bad-piggies-0.1.3-porting/Assets/Scripts/Assembly-CSharp/GameStateChanged.cs

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2024-02-24 22:40:44 -05:00
public struct GameStateChanged : EventManager.Event
{
public LevelManager.GameState state;
public GameStateChanged(LevelManager.GameState state)
{
this.state = state;
}
}