bad-piggies-0.1.3-porting/Assets/Scripts/Assembly-CSharp/DontUsePartChallenge.cs

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2024-02-24 22:40:44 -05:00
using UnityEngine;
public class DontUsePartChallenge : Challenge
{
public BasePart.PartType m_partType;
public override bool IsCompleted()
{
return !WPFMonoBehaviour.levelManager.IsPartUsed(m_partType);
}
private void Awake()
{
if (m_icons.Count >= 2)
{
Debug.Log(WPFMonoBehaviour.gameData.name);
Debug.Log(WPFMonoBehaviour.gameData.GetPart(m_partType).name);
m_icons[1].icon = WPFMonoBehaviour.gameData.GetPart(m_partType).GetComponent<BasePart>().m_constructionIconSprite.gameObject;
}
m_type = ChallengeType.DontUseParts;
}
}