bad-piggies-0.1.3-porting/Assets/Scripts/Assembly-CSharp/Sandbag.cs

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2024-02-24 22:40:44 -05:00
using UnityEngine;
public class Sandbag : BasePart
{
public bool m_inWorldCoordinates = true;
public Vector3 m_direction = Vector3.up;
public int m_numberOfBalloons = 1;
public bool m_enabled = true;
public Material m_stringMaterial;
protected BasePart m_connectedPart;
protected Vector3 m_connectedLocalPos;
public override void Awake()
{
base.Awake();
}
public override bool IsIntegralPart()
{
return false;
}
public override bool WillDetach()
{
return true;
}
public bool IsAttached()
{
SpringJoint component = GetComponent<SpringJoint>();
return (bool)component && (bool)component.connectedBody;
}
public override void Initialize()
{
base.contraption.ChangeOneShotPartAmount(BasePart.BaseType(m_partType), EffectDirection(), 1);
m_connectedPart = base.contraption.FindPartAt(m_coordX, m_coordY + 1);
m_partType = PartType.Sandbag;
if (m_numberOfBalloons > 1)
{
GameObject gameObject = Object.Instantiate(base.gameObject) as GameObject;
gameObject.transform.position = base.transform.position;
Sandbag component = gameObject.GetComponent<Sandbag>();
component.m_numberOfBalloons = m_numberOfBalloons - 1;
base.contraption.AddRuntimePart(component);
gameObject.transform.parent = base.contraption.transform;
}
if (!base.gameObject.GetComponent<SphereCollider>())
{
SphereCollider sphereCollider = base.gameObject.AddComponent<SphereCollider>();
sphereCollider.radius = 0.13f;
sphereCollider.center = new Vector3(0f, -0.1f, 0f);
}
if (!base.rigidbody)
{
base.gameObject.AddComponent<Rigidbody>();
}
base.rigidbody.mass = m_mass;
base.rigidbody.drag = 1f;
base.rigidbody.angularDrag = 10f;
base.rigidbody.constraints = (RigidbodyConstraints)56;
if ((bool)m_connectedPart)
{
Vector3 position = base.transform.position;
base.transform.position = m_connectedPart.transform.position - Vector3.up * 0.5f;
SpringJoint springJoint = base.gameObject.AddComponent<SpringJoint>();
springJoint.connectedBody = m_connectedPart.rigidbody;
m_connectedLocalPos = m_connectedPart.transform.InverseTransformPoint(base.transform.position);
Vector3 vector;
float maxDistance;
switch (m_numberOfBalloons)
{
case 1:
vector = new Vector3(-0.1f, -0.45f, -0.01f);
maxDistance = 0.5f;
break;
case 2:
vector = new Vector3(0.3f, -0.5f, -0.02f);
maxDistance = 0.55f;
break;
default:
vector = new Vector3(0f, -0.8f, -0.03f);
maxDistance = 0.65f;
break;
}
springJoint.minDistance = 0f;
springJoint.maxDistance = maxDistance;
springJoint.anchor = Vector3.up * 0.5f;
springJoint.spring = 100f;
springJoint.damper = 10f;
base.transform.position = position + vector;
LineRenderer lineRenderer = base.gameObject.AddComponent<LineRenderer>();
lineRenderer.material = m_stringMaterial;
lineRenderer.SetVertexCount(2);
lineRenderer.SetWidth(0.05f, 0.05f);
lineRenderer.SetColors(Color.black, Color.black);
}
else
{
Vector3 vector2;
switch (m_numberOfBalloons)
{
case 1:
vector2 = new Vector3(-0.1f, -0.45f, -0.01f);
break;
case 2:
vector2 = new Vector3(0.3f, -0.5f, -0.02f);
break;
default:
vector2 = new Vector3(0f, -0.8f, -0.03f);
break;
}
base.transform.position += vector2;
}
}
public void FixedUpdate()
{
}
public override void ProcessTouch()
{
Pop();
}
public void OnCollisionEnter(Collision coll)
{
if (coll.collider.tag == "Ground")
{
AudioManager.Instance.SpawnOneShotEffect(AudioManager.Instance.CommonAudioCollection.sandbagCollision, coll.transform.position);
}
}
public void Pop()
{
SpringJoint component = GetComponent<SpringJoint>();
base.contraption.ChangeOneShotPartAmount(BasePart.BaseType(m_partType), EffectDirection(), -1);
base.gameObject.layer = LayerMask.NameToLayer("DroppedSandbag");
if ((bool)component && (bool)component.connectedBody)
{
component.connectedBody.AddForce(5f * Vector3.up, ForceMode.Impulse);
base.rigidbody.AddForce(-4f * Vector3.up, ForceMode.Impulse);
}
if ((bool)component)
{
Object.Destroy(component);
}
LineRenderer component2 = GetComponent<LineRenderer>();
if ((bool)component2)
{
Object.Destroy(component2);
}
}
public void LateUpdate()
{
SpringJoint component = GetComponent<SpringJoint>();
if ((bool)component)
{
LineRenderer component2 = GetComponent<LineRenderer>();
Vector3 position = base.transform.position + base.transform.up * 0.4f;
if ((bool)component.connectedBody)
{
Vector3 position2 = component.connectedBody.transform.TransformPoint(m_connectedLocalPos);
component2.SetPosition(0, position);
component2.SetPosition(1, position2);
}
}
}
}