mirror of
https://github.com/k4zmu2a/SpaceCadetPinball.git
synced 2024-12-18 20:02:40 -05:00
66 lines
1.8 KiB
C++
66 lines
1.8 KiB
C++
#pragma once
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#include "gdrv.h"
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#include "maths.h"
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#include "zdrv.h"
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enum class VisualTypes : char
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{
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Background = 0,
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Sprite = 1,
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Ball = 2
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};
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struct render_sprite
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{
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rectangle_type BmpRect{};
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gdrv_bitmap8* Bmp;
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zmap_header_type* ZMap;
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bool DeleteFlag;
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VisualTypes VisualType;
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uint16_t Depth;
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rectangle_type DirtyRectPrev{};
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int ZMapOffestY;
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int ZMapOffestX;
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rectangle_type DirtyRect{};
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std::vector<render_sprite*>* OccludedSprites;
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rectangle_type BoundingRect{};
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bool DirtyFlag{};
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render_sprite(VisualTypes visualType, gdrv_bitmap8* bmp, zmap_header_type* zMap,
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int xPosition, int yPosition, rectangle_type* boundingRect);
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~render_sprite();
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void set(gdrv_bitmap8* bmp, zmap_header_type* zMap, int xPos, int yPos);
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void ball_set(gdrv_bitmap8* bmp, float depth, int xPos, int yPos);
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};
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class render
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{
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public:
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static gdrv_bitmap8 *vscreen, *background_bitmap;
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static zmap_header_type* background_zmap;
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static int zmap_offsetX, zmap_offsetY;
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static SDL_Rect DestinationRect;
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static void init(gdrv_bitmap8* bmp, int width, int height);
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static void uninit();
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static void recreate_screen_texture();
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static void update();
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static void AddSprite(render_sprite& sprite);
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static void RemoveSprite(render_sprite& sprite);
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static void set_background_zmap(zmap_header_type* zMap, int offsetX, int offsetY);
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static void shift(int offsetX, int offsetY);
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static void build_occlude_list();
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static void SpriteViewer(bool* show);
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static void PresentVScreen();
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private:
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static std::vector<render_sprite*> sprite_list, ball_list;
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static int offset_x, offset_y;
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static rectangle_type vscreen_rect;
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static gdrv_bitmap8* ball_bitmap[20];
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static zmap_header_type* zscreen;
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static void repaint(const render_sprite& sprite);
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static void paint_balls();
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static void unpaint_balls();
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};
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