bad-piggies-0.1.3-porting/Assets/Scripts/Assembly-CSharp/CommonAudio.cs

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2024-02-24 22:40:44 -05:00
using UnityEngine;
public class CommonAudio : ScriptableObject
{
public AudioClip menuClick;
public AudioClip menuHover;
public AudioClip goalBoxCollected;
public AudioClip bonusBoxCollected;
public AudioClip placePart;
public AudioClip rotatePart;
public AudioClip dragPart;
public AudioClip removePart;
public AudioClip clearBuildGrid;
public AudioClip buildContraption;
public AudioClip victory;
public AudioClip oneStar;
public AudioClip twoStar;
public AudioClip threeStar;
public AudioSource balloonPop;
public AudioSource fan;
public AudioSource propeller;
public AudioSource motorWheelLoop;
public AudioSource normalWheelLoop;
public AudioSource smallWheelLoop;
public AudioSource woodenWheelLoop;
public AudioSource rotorLoop;
public AudioSource bellowsPuff;
public AudioSource electricEngine;
public AudioSource engine;
public AudioSource V8Engine;
public AudioSource bottleCork;
public AudioSource umbrellaOpen;
public AudioSource umbrellaClose;
public AudioSource tntExplosion;
public AudioSource sandbagCollision;
public AudioSource[] collisionMetalHit;
public AudioSource[] collisionMetalDamage;
public AudioSource[] collisionMetalBreak;
public AudioSource[] collisionWoodHit;
public AudioSource[] collisionWoodDamage;
public AudioSource[] collisionWoodDestroy;
}