45 lines
955 B
C#
45 lines
955 B
C#
|
using UnityEngine;
|
||
|
|
||
|
public class PartCounter : MonoBehaviour
|
||
|
{
|
||
|
public BasePart.PartType m_partType;
|
||
|
|
||
|
private TextMesh m_textMesh;
|
||
|
|
||
|
private void Awake()
|
||
|
{
|
||
|
m_textMesh = GetComponent<TextMesh>();
|
||
|
EventManager.Connect<PartCountChanged>(ReceivePartCountChangedEvent);
|
||
|
}
|
||
|
|
||
|
private void OnDestroy()
|
||
|
{
|
||
|
EventManager.Disconnect<PartCountChanged>(ReceivePartCountChangedEvent);
|
||
|
}
|
||
|
|
||
|
private void ReceivePartCountChangedEvent(PartCountChanged data)
|
||
|
{
|
||
|
if (data.partType != m_partType)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
m_textMesh.text = data.count.ToString();
|
||
|
if (data.count == 0)
|
||
|
{
|
||
|
GameObject icon = base.transform.parent.GetComponent<DraggableButton>().Icon;
|
||
|
if ((bool)icon)
|
||
|
{
|
||
|
icon.renderer.material.color = new Color(0.4f, 0.4f, 0.4f, 0.4f);
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
GameObject icon2 = base.transform.parent.GetComponent<DraggableButton>().Icon;
|
||
|
if ((bool)icon2)
|
||
|
{
|
||
|
icon2.renderer.material.color = new Color(1f, 1f, 1f, 1f);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|