mirror of
https://github.com/k4zmu2a/SpaceCadetPinball.git
synced 2024-11-14 19:25:18 -05:00
Bug fixes from master:
Demangled and simplified cheat controller. TKickout temp Z in FT mode. Flipper animation frame advance. Fuel bar graph light states.
This commit is contained in:
parent
b995b02fd1
commit
de76557325
16 changed files with 145 additions and 306 deletions
3
.gitignore
vendored
3
.gitignore
vendored
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@ -21,6 +21,9 @@ bld/
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[Bb]in/
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[Oo]bj/
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[Ll]og/
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ARM/
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ARM64/
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win32/
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# Visual Studio 2015 cache/options directory
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.vs/
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@ -22,14 +22,14 @@ TFlipper::TFlipper(TPinballTable* table, int groupIndex) : TCollisionComponent(t
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Smoothness = visual.Smoothness;
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auto collMult = *loader::query_float_attribute(groupIndex, 0, 803);
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auto bmpCoef2 = *loader::query_float_attribute(groupIndex, 0, 805);
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auto bmpCoef1 = *loader::query_float_attribute(groupIndex, 0, 804);
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auto retractTime = *loader::query_float_attribute(groupIndex, 0, 805);
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auto extendTime = *loader::query_float_attribute(groupIndex, 0, 804);
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/*Full tilt hack: different flipper speed*/
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if (pb::FullTiltMode)
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{
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bmpCoef2 = 0.08f;
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bmpCoef1 = 0.04f;
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retractTime = 0.08f;
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extendTime = 0.04f;
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}
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auto vecT2 = reinterpret_cast<vector_type*>(loader::query_float_attribute(groupIndex, 0, 802));
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auto vecT1 = reinterpret_cast<vector_type*>(loader::query_float_attribute(groupIndex, 0, 801));
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@ -42,8 +42,8 @@ TFlipper::TFlipper(TPinballTable* table, int groupIndex) : TCollisionComponent(t
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origin,
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vecT1,
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vecT2,
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bmpCoef1,
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bmpCoef2,
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extendTime,
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retractTime,
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collMult,
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Elasticity,
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Smoothness);
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@ -51,8 +51,8 @@ TFlipper::TFlipper(TPinballTable* table, int groupIndex) : TCollisionComponent(t
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FlipperEdge = flipperEdge;
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if (flipperEdge)
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{
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BmpCoef1 = flipperEdge->BmpCoef1 / static_cast<float>(ListBitmap->GetCount() - 1);
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BmpCoef2 = flipperEdge->BmpCoef2 / static_cast<float>(ListBitmap->GetCount() - 1);
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ExtendAnimationFrameTime = flipperEdge->ExtendTime / static_cast<float>(ListBitmap->GetCount() - 1);
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RetractAnimationFrameTime = flipperEdge->RetractTime / static_cast<float>(ListBitmap->GetCount() - 1);
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}
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BmpIndex = 0;
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InputTime = 0.0;
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@ -68,35 +68,30 @@ int TFlipper::Message(int code, float value)
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if (code == 1 || code == 2 || code > 1008 && code <= 1011 || code == 1022)
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{
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float timerTime;
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int soundIndex = 0, code2 = code;
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int command = code;
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if (code == 1)
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{
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control::handler(1, this);
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TimerTime = BmpCoef1;
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soundIndex = HardHitSoundId;
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TimerTime = ExtendAnimationFrameTime;
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loader::play_sound(HardHitSoundId);
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}
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else if (code == 2)
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{
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TimerTime = BmpCoef2;
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soundIndex = SoftHitSoundId;
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TimerTime = RetractAnimationFrameTime;
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loader::play_sound(SoftHitSoundId);
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}
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else
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{
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code2 = 2;
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TimerTime = BmpCoef2;
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// Retract for all non-input messages
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command = 2;
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TimerTime = RetractAnimationFrameTime;
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}
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if (soundIndex)
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loader::play_sound(soundIndex);
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if (Timer)
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{
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timer::kill(Timer);
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Timer = 0;
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}
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if (MessageField)
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{
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auto v10 = value - FlipperEdge->InputTime;
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timerTime = v10 - floor(v10 / TimerTime) * TimerTime;
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// Message arrived before animation is finished
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auto inputDt = value - FlipperEdge->InputTime;
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timerTime = inputDt - floor(inputDt / TimerTime) * TimerTime;
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if (timerTime < 0.0f)
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timerTime = 0.0;
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}
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@ -104,10 +99,13 @@ int TFlipper::Message(int code, float value)
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{
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timerTime = TimerTime;
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}
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MessageField = code2;
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MessageField = command;
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InputTime = value;
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if (Timer)
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timer::kill(Timer);
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Timer = timer::set(timerTime, this, TimerExpired);
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FlipperEdge->SetMotion(code2, value);
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FlipperEdge->SetMotion(command, value);
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}
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if (code == 1020 || code == 1024)
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@ -137,49 +135,43 @@ void TFlipper::Collision(TBall* ball, vector_type* nextPosition, vector_type* di
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void TFlipper::TimerExpired(int timerId, void* caller)
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{
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auto flip = static_cast<TFlipper*>(caller);
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int timer; // eax
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int bmpCountSub1 = flip->ListBitmap->GetCount() - 1;
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auto newBmpIndex = static_cast<int>(floor((pb::time_now - flip->InputTime) / flip->TimerTime));
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if (newBmpIndex > bmpCountSub1)
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newBmpIndex = bmpCountSub1;
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if (newBmpIndex < 0)
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newBmpIndex = 0;
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bool bmpIndexOutOfBounds = false;
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auto bmpIndexAdvance = static_cast<int>(floor((pb::time_now - flip->InputTime) / flip->TimerTime + 0.5f));
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int bmpCount = flip->ListBitmap->GetCount();
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if (bmpIndexAdvance > bmpCount)
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bmpIndexAdvance = bmpCount;
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if (bmpIndexAdvance < 0)
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bmpIndexAdvance = 0;
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if (!bmpIndexAdvance)
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bmpIndexAdvance = 1;
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if (flip->MessageField == 1)
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{
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flip->BmpIndex += bmpIndexAdvance;
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int countSub1 = flip->ListBitmap->GetCount() - 1;
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if (flip->BmpIndex >= countSub1)
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flip->BmpIndex = newBmpIndex;
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if (flip->BmpIndex >= bmpCountSub1)
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{
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flip->BmpIndex = countSub1;
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flip->BmpIndex = bmpCountSub1;
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bmpIndexOutOfBounds = true;
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}
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}
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if (flip->MessageField == 2)
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{
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flip->BmpIndex -= bmpIndexAdvance;
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timer = 0;
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flip->BmpIndex = bmpCountSub1 - newBmpIndex;
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if (flip->BmpIndex <= 0)
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{
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flip->BmpIndex = 0;
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bmpIndexOutOfBounds = true;
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}
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}
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else
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{
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timer = 0;
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}
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if (bmpIndexOutOfBounds)
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{
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flip->MessageField = 0;
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flip->Timer = 0;
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}
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else
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timer = timer::set(flip->TimerTime, flip, TimerExpired);
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flip->Timer = timer;
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{
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flip->Timer = timer::set(flip->TimerTime, flip, TimerExpired);
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}
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auto bmp = flip->ListBitmap->Get(flip->BmpIndex);
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auto zMap = flip->ListZMap->Get(flip->BmpIndex);
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@ -19,8 +19,8 @@ public:
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int BmpIndex;
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TFlipperEdge* FlipperEdge;
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int Timer;
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float BmpCoef1;
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float BmpCoef2;
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float ExtendAnimationFrameTime;
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float RetractAnimationFrameTime;
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float TimerTime;
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float InputTime;
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};
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@ -12,15 +12,15 @@ line_type TFlipperEdge::lineA, TFlipperEdge::lineB;
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circle_type TFlipperEdge::circlebase, TFlipperEdge::circleT1;
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TFlipperEdge::TFlipperEdge(TCollisionComponent* collComp, char* activeFlag, unsigned int collisionGroup, TPinballTable* table,
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vector_type* origin, vector_type* vecT1, vector_type* vecT2, float bmpCoef1, float bmpCoef2,
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vector_type* origin, vector_type* vecT1, vector_type* vecT2, float extendTime, float retractTime,
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float collMult, float elasticity, float smoothness): TEdgeSegment(collComp, activeFlag, collisionGroup)
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{
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vector_type crossProd{}, vecDir1{}, vecDir2{};
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Elasticity = elasticity;
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Smoothness = smoothness;
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BmpCoef1 = bmpCoef1;
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BmpCoef2 = bmpCoef2;
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ExtendTime = extendTime;
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RetractTime = retractTime;
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CollisionMult = collMult;
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T1Src = *vecT1;
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@ -78,9 +78,9 @@ TFlipperEdge::TFlipperEdge(TCollisionComponent* collComp, char* activeFlag, unsi
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auto distance1 = sqrt(dy * dy + dx * dx) + table->CollisionCompOffset + vecT1->Z;
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DistanceDivSq = distance1 * distance1;
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float bmpCoef = min(BmpCoef1, BmpCoef2);
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float minMoveTime = min(ExtendTime, RetractTime);
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auto distance = maths::Distance(vecT1, vecT2);
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CollisionTimeAdvance = bmpCoef / (distance / CircleT1Radius + distance / CircleT1Radius);
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CollisionTimeAdvance = minMoveTime / (distance / CircleT1Radius + distance / CircleT1Radius);
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TFlipperEdge::place_in_grid();
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EdgeCollisionFlag = 0;
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@ -469,12 +469,12 @@ void TFlipperEdge::SetMotion(int code, float value)
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case 1:
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Angle2 = flipper_angle(value);
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Angle1 = AngleMax;
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AngleMult = BmpCoef1;
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AngleMult = ExtendTime;
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break;
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case 2:
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Angle2 = flipper_angle(value);
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Angle1 = 0.0;
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AngleMult = BmpCoef2;
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AngleMult = RetractTime;
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break;
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case 1024:
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FlipperFlag = 0;
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@ -8,7 +8,7 @@ class TFlipperEdge : public TEdgeSegment
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{
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public:
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TFlipperEdge(TCollisionComponent* collComp, char* activeFlag, unsigned int collisionGroup, TPinballTable* table,
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vector_type* origin, vector_type* vecT1, vector_type* vecT2, float bmpCoef1, float bmpCoef2, float collMult,
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vector_type* origin, vector_type* vecT1, vector_type* vecT2, float extendTime, float retractTime, float collMult,
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float elasticity, float smoothness);
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void port_draw() override;
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float FindCollisionDistance(ray_type* ray) override;
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float InputTime;
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float AngleStopTime;
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float AngleMult;
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float BmpCoef1;
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float BmpCoef2;
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float ExtendTime;
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float RetractTime;
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vector_type NextBallPosition;
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static float flipper_sin_angle, flipper_cos_angle;
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@ -5,6 +5,7 @@
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#include "control.h"
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#include "loader.h"
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#include "objlist_class.h"
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#include "pb.h"
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#include "TBall.h"
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#include "TCircle.h"
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#include "timer.h"
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@ -44,7 +45,8 @@ TKickout::TKickout(TPinballTable* table, int groupIndex, bool someFlag): TCollis
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}
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Circle.RadiusSq = visual.FloatArr[2] * visual.FloatArr[2];
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CollisionBallSetZ = loader::query_float_attribute(groupIndex, 0, 408)[2];
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auto zAttr = loader::query_float_attribute(groupIndex, 0, 408);
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CollisionBallSetZ = pb::FullTiltMode ? zAttr[3] : zAttr[2];
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ThrowSpeedMult2 = visual.Kicker.ThrowBallMult * 0.01f;
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BallAcceleration = visual.Kicker.ThrowBallAcceleration;
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ThrowAngleMult = visual.Kicker.ThrowBallAngleMult;
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@ -57,9 +57,8 @@ int TLightBargraph::Message(int code, float value)
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TLightGroup::Message(45, static_cast<float>(timeIndex / 2));
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if (!(timeIndex & 1))
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TLightGroup::Message(46, 0.0);
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float* timeArray = TimerTimeArray;
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if (timeArray)
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TimerBargraph = timer::set(timeArray[timeIndex], this, BargraphTimerExpired);
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if (TimerTimeArray)
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TimerBargraph = timer::set(TimerTimeArray[timeIndex], this, BargraphTimerExpired);
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TimeIndex = timeIndex;
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}
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else
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@ -374,31 +374,21 @@ int TLightGroup::Message(int code, float value)
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}
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case 45:
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{
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auto count = List->GetCount();
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control::handler(code, this);
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auto index = static_cast<int>(floor(value));
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if (index >= 0)
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if (index >= 0 && index < count)
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{
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auto count = List->GetCount();
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if (index <= count)
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// Turn off lights (index, end]
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for (auto i = count - 1; i > index; i--)
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{
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auto countSub1 = count - 1;
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if (countSub1 > index)
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{
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countSub1 = index;
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for (auto i = countSub1, k = countSub1 - index; k != 0; i--, k--)
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{
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auto light = List->Get(i);
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light->Message(20, 0.0);
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}
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}
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if (countSub1 >= 0)
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{
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for (auto i = countSub1; i != 0; i--)
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{
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auto light = List->Get(i);
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light->Message(19, 0.0);
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}
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}
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List->Get(i)->Message(20, 0.0);
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}
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// Turn on lights [begin, index]
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for (auto i = index; i >= 0; i--)
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{
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List->Get(i)->Message(19, 0.0);
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}
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}
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break;
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@ -477,7 +467,7 @@ int TLightGroup::next_light_down()
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{
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for (int index = List->GetCount() - 1; index >= 0; --index)
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{
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if (!List->Get(index)->BmpIndex1)
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if (List->Get(index)->BmpIndex1)
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return index;
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}
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return -1;
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@ -109,7 +109,7 @@ void TTextBox::Clear()
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}
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}
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void TTextBox::Display(char* text, float time)
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void TTextBox::Display(const char* text, float time)
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{
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if (!text)
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return;
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@ -21,7 +21,7 @@ public:
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~TTextBox() override;
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int Message(int code, float value) override;
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void Clear();
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void Display(char* text, float time);
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void Display(const char* text, float time);
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void Draw();
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static void TimerExpired(int timerId, void* tb);
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@ -3,7 +3,7 @@
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#include "memory.h"
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#include "pb.h"
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TTextBoxMessage::TTextBoxMessage(char* text, float time)
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TTextBoxMessage::TTextBoxMessage(const char* text, float time)
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{
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NextMessage = nullptr;
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Time = time;
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@ -7,7 +7,7 @@ public:
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float Time;
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int EndTicks;
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TTextBoxMessage(char* text, float time);
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TTextBoxMessage(const char* text, float time);
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~TTextBoxMessage();
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float TimeLeft() const;
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void Refresh(float time);
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|
|
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@ -28,8 +28,6 @@
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#include "TPlunger.h"
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#include "TWall.h"
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int control::pbctrl_state;
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int control_bump_scores1[] = {500, 1000, 1500, 2000};
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int control_roll_scores1[] = {2000};
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int control_bump_scores2[] = {1500, 2500, 3500, 4500};
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|
@ -528,7 +526,8 @@ component_tag_base* control::simple_components[142]
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&control_soundwave7_tag
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};
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int control::table_unlimited_balls, control::waiting_deployment_flag;
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int control::waiting_deployment_flag;
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bool control::table_unlimited_balls = false;
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int control::extraball_light_flag;
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int control::RankRcArray[9] = {84, 85, 86, 87, 88, 89, 90, 91, 92};
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int control::MissionRcArray[17] = {60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76};
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|
@ -631,212 +630,65 @@ void control::handler(int code, TPinballComponent* cmp)
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MissionControl(code, cmp);
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}
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void control::pbctrl_bdoor_controller(int key)
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void control::pbctrl_bdoor_controller(char key)
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{
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int v1; // eax
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int v2; // eax
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bool v3; // zf
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|
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if (!control_lite198_tag.Component->MessageField)
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// Buffer large enough for longest cheat + null
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static char cheatBuffer[11 + 1]{};
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static char* bufferEnd = &cheatBuffer[11];
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static const char* quotes[8]
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{
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if (key <= 'M')
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{
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if (key == 'M')
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{
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v2 = pbctrl_state;
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if (pbctrl_state == 4 || pbctrl_state == 61 || pbctrl_state == 81 || pbctrl_state == 101)
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goto LABEL_87;
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v3 = pbctrl_state == 121;
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}
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else
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{
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if (key <= 'D')
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{
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if (key != 'D')
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{
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if (key == ' ')
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{
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if (pbctrl_state == 26)
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{
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pbctrl_state = 27;
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return;
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}
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goto LABEL_77;
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}
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if (key != '1')
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{
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if (key != 'A')
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{
|
||||
if (key != 'B')
|
||||
{
|
||||
if (key == 'C')
|
||||
{
|
||||
if (!pbctrl_state)
|
||||
{
|
||||
pbctrl_state = 1;
|
||||
return;
|
||||
}
|
||||
if (pbctrl_state == 11)
|
||||
{
|
||||
pbctrl_state = 12;
|
||||
return;
|
||||
}
|
||||
}
|
||||
goto LABEL_77;
|
||||
}
|
||||
v1 = pbctrl_state != 0 ? 0 : 81;
|
||||
goto LABEL_88;
|
||||
}
|
||||
v2 = pbctrl_state;
|
||||
if (pbctrl_state == 5 || pbctrl_state == 62 || pbctrl_state == 82 || pbctrl_state == 102)
|
||||
goto LABEL_87;
|
||||
v3 = pbctrl_state == 122;
|
||||
goto LABEL_86;
|
||||
}
|
||||
v1 = pbctrl_state != 0 ? 0 : 61;
|
||||
LABEL_88:
|
||||
pbctrl_state = v1;
|
||||
return;
|
||||
}
|
||||
if (pbctrl_state != 22 && pbctrl_state != 23)
|
||||
goto LABEL_77;
|
||||
LABEL_58:
|
||||
++pbctrl_state;
|
||||
return;
|
||||
}
|
||||
if (key != 'E')
|
||||
{
|
||||
switch (key)
|
||||
{
|
||||
case 'G':
|
||||
v1 = pbctrl_state != 0 ? 0 : 101;
|
||||
break;
|
||||
case 'H':
|
||||
v1 = pbctrl_state != 0 ? 0 : 21;
|
||||
break;
|
||||
case 'I':
|
||||
v2 = pbctrl_state;
|
||||
if (pbctrl_state == 1 || pbctrl_state == 10)
|
||||
goto LABEL_87;
|
||||
v3 = pbctrl_state == 21;
|
||||
goto LABEL_86;
|
||||
default:
|
||||
goto LABEL_77;
|
||||
}
|
||||
goto LABEL_88;
|
||||
}
|
||||
v2 = pbctrl_state;
|
||||
if (pbctrl_state == 3 || pbctrl_state == 24 || pbctrl_state == 28)
|
||||
goto LABEL_87;
|
||||
v3 = pbctrl_state == 44;
|
||||
}
|
||||
goto LABEL_86;
|
||||
}
|
||||
if (key <= 'S')
|
||||
{
|
||||
if (key == 'S')
|
||||
{
|
||||
v2 = pbctrl_state;
|
||||
if (pbctrl_state == 12 || pbctrl_state == 29)
|
||||
goto LABEL_87;
|
||||
v3 = pbctrl_state == 45;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (key != 'N')
|
||||
{
|
||||
if (key != 'O')
|
||||
{
|
||||
if (key != 'Q')
|
||||
{
|
||||
if (key == 'R')
|
||||
{
|
||||
if (!pbctrl_state)
|
||||
{
|
||||
pbctrl_state = 121;
|
||||
return;
|
||||
}
|
||||
if (pbctrl_state == 7)
|
||||
{
|
||||
pbctrl_state = 8;
|
||||
return;
|
||||
}
|
||||
}
|
||||
goto LABEL_77;
|
||||
}
|
||||
v1 = pbctrl_state != 0 ? 0 : 41;
|
||||
goto LABEL_88;
|
||||
}
|
||||
if (pbctrl_state != 8 && pbctrl_state != 42)
|
||||
goto LABEL_77;
|
||||
goto LABEL_58;
|
||||
}
|
||||
v2 = pbctrl_state;
|
||||
if (pbctrl_state == 2 || pbctrl_state == 9)
|
||||
goto LABEL_87;
|
||||
v3 = pbctrl_state == 25;
|
||||
}
|
||||
LABEL_86:
|
||||
if (v3)
|
||||
{
|
||||
LABEL_87:
|
||||
v1 = v2 + 1;
|
||||
goto LABEL_88;
|
||||
}
|
||||
LABEL_77:
|
||||
pbctrl_state = 0;
|
||||
return;
|
||||
}
|
||||
switch (key)
|
||||
{
|
||||
case 'T':
|
||||
v2 = pbctrl_state;
|
||||
if (pbctrl_state != 30)
|
||||
{
|
||||
if (pbctrl_state == 27 || pbctrl_state == 6)
|
||||
goto LABEL_87;
|
||||
v3 = pbctrl_state == 43;
|
||||
goto LABEL_86;
|
||||
}
|
||||
pb::cheat_mode = 1;
|
||||
break;
|
||||
case 'U':
|
||||
if (pbctrl_state == 41)
|
||||
{
|
||||
pbctrl_state = 42;
|
||||
return;
|
||||
}
|
||||
goto LABEL_77;
|
||||
case 'X':
|
||||
if (pbctrl_state == 63)
|
||||
{
|
||||
table_add_extra_ball(2.0);
|
||||
goto LABEL_76;
|
||||
}
|
||||
if (pbctrl_state != 83)
|
||||
{
|
||||
if (pbctrl_state == 103)
|
||||
{
|
||||
GravityWellKickoutControl(64, nullptr);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (pbctrl_state != 123)
|
||||
goto LABEL_77;
|
||||
cheat_bump_rank();
|
||||
}
|
||||
LABEL_76:
|
||||
TableG->CheatsUsed = 1;
|
||||
goto LABEL_77;
|
||||
}
|
||||
table_unlimited_balls = 1;
|
||||
break;
|
||||
default:
|
||||
goto LABEL_77;
|
||||
}
|
||||
TableG->CheatsUsed = 1;
|
||||
goto LABEL_77;
|
||||
"Hey, is that a screen saver?",
|
||||
"I guess it has been a good week",
|
||||
"She may already be a glue bottle",
|
||||
"If you don't come in Saturday,\n...\n",
|
||||
"don't even bother coming in Sunday.",
|
||||
"Tomorrow already sucks",
|
||||
"I knew it worked too good to be right.",
|
||||
"World's most expensive flippers"
|
||||
};
|
||||
|
||||
if (control_lite198_tag.Component->MessageField)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
std::memmove(&cheatBuffer[0], &cheatBuffer[1], 10);
|
||||
cheatBuffer[10] = key;
|
||||
|
||||
if (strcmp(bufferEnd - 11, "HIDDEN TEST") == 0)
|
||||
{
|
||||
pb::cheat_mode ^= true;
|
||||
}
|
||||
else if (strcmp(bufferEnd - 4, "GMAX") == 0)
|
||||
{
|
||||
GravityWellKickoutControl(64, nullptr);
|
||||
}
|
||||
else if (strcmp(bufferEnd - 4, "1MAX") == 0)
|
||||
{
|
||||
table_add_extra_ball(2.0);
|
||||
}
|
||||
else if (strcmp(bufferEnd - 4, "BMAX") == 0)
|
||||
{
|
||||
table_unlimited_balls ^= true;
|
||||
}
|
||||
else if (strcmp(bufferEnd - 4, "RMAX") == 0)
|
||||
{
|
||||
cheat_bump_rank();
|
||||
}
|
||||
else if (pb::FullTiltMode && strcmp(bufferEnd - 5, "QUOTE") == 0)
|
||||
{
|
||||
// A sad developer easter egg type 'cheat' from Full Tilt
|
||||
float time = 0;
|
||||
for (auto quote : quotes)
|
||||
control_mission_text_box_tag.Component->Display(quote, time += 3);
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
TableG->CheatsUsed = 1;
|
||||
}
|
||||
|
||||
void control::table_add_extra_ball(float count)
|
||||
|
@ -2339,7 +2191,7 @@ void control::PlungerControl(int code, TPinballComponent* caller)
|
|||
}
|
||||
else if (code == 1016)
|
||||
{
|
||||
table_unlimited_balls = 0;
|
||||
table_unlimited_balls = false;
|
||||
if (!control_middle_circle_tag.Component->Message(37, 0.0))
|
||||
control_middle_circle_tag.Component->Message(32, 0.0);
|
||||
if (!light_on(&control_lite200_tag))
|
||||
|
@ -2638,7 +2490,7 @@ void control::table_control_handler(int code)
|
|||
{
|
||||
if (code == 1011)
|
||||
{
|
||||
table_unlimited_balls = 0;
|
||||
table_unlimited_balls = false;
|
||||
control_lite77_tag.Component->Message(7, 0.0);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -65,14 +65,15 @@ public:
|
|||
static TPinballTable* TableG;
|
||||
static component_info score_components[88];
|
||||
static component_tag_base* simple_components[142];
|
||||
static int table_unlimited_balls, waiting_deployment_flag;
|
||||
static int waiting_deployment_flag;
|
||||
static bool table_unlimited_balls;
|
||||
static int RankRcArray[9], MissionRcArray[17], mission_select_scores[17];
|
||||
static component_tag_base *wormhole_tag_array1[3], *wormhole_tag_array2[3], *wormhole_tag_array3[3];
|
||||
|
||||
static void make_links(TPinballTable* table);
|
||||
static TPinballComponent* make_component_link(component_tag_base* tag);
|
||||
static void handler(int code, TPinballComponent* cmp);
|
||||
static void pbctrl_bdoor_controller(int key);
|
||||
static void pbctrl_bdoor_controller(char key);
|
||||
static void table_add_extra_ball(float count);
|
||||
static void table_set_bonus_hold();
|
||||
static void table_set_bonus();
|
||||
|
@ -182,6 +183,5 @@ public:
|
|||
static void UnselectMissionController(int code, TPinballComponent* caller);
|
||||
static void WaitingDeploymentController(int code, TPinballComponent* caller);
|
||||
private:
|
||||
static int pbctrl_state;
|
||||
static int extraball_light_flag;
|
||||
};
|
||||
|
|
|
@ -26,10 +26,10 @@
|
|||
|
||||
TPinballTable* pb::MainTable = nullptr;
|
||||
datFileStruct* pb::record_table = nullptr;
|
||||
int pb::time_ticks = 0, pb::demo_mode = 0, pb::cheat_mode = 0, pb::game_mode = 2, pb::mode_countdown_, pb::state;
|
||||
int pb::time_ticks = 0, pb::demo_mode = 0, pb::game_mode = 2, pb::mode_countdown_, pb::state;
|
||||
float pb::time_now, pb::time_next, pb::ball_speed_limit;
|
||||
high_score_struct pb::highscore_table[5];
|
||||
bool pb::FullTiltMode = false;
|
||||
bool pb::FullTiltMode = false, pb::cheat_mode = false;
|
||||
|
||||
|
||||
int pb::init()
|
||||
|
@ -404,7 +404,7 @@ void pb::keydown(int key)
|
|||
mode_countdown(-1);
|
||||
return;
|
||||
}
|
||||
control::pbctrl_bdoor_controller(key);
|
||||
control::pbctrl_bdoor_controller(static_cast<char>(key));
|
||||
if (key == options::Options.LeftFlipperKey)
|
||||
{
|
||||
MainTable->Message(1000, time_now);
|
||||
|
|
|
@ -10,7 +10,8 @@ class pb
|
|||
public:
|
||||
static int time_ticks;
|
||||
static float ball_speed_limit, time_now, time_next;
|
||||
static int cheat_mode, game_mode;
|
||||
static int game_mode;
|
||||
static bool cheat_mode;
|
||||
static datFileStruct* record_table;
|
||||
static TPinballTable* MainTable;
|
||||
static high_score_struct highscore_table[5];
|
||||
|
|
Loading…
Reference in a new issue