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cef716e5cc |
5 changed files with 29 additions and 8 deletions
10
.github/workflows/ReleaseBuilds.yml
vendored
10
.github/workflows/ReleaseBuilds.yml
vendored
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@ -4,16 +4,20 @@ on: [workflow_dispatch]
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jobs:
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build-macos:
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runs-on: macos-11
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runs-on: macos-12
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timeout-minutes: 15
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steps:
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- uses: actions/checkout@v3
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- uses: actions/checkout@v4
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with:
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ref: master
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- uses: maxim-lobanov/setup-xcode@v1
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with:
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xcode-version: 13
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- run: bash build-mac-app.sh
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- uses: actions/upload-artifact@v3
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- uses: actions/upload-artifact@v4
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with:
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name: mac-build
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path: SpaceCadetPinball-*-mac.dmg
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@ -23,6 +23,7 @@ if(APPLE)
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set(MACOSX_RPATH)
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set(CMAKE_BUILD_WITH_INSTALL_RPATH true)
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set(CMAKE_INSTALL_RPATH "@executable_path/../Frameworks")
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set(CMAKE_OSX_DEPLOYMENT_TARGET "10.11")
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set(CMAKE_OSX_ARCHITECTURES "arm64;x86_64")
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list(APPEND SDL2_PATH "${CMAKE_CURRENT_LIST_DIR}/Libs")
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list(APPEND SDL2_MIXER_PATH "${CMAKE_CURRENT_LIST_DIR}/Libs")
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@ -28,6 +28,8 @@
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</array>
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<key>CSResourcesFileMapped</key>
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<true/>
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<key>LSMinimumSystemVersion</key>
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<string>10.11</string>
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<key>NSHighResolutionCapable</key>
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<true/>
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</dict>
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14
README.md
14
README.md
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@ -22,7 +22,10 @@ Supports data files from Windows and Full Tilt versions of the game.
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| Android (WIP) | Iscle | https://github.com/Iscle/SpaceCadetPinball |
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| Nintendo Wii | MaikelChan | https://github.com/MaikelChan/SpaceCadetPinball |
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| Nintendo 3DS | MaikelChan | https://github.com/MaikelChan/SpaceCadetPinball/tree/3ds |
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| Nintendo DS | Headshotnoby | https://github.com/headshot2017/3dpinball-nds |
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| Nintendo Wii U | IntriguingTiles | https://github.com/IntriguingTiles/SpaceCadetPinball-WiiU |
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| PlayStation 2 | Headshotnoby | https://github.com/headshot2017/3dpinball-ps2 |
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| Sega Dreamcast | Headshotnoby | https://github.com/headshot2017/3dpinball-dc |
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| MorphOS | BeWorld | https://www.morphos-storage.net/?id=1688897 |
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| AmigaOS 4 | rjd324 | http://aminet.net/package/game/actio/spacecadetpinball-aos4 |
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| Android (WIP) | fexed | https://github.com/fexed/Pinball-on-Android |
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@ -76,6 +79,17 @@ This project is available as Flatpak on [Flathub](https://flathub.org/apps/detai
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Install XCode (or at least Xcode Command Line Tools with `xcode-select --install`) and CMake.
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**HomeBrew**
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You can easily install the build artifact by using `brew`.
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```sh
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brew tap draftbrew/tap
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brew install --no-quarantine space-cadet-pinball
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```
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Be aware that the flag `--no-quarantime` will disable macOS's Gatekeeper during installation.
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**Manual compilation:**
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* **Homebrew**: Install the `SDL2`, `SDL2_mixer` homebrew packages.
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@ -6,13 +6,13 @@ mkdir -p Libs
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cd Libs
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sdl_version='2.28.1'
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sdl_version='2.30.4'
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sdl_filename="SDL2-$sdl_version.dmg"
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sdl_url="https://github.com/libsdl-org/SDL/releases/download/release-$sdl_version/$sdl_filename"
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sdl_mixer_version='2.7.0'
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sdl_mixer_version='2.8.0'
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sdl_mixer_filename="SDL2_mixer-$sdl_mixer_version.dmg"
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sdl_mixer_url="https://www.libsdl.org/tmp/$sdl_mixer_filename"
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sdl_mixer_url="https://github.com/libsdl-org/SDL_mixer/releases/download/release-$sdl_mixer_version/$sdl_mixer_filename"
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mount_point="$(mktemp -d)"
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@ -20,7 +20,7 @@ if [ ! -f "$sdl_filename" ]; then
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curl -sSf -L -O "$sdl_url"
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fi
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echo "2f936225c10a402cab07055e6f75de76f991945c37feb0cf6af633a96d2fb28c $sdl_filename" | shasum -a 256 -c
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echo "2bf2cb8f6b44d584b14e8d4ca7437080d1d968fe3962303be27217b336b82249 $sdl_filename" | shasum -a 256 -c
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hdiutil attach "$sdl_filename" -mountpoint "$mount_point" -quiet
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cp -a "$mount_point/SDL2.framework" .
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hdiutil detach "$mount_point"
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@ -29,7 +29,7 @@ if [ ! -f "$sdl_mixer_filename" ]; then
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curl -sSf -L -O "$sdl_mixer_url"
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fi
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echo "f394c714c8aefdcae0ff9d6eefeb5d42f28e56ed09fcaebb796cb672ca11279d $sdl_mixer_filename" | shasum -a 256 -c
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echo "aea973d78f2949b0b2404379dfe775ac367c69485c1d25a5c59f109797f18adf $sdl_mixer_filename" | shasum -a 256 -c
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hdiutil attach "$sdl_mixer_filename" -mountpoint "$mount_point" -quiet
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cp -a "$mount_point/SDL2_mixer.framework" .
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hdiutil detach "$mount_point"
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