mirror of
https://github.com/k4zmu2a/SpaceCadetPinball.git
synced 2024-11-14 19:25:18 -05:00
parent
c29acb12d0
commit
ec13bca129
4 changed files with 64 additions and 59 deletions
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@ -225,12 +225,15 @@ void pb::ballset(int x, int y)
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ball->Speed = maths::normalize_2d(&ball->Acceleration);
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}
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int pb::frame(int time)
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void pb::frame(int time)
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{
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static int frameTime = 0;
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if (time > 100)
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time = 100;
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if (time <= 0)
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return;
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float timeMul = time * 0.001f;
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if (!mode_countdown(time))
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{
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@ -284,7 +287,6 @@ int pb::frame(int time)
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MainTable->tilt(time_now);
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}
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}
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return 1;
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}
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void pb::timed_frame(float timeNow, float timeDelta, bool drawBalls)
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@ -26,7 +26,7 @@ public:
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static void toggle_demo();
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static void replay_level(int demoMode);
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static void ballset(int x, int y);
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static int frame(int time);
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static void frame(int time);
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static void timed_frame(float timeNow, float timeDelta, bool drawBalls);
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static void window_size(int* width, int* height);
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static void pause_continue();
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@ -12,6 +12,8 @@
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#include "splash.h"
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#include "render.h"
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const int TargetFrameTime = 8;
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HINSTANCE winmain::hinst = nullptr;
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HWND winmain::hwnd_frame = nullptr;
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HCURSOR winmain::mouse_hsave;
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@ -28,8 +30,6 @@ int winmain::last_mouse_y;
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int winmain::mouse_down;
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int winmain::no_time_loss;
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DWORD winmain::then;
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DWORD winmain::now;
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UINT winmain::iFrostUniqueMsg;
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bool winmain::restart = false;
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@ -51,6 +51,10 @@ int winmain::WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLi
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options::ReadOptions();
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auto regSpaceCadet = pinball::get_rc_string(166, 0);
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// Needed for sub 16ms sleep
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if (timeBeginPeriod(1) == TIMERR_NOERROR)
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atexit(ResetTimer);
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if (options::get_int(regSpaceCadet, "Table Version", 1) <= 1)
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{
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auto tmpBuf = memory::allocate(0x1F4u);
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@ -221,7 +225,7 @@ int winmain::WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLi
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pb::replay_level(0);
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DWORD someTimeCounter = 300u, prevTime = 0u;
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then = timeGetTime();
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int sleepRemainder = 0, frameDuration = TargetFrameTime;
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while (true)
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{
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if (!someTimeCounter)
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@ -259,68 +263,64 @@ int winmain::WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLi
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if (has_focus)
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{
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if (mouse_down)
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if (mouse_down && frameDuration >= 2)
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{
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now = timeGetTime();
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if (now - then >= 2)
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{
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/*last_mouse_n is in client coordinates*/
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POINT Point;
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GetCursorPos(&Point);
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ScreenToClient(hwnd_frame, &Point);
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pb::ballset(last_mouse_x - Point.x, Point.y - last_mouse_y);
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Point = POINT{last_mouse_x, last_mouse_y};
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ClientToScreen(hwnd_frame, &Point);
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SetCursorPos(Point.x, Point.y);
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}
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/*last_mouse_n is in client coordinates*/
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POINT Point;
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GetCursorPos(&Point);
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ScreenToClient(hwnd_frame, &Point);
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pb::ballset(last_mouse_x - Point.x, Point.y - last_mouse_y);
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Point = POINT{ last_mouse_x, last_mouse_y };
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ClientToScreen(hwnd_frame, &Point);
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SetCursorPos(Point.x, Point.y);
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}
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if (!single_step)
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{
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now = timeGetTime();
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if (no_time_loss)
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{
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then = now;
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no_time_loss = 0;
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}
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if (now == then)
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{
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Sleep(8u);
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}
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else
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{
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auto dt = now - then;
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auto frameStart = timeGetTime();
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auto dt = frameDuration;
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if (!no_time_loss)
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pb::frame(dt);
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else
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no_time_loss = 0;
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if (DispGRhistory)
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if (DispGRhistory)
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{
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auto width = render::vscreen.Width / 2;
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auto height = 64;
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if (!gfr_display.BmpBufPtr1)
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{
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auto width = render::vscreen.Width / 2;
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auto height = 64;
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if (!gfr_display.BmpBufPtr1)
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{
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gdrv::create_bitmap(&gfr_display, width, height);
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}
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gdrv::ScrollBitmapHorizontal(&gfr_display, -1);
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auto target = 8.0f;
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auto scale = height / target / 2;
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gdrv::fill_bitmap(&gfr_display, 1, height, width - 1, 0, 0); // Background
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auto targetVal = dt < target ? dt : target;
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auto targetHeight = min(static_cast<int>(std::round(targetVal * scale)), height);
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gdrv::fill_bitmap(&gfr_display, 1, targetHeight, width - 1, height - targetHeight, -1); // Target
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auto diffVal = dt < target ? target - dt : dt - target;
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auto diffHeight = min(static_cast<int>(std::round(diffVal * scale)), height);
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gdrv::fill_bitmap(&gfr_display, 1, diffHeight, width - 1, height - targetHeight - diffHeight, 1); // Target diff
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gdrv::blit(&gfr_display, 0, 0, render::vscreen.Width - width, 0, width, height);
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gdrv::create_bitmap(&gfr_display, width, height);
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}
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--someTimeCounter;
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then = now;
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gdrv::ScrollBitmapHorizontal(&gfr_display, -1);
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float target = TargetFrameTime;
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auto scale = height / target / 2;
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gdrv::fill_bitmap(&gfr_display, 1, height, width - 1, 0, 0); // Background
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auto targetVal = dt < target ? dt : target;
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auto targetHeight = min(static_cast<int>(std::round(targetVal * scale)), height);
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gdrv::fill_bitmap(&gfr_display, 1, targetHeight, width - 1, height - targetHeight, -1); // Target
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auto diffVal = dt < target ? target - dt : dt - target;
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auto diffHeight = min(static_cast<int>(std::round(diffVal * scale)), height);
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gdrv::fill_bitmap(&gfr_display, 1, diffHeight, width - 1, height - targetHeight - diffHeight, 1); // Target diff
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gdrv::blit(&gfr_display, 0, 0, render::vscreen.Width - width, 0, width, height);
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}
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auto updateEnd = timeGetTime();
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auto sleepDuration = TargetFrameTime - (int)(updateEnd - frameStart) - sleepRemainder;
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if (sleepDuration > 0)
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Sleep(sleepDuration);
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auto frameEnd = timeGetTime();
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sleepRemainder = (frameEnd - updateEnd) - sleepDuration;
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frameDuration = min(frameEnd - frameStart, TargetFrameTime * 2);
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--someTimeCounter;
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}
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}
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}
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@ -26,11 +26,14 @@ public:
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private:
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static int return_value, bQuit, DispFrameRate, DispGRhistory, activated;
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static int has_focus, mouse_down, last_mouse_x, last_mouse_y, no_time_loss;
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static DWORD then, now;
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static UINT iFrostUniqueMsg;
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static gdrv_bitmap8 gfr_display;
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static HCURSOR mouse_hsave;
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static bool restart;
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static HDC _BeginPaint(HWND hWnd, LPPAINTSTRUCT lpPaint);
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static void ResetTimer()
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{
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timeEndPeriod(1u);
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}
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};
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