXCOORD1, _WorldSpaceLightPos0.xyz)) * texture2DProj (_ShadowMapTexture, xlv_TEXCOORD3).x) * 2.0));
c_i0_i1.w = tmpvar_6.w;
c = c_i0_i1;
c.xyz = (c_i0_i1.xyz + (tmpvar_6.xyz * xlv_TEXCOORD2));
gl_FragData[0] = c;
}
#endif"
}
}
Program "fp" {
SubProgram "gles " {
Keywords { "DIRECTIONAL" "SHADOWS_OFF" "LIGHTMAP_OFF" "DIRLIGHTMAP_OFF" }
"!!GLES"
}
SubProgram "gles " {
Keywords { "DIRECTIONAL" "SHADOWS_OFF" "LIGHTMAP_ON" "DIRLIGHTMAP_OFF" }
"!!GLES"
}
SubProgram "gles " {
Keywords { "DIRECTIONAL" "SHADOWS_OFF" "LIGHTMAP_ON" "DIRLIGHTMAP_ON" }
"!!GLES"
}
SubProgram "gles " {
Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_OFF" "DIRLIGHTMAP_OFF" }
"!!GLES"
}
SubProgram "gles " {
Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "DIRLIGHTMAP_OFF" }
"!!GLES"
}
SubProgram "gles " {
Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "DIRLIGHTMAP_ON" }
"!!GLES"
}
}
}
Pass {
Name "FORWARD"
Tags { "LIGHTMODE"="ForwardAdd" "RenderType"="Opaque" }
ZWrite Off
Fog {
Color (0,0,0,0)
}
Blend One One
Program "vp" {
SubProgram "gles " {
Keywords { "POINT" }
"!!GLES
#define SHADER_API_GLES 1
#define tex2D texture2D
#ifdef VERTEX
#define gl_ModelViewProjectionMatrix glstate_matrix_mvp
uniform mat4 glstate_matrix_mvp;
varying highp vec3 xlv_TEXCOORD3;
varying mediump vec3 xlv_TEXCOORD2;
varying lowp vec3 xlv_TEXCOORD1;
varying highp vec4 xlv_TEXCOORD0;
uniform highp vec4 unity_Scale;
uniform highp vec4 _WorldSpaceLightPos0;
uniform highp mat4 _Object2World;
uniform highp vec4 _MainTex_ST;
uniform highp mat4 _LightMatrix0;
uniform highp vec4 _DecalTex_ST;
attribute vec4 _glesMultiTexCoord0;
attribute vec3 _glesNormal;
attribute vec4 _glesVertex;
void main ()
{
highp vec4 tmpvar_1;
lowp vec3 tmpvar_2;
mediump vec3 tmpvar_3;
tmpvar_1.xy = ((_glesMultiTexCoord0.xy * _MainTex_ST.xy) + _MainTex_ST.zw);
tmpvar_1.zw = ((_glesMultiTexCoord0.xy * _DecalTex_ST.xy) + _DecalTex_ST.zw);
mat3 tmpvar_4;
tmpvar_4[0] = _Object2World[0].xyz;
tmpvar_4[1] = _Object2World[1].xyz;
tmpvar_4[2] = _Object2World[2].xyz;
highp vec3 tmpvar_5;
tmpvar_5 = (tmpvar_4 * (normalize (_glesNormal) * unity_Scale.w));
tmpvar_2 = tmpvar_5;
highp vec3 tmpvar_6;
tmpvar_6 = (_WorldSpaceLightPos0.xyz - (_Object2World * _glesVertex).xyz);
tmpvar_3 = tmpvar_6;
gl_Position = (gl_ModelViewProjectionMatrix * _glesVertex);
xlv_TEXCOORD0 = tmpvar_1;
xlv_TEXCOORD1 = tmpvar_2;
xlv_TEXCOORD2 = tmpvar_3;
xlv_TEXCOORD3 = (_LightMatrix0 * (_Object2World * _glesVertex)).xyz;
}
#endif
#ifdef FRAGMENT
varying highp vec3 xlv_TEXCOORD3;
varying mediump vec3 xlv_TEXCOORD2;
varying lowp vec3 xlv_TEXCOORD1;
varying highp vec4 xlv_TEXCOORD0;
uniform sampler2D _MainTex;
uniform sampler2D _LightTexture0;
uniform lowp vec4 _LightColor0;
uniform sampler2D _DecalTex;
uniform lowp vec4 _Color;
void main ()
{
lowp vec4 c;
lowp vec3 lightDir;
highp vec2 tmpvar_1;
tmpvar_1 = xlv_TEXCOORD0.xy;
highp vec2 tmpvar_2;
tmpvar_2 = xlv_TEXCOORD0.zw;
mediump vec4 decal;
lowp vec4 c_i0;
lowp vec4 tmpvar_3;
tmpvar_3 = texture2D (_MainTex, tmpvar_1);
c_i0 = tmpvar_3;
lowp vec4 tmpvar_4;
tmpvar_4 = texture2D (_DecalTex, tmpvar_2);
decal = tmpvar_4;
mediump vec3 tmpvar_5;
tmpvar_5 = mix (tmpvar_3.xyz, decal.xyz, decal.www);
c_i0.xyz = tmpvar_5;
lowp vec4 tmpvar_6;
tmpvar_6 = (c_i0 * _Color);
c_i0 = tmpvar_6;
mediump vec3 tmpvar_7;
tmpvar_7 = normalize (xlv_TEXCOORD2);
lightDir = tmpvar_7;
highp vec2 tmpvar_8;
tmpvar_8 = vec2(dot (xlv_TEXCOORD3, xlv_TEXCOORD3));
lowp vec4 c_i0_i1;
c_i0_i1.xyz = ((tmpvar_6.xyz * _LightColor0.xyz) * ((max (0.0, dot (xlv_TEXCOORD1, lightDir)) * texture2D (_LightTexture0, tmpvar_8).w) * 2.0));
c_i0_i1.w = tmpvar_6.w;
c = c_i0_i1;
c.w = 0.0;
gl_FragData[0] = c;
}
#endif"
}
SubProgram "gles " {
Keywords { "DIRECTIONAL" }
"!!GLES
#define SHADER_API_GLES 1
#define tex2D texture2D
#ifdef VERTEX
#define gl_ModelViewProjectionMatrix glstate_matrix_mvp
uniform mat4 glstate_matrix_mvp;
varying mediump vec3 xlv_TEXCOORD2;
varying lowp vec3 xlv_TEXCOORD1;
varying highp vec4 xlv_TEXCOORD0;
uniform highp vec4 unity_Scale;
uniform lowp vec4 _WorldSpaceLightPos0;
uniform highp mat4 _Object2World;
uniform highp vec4 _MainTex_ST;
uniform highp vec4 _DecalTex_ST;
attribute vec4 _glesMultiTexCoord0;
attribute vec3 _glesNormal;
attribute vec4 _glesVertex;
void main ()
{
highp vec4 tmpvar_1;
lowp vec3 tmpvar_2;
mediump vec3 tmpvar_3;
tmpvar_1.xy = ((_glesMultiTexCoord0.xy * _MainTex_ST.xy) + _MainTex_ST.zw);
tmpvar_1.zw = ((_glesMultiTexCoord0.xy * _DecalTex_ST.xy) + _DecalTex_ST.zw);
mat3 tmpvar_4;
tmpvar_4[0] = _Object2World[0].xyz;
tmpvar_4[1] = _Object2World[1].xyz;
tmpvar_4[2] = _Object2World[2].xyz;
highp vec3 tmpvar_5;
tmpvar_5 = (tmpvar_4 * (normalize (_glesNormal) * unity_Scale.w));
tmpvar_2 = tmpvar_5;
highp vec3 tmpvar_6;
tmpvar_6 = _WorldSpaceLightPos0.xyz;
tmpvar_3 = tmpvar_6;
gl_Position = (gl_ModelViewProjectionMatrix * _glesVertex);
xlv_TEXCOORD0 = tmpvar_1;
xlv_TEXCOORD1 = tmpvar_2;
xlv_TEXCOORD2 = tmpvar_3;
}
#endif
#ifdef FRAGMENT
varying mediump vec3 xlv_TEXCOORD2;
varying lowp vec3 xlv_TEXCOORD1;
varying highp vec4 xlv_TEXCOORD0;
uniform sampler2D _MainTex;
uniform lowp vec4 _LightColor0;
uniform sampler2D _DecalTex;
uniform lowp vec4 _Color;
void main ()
{
lowp vec4 c;
lowp vec3 lightDir;
highp vec2 tmpvar_1;
tmpvar_1 = xlv_TEXCOORD0.xy;
highp vec2 tmpvar_2;
tmpvar_2 = xlv_TEXCOORD0.zw;
mediump vec4 decal;
lowp vec4 c_i0;
lowp vec4 tmpvar_3;
tmpvar_3 = texture2D (_MainTex, tmpvar_1);
c_i0 = tmpvar_3;
lowp vec4 tmpvar_4;
tmpvar_4 = texture2D (_DecalTex, tmpvar_2);
decal = tmpvar_4;
mediump vec3 tmpvar_5;
tmpvar_5 = mix (tmpvar_3.xyz, decal.xyz, decal.www);
c_i0.xyz = tmpvar_5;
lowp vec4 tmpvar_6;
tmpvar_6 = (c_i0 * _Color);
c_i0 = tmpvar_6;
lightDir = xlv_TEXCOORD2;
lowp vec4 c_i0_i1;
c_i0_i1.xyz = ((tmpvar_6.xyz * _LightColor0.xyz) * (max (0.0, dot (xlv_TEXCOORD1, lightDir)) * 2.0));
c_i0_i1.w = tmpvar_6.w;
c = c_i0_i1;
c.w = 0.0;
gl_FragData[0] = c;
}
#endif"
}
SubProgram "gles " {
Keywords { "SPOT" }
"!!GLES
#define SHADER_API_GLES 1
#define tex2D texture2D
#ifdef VERTEX
#define gl_ModelViewProjectionMatrix glstate_matrix_mvp
uniform mat4 glstate_matrix_mvp;
varying highp vec4 xlv_TEXCOORD3;
varying mediump vec3 xlv_TEXCOORD2;
varying lowp vec3 xlv_TEXCOORD1;
varying highp vec4 xlv_TEXCOORD0;
uniform highp vec4 unity_Scale;
uniform highp vec4 _WorldSpaceLightPos0;
uniform highp mat4 _Object2World;
uniform highp vec4 _MainTex_ST;
uniform highp mat4 _LightMatrix0;
uniform highp vec4 _DecalTex_ST;
attribute vec4 _glesMultiTexCoord0;
attribute vec3 _glesNormal;
attribute vec4 _glesVertex;
void main ()
{
highp vec4 tmpvar_1;
lowp vec3 tmpvar_2;
mediump vec3 tmpvar_3;
tmpvar_1.xy = ((_glesMultiTexCoord0.xy * _MainTex_ST.xy) + _MainTex_ST.zw);
tmpvar_1.zw = ((_glesMultiTexCoord0.xy * _DecalTex_ST.xy) + _DecalTex_ST.zw);
mat3 tmpvar_4;
tmpvar_4[0] = _Object2World[0].xyz;
tmpvar_4[1] = _Object2World[1].xyz;
tmpvar_4[2] = _Object2World[2].xyz;
highp vec3 tmpvar_5;
tmpvar_5 = (tmpvar_4 * (normalize (_glesNormal) * unity_Scale.w));
tmpvar_2 = tmpvar_5;
highp vec3 tmpvar_6;
tmpvar_6 = (_WorldSpaceLightPos0.xyz - (_Object2World * _glesVertex).xyz);
tmpvar_3 = tmpvar_6;
gl_Position = (gl_ModelViewProjectionMatrix * _glesVertex);
xlv_TEXCOORD0 = tmpvar_1;
xlv_TEXCOORD1 = tmpvar_2;
xlv_TEXCOORD2 = tmpvar_3;
xlv_TEXCOORD3 = (_LightMatrix0 * (_Object2World * _glesVertex));
}
#endif
#ifdef FRAGMENT
varying highp vec4 xlv_TEXCOORD3;
varying mediump vec3 xlv_TEXCOORD2;
varying lowp vec3 xlv_TEXCOORD1;
varying highp vec4 xlv_TEXCOORD0;
uniform sampler2D _MainTex;
uniform sampler2D _LightTextureB0;
uniform sampler2D _LightTexture0;
uniform lowp vec4 _LightColor0;
uniform sampler2D _DecalTex;
uniform lowp vec4 _Color;
void main ()
{
lowp vec4 c;
lowp vec3 lightDir;
highp vec2 tmpvar_1;
tmpvar_1 = xlv_TEXCOORD0.xy;
highp vec2 tmpvar_2;
tmpvar_2 = xlv_TEXCOORD0.zw;
mediump vec4 decal;
lowp vec4 c_i0;
lowp vec4 tmpvar_3;
tmpvar_3 = texture2D (_MainTex, tmpvar_1);
c_i0 = tmpvar_3;
lowp vec4 tmpvar_4;
tmpvar_4 = texture2D (_DecalTex, tmpvar_2);
decal = tmpvar_4;
mediump vec3 tmpvar_5;
tmpvar_5 = mix (tmpvar_3.xyz, decal.xyz, decal.www);
c_i0.xyz = tmpvar_5;
lowp vec4 tmpvar_6;
tmpvar_6 = (c_i0 * _Color);
c_i0 = tmpvar_6;
mediump vec3 tmpvar_7;
tmpvar_7 = normalize (xlv_TEXCOORD2);
lightDir = tmpvar_7;
highp vec3 LightCoord_i0;
LightCoord_i0 = xlv_TEXCOORD3.xyz;
highp vec2 tmpvar_8;
tmpvar_8 = vec2(dot (LightCoord_i0, LightCoord_i0));
lowp float atten;
atten = ((float((xlv_TEXCOORD3.z > 0.0)) * texture2D (_LightTexture0, ((xlv_TEXCOORD3.xy / xlv_TEXCOORD3.w) + 0.5)).w) * texture2D (_LightTextureB0, tmpvar_8).w);
lowp vec4 c_i0_i1;
c_i0_i1.xyz = ((tmpvar_6.xyz * _LightColor0.xyz) * ((max (0.0, dot (xlv_TEXCOORD1, lightDir)) * atten) * 2.0));
c_i0_i1.w = tmpvar_6.w;
c = c_i0_i1;
c.w = 0.0;
gl_FragData[0] = c;
}
#endif"
}
SubProgram "gles " {
Keywords { "POINT_COOKIE" }
"!!GLES
#define SHADER_API_GLES 1
#define tex2D texture2D
#ifdef VERTEX
#define gl_ModelViewProjectionMatrix glstate_matrix_mvp
uniform mat4 glstate_matrix_mvp;
varying highp vec3 xlv_TEXCOORD3;
varying mediump vec3 xlv_TEXCOORD2;
varying lowp vec3 xlv_TEXCOORD1;
varying highp vec4 xlv_TEXCOORD0;
uniform highp vec4 unity_Scale;
uniform highp vec4 _WorldSpaceLightPos0;
uniform highp mat4 _Object2World;
uniform highp vec4 _MainTex_ST;
uniform highp mat4 _LightMatrix0;
uniform highp vec4 _DecalTex_ST;
attribute vec4 _glesMultiTexCoord0;
attribute vec3 _glesNormal;
attribute vec4 _glesVertex;
void main ()
{
highp vec4 tmpvar_1;
lowp vec3 tmpvar_2;
mediump vec3 tmpvar_3;
tmpvar_1.xy = ((_glesMultiTexCoord0.xy * _MainTex_ST.xy) + _MainTex_ST.zw);
tmpvar_1.zw = ((_glesMultiTexCoord0.xy * _DecalTex_ST.xy) + _DecalTex_ST.zw);
mat3 tmpvar_4;
tmpvar_4[0] = _Object2World[0].xyz;
tmpvar_4[1] = _Object2World[1].xyz;
tmpvar_4[2] = _Object2World[2].xyz;
highp vec3 tmpvar_5;
tmpvar_5 = (tmpvar_4 * (normalize (_glesNormal) * unity_Scale.w));
tmpvar_2 = tmpvar_5;
highp vec3 tmpvar_6;
tmpvar_6 = (_WorldSpaceLightPos0.xyz - (_Object2World * _glesVertex).xyz);
tmpvar_3 = tmpvar_6;
gl_Position = (gl_ModelViewProjectionMatrix * _glesVertex);
xlv_TEXCOORD0 = tmpvar_1;
xlv_TEXCOORD1 = tmpvar_2;
xlv_TEXCOORD2 = tmpvar_3;
xlv_TEXCOORD3 = (_LightMatrix0 * (_Object2World * _glesVertex)).xyz;
}
#endif
#ifdef FRAGMENT
varying highp vec3 xlv_TEXCOORD3;
varying mediump vec3 xlv_TEXCOORD2;
varying lowp vec3 xlv_TEXCOORD1;
varying highp vec4 xlv_TEXCOORD0;
uniform sampler2D _MainTex;
uniform sampler2D _LightTextureB0;
uniform samplerCube _LightTexture0;
uniform lowp vec4 _LightColor0;
uniform sampler2D _DecalTex;
uniform lowp vec4 _Color;
void main ()
{
lowp vec4 c;
lowp vec3 lightDir;
highp vec2 tmpvar_1;
tmpvar_1 = xlv_TEXCOORD0.xy;
highp vec2 tmpvar_2;
tmpvar_2 = xlv_TEXCOORD0.zw;
mediump vec4 decal;
lowp vec4 c_i0;
lowp vec4 tmpvar_3;
tmpvar_3 = texture2D (_MainTex, tmpvar_1);
c_i0 = tmpvar_3;
lowp vec4 tmpvar_4;
tmpvar_4 = texture2D (_DecalTex, tmpvar_2);
decal = tmpvar_4;
mediump vec3 tmpvar_5;
tmpvar_5 = mix (tmpvar_3.xyz, decal.xyz, decal.www);
c_i0.xyz = tmpvar_5;
lowp vec4 tmpvar_6;
tmpvar_6 = (c_i0 * _Color);
c_i0 = tmpvar_6;
mediump vec3 tmpvar_7;
tmpvar_7 = normalize (xlv_TEXCOORD2);
lightDir = tmpvar_7;
highp vec2 tmpvar_8;
tmpvar_8 = vec2(dot (xlv_TEXCOORD3, xlv_TEXCOORD3));
lowp vec4 c_i0_i1;
c_i0_i1.xyz = ((tmpvar_6.xyz * _LightColor0.xyz) * ((max (0.0, dot (xlv_TEXCOORD1, lightDir)) * (texture2D (_LightTextureB0, tmpvar_8).w * textureCube (_LightTexture0, xlv_TEXCOORD3).w)) * 2.0));
c_i0_i1.w = tmpvar_6.w;
c = c_i0_i1;
c.w = 0.0;
gl_FragData[0] = c;
}
#endif"
}
SubProgram "gles " {
Keywords { "DIRECTIONAL_COOKIE" }
"!!GLES
#define SHADER_API_GLES 1
#define tex2D texture2D
#ifdef VERTEX
#define gl_ModelViewProjectionMatrix glstate_matrix_mvp
uniform mat4 glstate_matrix_mvp;
varying highp vec2 xlv_TEXCOORD3;
varying mediump vec3 xlv_TEXCOORD2;
varying lowp vec3 xlv_TEXCOORD1;
varying highp vec4 xlv_TEXCOORD0;
uniform highp vec4 unity_Scale;
uniform lowp vec4 _WorldSpaceLightPos0;
uniform highp mat4 _Object2World;
uniform highp vec4 _MainTex_ST;
uniform highp mat4 _LightMatrix0;
uniform highp vec4 _DecalTex_ST;
attribute vec4 _glesMultiTexCoord0;
attribute vec3 _glesNormal;
attribute vec4 _glesVertex;
void main ()
{
highp vec4 tmpvar_1;
lowp vec3 tmpvar_2;
mediump vec3 tmpvar_3;
tmpvar_1.xy = ((_glesMultiTexCoord0.xy * _MainTex_ST.xy) + _MainTex_ST.zw);
tmpvar_1.zw = ((_glesMultiTexCoord0.xy * _DecalTex_ST.xy) + _DecalTex_ST.zw);
mat3 tmpvar_4;
tmpvar_4[0] = _Object2World[0].xyz;
tmpvar_4[1] = _Object2World[1].xyz;
tmpvar_4[2] = _Object2World[2].xyz;
highp vec3 tmpvar_5;
tmpvar_5 = (tmpvar_4 * (normalize (_glesNormal) * unity_Scale.w));
tmpvar_2 = tmpvar_5;
highp vec3 tmpvar_6;
tmpvar_6 = _WorldSpaceLightPos0.xyz;
tmpvar_3 = tmpvar_6;
gl_Position = (gl_ModelViewProjectionMatrix * _glesVertex);
xlv_TEXCOORD0 = tmpvar_1;
xlv_TEXCOORD1 = tmpvar_2;
xlv_TEXCOORD2 = tmpvar_3;
xlv_TEXCOORD3 = (_LightMatrix0 * (_Object2World * _glesVertex)).xy;
}
#endif
#ifdef FRAGMENT
varying highp vec2 xlv_TEXCOORD3;
varying mediump vec3 xlv_TEXCOORD2;
varying lowp vec3 xlv_TEXCOORD1;
varying highp vec4 xlv_TEXCOORD0;
uniform sampler2D _MainTex;
uniform sampler2D _LightTexture0;
uniform lowp vec4 _LightColor0;
uniform sampler2D _DecalTex;
uniform lowp vec4 _Color;
void main ()
{
lowp vec4 c;
lowp vec3 lightDir;
highp vec2 tmpvar_1;
tmpvar_1 = xlv_TEXCOORD0.xy;
highp vec2 tmpvar_2;
tmpvar_2 = xlv_TEXCOORD0.zw;
mediump vec4 decal;
lowp vec4 c_i0;
lowp vec4 tmpvar_3;
tmpvar_3 = texture2D (_MainTex, tmpvar_1);
c_i0 = tmpvar_3;
lowp vec4 tmpvar_4;
tmpvar_4 = texture2D (_DecalTex, tmpvar_2);
decal = tmpvar_4;
mediump vec3 tmpvar_5;
tmpvar_5 = mix (tmpvar_3.xyz, decal.xyz, decal.www);
c_i0.xyz = tmpvar_5;
lowp vec4 tmpvar_6;
tmpvar_6 = (c_i0 * _Color);
c_i0 = tmpvar_6;
lightDir = xlv_TEXCOORD2;
lowp vec4 c_i0_i1;
c_i0_i1.xyz = ((tmpvar_6.xyz * _LightColor0.xyz) * ((max (0.0, dot (xlv_TEXCOORD1, lightDir)) * texture2D (_LightTexture0, xlv_TEXCOORD3).w) * 2.0));
c_i0_i1.w = tmpvar_6.w;
c = c_i0_i1;
c.w = 0.0;
gl_FragData[0] = c;
}
#endif"
}
}
Program "fp" {
SubProgram "gles " {
Keywords { "POINT" }
"!!GLES"
}
SubProgram "gles " {
Keywords { "DIRECTIONAL" }
"!!GLES"
}
SubProgram "gles " {
Keywords { "SPOT" }
"!!GLES"
}
SubProgram "gles " {
Keywords { "POINT_COOKIE" }
"!!GLES"
}
SubProgram "gles " {
Keywords { "DIRECTIONAL_COOKIE" }
"!!GLES"
}
}
}
}
Fallback "Diffuse"
}