79 lines
1.3 KiB
C#
79 lines
1.3 KiB
C#
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using UnityEngine;
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public class CommonAudio : ScriptableObject
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{
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public AudioClip menuClick;
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public AudioClip menuHover;
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public AudioClip goalBoxCollected;
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public AudioClip bonusBoxCollected;
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public AudioClip placePart;
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public AudioClip rotatePart;
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public AudioClip dragPart;
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public AudioClip removePart;
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public AudioClip clearBuildGrid;
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public AudioClip buildContraption;
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public AudioClip victory;
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public AudioClip oneStar;
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public AudioClip twoStar;
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public AudioClip threeStar;
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public AudioSource balloonPop;
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public AudioSource fan;
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public AudioSource propeller;
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public AudioSource motorWheelLoop;
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public AudioSource normalWheelLoop;
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public AudioSource smallWheelLoop;
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public AudioSource woodenWheelLoop;
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public AudioSource rotorLoop;
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public AudioSource bellowsPuff;
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public AudioSource electricEngine;
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public AudioSource engine;
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public AudioSource V8Engine;
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public AudioSource bottleCork;
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public AudioSource umbrellaOpen;
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public AudioSource umbrellaClose;
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public AudioSource tntExplosion;
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public AudioSource sandbagCollision;
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public AudioSource[] collisionMetalHit;
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public AudioSource[] collisionMetalDamage;
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public AudioSource[] collisionMetalBreak;
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public AudioSource[] collisionWoodHit;
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public AudioSource[] collisionWoodDamage;
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public AudioSource[] collisionWoodDestroy;
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}
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