bad-piggies-0.1.3-porting/Assets/Scripts/Assembly-CSharp/LevelSelector.cs

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2024-02-24 22:40:44 -05:00
using System.Collections.Generic;
using UnityEngine;
public class LevelSelector : WPFMonoBehaviour
{
public GameObject m_levelButtonPrefab;
public GameObject m_levelJokerButtonPrefab;
public int m_levelsPerPage = 15;
[SerializeField]
private int m_episodeLevelsGameDataIndex;
[SerializeField]
private Transform m_startingCutsceneButton;
[SerializeField]
private Transform m_endingCutsceneButton;
[SerializeField]
private GameObject m_leftScroll;
[SerializeField]
private GameObject m_rightScroll;
[SerializeField]
private GameObject m_pageDot;
private float m_buttonOffset;
private List<string> m_levels = new List<string>();
private List<PageDot> m_dotsList = new List<PageDot>();
private int m_page;
private int m_pageCount;
private Vector2 m_initialInputPos;
private Vector2 m_lastInputPos;
private ButtonGrid m_buttonGrid;
private float m_leftDragLimit;
private float m_rightDragLimit;
private bool m_interacting;
private int m_currentScreenWidth;
private Camera m_hudCamera;
private bool m_isIapOpen;
public List<string> Levels
{
get
{
return m_levels;
}
set
{
m_levels = value;
}
}
public string OpeningCutscene
{
get
{
return m_startingCutsceneButton.GetComponent<Button>().MessageParameter;
}
}
public string EndingCutscene
{
get
{
return m_endingCutsceneButton.GetComponent<Button>().MessageParameter;
}
}
private int CurrentPage
{
get
{
return Mathf.Clamp(Mathf.RoundToInt(m_buttonGrid.transform.localPosition.x / (0f - m_hudCamera.ScreenToWorldPoint(new Vector3(Screen.width, 0f, 0f)).x)), 0, m_pageCount);
}
}
private void OnEnable()
{
IapManager.onPurchaseSucceeded += HandleIapManageronPurchaseSucceeded;
InGameInAppPurchaseMenu.onViewDismissed += HandleOnViewDismissed;
}
private void HandleKeyListenerkeyPressed(KeyCode obj)
{
if (obj == KeyCode.Escape)
{
GoToEpisodeSelection();
}
}
private void OnDisable()
{
IapManager.onPurchaseSucceeded -= HandleIapManageronPurchaseSucceeded;
InGameInAppPurchaseMenu.onViewDismissed -= HandleOnViewDismissed;
if (DeviceInfo.Instance.ActiveDeviceFamily != 0)
{
KeyListener.keyPressed -= HandleKeyListenerkeyPressed;
}
}
private void Start()
{
if (DeviceInfo.Instance.ActiveDeviceFamily != 0)
{
KeyListener.keyPressed += HandleKeyListenerkeyPressed;
}
m_hudCamera = GameObject.FindGameObjectWithTag("HUDCamera").camera;
m_buttonOffset = Mathf.Clamp((float)Screen.width / 7f, (float)(80 * Screen.width) / 1024f, (float)(160 * Screen.height) / 768f);
Levels = WPFMonoBehaviour.gameData.m_episodeLevels[m_episodeLevelsGameDataIndex].Levels;
m_page = UserSettings.GetInt(Application.loadedLevelName + "_active_page");
m_pageCount = Mathf.RoundToInt(m_levels.Count / m_levelsPerPage);
m_buttonGrid = base.transform.FindChild("ButtonGrid").GetComponent<ButtonGrid>();
m_currentScreenWidth = Screen.width;
GameManager.Instance.OpenEpisode(this);
CreateButtons();
CreatePageDots();
if (BuildCustomizationLoader.Instance.AdsEnabled && BurstlyManager.Instance.BannerAdReady && !BurstlyManager.Instance.BannerAdShown)
{
BurstlyManager.Instance.ShowBanner(BurstlyManager.AdType.Banner);
}
if (DeviceInfo.Instance.UsesTouchInput)
{
m_leftScroll.active = false;
m_rightScroll.active = false;
}
}
public void SendExitLevelSelectionFlurryEvent()
{
if (BuildCustomizationLoader.Instance.Flurry)
{
Dictionary<string, string> dictionary = new Dictionary<string, string>();
dictionary.Add("ID", Application.loadedLevelName);
FlurryManager.Instance.LogEventWithParameters("Quit Level Selection", dictionary);
}
}
public void SendStandardFlurryEvent(string eventName, string id)
{
if (BuildCustomizationLoader.Instance.Flurry)
{
Dictionary<string, string> dictionary = new Dictionary<string, string>();
dictionary.Add("ID", id);
FlurryManager.Instance.LogEventWithParameters(eventName, dictionary);
}
}
public void GoToEpisodeSelection()
{
Loader.Instance.LoadLevel("EpisodeSelection", false);
}
public void LoadLevel(string levelIndex)
{
SendStandardFlurryEvent("Select Level", levelIndex);
int index = int.Parse(levelIndex);
GameManager.Instance.LoadLevel(index);
if (BuildCustomizationLoader.Instance.AdsEnabled)
{
BurstlyManager.Instance.HideBanner(BurstlyManager.AdType.Banner);
}
}
public void LoadOpeningCutscene(string cutscene)
{
GameManager.Instance.LoadOpeningCutscene();
}
public void LoadEndingCutscene(string cutscene)
{
GameManager.Instance.LoadEndingCutscene();
}
public void NextPage()
{
m_page = Mathf.Clamp(m_page + 1, 0, m_pageCount);
}
public void PreviousPage()
{
m_page = Mathf.Clamp(m_page - 1, 0, m_pageCount);
}
private void CreateButtons()
{
bool @bool = GameProgress.GetBool("UnlockAllLevels");
bool isFreeVersion = BuildCustomizationLoader.Instance.IsFreeVersion;
m_buttonGrid.Clear();
int num = 0;
int count = m_levels.Count;
int num2 = 0;
int num3 = 0;
Vector2 vector = new Vector2(m_buttonOffset, (float)Screen.height * 0.22f);
Vector2 vector2 = new Vector2(((float)Screen.width - m_buttonOffset * (float)(m_buttonGrid.horizontalCount - 1)) / 2f, (float)Screen.height * 0.75f);
m_rightDragLimit = 0f - m_hudCamera.ScreenToWorldPoint(new Vector3(Screen.width * m_pageCount, 0f, 0f)).x;
m_leftDragLimit = 0f - m_hudCamera.ScreenToWorldPoint(new Vector3(Screen.width / 4, 0f, 0f)).x;
for (int i = num; i < count; i++)
{
int num4 = i / m_levelsPerPage;
bool flag = (((i + 1) % 5 == 0) ? true : false);
bool flag2 = !GameProgress.IsLevelCompleted(Levels[i]);
Button button = ((!flag) ? ((GameObject)Object.Instantiate(m_levelButtonPrefab)).GetComponent<Button>() : ((GameObject)Object.Instantiate(m_levelJokerButtonPrefab)).GetComponent<Button>());
button.transform.parent = m_buttonGrid.transform;
button.name = "LevelButton";
Vector3 position = new Vector3(vector2.x + (float)(i % 5) * vector.x + (float)(Screen.width * num4), vector2.y - (float)(i % m_levelsPerPage / 5) * vector.y, 10f);
button.transform.position = m_hudCamera.ScreenToWorldPoint(position);
m_buttonGrid.AddButton(button);
if (isFreeVersion && num4 + 1 == m_pageCount)
{
LockLevel(button, flag);
continue;
}
if (flag)
{
if (i == num2)
{
num2++;
}
if (num3 >= 12 || @bool)
{
UnlockLevel(button, i, true);
}
else
{
LockLevel(button, true);
SetJokerStars(button, num3);
}
num3 = 0;
}
else
{
if (i <= num2 || i == 0)
{
UnlockLevel(button, i, false);
num3 += GameProgress.GetInt(Levels[i] + "_stars");
}
else
{
LockLevel(button, false);
}
if (!flag2 || @bool)
{
num2++;
}
}
if (i == 0 && GameProgress.GetInt(OpeningCutscene + "_played") == 0)
{
button.MethodToInvoke = "LoadOpeningCutscene";
button.MessageParameter = null;
}
}
m_startingCutsceneButton.gameObject.active = GameProgress.GetInt(m_startingCutsceneButton.GetComponent<Button>().MessageParameter + "_played") == 1;
m_endingCutsceneButton.gameObject.active = GameProgress.GetInt(m_endingCutsceneButton.GetComponent<Button>().MessageParameter + "_played") == 1;
if (@bool || !BuildCustomizationLoader.Instance.IAPEnabled || isFreeVersion)
{
base.transform.FindChild("UnlockAllLevelsButton").gameObject.active = false;
}
Vector3 position2 = new Vector3(0f - m_hudCamera.ScreenToWorldPoint(new Vector3(Screen.width / 2 + Screen.width * m_page, 0f, 0f)).x, m_buttonGrid.transform.localPosition.y, m_buttonGrid.transform.localPosition.z);
m_buttonGrid.transform.position = position2;
}
private void CreatePageDots()
{
Vector3 position = -Vector3.up * m_hudCamera.orthographicSize / 1.25f;
GameObject gameObject = Object.Instantiate(new GameObject(), position, Quaternion.identity) as GameObject;
gameObject.name = "PageDots";
gameObject.transform.parent = base.transform;
float num = (0f - (float)m_pageCount) / 2f * 1.2f;
for (int i = 0; i < m_pageCount; i++)
{
GameObject gameObject2 = Object.Instantiate(m_pageDot) as GameObject;
gameObject2.transform.parent = gameObject.transform;
gameObject2.transform.localPosition = new Vector3(num + (float)i * 1.2f, 0f, 0f);
gameObject2.name = "Dot" + i + 1;
PageDot component = gameObject2.GetComponent<PageDot>();
m_dotsList.Add(component);
}
}
private void LayoutButtons()
{
m_buttonOffset = Mathf.Clamp((float)Screen.width / 7f, (float)(80 * Screen.width) / 1024f, (float)(160 * Screen.height) / 768f);
Vector2 vector = new Vector2(m_buttonOffset, (float)Screen.height * 0.22f);
Vector2 vector2 = new Vector2(((float)Screen.width - m_buttonOffset * (float)(m_buttonGrid.horizontalCount - 1)) / 2f, (float)Screen.height * 0.75f);
m_rightDragLimit = 0f - m_hudCamera.ScreenToWorldPoint(new Vector3(Screen.width * m_pageCount, 0f, 0f)).x;
m_leftDragLimit = 0f - m_hudCamera.ScreenToWorldPoint(new Vector3(Screen.width / 4, 0f, 0f)).x;
m_buttonGrid.transform.position = Vector3.zero;
m_page = 0;
for (int num = m_buttonGrid.transform.childCount - 1; num >= 0; num--)
{
int num2 = num / m_levelsPerPage;
Button component = m_buttonGrid.transform.GetChild(num).GetComponent<Button>();
Vector3 position = new Vector3(vector2.x + (float)(num % 5) * vector.x + (float)(Screen.width * num2), vector2.y - (float)(num % m_levelsPerPage / 5) * vector.y, 10f);
component.transform.position = m_hudCamera.ScreenToWorldPoint(position);
}
}
private void Update()
{
if (m_currentScreenWidth != Screen.width)
{
LayoutButtons();
m_currentScreenWidth = Screen.width;
}
if (!m_interacting)
{
Vector3 vector = new Vector3(0f - m_hudCamera.ScreenToWorldPoint(new Vector3(Screen.width / 2 + Screen.width * m_page, 0f, 0f)).x, m_buttonGrid.transform.localPosition.y, m_buttonGrid.transform.localPosition.z);
m_buttonGrid.transform.position += (vector - m_buttonGrid.transform.position) * Time.deltaTime * 4f;
float magnitude = (vector - m_buttonGrid.transform.position).magnitude;
if (magnitude < 1f)
{
UserSettings.SetInt(Application.loadedLevelName + "_active_page", m_page);
if (!DeviceInfo.Instance.UsesTouchInput)
{
m_rightScroll.active = true;
m_leftScroll.active = true;
}
for (int i = 0; i < m_dotsList.Count; i++)
{
if (i == m_page)
{
m_dotsList[i].Enable();
}
else
{
m_dotsList[i].Disable();
}
}
if (CurrentPage == m_pageCount && BuildCustomizationLoader.Instance.IsFreeVersion && !m_isIapOpen)
{
OpenUnlockFullVersionPurchasePage();
}
}
else if (!DeviceInfo.Instance.UsesTouchInput)
{
m_rightScroll.active = false;
m_leftScroll.active = false;
}
if (!DeviceInfo.Instance.UsesTouchInput)
{
if (CurrentPage == 0)
{
m_leftScroll.active = false;
}
if (CurrentPage == m_pageCount)
{
m_rightScroll.active = false;
}
}
}
if (m_isIapOpen)
{
return;
}
if (DeviceInfo.Instance.UsesTouchInput)
{
if (Input.touchCount > 0)
{
if (Input.touches[0].phase == TouchPhase.Began)
{
m_initialInputPos = Input.touches[0].position;
if (isInInteractiveArea(m_initialInputPos))
{
m_interacting = true;
}
}
if (Input.touches[0].phase == TouchPhase.Moved)
{
float num = Input.touches[0].deltaPosition.x * Time.deltaTime;
m_buttonGrid.transform.localPosition = new Vector3(Mathf.Clamp(m_buttonGrid.transform.localPosition.x + num, m_rightDragLimit, m_leftDragLimit), m_buttonGrid.transform.localPosition.y, m_buttonGrid.transform.localPosition.z);
}
if (Input.touches[0].phase == TouchPhase.Ended)
{
float num2 = Input.touches[0].position.x - m_initialInputPos.x;
float num3 = Input.touches[0].position.x - m_lastInputPos.x;
if ((num2 < (float)(-Screen.width / 8) && !(num2 > (float)(-Screen.width / 2))) || num3 < -50f)
{
m_page++;
}
else if ((num2 > (float)(Screen.width / 8) && !(num2 < (float)(Screen.width / 2))) || num3 > 50f)
{
m_page--;
}
m_page = Mathf.Clamp(m_page, 0, m_pageCount - 1);
m_interacting = false;
}
m_lastInputPos = Input.touches[0].position;
}
}
else
{
if (Input.GetMouseButtonDown(0))
{
m_initialInputPos = Input.mousePosition;
if (isInInteractiveArea(m_initialInputPos))
{
m_interacting = true;
}
}
if (Input.GetMouseButton(0) && m_interacting)
{
float num4 = (Input.mousePosition.x - m_lastInputPos.x) * Time.deltaTime * 2f;
m_buttonGrid.transform.localPosition = new Vector3(Mathf.Clamp(m_buttonGrid.transform.localPosition.x + num4, m_rightDragLimit, m_leftDragLimit), m_buttonGrid.transform.localPosition.y, m_buttonGrid.transform.localPosition.z);
float f = Input.mousePosition.x - m_initialInputPos.x;
if (Mathf.Abs(f) > 1f)
{
m_rightScroll.active = false;
m_leftScroll.active = false;
}
}
if (Input.GetMouseButtonUp(0))
{
float num5 = Input.mousePosition.x - m_initialInputPos.x;
float num6 = Input.mousePosition.x - m_lastInputPos.x;
if ((num5 < (float)(-Screen.width / 8) && !(num5 > (float)(-Screen.width / 2))) || num6 < -50f)
{
m_page++;
}
else if ((num5 > (float)(Screen.width / 8) && !(num5 < (float)(Screen.width / 2))) || num6 > 50f)
{
m_page--;
}
m_page = Mathf.Clamp(m_page, 0, m_pageCount - 1);
m_interacting = false;
}
m_lastInputPos = Input.mousePosition;
}
if (m_startingCutsceneButton.gameObject.active)
{
m_startingCutsceneButton.position = m_buttonGrid.transform.GetChild(0).position - Vector3.right * 4f;
}
if (m_endingCutsceneButton.gameObject.active)
{
m_endingCutsceneButton.position = m_buttonGrid.transform.GetChild(m_buttonGrid.transform.childCount - 1).position + Vector3.right * 4f;
}
}
private bool isInInteractiveArea(Vector2 touchPos)
{
return touchPos.y > (float)Screen.height * 0.1f && touchPos.y < (float)Screen.height * 0.8f;
}
private void UnlockLevel(Button button, int index, bool isJoker)
{
button.transform.FindChild("LevelNumber").GetComponent<TextMesh>().text = (index + 1).ToString();
button.transform.FindChild("Lock").gameObject.active = false;
button.MessageTargetObject = base.gameObject;
button.TargetComponent = "LevelSelector";
button.MethodToInvoke = "LoadLevel";
button.MessageParameter = index.ToString();
int @int = GameProgress.GetInt(Levels[index] + "_stars");
GameObject gameObject = button.transform.FindChild("StarSets/Star1").gameObject;
GameObject gameObject2 = button.transform.FindChild("StarSets/Star2").gameObject;
GameObject gameObject3 = button.transform.FindChild("StarSets/Star3").gameObject;
switch (@int)
{
case 1:
gameObject2.SetActiveRecursively(false);
gameObject3.SetActiveRecursively(false);
break;
case 2:
gameObject.SetActiveRecursively(false);
gameObject3.SetActiveRecursively(false);
break;
case 3:
gameObject.SetActiveRecursively(false);
gameObject2.SetActiveRecursively(false);
break;
default:
gameObject.SetActiveRecursively(false);
gameObject2.SetActiveRecursively(false);
gameObject3.SetActiveRecursively(false);
break;
}
if (isJoker)
{
GameObject gameObject4 = button.transform.FindChild("StarSetsLocked").gameObject;
gameObject4.SetActiveRecursively(false);
}
}
private void LockLevel(Button button, bool isJoker)
{
button.transform.FindChild("LevelNumber").gameObject.active = false;
GameObject gameObject = button.transform.FindChild("StarSets").gameObject;
gameObject.SetActiveRecursively(false);
}
private void SetJokerStars(Button jokerButton, int stars)
{
TextMesh component = jokerButton.transform.FindChild("StarSetsLocked/StarsCollected").GetComponent<TextMesh>();
component.text = string.Empty + stars + "/12";
}
public void OpenUnlockAllLevelsPurchasePage()
{
if (BuildCustomizationLoader.Instance.IAPEnabled)
{
m_isIapOpen = true;
IapManager.Instance.EnableUnlockAllLevelsPurchasePage(true);
}
}
public void OpenUnlockFullVersionPurchasePage()
{
if (BuildCustomizationLoader.Instance.IAPEnabled)
{
m_isIapOpen = true;
IapManager.Instance.EnableUnlockFullVersionPurchasePage();
}
}
private void HandleIapManageronPurchaseSucceeded(IapManager.InAppPurchaseItemType type)
{
Loader.Instance.LoadLevel(Application.loadedLevelName, false);
}
private void HandleOnViewDismissed(string viewName)
{
m_isIapOpen = false;
if (viewName.Contains("InGameInAppPurchaseMenuUnlockFullVersion") && m_buttonGrid != null)
{
m_buttonGrid.transform.position += Vector3.right * 3f;
m_page = 1;
}
}
}