bad-piggies-0.1.3-porting/Assets/Scripts/Assembly-CSharp/FPSCounter.cs

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2024-02-24 22:40:44 -05:00
using UnityEngine;
public class FPSCounter : MonoBehaviour
{
private GUIText m_fps;
private float updateInterval = 0.5f;
private float accum;
private float frames;
private float timeleft;
private void Awake()
{
m_fps = GetComponent(typeof(GUIText)) as GUIText;
m_fps.pixelOffset = new Vector2(-Screen.width / 2, -Screen.height / 2);
m_fps.alignment = TextAlignment.Left;
m_fps.anchor = TextAnchor.LowerLeft;
m_fps.text = "foo";
Object.DontDestroyOnLoad(this);
}
private void Update()
{
timeleft -= Time.deltaTime;
accum += Time.timeScale / Time.deltaTime;
frames += 1f;
if ((double)timeleft <= 0.0)
{
base.guiText.text = string.Empty + (accum / frames).ToString("f2");
timeleft = updateInterval;
accum = 0f;
frames = 0f;
m_fps.pixelOffset = new Vector2(-Screen.width / 2, -Screen.height / 2);
}
}
}