39 lines
734 B
C#
39 lines
734 B
C#
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using System.Collections.Generic;
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using UnityEngine;
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public class TerrainManager : MonoBehaviour
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{
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public bool m_outlineDetailMesh;
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public bool m_innerDetailMesh;
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[HideInInspector]
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public List<Vector3> m_outlineVertexList = new List<Vector3>();
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[HideInInspector]
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public List<Vector3> m_innerMeshPointsList = new List<Vector3>();
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public int m_innerDetailMeshAMount;
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private void Start()
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{
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}
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private void Update()
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{
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}
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private void OnDrawGizmos()
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{
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foreach (Vector3 outlineVertex in m_outlineVertexList)
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{
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Gizmos.DrawWireSphere(outlineVertex, 0.01f);
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}
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foreach (Vector3 innerMeshPoints in m_innerMeshPointsList)
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{
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Gizmos.color = Color.red;
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Gizmos.DrawWireSphere(innerMeshPoints, 0.1f);
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}
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}
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}
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