bad-piggies-0.1.3-porting/Assets/Scripts/Assembly-CSharp/ButtonList.cs

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C#
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2024-02-24 22:40:44 -05:00
using System.Collections.Generic;
using UnityEngine;
public class ButtonList : MonoBehaviour
{
public class NameComparer : IComparer<GameObject>
{
public int Compare(GameObject obj1, GameObject obj2)
{
return string.Compare(obj1.name, obj2.name);
}
}
public float m_spacing = 1f;
public List<GameObject> m_buttons;
public bool m_refreshPlacementInEditor;
private Vector2 m_spriteSize;
private float m_screenWidth;
private float m_screenHeight;
public List<GameObject> Buttons
{
get
{
return m_buttons;
}
}
private void Awake()
{
m_buttons = new List<GameObject>();
for (int i = 0; i < base.transform.GetChildCount(); i++)
{
GameObject item = base.transform.GetChild(i).gameObject;
m_buttons.Add(item);
}
m_buttons.Sort(new NameComparer());
if (m_buttons.Count > 0)
{
m_spriteSize = m_buttons[0].GetComponent<Sprite>().Size;
}
}
public void Sort(IComparer<GameObject> comparer)
{
m_buttons.Sort(comparer);
PlaceButtons(Screen.width, Screen.height);
}
private void Update()
{
if (m_screenWidth != (float)Screen.width || m_screenHeight != (float)Screen.height)
{
PlaceButtons(Screen.width, Screen.height);
m_screenWidth = Screen.width;
m_screenHeight = Screen.height;
}
}
private void PlaceButtons(float screenWidth, float screenHeight)
{
int num = 0;
foreach (GameObject button in m_buttons)
{
if (button.renderer.enabled)
{
num++;
}
}
float num2 = m_spriteSize.x + m_spacing;
Vector3 vector = base.transform.position - 0.5f * ((float)(num - 1) * num2) * Vector3.right;
float num3 = 1f;
float num4 = vector.x - base.transform.position.x;
float num5 = 10f * screenWidth / screenHeight - 0.5f * num2;
if (num4 < 0f - num5)
{
num2 = m_spriteSize.x + 0.25f * m_spacing;
num4 = (base.transform.position - 0.5f * ((float)(num - 1) * num2) * Vector3.right).x - base.transform.position.x;
num5 = 10f * screenWidth / screenHeight - 0.5f * num2;
}
if (num4 < 0f - num5)
{
num3 = (0f - num5) / num4;
base.transform.localScale = new Vector3(num3, 1f, 1f);
}
else
{
base.transform.localScale = Vector3.one;
}
vector = base.transform.position - num3 * (0.5f * ((float)(num - 1) * num2) * Vector3.right);
num2 *= num3;
foreach (GameObject button2 in m_buttons)
{
if (button2.renderer.enabled)
{
button2.transform.position = vector;
vector += num2 * Vector3.right;
}
}
}
private void OnDrawGizmos()
{
if (m_refreshPlacementInEditor)
{
Awake();
PlaceButtons(1024f, 768f);
m_refreshPlacementInEditor = false;
}
}
}