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https://github.com/k4zmu2a/SpaceCadetPinball.git
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48721e5811
It is from original 3DPB, not present in FT.
26 lines
617 B
C++
26 lines
617 B
C++
#pragma once
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#include "TCollisionComponent.h"
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class TFlipperEdge;
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class TFlipper :
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public TCollisionComponent
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{
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public:
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TFlipper(TPinballTable* table, int groupIndex);
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~TFlipper() override;
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int Message(int code, float value) override;
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void port_draw() override;
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void Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef,
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TEdgeSegment* edge) override;
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static void TimerExpired(int timerId, void* caller);
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int BmpIndex;
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TFlipperEdge* FlipperEdge;
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int Timer;
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float ExtendAnimationFrameTime{};
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float RetractAnimationFrameTime{};
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float TimerTime{};
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float InputTime;
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};
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