bad-piggies-0.1.3-porting/Assets/Scripts/Assembly-CSharp/GUISlider.cs

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2024-02-24 22:40:44 -05:00
using System;
using UnityEngine;
public class GUISlider : MonoBehaviour
{
public enum MoveState
{
Off = 0,
On = 1
}
public Vector3 m_posActive;
public Vector3 m_posInactive;
public float m_alphaActive = 1f;
public float m_alphaInactive = 1f;
public float m_activationTime = 1f;
public float m_deactivationTime = 1f;
public bool m_isBlueprint;
public MoveState m_state;
protected float m_stateValue = 1f;
public void Awake()
{
m_stateValue = ((m_state != MoveState.On) ? 0f : 1f);
LateUpdate();
}
private void Update()
{
if (((Input.GetMouseButton(0) && base.guiTexture.HitTest(Input.mousePosition)) || (Input.touchCount > 0 && base.guiTexture.HitTest(Input.GetTouch(0).position))) && m_isBlueprint)
{
m_state = MoveState.Off;
}
}
public void LateUpdate()
{
float num = ((m_state != MoveState.On) ? (0f - m_deactivationTime) : m_activationTime);
m_stateValue = Mathf.Clamp01(m_stateValue + num * Time.deltaTime);
float t = (1f - Mathf.Cos(m_stateValue * (float)Math.PI)) * 0.5f;
Vector3 position = Vector3.Lerp(m_posInactive, m_posActive, t);
base.transform.position = position;
Color color = base.guiTexture.color;
color.a = Mathf.Lerp(m_alphaInactive, m_alphaActive, t) * 0.5f;
base.guiTexture.color = color;
}
}