Added linear filter option for vScreen texture.

Rollback blit to backing storage – its persistence is not guaranteed.
Added project URL to About dialog.
Added source ports table to readme.
This commit is contained in:
Muzychenko Andrey 2021-09-23 12:16:58 +03:00
parent 4c196a9290
commit fd9de493e6
12 changed files with 132 additions and 957 deletions

View file

@ -60,7 +60,6 @@ set(SOURCE_FILES
SpaceCadetPinball/proj.h
SpaceCadetPinball/render.cpp
SpaceCadetPinball/render.h
SpaceCadetPinball/resource.h
SpaceCadetPinball/score.cpp
SpaceCadetPinball/score.h
SpaceCadetPinball/Sound.cpp

View file

@ -3,6 +3,12 @@
**How to play:** Place compiled executable into a folder containing original game resources (not included).\
Supports data files from Windows and Full Tilt versions of the game.
**Known source ports:**
| Platform | Author | URL |
| --- | --- | --- |
| PS Vita | Axiom | <https://github.com/suicvne/SpaceCadetPinball_Vita> |
Platforms covered by this project: desktop Windows and Linux.
\
\
\

View file

@ -1,626 +0,0 @@
// Microsoft Visual C++ generated resource script.
//
#include "resource.h"
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "winres.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// Russian (Russia) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_RUS)
LANGUAGE LANG_RUSSIAN, SUBLANG_DEFAULT
#pragma code_page(1251)
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE
BEGIN
"resource.h\0"
END
2 TEXTINCLUDE
BEGIN
"#include ""winres.h""\r\n"
"\0"
END
3 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
#endif // Russian (Russia) resources
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// English (United States) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
#pragma code_page(1252)
/////////////////////////////////////////////////////////////////////////////
//
// Menu
//
MENU_1 MENU
BEGIN
POPUP "&Game"
BEGIN
MENUITEM "&New Game\tF2", Menu1_New_Game
MENUITEM "&Launch Ball", Menu1_Launch_Ball
MENUITEM "&Pause/Resume Game\tF3", Menu1_Pause_Resume_Game
MENUITEM SEPARATOR
MENUITEM "&High Scores...", Menu1_High_Scores
MENUITEM "&Demo", Menu1_Demo
MENUITEM "E&xit", Menu1_Exit
END
POPUP "&Options"
BEGIN
MENUITEM "&Full Screen\tF4", Menu1_Full_Screen
MENUITEM "Select &Table", Menu1_Select_Table
POPUP "Select &Players"
BEGIN
MENUITEM "&1 Player", Menu1_1Player
MENUITEM "&2 Players", Menu1_2Players
MENUITEM "&3 Players", Menu1_3Players
MENUITEM "&4 Players", Menu1_4Players
END
MENUITEM SEPARATOR
MENUITEM "&Sounds", Menu1_Sounds
MENUITEM "&Music", Menu1_Music
MENUITEM SEPARATOR
MENUITEM "P&layer Controls...\tF8", Menu1_Player_Controls
POPUP "Table &Resolution"
BEGIN
MENUITEM "Use &Maximum Resolution", Menu1_MaximumResolution
MENUITEM "&640 x 480", Menu1_640x480
MENUITEM "&800 x 600", Menu1_800x600
MENUITEM "&1024 x 768", Menu1_1024x768
END
POPUP "&Window"
BEGIN
MENUITEM "&Uniform Scaling", Menu1_WindowUniformScale
END
END
POPUP "&Help"
BEGIN
MENUITEM "&Help Topics\tF1", Menu1_Help_Topics
MENUITEM SEPARATOR
MENUITEM "&About Pinball", Menu1_About_Pinball
END
END
/////////////////////////////////////////////////////////////////////////////
//
// RCDATA
//
PBMSG_FT RCDATA "PB_MSGFT.bin"
/////////////////////////////////////////////////////////////////////////////
//
// Icon
//
// Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems.
ICON_1 ICON "icon_1.ico"
/////////////////////////////////////////////////////////////////////////////
//
// Dialog
//
DIALOG_1 DIALOG 18, 18, 157, 78
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION
CAPTION "About"
BEGIN
CTEXT "3D-Pinball for Windows",-1,11,6,135,8
CTEXT "Version 1.0",-1,40,37,76,8
ICON "ICON_1",-1,69,18,16,16
DEFPUSHBUTTON "Ok",1,66,60,24,12
END
DLG_HIGHSCORES DIALOGEX 20, 22, 274, 141
STYLE DS_SETFONT | DS_MODALFRAME | DS_FIXEDSYS | DS_CONTEXTHELP | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "High Scores"
FONT 8, "MS Shell Dlg", 0, 0, 0x0
BEGIN
DEFPUSHBUTTON "OK",DLG_HIGHSCORES_Ok,109,120,50,14
PUSHBUTTON "Cancel",DLG_HIGHSCORES_Cancel,163,120,50,14
PUSHBUTTON "&Clear",DLG_HIGHSCORES_Clear,217,120,50,14
LTEXT "Name",701,49,7,24,8
LTEXT "Score",702,200,7,20,8
LTEXT "Rank",703,13,7,20,8
RTEXT "1",704,13,31,16,12
RTEXT "2",705,13,47,16,12
RTEXT "3",706,13,63,16,12
RTEXT "4",707,13,79,16,12
RTEXT "5",708,13,95,16,12
LTEXT "",DLG_HIGHSCORES_StaticName1,49,31,120,12
LTEXT "",DLG_HIGHSCORES_StaticName2,49,47,120,12
LTEXT "",DLG_HIGHSCORES_StaticName3,49,63,120,12
LTEXT "",DLG_HIGHSCORES_StaticName4,49,79,120,12
LTEXT "",DLG_HIGHSCORES_StaticName5,49,95,120,12
RTEXT "",DLG_HIGHSCORES_Score1,180,31,58,12
RTEXT "",DLG_HIGHSCORES_Score2,180,47,58,12
RTEXT "",DLG_HIGHSCORES_Score3,180,63,58,12
RTEXT "",DLG_HIGHSCORES_Score4,180,79,58,12
RTEXT "",DLG_HIGHSCORES_Score5,180,95,58,12
EDITTEXT DLG_HIGHSCORES_EditName1,47,29,120,12,WS_DISABLED
EDITTEXT DLG_HIGHSCORES_EditName2,47,45,120,12,WS_DISABLED
EDITTEXT DLG_HIGHSCORES_EditName3,47,61,120,12,WS_DISABLED
EDITTEXT DLG_HIGHSCORES_EditName4,47,77,120,12,WS_DISABLED
EDITTEXT DLG_HIGHSCORES_EditName5,47,93,120,12,WS_DISABLED
CONTROL "",606,"Static",SS_BLACKFRAME,7,21,259,92
END
EDIT_COMPONENTS DIALOG 0, 0, 312, 94
STYLE DS_MODALFRAME | WS_POPUP | WS_VISIBLE | WS_CLIPSIBLINGS | WS_CAPTION | WS_SYSMENU
CAPTION "Edit Pinball Components FOR TESTING ONLY"
BEGIN
LISTBOX 100,1,12,68,79,LBS_SORT | WS_VSCROLL | WS_TABSTOP
DEFPUSHBUTTON "OK",1,81,75,41,14
GROUPBOX "",103,136,0,175,93
EDITTEXT 130,141,10,34,12
EDITTEXT 131,141,23,34,12
EDITTEXT 132,141,36,34,12
EDITTEXT 133,141,49,34,12
EDITTEXT 134,141,62,34,12
EDITTEXT 135,141,75,34,12
LTEXT "Text",136,178,12,130,8
LTEXT "Text",137,178,25,130,8
LTEXT "Text",138,178,38,130,8
LTEXT "Text",139,178,51,130,8
LTEXT "Text",140,178,64,130,8
LTEXT "Text",141,178,77,130,8
EDITTEXT 149,142,10,38,12
EDITTEXT 150,142,23,38,12
EDITTEXT 151,142,36,38,12
EDITTEXT 152,142,49,38,12
EDITTEXT 153,142,62,38,12
EDITTEXT 154,142,75,38,12
LTEXT "1",156,184,12,120,8
LTEXT "2",157,184,25,120,8
LTEXT "3",158,184,38,120,8
LTEXT "4",159,184,51,120,8
LTEXT "5",160,184,64,120,8
LTEXT "6",161,184,77,120,8
PUSHBUTTON "Reset",163,81,56,41,12
LTEXT "Text",164,146,26,162,8
LTEXT "Text",165,146,54,162,8
LTEXT "Text",166,146,81,162,8
PUSHBUTTON "Change...",167,245,10,62,14
PUSHBUTTON "Change...",168,245,38,62,14
PUSHBUTTON "Change...",169,245,65,62,14
CONTROL "Sound Effects",170,"Button",BS_AUTORADIOBUTTON | WS_TABSTOP,74,10,58,10
CONTROL "Physics",171,"Button",BS_AUTORADIOBUTTON | WS_TABSTOP,73,24,59,10
CONTROL "Scoring",172,"Button",BS_AUTORADIOBUTTON | WS_TABSTOP,73,38,40,10
LTEXT "Text",173,146,13,97,8
LTEXT "Text",174,146,41,97,8
LTEXT "Text",175,146,68,97,8
LTEXT "Components:",176,2,3,43,8
END
KEYMAPPER DIALOGEX 2, 9, 284, 183
STYLE DS_SETFONT | DS_MODALFRAME | DS_FIXEDSYS | DS_CONTEXTHELP | WS_POPUP | WS_VISIBLE | WS_CLIPSIBLINGS | WS_CAPTION | WS_SYSMENU
CAPTION "3D Pinball: Player Controls"
FONT 8, "MS Shell Dlg", 0, 0, 0x0
BEGIN
PUSHBUTTON "OK",KEYMAPPER_Ok,119,163,50,14
PUSHBUTTON "Cancel",KEYMAPPER_Cancel,173,163,50,14
PUSHBUTTON "&Default",KEYMAPPER_Default,227,163,50,14
LTEXT "&Left Flipper",901,20,87,39,10
COMBOBOX KEYMAPPER_FlipperL,66,85,53,70,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
LTEXT "Right &Flipper",902,146,87,44,10
COMBOBOX KEYMAPPER_FlipperR,192,85,53,70,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
LTEXT "Left &Table Bump",904,20,107,34,17
COMBOBOX KEYMAPPER_BumpLeft,66,108,53,70,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
LTEXT "&Right Table Bump",905,146,107,38,19
COMBOBOX KEYMAPPER_BumpRight,192,108,53,70,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
LTEXT "&BottomTable Bump",906,20,131,41,18
COMBOBOX KEYMAPPER_BumpBottom,66,133,53,70,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
LTEXT "&Plunger",903,146,136,39,8
COMBOBOX KEYMAPPER_Plunger,192,133,53,70,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
LTEXT "To change game controls, choose the control options you want, click the Arrow buttons to change specific keys, and then choose OK.",801,14,17,249,18
LTEXT "To restore 3D Pinball to its original settings, choose Default, and then choose OK. To use the Arrow keys on the numeric keypad, make sure NUMLOCK is off.",802,14,38,256,25
GROUPBOX "Control Options",908,7,71,269,87
GROUPBOX "Instructions",909,7,5,269,61
END
XXDLG_HIGHSCORES DIALOG 20, 22, 211, 116
STYLE DS_MODALFRAME | DS_CONTEXTHELP | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "High Scores"
BEGIN
DEFPUSHBUTTON "OK",1,32,97,33,14,BS_LEFTTEXT
PUSHBUTTON "Cancel",2,89,97,33,14
PUSHBUTTON "&Clear",112,146,97,33,14
LTEXT "Name",-1,51,8,24,8
LTEXT "Score",-1,160,8,20,8
LTEXT "Rank",-1,15,8,20,8
RTEXT "1",-1,15,28,16,12
RTEXT "2",-1,15,40,16,12
RTEXT "3",-1,15,52,16,12
RTEXT "4",-1,15,64,16,12
RTEXT "5",-1,15,76,16,12
LTEXT "",401,51,28,88,12
LTEXT "",402,51,40,88,12
LTEXT "",403,51,52,88,12
LTEXT "",404,51,64,88,12
LTEXT "",405,51,76,88,12
RTEXT "",501,140,28,58,12
RTEXT "",502,140,40,58,12
RTEXT "",503,140,52,58,12
RTEXT "",504,140,64,58,12
RTEXT "",505,140,76,58,12
EDITTEXT 601,49,26,88,12,WS_DISABLED
EDITTEXT 602,49,38,88,12,WS_DISABLED
EDITTEXT 603,49,50,88,12,WS_DISABLED
EDITTEXT 604,49,62,88,12,WS_DISABLED
EDITTEXT 605,49,74,88,12,WS_DISABLED
CONTROL "",-1,"Static",SS_BLACKFRAME,9,22,195,69
END
XXKEYMAPPER DIALOG 2, 9, 277, 158
STYLE DS_SETFONT | DS_MODALFRAME | DS_CONTEXTHELP | WS_POPUP | WS_VISIBLE | WS_CLIPSIBLINGS | WS_CAPTION | WS_SYSMENU
CAPTION "3D Pinball: Player Controls"
FONT 8, "MS Shell Dlg"
BEGIN
PUSHBUTTON "OK",1,221,84,50,14
PUSHBUTTON "Cancel",2,221,105,50,14
PUSHBUTTON "Default",501,221,127,50,14
COMBOBOX 401,50,82,53,70,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
COMBOBOX 402,157,82,53,70,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
COMBOBOX 404,50,105,53,70,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
COMBOBOX 405,157,105,53,70,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
COMBOBOX 406,50,130,53,70,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
COMBOBOX 403,157,130,53,70,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
RTEXT "Plunger",811,114,133,39,8
RTEXT "Right Flipper",807,107,84,46,10
CTEXT "Left Table Bump",912,12,102,34,19
CTEXT "Right Table Bump",914,115,102,38,19
LTEXT "To change game controls, choose the control options you want, click the Arrow buttons to change specific keys, and then choose OK.",801,12,13,249,18
LTEXT "To restore 3D Pinball to its original settings, choose Default, and then choose OK. To use the Arrow keys on the numeric keypad, make sure NUMLOCK is off.",802,12,32,256,25
GROUPBOX "Control Options",908,5,67,214,87
RTEXT "Left Flipper",803,9,84,39,10
GROUPBOX "Instructions",909,5,1,265,61
CTEXT "BottomTable Bump",916,7,127,41,19
END
/////////////////////////////////////////////////////////////////////////////
//
// DESIGNINFO
//
#ifdef APSTUDIO_INVOKED
GUIDELINES DESIGNINFO
BEGIN
"DIALOG_1", DIALOG
BEGIN
END
"DLG_HIGHSCORES", DIALOG
BEGIN
END
"KEYMAPPER", DIALOG
BEGIN
END
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// AFX_DIALOG_LAYOUT
//
DLG_HIGHSCORES AFX_DIALOG_LAYOUT
BEGIN
0
END
KEYMAPPER AFX_DIALOG_LAYOUT
BEGIN
0
END
/////////////////////////////////////////////////////////////////////////////
//
// Bitmap
//
SPLASH_BITMAP BITMAP "splash_bitmap.bmp"
/////////////////////////////////////////////////////////////////////////////
//
// String Table
//
STRINGTABLE
BEGIN
IDS_STRING101 "Replay Awarded"
IDS_STRING102 "Ball Locked"
IDS_STRING103 "Center Post\n%ld"
IDS_STRING104 "Bonus Awarded\n%ld"
IDS_STRING105 "Bonus Activated"
IDS_STRING106 "Weapons Upgraded"
IDS_STRING107 "Engine Upgraded"
IDS_STRING108 "Bonus up 1 Million"
IDS_STRING109 "Extra Ball Available\n%ld"
IDS_STRING110 "Extra Ball"
IDS_STRING111 "Reflex Shot Award\n%ld"
IDS_STRING112 "Final Battle Won"
IDS_STRING113 "Hyperspace Bonus\n%ld"
IDS_STRING114 "Hyperspace Bonus Available"
IDS_STRING115 "Jackpot Awarded\n%ld"
IDS_STRING116 "Jackpot Activated"
END
STRINGTABLE
BEGIN
IDS_STRING117 "Multiball"
IDS_STRING118 "Ramp Bonus Awarded"
IDS_STRING119 "Light Added"
IDS_STRING120 "Ramp Bonus On"
IDS_STRING121 "Light Reset Off"
IDS_STRING122 "Skill Shot\n%ld"
IDS_STRING123 "Game Paused\nF3 to Resume"
IDS_STRING124 "Continue Play"
IDS_STRING125 "F2 Starts New Game"
IDS_STRING126 "Careful..."
IDS_STRING127 "Player 1"
IDS_STRING128 "Player 2"
IDS_STRING129 "Player 3"
IDS_STRING130 "Player 4"
IDS_STRING131 "Demo\nPlayer 1"
IDS_STRING132 "Demo\nPlayer 2"
END
STRINGTABLE
BEGIN
IDS_STRING133 "Demo\nPlayer 3"
IDS_STRING134 "Demo\nPlayer 4"
IDS_STRING135 "Game Over"
IDS_STRING136 "TILT!"
IDS_STRING137 "This program requires an 80386 or later CPU."
IDS_STRING138 "80386 Required"
IDS_STRING139 "3D Pinball for Windows - Space Cadet"
IDS_STRING140 "One or more of the player controls is set to the same key,\nfor best performance use unique keys for each control."
IDS_STRING141 "Clear High Scores?"
IDS_STRING142 "Confirm"
IDS_STRING143 "WAVEMIX.INF is missing - it must be in the pinball directory!"
IDS_STRING144 "Warning:"
IDS_STRING145 "Ship Re-Fueled"
IDS_STRING146 "Gravity Well"
IDS_STRING147 "Time Warp Forward"
IDS_STRING148 "Time Warp Backward"
END
STRINGTABLE
BEGIN
IDS_STRING149 "Maelstrom!"
IDS_STRING150 "Wormhole"
IDS_STRING151 "Awaiting Deployment"
IDS_STRING152 "Flags Upgraded"
IDS_STRING153 "Bonus Hold"
IDS_STRING154 "Level One Commendation"
IDS_STRING155 "Level Two Commendation"
IDS_STRING156 "Level Three Commendation"
IDS_STRING157 "Field Multiplier 2x"
IDS_STRING158 "Field Multiplier 3x"
IDS_STRING159 "Field Multiplier 5x"
IDS_STRING160 "Field Multiplier 10x"
IDS_STRING161 "Target Practice"
IDS_STRING162 "Launch Training"
IDS_STRING163 "Re-Entry Training"
IDS_STRING164 "Science"
END
STRINGTABLE
BEGIN
IDS_STRING165 "Stray Comet"
IDS_STRING166 "Black Hole"
IDS_STRING167 "Space Radiation"
IDS_STRING168 "Bug Hunt"
IDS_STRING169 "Alien Menace"
IDS_STRING170 "Rescue"
IDS_STRING171 "Satellite Retrieval"
IDS_STRING172 "Recon"
IDS_STRING173 "Doomsday Machine"
IDS_STRING174 "Cosmic Plague"
IDS_STRING175 "Secret"
IDS_STRING176 "Time Warp"
IDS_STRING177 "Maelstrom"
IDS_STRING178 "Mission Accepted\n%ld"
IDS_STRING179 "Mission Completed\n%ld"
IDS_STRING180 "%s Mission Selected"
END
STRINGTABLE
BEGIN
IDS_STRING181 "Black Hole\n%ld"
IDS_STRING182 "Gravity Normalized\n%ld"
IDS_STRING183 "Gravity Well\n%ld"
IDS_STRING184 "Promotion to %s"
IDS_STRING185 "Cadet"
IDS_STRING186 "Ensign"
IDS_STRING187 "Lieutenant"
IDS_STRING188 "Captain"
IDS_STRING189 "Lt Commander"
IDS_STRING190 "Commander"
IDS_STRING191 "Commodore"
IDS_STRING192 "Admiral"
IDS_STRING193 "Fleet Admiral"
IDS_STRING194 "Wormhole Opened"
IDS_STRING195 "Crash Bonus\n%ld"
IDS_STRING196 "Replay Ball"
END
STRINGTABLE
BEGIN
IDS_STRING197 "Re-Deploy"
IDS_STRING198 "Player 1 Shoot Again"
IDS_STRING199 "Player 2 Shoot Again"
IDS_STRING200 "Player 3 Shoot Again"
IDS_STRING201 "Player 4 Shoot Again"
IDS_STRING202 "This 3D Pinball Table was created for Microsoft by Maxis.\nFor more information call (800)-336-2947\n(US and Canadian customers only).\nCopyright (c) 1995 Maxis."
IDS_STRING203 "3D Pinball Table created for Microsoft by Maxis. Copyright (c) 1995 Maxis."
IDS_STRING204 "About 3D Pinball"
IDS_STRING205 "Hit Mission Targets To Select Mission"
IDS_STRING206 "Re-Fuel Ship"
IDS_STRING207 "Launch Ramp To Accept %s Mission"
IDS_STRING208 "Attack Bumpers Hits\nLeft: %d"
IDS_STRING209 "Target Training Passed"
IDS_STRING210 "Mission Aborted"
IDS_STRING211 "Launches Left: %d"
IDS_STRING212 "Launch Training Passed"
END
STRINGTABLE
BEGIN
IDS_STRING213 "Re-Entries Left: %d"
IDS_STRING214 "Re-Entry Training Passed"
IDS_STRING215 "Drop Targets\nLeft: %d"
IDS_STRING216 "Science Mission Completed"
IDS_STRING217 "Warning -- Low Fuel"
IDS_STRING218 "Fill Right Hazard Banks"
IDS_STRING219 "Hyperspace Launch"
IDS_STRING220 "Comet Destroyed"
IDS_STRING221 "Enter Wormhole"
IDS_STRING222 "Radiation Eliminated"
IDS_STRING223 "Upgrade Launch Bumpers"
IDS_STRING224 "Enter Black Hole"
IDS_STRING225 "Black Hole Eliminated"
IDS_STRING226 "Targets\nLeft: %d"
IDS_STRING227 "Xenomorphs Destroyed"
IDS_STRING228 "Upgrade Flags"
END
STRINGTABLE
BEGIN
IDS_STRING229 "Hyperspace Launch"
IDS_STRING230 "Survivors Rescued"
IDS_STRING231 "Aliens Repelled"
IDS_STRING232 "Hit Fuel Targets"
IDS_STRING233 "Remote Attack Bumper Hits\nLeft: %d"
IDS_STRING234 "Satellite Repaired"
IDS_STRING235 "Lane Passes\nLeft: %d"
IDS_STRING236 "Shoot Ball Up Fuel Chute"
IDS_STRING237 "Survey Complete"
IDS_STRING238 "Out Lane Passes\nLeft: %d"
IDS_STRING239 "Doomsday Machine Destroyed"
IDS_STRING240 "Roll Flags: %d"
IDS_STRING241 "Hit Space Warp Rollover"
IDS_STRING242 "Plague Eliminated"
IDS_STRING243 "Hit Yellow Wormhole"
IDS_STRING244 "Hit Red Wormhole"
END
STRINGTABLE
BEGIN
IDS_STRING245 "Hit Green Wormhole"
IDS_STRING246 "Plans Recovered"
IDS_STRING247 "Rebound Hits\nLeft: %d"
IDS_STRING248 "Hit Hyperspace Chute or Launch Ramp"
IDS_STRING249 "Drop Target Hits\nLeft: %d"
IDS_STRING250 "Spot Target Hits\nLeft: %d"
IDS_STRING251 "Lanes Passes\nLeft: %d"
IDS_STRING252 "Shoot Ball Up Fuel Chute"
IDS_STRING253 "Hit Launch Ramp"
IDS_STRING254 "Hit Flags"
IDS_STRING255 "Hit Worm Hole"
IDS_STRING256 "Hyperspace Chute to end Maelstrom"
IDS_STRING257 "pinball.mid"
IDS_STRING258 "1 UseBitmapFont"
IDS_STRING259 "90 Left Flipper Key"
END
STRINGTABLE
BEGIN
IDS_STRING260 "191 Right Flipper Key"
IDS_STRING261 "32 Plunger Key"
IDS_STRING262 "88 Bump Left Key"
IDS_STRING263 "190 Bump Right Key"
IDS_STRING264 "38 Bump Bottom Key"
IDS_STRING265 "Software\\Microsoft\\Plus!\\Pinball"
IDS_STRING266 "SpaceCadet"
IDS_STRING267 "1c7c22a0-9576-11ce-bf80-444553540000"
IDS_STRING268 "PINBALL.DAT"
IDS_STRING269 "Space Cadet"
IDS_STRING270 "Error:"
IDS_STRING271 "Unable to find other tables."
IDS_STRING272 "3D Pinball\nSpace Cadet"
IDS_STRING273 "Promotion to %s"
IDS_STRING274 "Demotion to %s"
IDS_STRING275 "Upgrade Attack Bumpers"
END
STRINGTABLE
BEGIN
IDS_STRING276 "Fill Left Hazard Banks"
IDS_STRING277 "HIGH SCORE"
IDS_STRING278 "pinball.chm"
IDS_STRING279 "Not enough memory to run 3D Pinball."
IDS_STRING280 "Player 1's Score\n%ld"
IDS_STRING281 "Player 2's Score\n%ld"
IDS_STRING282 "Player 3's Score\n%ld"
IDS_STRING283 "Player 4's Score\n%ld"
IDS_STRING284 "High Score 1\n%ld"
IDS_STRING285 "High Score 2\n%ld"
IDS_STRING286 "High Score 3\n%ld"
IDS_STRING287 "High Score 4\n%ld"
IDS_STRING288 "High Score 5\n%ld"
IDS_STRING289 "255 255 255 (R G B default font color)"
END
STRINGTABLE
BEGIN
2030 "Use &Maximum Resolution (640 x 480)"
2031 "Use &Maximum Resolution (800 x 600)"
END
STRINGTABLE
BEGIN
2032 "Use &Maximum Resolution (1024 x 768)"
END
#endif // English (United States) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED

View file

@ -3,6 +3,7 @@
#include "GroupData.h"
#include "memory.h"
#include "options.h"
#include "partman.h"
#include "pb.h"
#include "score.h"
@ -16,26 +17,19 @@ SDL_Rect gdrv::DestinationRect{};
int gdrv::init(int width, int height)
{
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "linear");
vScreenTex = SDL_CreateTexture
(
winmain::Renderer,
SDL_PIXELFORMAT_ARGB8888,
SDL_TEXTUREACCESS_STREAMING,
width, height
);
{
UsingSdlHint hint{SDL_HINT_RENDER_SCALE_QUALITY, options::Options.LinearFiltering ? "linear" : "nearest"};
vScreenTex = SDL_CreateTexture
(
winmain::Renderer,
SDL_PIXELFORMAT_ARGB8888,
SDL_TEXTUREACCESS_STREAMING,
width, height
);
}
vScreenWidth = width;
vScreenHeight = height;
int pitch = 0;
SDL_LockTexture
(
vScreenTex,
nullptr,
reinterpret_cast<void**>(&vScreenPixels),
&pitch
);
assertm(pitch = width* sizeof(ColorRgba), "gdrv: wrong pitch of SDL texture");
vScreenPixels = new ColorRgba[width * height];
return 0;
}
@ -43,6 +37,7 @@ int gdrv::init(int width, int height)
int gdrv::uninit()
{
SDL_DestroyTexture(vScreenTex);
delete[] vScreenPixels;
return 0;
}
@ -322,15 +317,17 @@ int gdrv::StretchDIBitsScaled(int xSrc, int ySrc, int xDst, int yDst,
void gdrv::BlitScreen()
{
int pitch = 0;
SDL_UnlockTexture(vScreenTex);
SDL_RenderCopy(winmain::Renderer, vScreenTex, nullptr, &DestinationRect);
void* lockedPixels;
SDL_LockTexture
(
vScreenTex,
nullptr,
reinterpret_cast<void**>(&vScreenPixels),
&lockedPixels,
&pitch
);
std::memcpy(lockedPixels, vScreenPixels, vScreenWidth * vScreenHeight * sizeof(ColorRgba));
SDL_UnlockTexture(vScreenTex);
SDL_RenderCopy(winmain::Renderer, vScreenTex, nullptr, &DestinationRect);
}
void gdrv::ApplyPalette(gdrv_bitmap8& bmp)
@ -357,7 +354,6 @@ void gdrv::CreatePreview(gdrv_bitmap8& bmp)
if (bmp.Texture)
return;
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "nearest");
auto texture = SDL_CreateTexture
(
winmain::Renderer,

View file

@ -5,8 +5,6 @@
#include "memory.h"
#include "midi.h"
#include "pb.h"
#include "pinball.h"
#include "resource.h"
#include "Sound.h"
#include "winmain.h"
@ -101,6 +99,7 @@ void options::init()
Options.UniformScaling = get_int("Uniform scaling", Options.UniformScaling);
ImGui::GetIO().FontGlobalScale = get_float("UI Scale", 1.0f);
Options.Resolution = get_int("Screen Resolution", -1);
Options.LinearFiltering = get_int("Linear Filtering", true);
Sound::Enable(0, 7, Options.Sounds);
@ -125,6 +124,7 @@ void options::uninit()
set_int("Screen Resolution", Options.Resolution);
set_int("Uniform scaling", Options.UniformScaling);
set_float("UI Scale", ImGui::GetIO().FontGlobalScale);
set_int("Linear Filtering", Options.LinearFiltering);
}
@ -161,17 +161,17 @@ void options::set_float(LPCSTR lpValueName, float data)
}
void options::toggle(uint32_t uIDCheckItem)
void options::toggle(Menu1 uIDCheckItem)
{
int newValue;
switch (uIDCheckItem)
{
case Menu1_Sounds:
case Menu1::Sounds:
newValue = Options.Sounds == 0;
Options.Sounds = Options.Sounds == 0;
Sound::Enable(0, 7, newValue);
return;
case Menu1_Music:
case Menu1::Music:
newValue = Options.Music == 0;
Options.Music = Options.Music == 0;
if (!newValue)
@ -179,25 +179,25 @@ void options::toggle(uint32_t uIDCheckItem)
else
midi::play_pb_theme(0);
return;
case Menu1_Full_Screen:
case Menu1::Full_Screen:
newValue = Options.FullScreen == 0;
Options.FullScreen = Options.FullScreen == 0;
fullscrn::set_screen_mode(newValue);
return;
case Menu1_1Player:
case Menu1_2Players:
case Menu1_3Players:
case Menu1_4Players:
Options.Players = uIDCheckItem - Menu1_1Player + 1;
case Menu1::OnePlayer:
case Menu1::TwoPlayers:
case Menu1::ThreePlayers:
case Menu1::FourPlayers:
Options.Players = static_cast<int>(uIDCheckItem) - static_cast<int>(Menu1::OnePlayer) + 1;
break;
case Menu1_MaximumResolution:
case Menu1_640x480:
case Menu1_800x600:
case Menu1_1024x768:
case Menu1::MaximumResolution:
case Menu1::R640x480:
case Menu1::R800x600:
case Menu1::R1024x768:
{
auto restart = false;
int newResolution = uIDCheckItem - Menu1_640x480;
if (uIDCheckItem == Menu1_MaximumResolution)
int newResolution = static_cast<int>(uIDCheckItem) - static_cast<int>(Menu1::R640x480);
if (uIDCheckItem == Menu1::MaximumResolution)
{
restart = fullscrn::GetResolution() != fullscrn::GetMaxResolution();
Options.Resolution = -1;
@ -214,11 +214,15 @@ void options::toggle(uint32_t uIDCheckItem)
winmain::Restart();
break;
}
case Menu1_WindowUniformScale:
case Menu1::WindowUniformScale:
Options.UniformScaling ^= true;
fullscrn::window_size_changed();
pb::paint();
break;
case Menu1::WindowLinearFilter:
Options.LinearFiltering ^= true;
winmain::Restart();
break;
default:
break;
}

View file

@ -1,6 +1,33 @@
#pragma once
#include <map>
enum class Menu1:int
{
New_Game = 101,
About_Pinball = 102,
High_Scores = 103,
Exit = 105,
Sounds = 201,
Music = 202,
Help_Topics = 301,
Launch_Ball = 401,
Pause_Resume_Game = 402,
Full_Screen = 403,
Demo = 404,
Select_Table = 405,
Player_Controls = 406,
OnePlayer = 408,
TwoPlayers = 409,
ThreePlayers = 410,
FourPlayers = 411,
MaximumResolution = 500,
R640x480 = 501,
R800x600 = 502,
R1024x768 = 503,
WindowUniformScale = 600,
WindowLinearFilter = 601,
};
struct optionsStruct
{
int Sounds;
@ -21,6 +48,7 @@ struct optionsStruct
int BottomTableBumpKeyDft;
int Resolution;
bool UniformScaling;
bool LinearFiltering;
};
@ -37,7 +65,7 @@ public:
static void set_string(LPCSTR lpValueName, LPCSTR value);
static float get_float(LPCSTR lpValueName, float defaultValue);
static void set_float(LPCSTR lpValueName, float data);
static void toggle(uint32_t uIDCheckItem);
static void toggle(Menu1 uIDCheckItem);
static void keyboard();
private:

View file

@ -16,7 +16,6 @@
#include "options.h"
#include "timer.h"
#include "winmain.h"
#include "resource.h"
#include "Sound.h"
#include "TBall.h"
#include "TDemo.h"

View file

@ -5,6 +5,30 @@ class TPinballTable;
class DatFile;
class TBall;
class UsingSdlHint
{
public:
explicit UsingSdlHint(const char* name, const char* value)
: HintName(name)
{
auto originalValue = SDL_GetHint(name);
if (originalValue)
strncpy(OriginalValue, originalValue, sizeof OriginalValue - 1);
SDL_SetHint(name, value);
}
~UsingSdlHint()
{
if (OriginalValue[0])
SDL_SetHint(HintName, OriginalValue);
}
private:
char OriginalValue[40]{};
const char* HintName;
};
class pb
{
public:

View file

@ -1,253 +0,0 @@
//{{NO_DEPENDENCIES}}
// Microsoft Visual C++ generated include file.
// Used by SpaceCadetPinball.rc
//
#define IDS_STRING101 0
#define IDS_STRING102 1
#define DLG_HIGHSCORES_Ok 1
#define KEYMAPPER_Ok 1
#define IDS_STRING103 2
#define DLG_HIGHSCORES_Cancel 2
#define KEYMAPPER_Cancel 2
#define IDS_STRING104 3
#define IDS_STRING105 4
#define IDS_STRING106 5
#define IDS_STRING107 6
#define IDS_STRING108 7
#define IDS_STRING109 8
#define IDS_STRING110 9
#define IDS_STRING111 10
#define IDS_STRING112 11
#define IDS_STRING113 12
#define IDS_STRING114 13
#define IDS_STRING115 14
#define IDS_STRING116 15
#define IDS_STRING117 16
#define IDS_STRING118 17
#define IDS_STRING119 18
#define IDS_STRING120 19
#define IDS_STRING121 20
#define IDS_STRING122 21
#define IDS_STRING123 22
#define IDS_STRING124 23
#define IDS_STRING125 24
#define IDS_STRING126 25
#define IDS_STRING127 26
#define IDS_STRING128 27
#define IDS_STRING129 28
#define IDS_STRING130 29
#define IDS_STRING131 30
#define IDS_STRING132 31
#define IDS_STRING133 32
#define IDS_STRING134 33
#define IDS_STRING135 34
#define IDS_STRING136 35
#define IDS_STRING137 36
#define IDS_STRING138 37
#define IDS_STRING139 38
#define IDS_STRING140 39
#define IDS_STRING141 40
#define IDS_STRING142 41
#define IDS_STRING143 42
#define IDS_STRING144 43
#define IDS_STRING145 44
#define IDS_STRING146 45
#define IDS_STRING147 46
#define IDS_STRING148 47
#define IDS_STRING149 48
#define IDS_STRING150 49
#define IDS_STRING151 50
#define IDS_STRING152 51
#define IDS_STRING153 52
#define IDS_STRING154 53
#define IDS_STRING155 54
#define IDS_STRING156 55
#define IDS_STRING157 56
#define IDS_STRING158 57
#define IDS_STRING159 58
#define IDS_STRING160 59
#define IDS_STRING161 60
#define IDS_STRING162 61
#define IDS_STRING163 62
#define IDS_STRING164 63
#define IDS_STRING165 64
#define IDS_STRING166 65
#define IDS_STRING167 66
#define IDS_STRING168 67
#define IDS_STRING169 68
#define IDS_STRING170 69
#define IDS_STRING171 70
#define IDS_STRING172 71
#define IDS_STRING173 72
#define IDS_STRING174 73
#define IDS_STRING175 74
#define IDS_STRING176 75
#define IDS_STRING177 76
#define IDS_STRING178 77
#define IDS_STRING179 78
#define IDS_STRING180 79
#define IDS_STRING181 80
#define IDS_STRING182 81
#define IDS_STRING183 82
#define IDS_STRING184 83
#define IDS_STRING185 84
#define IDS_STRING186 85
#define IDS_STRING187 86
#define IDS_STRING188 87
#define IDS_STRING189 88
#define IDS_STRING190 89
#define IDS_STRING191 90
#define IDS_STRING192 91
#define IDS_STRING193 92
#define IDS_STRING194 93
#define IDS_STRING195 94
#define IDS_STRING196 95
#define IDS_STRING197 96
#define IDS_STRING198 97
#define IDS_STRING199 98
#define IDS_STRING200 99
#define IDS_STRING201 100
#define IDS_STRING202 101
#define Menu1_New_Game 101
#define IDS_STRING203 102
#define Menu1_About_Pinball 102
#define IDS_STRING204 103
#define Menu1_High_Scores 103
#define IDS_STRING205 104
#define IDS_STRING206 105
#define Menu1_Exit 105
#define IDS_STRING207 106
#define IDS_STRING208 107
#define IDS_STRING209 108
#define IDS_STRING210 109
#define IDS_STRING211 110
#define IDS_STRING212 111
#define IDS_STRING213 112
#define DLG_HIGHSCORES_Clear 112
#define IDS_STRING214 113
#define IDS_STRING215 114
#define IDS_STRING216 115
#define IDS_STRING217 116
#define IDS_STRING218 117
#define IDS_STRING219 118
#define IDS_STRING220 119
#define IDS_STRING221 120
#define IDS_STRING222 121
#define IDS_STRING223 122
#define IDS_STRING224 123
#define IDS_STRING225 124
#define IDS_STRING226 125
#define IDS_STRING227 126
#define IDS_STRING228 127
#define IDS_STRING229 128
#define IDS_STRING230 129
#define IDS_STRING231 130
#define IDS_STRING232 131
#define IDS_STRING233 132
#define IDS_STRING234 133
#define IDS_STRING235 134
#define IDS_STRING236 135
#define IDS_STRING237 136
#define IDS_STRING238 137
#define IDS_STRING239 138
#define IDS_STRING240 139
#define IDS_STRING241 140
#define IDS_STRING242 141
#define IDS_STRING243 142
#define IDS_STRING244 143
#define IDS_STRING245 144
#define IDS_STRING246 145
#define IDS_STRING247 146
#define IDS_STRING248 147
#define IDS_STRING249 148
#define IDS_STRING250 149
#define IDS_STRING251 150
#define IDS_STRING252 151
#define IDS_STRING253 152
#define IDS_STRING254 153
#define IDS_STRING255 154
#define IDS_STRING256 155
#define IDS_STRING257 156
#define IDS_STRING258 158
#define IDS_STRING259 159
#define IDS_STRING260 160
#define IDS_STRING261 161
#define IDS_STRING262 162
#define IDS_STRING263 163
#define IDS_STRING264 164
#define IDS_STRING265 165
#define IDS_STRING266 166
#define IDS_STRING267 167
#define IDS_STRING268 168
#define IDS_STRING269 169
#define IDS_STRING270 170
#define IDS_STRING271 171
#define IDS_STRING272 172
#define IDS_STRING273 173
#define IDS_STRING274 174
#define IDS_STRING275 175
#define IDS_STRING276 176
#define IDS_STRING277 177
#define IDS_STRING278 178
#define IDS_STRING279 179
#define IDS_STRING280 180
#define IDS_STRING281 181
#define IDS_STRING282 182
#define IDS_STRING283 183
#define IDS_STRING284 184
#define IDS_STRING285 185
#define IDS_STRING286 186
#define IDS_STRING287 187
#define IDS_STRING288 188
#define IDS_STRING289 189
#define Menu1_Sounds 201
#define Menu1_Music 202
#define Menu1_Help_Topics 301
#define Menu1_Launch_Ball 401
#define DLG_HIGHSCORES_StaticName1 401
#define KEYMAPPER_FlipperL 401
#define Menu1_Pause_Resume_Game 402
#define DLG_HIGHSCORES_StaticName2 402
#define KEYMAPPER_FlipperR 402
#define Menu1_Full_Screen 403
#define DLG_HIGHSCORES_StaticName3 403
#define KEYMAPPER_Plunger 403
#define Menu1_Demo 404
#define DLG_HIGHSCORES_StaticName4 404
#define KEYMAPPER_BumpLeft 404
#define Menu1_Select_Table 405
#define DLG_HIGHSCORES_StaticName5 405
#define KEYMAPPER_BumpRight 405
#define Menu1_Player_Controls 406
#define KEYMAPPER_BumpBottom 406
#define Menu1_1Player 408
#define Menu1_2Players 409
#define Menu1_3Players 410
#define Menu1_4Players 411
#define Menu1_MaximumResolution 500
#define DLG_HIGHSCORES_Score1 501
#define KEYMAPPER_Default 501
#define Menu1_640x480 501
#define DLG_HIGHSCORES_Score2 502
#define Menu1_800x600 502
#define DLG_HIGHSCORES_Score3 503
#define Menu1_1024x768 503
#define DLG_HIGHSCORES_Score4 504
#define DLG_HIGHSCORES_Score5 505
#define Menu1_WindowUniformScale 600
#define DLG_HIGHSCORES_EditName1 601
#define DLG_HIGHSCORES_EditName2 602
#define DLG_HIGHSCORES_EditName3 603
#define DLG_HIGHSCORES_EditName4 604
#define DLG_HIGHSCORES_EditName5 605
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 204
#define _APS_NEXT_COMMAND_VALUE 40006
#define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 104
#endif
#endif

View file

@ -9,7 +9,6 @@
#include "pb.h"
#include "render.h"
#include "Sound.h"
#include "resource.h"
const double TargetFps = 60, TargetFrameTime = 1000 / TargetFps;
@ -42,6 +41,7 @@ bool winmain::LaunchBallEnabled = true;
bool winmain::HighScoresEnabled = true;
bool winmain::DemoActive = false;
char* winmain::BasePath;
std::string winmain::FpsDetails;
uint32_t timeGetTimeAlt()
@ -109,6 +109,7 @@ int winmain::WinMain(LPCSTR lpCmdLine)
return 1;
}
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "nearest");
// ImGui init
IMGUI_CHECKVERSION();
@ -186,6 +187,7 @@ int winmain::WinMain(LPCSTR lpCmdLine)
snprintf(buf, sizeof buf, "Updates/sec = %02.02f Frames/sec = %02.02f ",
300.0f / elapsedSec, frameCounter / elapsedSec);
SDL_SetWindowTitle(window, buf);
FpsDetails = buf;
frameCounter = 0;
if (DispGRhistory)
@ -366,28 +368,28 @@ void winmain::RenderUi()
{
if (ImGui::MenuItem("Full Screen", "F4", options::Options.FullScreen))
{
options::toggle(Menu1_Full_Screen);
options::toggle(Menu1::Full_Screen);
}
if (ImGui::BeginMenu("Select Players"))
{
if (ImGui::MenuItem("1 Player", nullptr, options::Options.Players == 1))
{
options::toggle(Menu1_1Player);
options::toggle(Menu1::OnePlayer);
new_game();
}
if (ImGui::MenuItem("2 Players", nullptr, options::Options.Players == 2))
{
options::toggle(Menu1_2Players);
options::toggle(Menu1::TwoPlayers);
new_game();
}
if (ImGui::MenuItem("3 Players", nullptr, options::Options.Players == 3))
{
options::toggle(Menu1_3Players);
options::toggle(Menu1::ThreePlayers);
new_game();
}
if (ImGui::MenuItem("4 Players", nullptr, options::Options.Players == 4))
{
options::toggle(Menu1_4Players);
options::toggle(Menu1::FourPlayers);
new_game();
}
ImGui::EndMenu();
@ -396,11 +398,11 @@ void winmain::RenderUi()
if (ImGui::MenuItem("Sound", nullptr, options::Options.Sounds))
{
options::toggle(Menu1_Sounds);
options::toggle(Menu1::Sounds);
}
if (ImGui::MenuItem("Music", nullptr, options::Options.Music))
{
options::toggle(Menu1_Music);
options::toggle(Menu1::Music);
}
ImGui::Separator();
@ -416,7 +418,7 @@ void winmain::RenderUi()
auto maxResText = pinball::get_rc_string(fullscrn::GetMaxResolution() + 2030, 0);
if (ImGui::MenuItem(maxResText, nullptr, options::Options.Resolution == -1))
{
options::toggle(Menu1_MaximumResolution);
options::toggle(Menu1::MaximumResolution);
}
for (auto i = 0; i <= fullscrn::GetMaxResolution(); i++)
{
@ -424,7 +426,7 @@ void winmain::RenderUi()
snprintf(buffer, sizeof buffer - 1, "%d x %d", res.ScreenWidth, res.ScreenHeight);
if (ImGui::MenuItem(buffer, nullptr, options::Options.Resolution == i))
{
options::toggle(Menu1_640x480 + i);
options::toggle(static_cast<Menu1>(static_cast<int>(Menu1::R640x480) + i));
}
}
ImGui::EndMenu();
@ -433,7 +435,11 @@ void winmain::RenderUi()
{
if (ImGui::MenuItem("Uniform Scaling", nullptr, options::Options.UniformScaling))
{
options::toggle(Menu1_WindowUniformScale);
options::toggle(Menu1::WindowUniformScale);
}
if (ImGui::MenuItem("Linear Filtering", nullptr, options::Options.LinearFiltering))
{
options::toggle(Menu1::WindowLinearFilter);
}
ImGui::DragFloat("", &ImIO->FontGlobalScale, 0.005f, 0.8f, 5,
"UI Scale %.2f", ImGuiSliderFlags_AlwaysClamp);
@ -457,12 +463,6 @@ void winmain::RenderUi()
pause();
ShowSpriteViewer ^= true;
}
if (ImGui::MenuItem("Help Topics", "F1"))
{
if (!single_step)
pause();
help_introduction();
}
ImGui::Separator();
if (ImGui::MenuItem("About Pinball"))
@ -473,6 +473,9 @@ void winmain::RenderUi()
}
ImGui::EndMenu();
}
if (DispFrameRate && !FpsDetails.empty())
if (ImGui::BeginMenu(FpsDetails.c_str()))
ImGui::EndMenu();
ImGui::EndMainMenuBar();
}
@ -533,12 +536,9 @@ int winmain::event_handler(const SDL_Event* event)
{
case SDLK_ESCAPE:
if (options::Options.FullScreen)
options::toggle(Menu1_Full_Screen);
options::toggle(Menu1::Full_Screen);
SDL_MinimizeWindow(MainWindow);
break;
case SDLK_F1:
help_introduction();
break;
case SDLK_F2:
new_game();
break;
@ -546,13 +546,13 @@ int winmain::event_handler(const SDL_Event* event)
pause();
break;
case SDLK_F4:
options::toggle(Menu1_Full_Screen);
options::toggle(Menu1::Full_Screen);
break;
case SDLK_F5:
options::toggle(Menu1_Sounds);
options::toggle(Menu1::Sounds);
break;
case SDLK_F6:
options::toggle(Menu1_Music);
options::toggle(Menu1::Music);
break;
case SDLK_F8:
if (!single_step)
@ -717,7 +717,14 @@ void winmain::a_dialog()
if (ImGui::BeginPopupModal("About", &unused_open, ImGuiWindowFlags_AlwaysAutoResize))
{
ImGui::TextUnformatted("3D Pinball for Windows - Space Cadet");
ImGui::TextUnformatted("Original game by Cinematronics, Microsoft");
ImGui::Separator();
ImGui::TextUnformatted("Decompiled -> Ported to SDL");
if (ImGui::SmallButton("Project home: https://github.com/k4zmu2a/SpaceCadetPinball"))
{
SDL_OpenURL("https://github.com/k4zmu2a/SpaceCadetPinball");
}
ImGui::Separator();
if (ImGui::Button("Ok"))
@ -749,10 +756,6 @@ void winmain::pause()
no_time_loss = 1;
}
void winmain::help_introduction()
{
}
void winmain::Restart()
{
restart = true;

View file

@ -22,7 +22,6 @@ public:
static void end_pause();
static void new_game();
static void pause();
static void help_introduction();
static void Restart();
static bool RestartRequested() { return restart; }
private:
@ -30,6 +29,7 @@ private:
static int has_focus, mouse_down, last_mouse_x, last_mouse_y, no_time_loss;
static DWORD then, now;
static gdrv_bitmap8 gfr_display;
static std::string FpsDetails;
static bool restart;
static bool ShowAboutDialog;
static bool ShowImGuiDemo;

View file

@ -130,16 +130,11 @@ void zdrv::CreatePreview(zmap_header_type& zMap)
color.rgba.peRed = depth;
color.rgba.peGreen = depth;
color.rgba.peBlue = depth;
/*auto depth = static_cast<float>(*src++) /0xffff;
color.rgba.peRed = (1-depth) * 0xff;
color.rgba.peBlue = (depth) * 0xff;*/
*dst++ = color;
}
src += zMap.Stride - zMap.Width;
}
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "nearest");
auto texture = SDL_CreateTexture
(
winmain::Renderer,
@ -158,7 +153,7 @@ void zdrv::FlipZMapHorizontally(const zmap_header_type& zMap)
auto dst = zMap.ZPtr1;
auto src = zMap.ZPtr1 + zMap.Stride * (zMap.Height - 1);
for (auto y = zMap.Height - 1; y >= zMap.Height / 2; y--)
{
{
for (auto x = 0; x < zMap.Width; x++)
{
std::swap(*dst++, *src++);