bad-piggies-0.1.3-porting/Assets/Scripts/Assembly-CSharp/BuildUI.cs

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2024-02-24 22:40:44 -05:00
using System.Collections.Generic;
using UnityEngine;
public class BuildUI : WPFMonoBehaviour
{
public GameObject m_partButtonPrefab;
public GameData m_gameData;
private ScrollList m_scrollList;
private void Start()
{
m_scrollList = base.transform.FindChild("ScrollList").GetComponent<ScrollList>();
List<GameObject> parts = m_gameData.m_parts;
foreach (GameObject item in parts)
{
GameObject gameObject = (GameObject)Object.Instantiate(m_partButtonPrefab);
gameObject.transform.parent = m_scrollList.transform;
GameObject gameObject2 = item.GetComponent<BasePart>().m_constructionIconSprite.gameObject;
gameObject.GetComponent<DraggableButton>().DragIconPrefab = gameObject2;
gameObject.GetComponent<DraggableButton>().DragIconScale = 1.75f;
gameObject.transform.FindChild("PartCount").GetComponent<TextMesh>().text = Random.Range(1, 20).ToString();
GameObject gameObject3 = (GameObject)Object.Instantiate(gameObject2);
gameObject3.transform.parent = gameObject.transform;
gameObject3.transform.localScale = new Vector3(1.75f, 1.75f, 1f);
gameObject3.transform.localPosition = new Vector3(0f, 0f, -0.1f);
m_scrollList.AddButton(gameObject.GetComponent<Widget>());
}
}
}