bad-piggies-0.1.3-porting/Assets/Scripts/Assembly-CSharp/AchievementData.cs

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C#
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2024-02-24 22:40:44 -05:00
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using System.Xml;
using UnityEngine;
public class AchievementData : MonoBehaviour
{
public struct AchievementDataHolder
{
public double progress;
public bool completed;
}
[Serializable]
public class AchievementDescriptor
{
public string id;
public Texture2D icon;
public double limit;
public double debugLimit;
}
private static AchievementData instance;
private bool m_limitsInitialized;
private string m_fileName;
private bool m_useEncryption;
private CryptoUtility m_crypto;
private Dictionary<string, AchievementDataHolder> m_achievementData = new Dictionary<string, AchievementDataHolder>();
[SerializeField]
private List<AchievementDescriptor> m_achievementList = new List<AchievementDescriptor>();
private Dictionary<string, AchievementDescriptor> m_achievementLimits = new Dictionary<string, AchievementDescriptor>();
public string FileName
{
get
{
return m_fileName;
}
set
{
m_fileName = value;
}
}
public Dictionary<string, AchievementDescriptor> AchievementsLimits
{
get
{
return m_achievementLimits;
}
}
public Dictionary<string, double> AchievementsProgress
{
get
{
Dictionary<string, double> dictionary = new Dictionary<string, double>();
foreach (KeyValuePair<string, AchievementDataHolder> achievementDatum in m_achievementData)
{
dictionary.Add(achievementDatum.Key, achievementDatum.Value.progress);
}
return dictionary;
}
}
public static AchievementData Instance
{
get
{
return instance;
}
}
private void OnApplicationFocus(bool focus)
{
if (!focus)
{
Save();
}
}
public void Save()
{
XmlWriterSettings xmlWriterSettings = new XmlWriterSettings();
xmlWriterSettings.Indent = true;
xmlWriterSettings.IndentChars = " ";
xmlWriterSettings.NewLineChars = "\r\n";
xmlWriterSettings.NewLineHandling = NewLineHandling.Replace;
xmlWriterSettings.Encoding = Encoding.UTF8;
MemoryStream memoryStream = new MemoryStream();
XmlWriter xmlWriter = XmlWriter.Create(memoryStream, xmlWriterSettings);
xmlWriter.WriteStartDocument();
xmlWriter.WriteStartElement("data");
foreach (KeyValuePair<string, AchievementDataHolder> achievementDatum in m_achievementData)
{
xmlWriter.WriteStartElement("Achievement");
xmlWriter.WriteAttributeString("id", achievementDatum.Key);
xmlWriter.WriteAttributeString("progress", achievementDatum.Value.progress.ToString());
xmlWriter.WriteAttributeString("completed", achievementDatum.Value.completed.ToString());
xmlWriter.WriteEndElement();
}
xmlWriter.WriteEndElement();
xmlWriter.WriteEndDocument();
xmlWriter.Close();
byte[] array = memoryStream.ToArray();
if (!m_useEncryption)
{
FileStream fileStream = new FileStream(m_fileName, FileMode.Create);
fileStream.Write(array, 0, array.Length);
fileStream.Close();
return;
}
byte[] array2 = m_crypto.Encrypt(array);
byte[] array3 = CryptoUtility.ComputeHash(array2);
FileStream fileStream2 = new FileStream(m_fileName, FileMode.Create);
fileStream2.Write(array3, 0, array3.Length);
fileStream2.Write(array2, 0, array2.Length);
fileStream2.Close();
}
public bool Load()
{
if (!File.Exists(m_fileName))
{
return false;
}
try
{
FileStream fileStream = new FileStream(m_fileName, FileMode.Open);
byte[] array = new byte[fileStream.Length];
fileStream.Read(array, 0, array.Length);
fileStream.Close();
byte[] buffer;
if (m_useEncryption)
{
if (array.Length < 20)
{
throw new IOException("Corrupted data file: could not read hash");
}
byte[] array2 = m_crypto.ComputeHash(array, 20, array.Length - 20);
for (int i = 0; i < 20; i++)
{
if (array2[i] != array[i])
{
throw new IOException("Corrupted data file");
}
}
buffer = m_crypto.Decrypt(array, 20);
}
else
{
buffer = array;
}
MemoryStream stream = new MemoryStream(buffer);
LoadXml(stream);
return true;
}
catch (IOException ex)
{
Debug.LogError(ex.ToString());
}
return false;
}
private void LoadXml(Stream stream)
{
XmlTextReader xmlReader = new XmlTextReader(stream);
XmlDocument xmlDocument = new XmlDocument();
xmlDocument.Load(xmlReader);
XmlNodeList childNodes = xmlDocument.DocumentElement.ChildNodes;
m_achievementData.Clear();
AchievementDataHolder adh = default(AchievementDataHolder);
foreach (XmlNode item in childNodes)
{
XmlAttributeCollection attributes = item.Attributes;
XmlAttribute xmlAttribute = attributes["id"];
XmlAttribute xmlAttribute2 = attributes["progress"];
XmlAttribute xmlAttribute3 = attributes["completed"];
double.TryParse(xmlAttribute2.Value, out adh.progress);
bool.TryParse(xmlAttribute3.Value, out adh.completed);
SetAchievement(xmlAttribute.Value, adh);
}
}
public void SetAchievement(string id, AchievementDataHolder adh)
{
m_achievementData[id] = adh;
Save();
}
public AchievementDataHolder GetAchievement(string id)
{
return m_achievementData[id];
}
private void InitializeAchievementLimits()
{
foreach (AchievementDescriptor achievement in m_achievementList)
{
m_achievementLimits.Add(achievement.id, achievement);
}
m_limitsInitialized = true;
}
public int GetAchievementLimit(string id)
{
if (!m_limitsInitialized)
{
InitializeAchievementLimits();
}
AchievementDescriptor value;
m_achievementLimits.TryGetValue(id, out value);
if (BuildCustomizationLoader.Instance.IsDebugBuild)
{
return (int)value.debugLimit;
}
return (int)value.limit;
}
public static bool IsInstantiated()
{
return instance;
}
private void Awake()
{
Assert.Check(instance == null, "Singleton " + base.name + " spawned twice");
instance = this;
UnityEngine.Object.DontDestroyOnLoad(this);
m_fileName = DeviceInfo.Instance.PersistentDataPath() + "/Achievements.xml";
m_useEncryption = true;
m_crypto = new CryptoUtility("fHHg5#%3RRfnJi78&%lP?65");
InitializeAchievementLimits();
if (Load())
{
return;
}
AchievementDataHolder value = default(AchievementDataHolder);
foreach (KeyValuePair<string, AchievementDescriptor> achievementLimit in m_achievementLimits)
{
value.progress = 0.0;
value.completed = false;
m_achievementData.Add(achievementLimit.Key, value);
}
Save();
}
}