87 lines
1.5 KiB
C#
87 lines
1.5 KiB
C#
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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public class GameData : ScriptableObject
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{
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[Serializable]
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public class SandBoxInfo
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{
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public string name;
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public Sprite titleSprite;
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}
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public bool m_ghostFeatureEnabled;
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public GUIStyle m_buttonStyle;
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public GameObject m_particles;
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public GameObject m_ballonParticles;
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public GameObject m_dustParticles;
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public Transform m_constructionUIPrefab;
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public Transform m_contraptionPrefab;
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public Transform m_blueprintPrefab;
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public Transform m_hudPrefab;
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public GameObject m_krakSprite;
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public GameObject m_snapSprite;
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public Font m_font;
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public AudioClip m_audioAmbience;
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public float m_jointConnectionStrengthWeak;
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public float m_jointConnectionStrengthNormal;
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public float m_jointConnectionStrengthHigh;
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public float m_jointConnectionStrengthExtreme;
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public bool m_useTouchControls;
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public GameObject singletonSpawner;
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public GameObject effectManager;
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public TextAsset m_partOrderList;
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public List<SandBoxInfo> m_sandboxTitles;
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public List<GameObject> m_parts;
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public List<EpisodeLevels> m_episodeLevels;
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public GameObject GetPart(BasePart.PartType type)
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{
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foreach (GameObject part in m_parts)
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{
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if (part.GetComponent<BasePart>().m_partType == type)
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{
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return part;
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}
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}
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return null;
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}
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public Sprite GetSandboxTitle(string levelName)
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{
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foreach (SandBoxInfo sandboxTitle in m_sandboxTitles)
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{
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if (sandboxTitle.name == levelName)
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{
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return sandboxTitle.titleSprite;
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}
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}
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return null;
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}
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}
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