bad-piggies-0.1.3-porting/Assets/Scripts/Assembly-CSharp/e2dVoronoi.cs

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2024-02-24 22:40:44 -05:00
using System;
using System.Collections.Generic;
using UnityEngine;
public class e2dVoronoi
{
private class Vector2XComparer : IComparer<Vector2>
{
public int Compare(Vector2 x, Vector2 y)
{
return (x.x < y.x) ? (-1) : ((x.x > y.x) ? 1 : 0);
}
}
private List<Vector2> mPeaks;
private List<Vector2> mValleys;
private e2dVoronoiPeakType mPeakType;
private float mPeakWidth;
public e2dVoronoi(List<Vector2> peaks, e2dVoronoiPeakType peakType, float peakWidth)
{
mPeaks = peaks;
mPeakType = peakType;
mPeakWidth = peakWidth;
mPeaks.Sort(new Vector2XComparer());
mValleys = new List<Vector2>(mPeaks.Count + 1);
mValleys.Add(new Vector2(0f, 0f - mPeaks[0].x));
for (int i = 1; i < mPeaks.Count; i++)
{
float num = Mathf.Abs(mPeaks[i].x - mPeaks[i - 1].x);
float x = 0.5f * (mPeaks[i - 1].x + mPeaks[i].x);
mValleys.Add(new Vector2(x, -0.5f * num));
}
mValleys.Add(new Vector2(1f, 0f - (1f - mPeaks[mPeaks.Count - 1].x)));
float num2 = float.MaxValue;
foreach (Vector2 mValley in mValleys)
{
if (mValley.y < num2)
{
num2 = mValley.y;
}
}
for (int j = 0; j < mValleys.Count; j++)
{
Vector2 value = mValleys[j];
value.y = (value.y - num2) / (0f - num2);
if (j == 0)
{
value.y *= mPeaks[j].y;
}
else if (j == mValleys.Count - 1)
{
value.y *= mPeaks[j - 1].y;
}
else
{
value.y *= Mathf.Min(mPeaks[j - 1].y, mPeaks[j].y);
}
if (mPeakType == e2dVoronoiPeakType.LINEAR)
{
if (mPeakWidth <= 0.5f)
{
value.y *= 2f * mPeakWidth;
}
else if (j > 0 && j < mValleys.Count - 1)
{
float t = 2f * (mPeakWidth - 0.5f);
value.y = Mathf.Lerp(value.y, Mathf.Min(mPeaks[j - 1].y, mPeaks[j].y), t);
}
}
mValleys[j] = value;
}
}
public float GetValue(float x)
{
int index = mPeaks.Count - 1;
int index2 = mPeaks.Count;
for (int i = 0; i < mPeaks.Count; i++)
{
if (x < mPeaks[i].x)
{
if (x < mValleys[i].x)
{
index = i - 1;
index2 = i;
}
else
{
index = i;
index2 = i;
}
break;
}
}
float num = (x - mValleys[index2].x) / (mPeaks[index].x - mValleys[index2].x);
if (float.IsNaN(num))
{
num = 0f;
}
float result = 0f;
switch (mPeakType)
{
case e2dVoronoiPeakType.LINEAR:
result = Mathf.Lerp(mValleys[index2].y, mPeaks[index].y, num);
break;
case e2dVoronoiPeakType.SINE:
{
num = 1f - Mathf.Pow(1f - num, Mathf.Lerp(e2dConstants.VORONOI_SIN_POWER_MIN, e2dConstants.VORONOI_SIN_POWER_MAX, mPeakWidth));
float f = -(float)Math.PI / 2f + num * (float)Math.PI;
float num2 = 0.5f * (mPeaks[index].y - mValleys[index2].y);
float num3 = 1f;
result = mValleys[index2].y + (Mathf.Sin(f) + num3) * num2;
break;
}
case e2dVoronoiPeakType.QUADRATIC:
{
num *= Mathf.Lerp(1f, e2dConstants.VORONOI_QUADRATIC_PEAK_WIDTH_RATIO, mPeakWidth);
if (num > 1f)
{
result = mPeaks[index].y;
break;
}
float num2 = mPeaks[index].y - mValleys[index2].y;
result = mValleys[index2].y + num * num * num2;
break;
}
}
return result;
}
}