bad-piggies-0.1.3-porting/Assets/Scripts/Assembly-CSharp/Sprite.cs

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2024-02-24 22:40:44 -05:00
using UnityEngine;
[RequireComponent(typeof(MeshRenderer))]
[RequireComponent(typeof(MeshFilter))]
public class Sprite : MonoBehaviour
{
public const float DefaultCameraSize = 10f;
public const float DefaultCameraHeight = 20f;
public const float DefaultScreenHeight = 768f;
[HideInInspector]
public int m_textureWidth;
[HideInInspector]
public int m_textureHeight;
public float m_scale = 1f;
public int m_spriteWidth;
public int m_spriteHeight;
public int m_UVx;
public int m_UVy;
public int m_width = 16;
public int m_height = 16;
public int m_atlasGridSubdivisions = 16;
public bool m_updateCollider = true;
[HideInInspector]
public Rect m_uvRect;
protected Mesh m_spriteMesh;
public Vector2 Size
{
get
{
return new Vector2(base.transform.localScale.x * (float)m_spriteWidth / 768f * 20f, base.transform.localScale.y * (float)m_spriteHeight / 768f * 20f);
}
}
public Mesh SpriteMesh
{
get
{
return m_spriteMesh;
}
}
private void Awake()
{
MeshFilter meshFilter = GetComponent(typeof(MeshFilter)) as MeshFilter;
if (!meshFilter.sharedMesh)
{
CreatePlane(meshFilter, m_spriteWidth, m_spriteHeight);
MapUVToTexture(m_UVx, m_UVy, m_width, m_height);
}
}
public void RebuildMesh()
{
MeshFilter mf = GetComponent(typeof(MeshFilter)) as MeshFilter;
CreatePlane(mf, m_spriteWidth, m_spriteHeight);
MapUVToTexture(m_UVx, m_UVy, m_width, m_height);
}
public void ResetSize()
{
m_textureWidth = m_width * base.renderer.sharedMaterial.mainTexture.width / m_atlasGridSubdivisions;
m_textureHeight = m_height * base.renderer.sharedMaterial.mainTexture.height / m_atlasGridSubdivisions;
m_spriteWidth = (int)(m_scale * (float)m_textureWidth);
m_spriteHeight = (int)(m_scale * (float)m_textureHeight);
RebuildMesh();
}
public void MapUVToTexture(int UVx, int UVy, int width, int height)
{
if (!(m_spriteMesh == null))
{
m_UVx = UVx;
m_UVy = UVy;
m_width = width;
m_height = height;
Vector3[] array = new Vector3[4]
{
new Vector3(-1f, -1f, 0f),
new Vector3(-1f, 1f, 0f),
new Vector3(1f, 1f, 0f),
new Vector3(1f, -1f, 0f)
};
Vector2[] array2 = new Vector2[array.Length];
for (int i = 0; i < array2.Length; i++)
{
float num = 0.5f * (1f / (float)m_atlasGridSubdivisions / (float)(1024 / m_atlasGridSubdivisions)) * array[i].x;
float num2 = 0.5f * (1f / (float)m_atlasGridSubdivisions / (float)(1024 / m_atlasGridSubdivisions)) * array[i].y;
float x = Mathf.Clamp(array[i].x, 0f, 1f) * (1f / (float)m_atlasGridSubdivisions) * (float)m_width + (float)m_UVx * (1f / (float)m_atlasGridSubdivisions) - num;
float y = Mathf.Clamp(array[i].y, 0f, 1f) * (1f / (float)m_atlasGridSubdivisions) * (float)m_height + (float)m_UVy * (1f / (float)m_atlasGridSubdivisions) - num2;
array2[i] = new Vector2(x, y);
}
m_uvRect = new Rect(array2[0].x, array2[0].y, array2[2].x - array2[0].x, array2[2].y - array2[0].y);
if ((bool)m_spriteMesh)
{
m_spriteMesh.uv = array2;
}
}
}
public void SetUVs(Vector2[] newUVs)
{
m_spriteMesh.uv = newUVs;
}
public void CreatePlane(MeshFilter mf, int width, int height)
{
float num = (float)width * 10f / 768f;
float num2 = (float)height * 10f / 768f;
Mesh mesh = new Mesh();
mesh.name = "GeneratedMesh_" + width + "x" + height;
Vector3[] array = new Vector3[4];
int[] triangles = new int[6] { 0, 1, 2, 2, 3, 0 };
array[0] = new Vector3(0f - num, 0f - num2, 0f);
array[1] = new Vector3(0f - num, num2, 0f);
array[2] = new Vector3(num, num2, 0f);
array[3] = new Vector3(num, 0f - num2, 0f);
mesh.vertices = array;
mesh.triangles = triangles;
mf.sharedMesh = mesh;
m_spriteMesh = mf.sharedMesh;
mf.sharedMesh.RecalculateNormals();
mf.sharedMesh.RecalculateBounds();
}
private void OnDrawGizmos()
{
if (Application.isPlaying)
{
return;
}
MeshFilter component = base.transform.GetComponent<MeshFilter>();
if ((bool)component && (bool)base.renderer.sharedMaterial && (bool)base.renderer.sharedMaterial.mainTexture)
{
m_textureWidth = m_width * base.renderer.sharedMaterial.mainTexture.width / m_atlasGridSubdivisions;
m_textureHeight = m_height * base.renderer.sharedMaterial.mainTexture.height / m_atlasGridSubdivisions;
if (m_spriteWidth == 0)
{
m_spriteWidth = (int)(m_scale * (float)m_textureWidth);
}
if (m_spriteHeight == 0)
{
m_spriteHeight = (int)(m_scale * (float)m_textureHeight);
}
if (!component.sharedMesh)
{
CreatePlane(component, m_spriteWidth, m_spriteHeight);
MapUVToTexture(m_UVx, m_UVy, m_width, m_height);
}
}
}
}