51 lines
1.1 KiB
C#
51 lines
1.1 KiB
C#
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using System;
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using UnityEngine;
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public class WaveMover : MonoBehaviour
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{
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public float m_rangeX;
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public float m_speedX;
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public float m_rangeY;
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public float m_speedY;
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protected Vector3 m_origPos;
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protected float m_periodX;
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protected float m_periodY;
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private Transform cachedTransform;
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private void Start()
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{
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m_origPos = base.transform.position;
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cachedTransform = base.transform;
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}
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private void Update()
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{
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float num = Time.deltaTime * m_speedX;
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m_periodX += num;
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if (m_periodX > (float)Math.PI)
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{
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m_periodX -= (float)Math.PI * 2f;
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}
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m_periodY += Time.deltaTime * m_speedY;
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if (m_periodY > (float)Math.PI)
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{
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m_periodY -= (float)Math.PI * 2f;
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}
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Vector3 position = m_origPos + cachedTransform.up * Mathf.Sin(m_periodX) * m_rangeX + cachedTransform.right * Mathf.Sin(m_periodY) * m_rangeY;
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float to = ((!(cachedTransform.position.y - position.y <= 0f)) ? 50 : 0);
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cachedTransform.position = position;
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foreach (Transform item in cachedTransform)
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{
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float x = item.eulerAngles.x;
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item.eulerAngles = new Vector3(Mathf.Lerp(x, to, num), 0f, 0f);
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}
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}
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}
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