21 lines
708 B
C#
21 lines
708 B
C#
|
using UnityEngine;
|
||
|
|
||
|
public class HUD : WPFMonoBehaviour
|
||
|
{
|
||
|
private void Start()
|
||
|
{
|
||
|
LevelStart levelStart = WPFMonoBehaviour.FindSceneObjectOfType<LevelStart>();
|
||
|
Vector3 position = ((!levelStart) ? Vector3.zero : levelStart.transform.position);
|
||
|
if ((bool)WPFMonoBehaviour.gameData.m_blueprintPrefab)
|
||
|
{
|
||
|
Transform transform = Object.Instantiate(WPFMonoBehaviour.gameData.m_blueprintPrefab, position, Quaternion.identity) as Transform;
|
||
|
transform.name = "BlueprintUI";
|
||
|
transform.parent = WPFMonoBehaviour.levelManager.transform;
|
||
|
if ((bool)WPFMonoBehaviour.levelManager.m_blueprintTexture)
|
||
|
{
|
||
|
transform.guiTexture.texture = WPFMonoBehaviour.levelManager.m_blueprintTexture;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|