204 lines
5.7 KiB
C#
204 lines
5.7 KiB
C#
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using System.Collections.Generic;
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using UnityEngine;
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public class MenuContraptionManager : MonoBehaviour
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{
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private enum State
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{
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Default = 0,
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Zooming = 1,
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Following = 2,
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Returning = 3,
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ReturnToZoom = 4
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}
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public GameData m_gameData;
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public MenuContraptionController m_menuContraptionControllerPrefab;
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private List<TextAsset> m_contraptionAssets = new List<TextAsset>();
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private Contraption m_contraption;
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private MenuContraptionController m_contraptionController;
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private float m_timer;
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private Camera m_camera;
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private GameObject m_cameraTarget;
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private Vector3 m_defaultCameraPosition;
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private float m_cameraStartSize;
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private Vector3 m_cameraStartPosition;
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private Vector3 m_zoomOutPosition;
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private State m_state;
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private float m_returnTimer;
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private void Start()
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{
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m_camera = GameObject.FindWithTag("MainCamera").GetComponent<Camera>();
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m_defaultCameraPosition = m_camera.transform.position;
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m_zoomOutPosition = m_defaultCameraPosition;
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Object[] array = Resources.LoadAll("MenuContraptions");
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Object[] array2 = array;
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foreach (Object @object in array2)
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{
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m_contraptionAssets.Add(@object as TextAsset);
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}
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CreateContraption();
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}
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private void SetState(State state)
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{
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m_state = state;
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m_timer = 0f;
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if (state == State.Returning)
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{
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m_cameraStartPosition = m_camera.transform.position;
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m_cameraStartSize = m_camera.orthographicSize;
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m_zoomOutPosition = m_defaultCameraPosition;
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}
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if (state == State.Default)
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{
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m_cameraTarget = null;
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}
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}
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private Vector3 CameraTargetPosition()
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{
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float z = m_camera.transform.position.z;
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float x = m_cameraTarget.transform.position.x;
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float y = m_cameraTarget.transform.position.y;
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x = Mathf.Clamp(x, -100f, 100f);
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y = Mathf.Clamp(y, -10f, 50f);
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return new Vector3(x, y, z);
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}
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private void Update()
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{
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if (m_contraptionAssets.Count == 0)
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{
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return;
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}
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m_timer += Time.deltaTime;
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float num = 0.666f;
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float num2 = 8f;
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if (m_state == State.Default)
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{
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if ((bool)m_cameraTarget)
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{
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SetState(State.Zooming);
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}
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else
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{
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CreateContraption();
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}
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}
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else if (m_state == State.Zooming)
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{
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float num3 = 4f;
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float t = MathsUtil.EaseInOutQuad(m_timer, 0f, 1f, num3);
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Vector3 vector = CameraTargetPosition();
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vector = num * vector + (1f - num) * m_defaultCameraPosition;
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m_camera.transform.position = Vector3.Slerp(m_zoomOutPosition, vector, t);
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m_camera.orthographicSize = Mathf.Lerp(15f, num2, t);
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if (m_timer > num3)
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{
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SetState(State.Following);
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}
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}
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else if (m_state == State.ReturnToZoom)
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{
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m_returnTimer += Time.deltaTime;
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float num4 = 5f;
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float t2 = MathsUtil.EaseInOutQuad(m_timer, 0f, 1f, num4);
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Vector3 vector2 = CameraTargetPosition();
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vector2 = num * vector2 + (1f - num) * m_defaultCameraPosition;
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Vector3 vector3 = Vector3.Slerp(m_zoomOutPosition, vector2, t2);
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Vector3 vector4 = vector3;
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float num5 = 1f;
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if (m_returnTimer < 4f)
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{
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float t3 = MathsUtil.EaseInOutQuad(m_returnTimer, 0f, 1f, 4f);
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vector4 = Vector3.Slerp(m_cameraStartPosition, m_zoomOutPosition, t3);
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num5 = MathsUtil.EaseInOutQuad(Mathf.Clamp(m_timer, 0f, 1f), 0f, 1f, 1f);
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}
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m_camera.orthographicSize = Mathf.Lerp(15f, num2, t2);
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m_camera.transform.position = num5 * vector3 + (1f - num5) * vector4;
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if (m_timer > num4)
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{
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SetState(State.Following);
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}
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}
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else if (m_state == State.Following)
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{
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if (!m_cameraTarget)
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{
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SetState(State.Returning);
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return;
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}
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Vector3 vector5 = CameraTargetPosition();
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vector5 = num * vector5 + (1f - num) * m_defaultCameraPosition;
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m_camera.transform.position = vector5;
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m_camera.orthographicSize = num2;
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Vector3 position = m_cameraTarget.transform.position;
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Vector3 position2 = m_camera.transform.position;
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Vector2 vector6 = new Vector2(m_camera.orthographicSize * (float)Screen.width / (float)Screen.height, m_camera.orthographicSize);
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float num6 = -5f + -15f * (float)Screen.width / (float)Screen.height;
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if (position.x > position2.x + vector6.x - 5f || position.x < num6 - 10f || position.y > position2.y + vector6.y - 5f || position.y < -15f)
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{
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m_contraptionController.StartRemoveTimer(4f);
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SetState(State.Returning);
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}
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if (m_timer > 30f)
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{
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m_contraptionController.StartRemoveTimer(4f);
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SetState(State.Returning);
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}
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if (m_contraption.IsMovementStopped())
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{
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m_contraptionController.StartRemoveTimer(4f);
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SetState(State.Returning);
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}
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}
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else if (m_state == State.Returning)
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{
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float num7 = 4f;
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float t4 = MathsUtil.EaseInOutQuad(m_timer, 0f, 1f, num7);
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float num8 = MathsUtil.EaseInOutQuad(m_timer, 0f, 1f, num7 - 1f);
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Vector3 vector7 = Vector3.Slerp(m_cameraStartPosition, m_zoomOutPosition, t4);
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m_camera.orthographicSize = Mathf.Lerp(m_cameraStartSize, 15f, num8);
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Vector3 vector8 = vector7;
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if ((bool)m_cameraTarget)
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{
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vector8 = CameraTargetPosition();
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vector8 = num * vector8 + (1f - num) * m_defaultCameraPosition;
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}
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m_camera.transform.position = num8 * vector7 + (1f - num8) * vector8;
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if (m_timer > num7 - 1f)
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{
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t4 = 1f;
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m_returnTimer = m_timer;
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SetState(State.ReturnToZoom);
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CreateContraption();
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}
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}
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}
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private void CreateContraption()
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{
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GameObject gameObject = (GameObject)Object.Instantiate(m_menuContraptionControllerPrefab.gameObject);
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gameObject.transform.parent = base.transform;
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gameObject.transform.localPosition = Vector3.zero;
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m_contraptionController = gameObject.GetComponent<MenuContraptionController>();
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int index = Random.Range(0, m_contraptionAssets.Count);
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m_cameraTarget = (m_contraption = gameObject.GetComponent<MenuContraptionController>().CreateContraption(m_contraptionAssets[index])).FindPig().gameObject;
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}
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}
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