bad-piggies-0.1.3-porting/Assets/Scripts/Assembly-CSharp/Pig.cs

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2024-02-24 22:40:44 -05:00
using System;
using System.Collections;
using UnityEngine;
public class Pig : BasePart
{
public enum Expressions
{
Normal = 0,
Happy = 1,
Happy2 = 2,
Fear = 3,
Fear2 = 4,
Hit = 5,
Blink = 6,
MAX = 7
}
[Serializable]
public class Expression
{
public Expressions type;
public Texture texture;
public AudioSource[] sound;
}
public Expression[] m_expressions;
public float fallFearThreshold;
public float speedFearThreshold;
[HideInInspector]
public Expressions m_currentExpression;
private float m_blinkTimer;
private bool m_isPlayingAnimation;
private Transform m_visualizationPart;
public ParticleSystem collisionStars;
public ParticleSystem collisionSweat;
public ParticleSystem sweatLoop;
public ParticleSystem starsLoop;
private float m_starsTimer;
private float m_rolledDistance;
private float m_traveledDistance;
private float m_currentMagnitude;
private float m_previousMagnitude;
public float rolledDistance
{
get
{
return m_rolledDistance;
}
}
public float traveledDistance
{
get
{
return m_traveledDistance;
}
}
public override bool IsIntegralPart()
{
if ((bool)base.enclosedInto)
{
return true;
}
return false;
}
public override bool WillDetach()
{
if ((bool)base.enclosedInto)
{
return false;
}
return base.contraption.NumOfIntegralParts() > 0;
}
public override bool CanBeEnclosed()
{
return true;
}
public override void Initialize()
{
m_visualizationPart = base.transform.GetChild(0);
starsLoop.transform.parent = null;
sweatLoop.transform.parent = null;
}
public override void PostInitialize()
{
}
public override void EnsureRigidbody()
{
Rigidbody rigidbody = base.gameObject.GetComponent<Rigidbody>();
if (rigidbody == null)
{
rigidbody = base.gameObject.AddComponent<Rigidbody>();
}
rigidbody.constraints = (RigidbodyConstraints)56;
base.rigidbody.mass = m_mass;
base.rigidbody.drag = 0.2f;
base.rigidbody.angularDrag = 0.05f;
rigidbody.interpolation = RigidbodyInterpolation.Interpolate;
}
private void OnDestroy()
{
UnityEngine.Object.Destroy(starsLoop);
UnityEngine.Object.Destroy(sweatLoop);
}
private void FixedUpdate()
{
if ((bool)base.contraption && base.contraption.isRunning)
{
float magnitude = base.rigidbody.velocity.magnitude;
if (magnitude < 1f)
{
base.rigidbody.drag = 0.2f + 2.5f * (1f - magnitude);
base.rigidbody.angularDrag = 0.2f + 2.5f * (1f - magnitude);
}
else
{
base.rigidbody.drag = 0.2f;
base.rigidbody.angularDrag = 0.05f;
}
}
}
private void Start()
{
m_traveledDistance = GameProgress.GetFloat("traveledDistance");
m_rolledDistance = GameProgress.GetFloat("rolledDistance");
}
private void Update()
{
if (starsLoop != null)
{
starsLoop.transform.position = base.transform.position + new Vector3(0f, 0.7f, -0.1f);
}
if (sweatLoop != null)
{
sweatLoop.transform.position = base.transform.position + new Vector3(0f, 0.06f, -0.6f);
}
if (!base.contraption || !base.contraption.isRunning)
{
return;
}
if (base.enclosedInto == null)
{
m_rolledDistance += base.rigidbody.velocity.magnitude * Time.deltaTime;
}
else
{
m_traveledDistance += base.rigidbody.velocity.magnitude * Time.deltaTime;
}
if (!m_isPlayingAnimation)
{
Vector3 velocity = base.rigidbody.velocity;
m_currentMagnitude = velocity.magnitude;
Expressions expression = Expressions.Normal;
if (Mathf.Abs(m_currentMagnitude - m_previousMagnitude) > 5f)
{
StartCoroutine(PlayAnimation(Expressions.Hit, 1f));
starsLoop.Play();
m_starsTimer = 4f;
m_previousMagnitude = m_currentMagnitude;
return;
}
m_previousMagnitude = m_currentMagnitude;
if (velocity.magnitude > speedFearThreshold)
{
expression = Expressions.Fear;
}
else if (velocity.y < 0f - fallFearThreshold)
{
expression = Expressions.Fear2;
}
m_blinkTimer -= Time.deltaTime;
if (m_blinkTimer <= 0f && m_currentExpression == Expressions.Normal)
{
StartCoroutine(PlayAnimation(Expressions.Blink, 0.1f));
m_blinkTimer = UnityEngine.Random.Range(1.5f, 3f);
return;
}
SetExpression(expression);
}
if (!base.contraption.HasComponentEngine(base.ConnectedComponent) && base.contraption.HasPoweredPartsRunning(base.ConnectedComponent))
{
PlayWorkingAnimation();
if (!sweatLoop.isPlaying)
{
sweatLoop.Play();
}
}
else if (sweatLoop.isPlaying)
{
sweatLoop.Stop();
}
if (!starsLoop.isPlaying)
{
return;
}
if (m_starsTimer > 0f)
{
if (m_starsTimer > 2f)
{
starsLoop.emissionRate = m_starsTimer * 2f;
}
else
{
starsLoop.emissionRate = m_starsTimer;
}
m_starsTimer -= Time.deltaTime;
}
else
{
starsLoop.Stop();
}
}
public void OnCollisionEnter(Collision collision)
{
if (collision.relativeVelocity.magnitude > 2f)
{
collisionStars.Play();
}
else if (!(collision.relativeVelocity.magnitude > 1f))
{
}
}
public void SetExpression(Expressions exp)
{
if (m_currentExpression != exp)
{
AudioSource[] sound = m_expressions[(int)exp].sound;
if (sound.Length > 0)
{
AudioManager.Instance.SpawnOneShotEffect(sound, base.transform);
}
}
m_currentExpression = exp;
m_visualizationPart.renderer.material.mainTexture = m_expressions[(int)exp].texture;
}
public IEnumerator PlayAnimation(Expressions exp, float time)
{
m_isPlayingAnimation = true;
SetExpression(exp);
yield return new WaitForSeconds(time);
m_isPlayingAnimation = false;
}
public IEnumerator PlayLaughterAnimation()
{
AudioSource[] expressionSound = m_expressions[1].sound;
if (expressionSound.Length > 0)
{
AudioManager.Instance.SpawnOneShotEffect(expressionSound, base.transform);
}
m_isPlayingAnimation = true;
while (m_isPlayingAnimation)
{
m_visualizationPart.renderer.material.mainTexture = m_expressions[1].texture;
yield return new WaitForSeconds(0.1f);
m_visualizationPart.renderer.material.mainTexture = m_expressions[2].texture;
yield return new WaitForSeconds(0.1f);
}
}
private void PlayWorkingAnimation()
{
m_visualizationPart.localScale = new Vector3(Mathf.PingPong(Time.time * 0.2f + 0.1f, 0.1f) + 1f, Mathf.PingPong(Time.time * 0.2f, 0.1f) + 0.9f, 1f);
m_visualizationPart.localPosition = new Vector3(0f, 0f - Mathf.PingPong(Time.time * 0.2f + 0.1f, 0.1f), 0f);
}
public override void ProcessTouch()
{
base.contraption.ActivateAllPoweredParts(base.ConnectedComponent);
}
}