bad-piggies-0.1.3-porting/Assets/Mesh/_collider_413.asset

146 lines
2.6 KiB
Text
Raw Permalink Normal View History

2024-02-24 22:40:44 -05:00
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!43 &4300000
Mesh:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: _collider_413
serializedVersion: 8
m_SubMeshes:
- serializedVersion: 2
firstByte: 0
indexCount: 0
topology: 0
firstVertex: 0
vertexCount: 0
localAABB:
m_Center: {x: 0, y: 0, z: 0}
m_Extent: {x: 0, y: 0, z: 0}
m_Shapes:
vertices: []
shapes: []
channels: []
fullWeights: []
m_BindPose: []
m_BoneNameHashes:
m_RootBoneNameHash: 0
m_MeshCompression: 0
m_StreamCompression: 0
m_IsReadable: 1
m_KeepVertices: 1
m_KeepIndices: 1
m_IndexBuffer:
m_Skin: []
m_VertexData:
m_CurrentChannels: 0
m_VertexCount: 0
m_Channels:
- stream: 0
offset: 0
format: 0
dimension: 0
- stream: 0
offset: 0
format: 0
dimension: 0
- stream: 0
offset: 0
format: 0
dimension: 0
- stream: 0
offset: 0
format: 0
dimension: 0
- stream: 0
offset: 0
format: 0
dimension: 0
- stream: 0
offset: 0
format: 0
dimension: 0
m_Streams:
- channelMask: 0
offset: 0
stride: 0
dividerOp: 0
frequency: 0
- channelMask: 0
offset: 0
stride: 0
dividerOp: 0
frequency: 0
- channelMask: 0
offset: 0
stride: 0
dividerOp: 0
frequency: 0
- channelMask: 0
offset: 0
stride: 0
dividerOp: 0
frequency: 0
m_DataSize: 0
_typelessdata:
m_CompressedMesh:
m_Vertices:
m_NumItems: 0
m_Range: 0
m_Start: 0
m_Data:
m_BitSize: 0
m_UV:
m_NumItems: 0
m_Range: 0
m_Start: 0
m_Data:
m_BitSize: 0
m_BindPoses:
m_NumItems: 0
m_Range: 0
m_Start: 0
m_Data:
m_BitSize: 0
m_Normals:
m_NumItems: 0
m_Range: 0
m_Start: 0
m_Data:
m_BitSize: 0
m_Tangents:
m_NumItems: 0
m_Range: 0
m_Start: 0
m_Data:
m_BitSize: 0
m_Weights:
m_NumItems: 0
m_Data:
m_BitSize: 0
m_NormalSigns:
m_NumItems: 0
m_Data:
m_BitSize: 0
m_TangentSigns:
m_NumItems: 0
m_Data:
m_BitSize: 0
m_BoneIndices:
m_NumItems: 0
m_Data:
m_BitSize: 0
m_Triangles:
m_NumItems: 0
m_Data:
m_BitSize: 0
m_Colors:
m_NumItems: 0
m_Data:
m_BitSize: 0
m_LocalAABB:
m_Center: {x: 0, y: 0, z: 0}
m_Extent: {x: 0, y: 0, z: 0}
m_MeshUsageFlags: 0
m_MeshOptimized: 1