80 lines
1.5 KiB
C#
80 lines
1.5 KiB
C#
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using UnityEngine;
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public class UserSettings : MonoBehaviour
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{
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private static SettingsData m_data;
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private void Awake()
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{
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Assert.Check(m_data == null, "Created two instances of UserSettings");
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m_data = new SettingsData(DeviceInfo.Instance.PersistentDataPath() + "/Settings.xml", false, string.Empty);
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m_data.Load();
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Object.DontDestroyOnLoad(this);
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}
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public static void SetInt(string key, int value)
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{
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m_data.SetInt(key, value);
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}
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public static int GetInt(string key, int defaultValue = 0)
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{
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return m_data.GetInt(key, defaultValue);
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}
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public static void SetFloat(string key, float value)
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{
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m_data.SetFloat(key, value);
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}
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public static float GetFloat(string key, float defaultValue = 0f)
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{
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return m_data.GetFloat(key, defaultValue);
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}
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public static void SetString(string key, string value)
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{
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m_data.SetString(key, value);
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}
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public static string GetString(string key, string defaultValue = "")
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{
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return m_data.GetString(key, defaultValue);
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}
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public static void SetBool(string key, bool value)
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{
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m_data.SetBool(key, value);
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}
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public static bool GetBool(string key, bool defaultValue = false)
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{
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return m_data.GetBool(key, defaultValue);
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}
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public static bool HasKey(string key)
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{
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return m_data.HasKey(key);
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}
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public static void DeleteKey(string key)
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{
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m_data.DeleteKey(key);
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}
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public static void DeleteAll()
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{
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m_data.DeleteAll();
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}
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public static void Save()
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{
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m_data.Save();
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}
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public static void Load()
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{
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m_data.Load();
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}
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}
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