SpaceCadetPinball/SpaceCadetPinball/TKickback.cpp

94 lines
2 KiB
C++

#include "pch.h"
#include "TKickback.h"
#include "control.h"
#include "loader.h"
#include "maths.h"
#include "render.h"
#include "timer.h"
#include "TPinballTable.h"
TKickback::TKickback(TPinballTable* table, int groupIndex): TCollisionComponent(table, groupIndex, true)
{
MessageField = 0;
Timer = 0;
KickActiveFlag = 0;
TimerTime = 0.7f;
TimerTime2 = 0.1f;
Threshold = 1000000000.0f;
}
int TKickback::Message(int code, float value)
{
if ((code == 1011 || code == 1024) && Timer)
{
timer::kill(Timer);
if (ListBitmap)
render::sprite_set_bitmap(RenderSprite, nullptr);
Timer = 0;
KickActiveFlag = 0;
Threshold = 1000000000.0;
}
return 0;
}
void TKickback::Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef,
TEdgeSegment* edge)
{
if (PinballTable->TiltLockFlag)
{
maths::basic_collision(ball, nextPosition, direction, Elasticity, Smoothness, 0.0,
Boost);
}
else
{
if (!KickActiveFlag)
{
Threshold = 1000000000.0;
KickActiveFlag = 1;
Timer = timer::set(TimerTime, this, TimerExpired);
}
if (DefaultCollision(ball, nextPosition, direction))
KickActiveFlag = 0;
}
}
void TKickback::TimerExpired(int timerId, void* caller)
{
auto kick = static_cast<TKickback*>(caller);
if (kick->KickActiveFlag)
{
kick->Threshold = 0.0;
kick->Timer = timer::set(kick->TimerTime2, kick, TimerExpired);
loader::play_sound(kick->HardHitSoundId);
if (kick->ListBitmap)
{
auto bmp = kick->ListBitmap->at(1);
auto zMap = kick->ListZMap->at(1);
render::sprite_set(
kick->RenderSprite,
bmp,
zMap,
bmp->XPosition - kick->PinballTable->XOffset,
bmp->YPosition - kick->PinballTable->YOffset);
}
}
else
{
if (kick->ListBitmap)
{
auto bmp = kick->ListBitmap->at(0);
auto zMap = kick->ListZMap->at(0);
render::sprite_set(
kick->RenderSprite,
bmp,
zMap,
bmp->XPosition - kick->PinballTable->XOffset,
bmp->YPosition - kick->PinballTable->YOffset);
}
kick->Timer = 0;
control::handler(60, kick);
}
}