bad-piggies-0.1.3-porting/Assets/Scripts/Assembly-CSharp/UIButton.cs

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2024-02-24 22:40:44 -05:00
using UnityEngine;
public class UIButton : WPFMonoBehaviour
{
protected enum ButtonState
{
Idle = 0,
Over = 1,
Exit = 2,
Down = 3,
Released = 4
}
protected Vector3 m_originalScale;
protected Vector3 m_originalPosition;
protected Quaternion m_originalRotation;
protected Transform m_transform;
protected ButtonState m_state;
protected void Start()
{
m_originalScale = base.transform.localScale;
m_originalPosition = base.transform.position;
m_originalRotation = base.transform.rotation;
m_transform = base.transform;
}
protected virtual void OnTouchOver()
{
if (m_state != ButtonState.Down)
{
m_transform.localScale = m_originalScale * 1.2f;
m_state = ButtonState.Over;
}
}
protected virtual void OnTouchExit()
{
if (m_state != ButtonState.Exit)
{
m_transform.localScale = m_originalScale;
m_state = ButtonState.Exit;
}
}
protected virtual void OnTouchRelease()
{
m_transform.localScale = m_originalScale;
m_state = ButtonState.Released;
}
protected virtual void OnTouchDown()
{
m_transform.localScale = m_originalScale * 1.2f;
m_state = ButtonState.Down;
}
}