545 lines
16 KiB
C#
545 lines
16 KiB
C#
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using System.Collections.Generic;
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using UnityEngine;
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public class LevelSelector : WPFMonoBehaviour
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{
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public GameObject m_levelButtonPrefab;
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public GameObject m_levelJokerButtonPrefab;
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public int m_levelsPerPage = 15;
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[SerializeField]
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private int m_episodeLevelsGameDataIndex;
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[SerializeField]
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private Transform m_startingCutsceneButton;
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[SerializeField]
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private Transform m_endingCutsceneButton;
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[SerializeField]
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private GameObject m_leftScroll;
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[SerializeField]
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private GameObject m_rightScroll;
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[SerializeField]
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private GameObject m_pageDot;
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private float m_buttonOffset;
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private List<string> m_levels = new List<string>();
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private List<PageDot> m_dotsList = new List<PageDot>();
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private int m_page;
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private int m_pageCount;
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private Vector2 m_initialInputPos;
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private Vector2 m_lastInputPos;
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private ButtonGrid m_buttonGrid;
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private float m_leftDragLimit;
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private float m_rightDragLimit;
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private bool m_interacting;
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private int m_currentScreenWidth;
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private Camera m_hudCamera;
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private bool m_isIapOpen;
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public List<string> Levels
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{
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get
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{
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return m_levels;
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}
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set
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{
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m_levels = value;
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}
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}
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public string OpeningCutscene
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{
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get
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{
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return m_startingCutsceneButton.GetComponent<Button>().MessageParameter;
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}
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}
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public string EndingCutscene
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{
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get
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{
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return m_endingCutsceneButton.GetComponent<Button>().MessageParameter;
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}
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}
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private int CurrentPage
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{
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get
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{
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return Mathf.Clamp(Mathf.RoundToInt(m_buttonGrid.transform.localPosition.x / (0f - m_hudCamera.ScreenToWorldPoint(new Vector3(Screen.width, 0f, 0f)).x)), 0, m_pageCount);
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}
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}
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private void OnEnable()
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{
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IapManager.onPurchaseSucceeded += HandleIapManageronPurchaseSucceeded;
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InGameInAppPurchaseMenu.onViewDismissed += HandleOnViewDismissed;
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}
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private void HandleKeyListenerkeyPressed(KeyCode obj)
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{
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if (obj == KeyCode.Escape)
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{
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GoToEpisodeSelection();
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}
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}
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private void OnDisable()
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{
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IapManager.onPurchaseSucceeded -= HandleIapManageronPurchaseSucceeded;
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InGameInAppPurchaseMenu.onViewDismissed -= HandleOnViewDismissed;
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if (DeviceInfo.Instance.ActiveDeviceFamily != 0)
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{
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KeyListener.keyPressed -= HandleKeyListenerkeyPressed;
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}
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}
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private void Start()
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{
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if (DeviceInfo.Instance.ActiveDeviceFamily != 0)
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{
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KeyListener.keyPressed += HandleKeyListenerkeyPressed;
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}
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m_hudCamera = GameObject.FindGameObjectWithTag("HUDCamera").camera;
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m_buttonOffset = Mathf.Clamp((float)Screen.width / 7f, (float)(80 * Screen.width) / 1024f, (float)(160 * Screen.height) / 768f);
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Levels = WPFMonoBehaviour.gameData.m_episodeLevels[m_episodeLevelsGameDataIndex].Levels;
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m_page = UserSettings.GetInt(Application.loadedLevelName + "_active_page");
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m_pageCount = Mathf.RoundToInt(m_levels.Count / m_levelsPerPage);
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m_buttonGrid = base.transform.FindChild("ButtonGrid").GetComponent<ButtonGrid>();
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m_currentScreenWidth = Screen.width;
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GameManager.Instance.OpenEpisode(this);
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CreateButtons();
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CreatePageDots();
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if (BuildCustomizationLoader.Instance.AdsEnabled && BurstlyManager.Instance.BannerAdReady && !BurstlyManager.Instance.BannerAdShown)
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{
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BurstlyManager.Instance.ShowBanner(BurstlyManager.AdType.Banner);
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}
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if (DeviceInfo.Instance.UsesTouchInput)
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{
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m_leftScroll.active = false;
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m_rightScroll.active = false;
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}
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}
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public void SendExitLevelSelectionFlurryEvent()
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{
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if (BuildCustomizationLoader.Instance.Flurry)
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{
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Dictionary<string, string> dictionary = new Dictionary<string, string>();
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dictionary.Add("ID", Application.loadedLevelName);
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FlurryManager.Instance.LogEventWithParameters("Quit Level Selection", dictionary);
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}
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}
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public void SendStandardFlurryEvent(string eventName, string id)
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{
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if (BuildCustomizationLoader.Instance.Flurry)
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{
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Dictionary<string, string> dictionary = new Dictionary<string, string>();
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dictionary.Add("ID", id);
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FlurryManager.Instance.LogEventWithParameters(eventName, dictionary);
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}
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}
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public void GoToEpisodeSelection()
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{
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Loader.Instance.LoadLevel("EpisodeSelection", false);
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}
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public void LoadLevel(string levelIndex)
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{
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SendStandardFlurryEvent("Select Level", levelIndex);
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int index = int.Parse(levelIndex);
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GameManager.Instance.LoadLevel(index);
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if (BuildCustomizationLoader.Instance.AdsEnabled)
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{
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BurstlyManager.Instance.HideBanner(BurstlyManager.AdType.Banner);
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}
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}
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public void LoadOpeningCutscene(string cutscene)
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{
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GameManager.Instance.LoadOpeningCutscene();
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}
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public void LoadEndingCutscene(string cutscene)
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{
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GameManager.Instance.LoadEndingCutscene();
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}
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public void NextPage()
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{
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m_page = Mathf.Clamp(m_page + 1, 0, m_pageCount);
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}
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public void PreviousPage()
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{
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m_page = Mathf.Clamp(m_page - 1, 0, m_pageCount);
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}
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private void CreateButtons()
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{
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bool @bool = GameProgress.GetBool("UnlockAllLevels");
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bool isFreeVersion = BuildCustomizationLoader.Instance.IsFreeVersion;
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m_buttonGrid.Clear();
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int num = 0;
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int count = m_levels.Count;
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int num2 = 0;
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int num3 = 0;
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Vector2 vector = new Vector2(m_buttonOffset, (float)Screen.height * 0.22f);
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Vector2 vector2 = new Vector2(((float)Screen.width - m_buttonOffset * (float)(m_buttonGrid.horizontalCount - 1)) / 2f, (float)Screen.height * 0.75f);
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m_rightDragLimit = 0f - m_hudCamera.ScreenToWorldPoint(new Vector3(Screen.width * m_pageCount, 0f, 0f)).x;
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m_leftDragLimit = 0f - m_hudCamera.ScreenToWorldPoint(new Vector3(Screen.width / 4, 0f, 0f)).x;
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for (int i = num; i < count; i++)
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{
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int num4 = i / m_levelsPerPage;
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bool flag = (((i + 1) % 5 == 0) ? true : false);
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bool flag2 = !GameProgress.IsLevelCompleted(Levels[i]);
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Button button = ((!flag) ? ((GameObject)Object.Instantiate(m_levelButtonPrefab)).GetComponent<Button>() : ((GameObject)Object.Instantiate(m_levelJokerButtonPrefab)).GetComponent<Button>());
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button.transform.parent = m_buttonGrid.transform;
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button.name = "LevelButton";
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Vector3 position = new Vector3(vector2.x + (float)(i % 5) * vector.x + (float)(Screen.width * num4), vector2.y - (float)(i % m_levelsPerPage / 5) * vector.y, 10f);
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button.transform.position = m_hudCamera.ScreenToWorldPoint(position);
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m_buttonGrid.AddButton(button);
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if (isFreeVersion && num4 + 1 == m_pageCount)
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{
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LockLevel(button, flag);
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continue;
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}
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if (flag)
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{
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if (i == num2)
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{
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num2++;
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}
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if (num3 >= 12 || @bool)
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{
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UnlockLevel(button, i, true);
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}
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else
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{
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LockLevel(button, true);
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SetJokerStars(button, num3);
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}
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num3 = 0;
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}
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else
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{
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if (i <= num2 || i == 0)
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{
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UnlockLevel(button, i, false);
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num3 += GameProgress.GetInt(Levels[i] + "_stars");
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}
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else
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{
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LockLevel(button, false);
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}
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if (!flag2 || @bool)
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{
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num2++;
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}
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}
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if (i == 0 && GameProgress.GetInt(OpeningCutscene + "_played") == 0)
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{
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button.MethodToInvoke = "LoadOpeningCutscene";
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button.MessageParameter = null;
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}
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}
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m_startingCutsceneButton.gameObject.active = GameProgress.GetInt(m_startingCutsceneButton.GetComponent<Button>().MessageParameter + "_played") == 1;
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m_endingCutsceneButton.gameObject.active = GameProgress.GetInt(m_endingCutsceneButton.GetComponent<Button>().MessageParameter + "_played") == 1;
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if (@bool || !BuildCustomizationLoader.Instance.IAPEnabled || isFreeVersion)
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{
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base.transform.FindChild("UnlockAllLevelsButton").gameObject.active = false;
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}
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Vector3 position2 = new Vector3(0f - m_hudCamera.ScreenToWorldPoint(new Vector3(Screen.width / 2 + Screen.width * m_page, 0f, 0f)).x, m_buttonGrid.transform.localPosition.y, m_buttonGrid.transform.localPosition.z);
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m_buttonGrid.transform.position = position2;
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}
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private void CreatePageDots()
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{
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Vector3 position = -Vector3.up * m_hudCamera.orthographicSize / 1.25f;
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GameObject gameObject = Object.Instantiate(new GameObject(), position, Quaternion.identity) as GameObject;
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gameObject.name = "PageDots";
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gameObject.transform.parent = base.transform;
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float num = (0f - (float)m_pageCount) / 2f * 1.2f;
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for (int i = 0; i < m_pageCount; i++)
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{
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GameObject gameObject2 = Object.Instantiate(m_pageDot) as GameObject;
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gameObject2.transform.parent = gameObject.transform;
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gameObject2.transform.localPosition = new Vector3(num + (float)i * 1.2f, 0f, 0f);
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gameObject2.name = "Dot" + i + 1;
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PageDot component = gameObject2.GetComponent<PageDot>();
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m_dotsList.Add(component);
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}
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}
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private void LayoutButtons()
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{
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m_buttonOffset = Mathf.Clamp((float)Screen.width / 7f, (float)(80 * Screen.width) / 1024f, (float)(160 * Screen.height) / 768f);
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Vector2 vector = new Vector2(m_buttonOffset, (float)Screen.height * 0.22f);
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Vector2 vector2 = new Vector2(((float)Screen.width - m_buttonOffset * (float)(m_buttonGrid.horizontalCount - 1)) / 2f, (float)Screen.height * 0.75f);
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m_rightDragLimit = 0f - m_hudCamera.ScreenToWorldPoint(new Vector3(Screen.width * m_pageCount, 0f, 0f)).x;
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m_leftDragLimit = 0f - m_hudCamera.ScreenToWorldPoint(new Vector3(Screen.width / 4, 0f, 0f)).x;
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m_buttonGrid.transform.position = Vector3.zero;
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m_page = 0;
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for (int num = m_buttonGrid.transform.childCount - 1; num >= 0; num--)
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{
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int num2 = num / m_levelsPerPage;
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Button component = m_buttonGrid.transform.GetChild(num).GetComponent<Button>();
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Vector3 position = new Vector3(vector2.x + (float)(num % 5) * vector.x + (float)(Screen.width * num2), vector2.y - (float)(num % m_levelsPerPage / 5) * vector.y, 10f);
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component.transform.position = m_hudCamera.ScreenToWorldPoint(position);
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}
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}
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private void Update()
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{
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if (m_currentScreenWidth != Screen.width)
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{
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LayoutButtons();
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m_currentScreenWidth = Screen.width;
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}
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if (!m_interacting)
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{
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Vector3 vector = new Vector3(0f - m_hudCamera.ScreenToWorldPoint(new Vector3(Screen.width / 2 + Screen.width * m_page, 0f, 0f)).x, m_buttonGrid.transform.localPosition.y, m_buttonGrid.transform.localPosition.z);
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m_buttonGrid.transform.position += (vector - m_buttonGrid.transform.position) * Time.deltaTime * 4f;
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float magnitude = (vector - m_buttonGrid.transform.position).magnitude;
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if (magnitude < 1f)
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{
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UserSettings.SetInt(Application.loadedLevelName + "_active_page", m_page);
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if (!DeviceInfo.Instance.UsesTouchInput)
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{
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m_rightScroll.active = true;
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m_leftScroll.active = true;
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}
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for (int i = 0; i < m_dotsList.Count; i++)
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{
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if (i == m_page)
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{
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m_dotsList[i].Enable();
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}
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else
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{
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m_dotsList[i].Disable();
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}
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}
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if (CurrentPage == m_pageCount && BuildCustomizationLoader.Instance.IsFreeVersion && !m_isIapOpen)
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{
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OpenUnlockFullVersionPurchasePage();
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}
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}
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else if (!DeviceInfo.Instance.UsesTouchInput)
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{
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m_rightScroll.active = false;
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m_leftScroll.active = false;
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}
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if (!DeviceInfo.Instance.UsesTouchInput)
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{
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if (CurrentPage == 0)
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{
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m_leftScroll.active = false;
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}
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if (CurrentPage == m_pageCount)
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{
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m_rightScroll.active = false;
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}
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}
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}
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if (m_isIapOpen)
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{
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return;
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}
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if (DeviceInfo.Instance.UsesTouchInput)
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{
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if (Input.touchCount > 0)
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{
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if (Input.touches[0].phase == TouchPhase.Began)
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{
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m_initialInputPos = Input.touches[0].position;
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if (isInInteractiveArea(m_initialInputPos))
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{
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m_interacting = true;
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}
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}
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if (Input.touches[0].phase == TouchPhase.Moved)
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{
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float num = Input.touches[0].deltaPosition.x * Time.deltaTime;
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m_buttonGrid.transform.localPosition = new Vector3(Mathf.Clamp(m_buttonGrid.transform.localPosition.x + num, m_rightDragLimit, m_leftDragLimit), m_buttonGrid.transform.localPosition.y, m_buttonGrid.transform.localPosition.z);
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}
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if (Input.touches[0].phase == TouchPhase.Ended)
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{
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float num2 = Input.touches[0].position.x - m_initialInputPos.x;
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float num3 = Input.touches[0].position.x - m_lastInputPos.x;
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if ((num2 < (float)(-Screen.width / 8) && !(num2 > (float)(-Screen.width / 2))) || num3 < -50f)
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{
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m_page++;
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}
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else if ((num2 > (float)(Screen.width / 8) && !(num2 < (float)(Screen.width / 2))) || num3 > 50f)
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{
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m_page--;
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}
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m_page = Mathf.Clamp(m_page, 0, m_pageCount - 1);
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m_interacting = false;
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}
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m_lastInputPos = Input.touches[0].position;
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}
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}
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else
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{
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if (Input.GetMouseButtonDown(0))
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{
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m_initialInputPos = Input.mousePosition;
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if (isInInteractiveArea(m_initialInputPos))
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{
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m_interacting = true;
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}
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}
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if (Input.GetMouseButton(0) && m_interacting)
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{
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float num4 = (Input.mousePosition.x - m_lastInputPos.x) * Time.deltaTime * 2f;
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m_buttonGrid.transform.localPosition = new Vector3(Mathf.Clamp(m_buttonGrid.transform.localPosition.x + num4, m_rightDragLimit, m_leftDragLimit), m_buttonGrid.transform.localPosition.y, m_buttonGrid.transform.localPosition.z);
|
||
|
float f = Input.mousePosition.x - m_initialInputPos.x;
|
||
|
if (Mathf.Abs(f) > 1f)
|
||
|
{
|
||
|
m_rightScroll.active = false;
|
||
|
m_leftScroll.active = false;
|
||
|
}
|
||
|
}
|
||
|
if (Input.GetMouseButtonUp(0))
|
||
|
{
|
||
|
float num5 = Input.mousePosition.x - m_initialInputPos.x;
|
||
|
float num6 = Input.mousePosition.x - m_lastInputPos.x;
|
||
|
if ((num5 < (float)(-Screen.width / 8) && !(num5 > (float)(-Screen.width / 2))) || num6 < -50f)
|
||
|
{
|
||
|
m_page++;
|
||
|
}
|
||
|
else if ((num5 > (float)(Screen.width / 8) && !(num5 < (float)(Screen.width / 2))) || num6 > 50f)
|
||
|
{
|
||
|
m_page--;
|
||
|
}
|
||
|
m_page = Mathf.Clamp(m_page, 0, m_pageCount - 1);
|
||
|
m_interacting = false;
|
||
|
}
|
||
|
m_lastInputPos = Input.mousePosition;
|
||
|
}
|
||
|
if (m_startingCutsceneButton.gameObject.active)
|
||
|
{
|
||
|
m_startingCutsceneButton.position = m_buttonGrid.transform.GetChild(0).position - Vector3.right * 4f;
|
||
|
}
|
||
|
if (m_endingCutsceneButton.gameObject.active)
|
||
|
{
|
||
|
m_endingCutsceneButton.position = m_buttonGrid.transform.GetChild(m_buttonGrid.transform.childCount - 1).position + Vector3.right * 4f;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private bool isInInteractiveArea(Vector2 touchPos)
|
||
|
{
|
||
|
return touchPos.y > (float)Screen.height * 0.1f && touchPos.y < (float)Screen.height * 0.8f;
|
||
|
}
|
||
|
|
||
|
private void UnlockLevel(Button button, int index, bool isJoker)
|
||
|
{
|
||
|
button.transform.FindChild("LevelNumber").GetComponent<TextMesh>().text = (index + 1).ToString();
|
||
|
button.transform.FindChild("Lock").gameObject.active = false;
|
||
|
button.MessageTargetObject = base.gameObject;
|
||
|
button.TargetComponent = "LevelSelector";
|
||
|
button.MethodToInvoke = "LoadLevel";
|
||
|
button.MessageParameter = index.ToString();
|
||
|
int @int = GameProgress.GetInt(Levels[index] + "_stars");
|
||
|
GameObject gameObject = button.transform.FindChild("StarSets/Star1").gameObject;
|
||
|
GameObject gameObject2 = button.transform.FindChild("StarSets/Star2").gameObject;
|
||
|
GameObject gameObject3 = button.transform.FindChild("StarSets/Star3").gameObject;
|
||
|
switch (@int)
|
||
|
{
|
||
|
case 1:
|
||
|
gameObject2.SetActiveRecursively(false);
|
||
|
gameObject3.SetActiveRecursively(false);
|
||
|
break;
|
||
|
case 2:
|
||
|
gameObject.SetActiveRecursively(false);
|
||
|
gameObject3.SetActiveRecursively(false);
|
||
|
break;
|
||
|
case 3:
|
||
|
gameObject.SetActiveRecursively(false);
|
||
|
gameObject2.SetActiveRecursively(false);
|
||
|
break;
|
||
|
default:
|
||
|
gameObject.SetActiveRecursively(false);
|
||
|
gameObject2.SetActiveRecursively(false);
|
||
|
gameObject3.SetActiveRecursively(false);
|
||
|
break;
|
||
|
}
|
||
|
if (isJoker)
|
||
|
{
|
||
|
GameObject gameObject4 = button.transform.FindChild("StarSetsLocked").gameObject;
|
||
|
gameObject4.SetActiveRecursively(false);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private void LockLevel(Button button, bool isJoker)
|
||
|
{
|
||
|
button.transform.FindChild("LevelNumber").gameObject.active = false;
|
||
|
GameObject gameObject = button.transform.FindChild("StarSets").gameObject;
|
||
|
gameObject.SetActiveRecursively(false);
|
||
|
}
|
||
|
|
||
|
private void SetJokerStars(Button jokerButton, int stars)
|
||
|
{
|
||
|
TextMesh component = jokerButton.transform.FindChild("StarSetsLocked/StarsCollected").GetComponent<TextMesh>();
|
||
|
component.text = string.Empty + stars + "/12";
|
||
|
}
|
||
|
|
||
|
public void OpenUnlockAllLevelsPurchasePage()
|
||
|
{
|
||
|
if (BuildCustomizationLoader.Instance.IAPEnabled)
|
||
|
{
|
||
|
m_isIapOpen = true;
|
||
|
IapManager.Instance.EnableUnlockAllLevelsPurchasePage(true);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public void OpenUnlockFullVersionPurchasePage()
|
||
|
{
|
||
|
if (BuildCustomizationLoader.Instance.IAPEnabled)
|
||
|
{
|
||
|
m_isIapOpen = true;
|
||
|
IapManager.Instance.EnableUnlockFullVersionPurchasePage();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private void HandleIapManageronPurchaseSucceeded(IapManager.InAppPurchaseItemType type)
|
||
|
{
|
||
|
Loader.Instance.LoadLevel(Application.loadedLevelName, false);
|
||
|
}
|
||
|
|
||
|
private void HandleOnViewDismissed(string viewName)
|
||
|
{
|
||
|
m_isIapOpen = false;
|
||
|
if (viewName.Contains("InGameInAppPurchaseMenuUnlockFullVersion") && m_buttonGrid != null)
|
||
|
{
|
||
|
m_buttonGrid.transform.position += Vector3.right * 3f;
|
||
|
m_page = 1;
|
||
|
}
|
||
|
}
|
||
|
}
|