bad-piggies-0.1.3-porting/Assets/Scripts/Assembly-CSharp/RewardView.cs

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2024-02-24 22:40:44 -05:00
using UnityEngine;
public class RewardView : WPFMonoBehaviour
{
public GameData m_gameData;
private GameObject m_locked;
private GameObject m_open;
private void Awake()
{
if ((bool)base.transform.FindChild("Locked"))
{
m_locked = base.transform.FindChild("Locked").gameObject;
EnableRendererRecursively(m_locked, false);
}
m_open = base.transform.FindChild("Open").gameObject;
EnableRendererRecursively(m_open, false);
}
public void SetPart(BasePart.PartType type)
{
GameObject part = m_gameData.GetPart(type);
Sprite constructionIconSprite = part.GetComponent<BasePart>().m_constructionIconSprite;
GameObject gameObject = (GameObject)Object.Instantiate(constructionIconSprite.gameObject);
gameObject.transform.parent = base.transform.FindChild("Open").transform.FindChild("PartOffset");
gameObject.transform.localPosition = Vector3.zero;
gameObject.transform.localScale = Vector3.one;
}
public bool HasLocked()
{
return m_locked != null;
}
public void ShowLocked()
{
EnableRendererRecursively(m_open, false);
EnableRendererRecursively(m_locked, true);
}
public void ShowOpen()
{
if ((bool)m_locked)
{
EnableRendererRecursively(m_locked, false);
}
EnableRendererRecursively(m_open, true);
}
public void Hide()
{
EnableRendererRecursively(m_open, false);
if ((bool)m_locked)
{
EnableRendererRecursively(m_locked, false);
}
}
private void EnableRendererRecursively(GameObject obj, bool enable)
{
if ((bool)obj.renderer)
{
obj.renderer.enabled = enable;
}
if ((bool)obj.collider)
{
obj.collider.enabled = enable;
}
for (int i = 0; i < obj.transform.GetChildCount(); i++)
{
EnableRendererRecursively(obj.transform.GetChild(i).gameObject, enable);
}
}
}