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https://github.com/k4zmu2a/SpaceCadetPinball.git
synced 2024-11-15 03:34:59 -05:00
Added an option to show or hide the menu.
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parent
b4cb827d73
commit
b843e9a6cb
3 changed files with 24 additions and 5 deletions
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@ -65,6 +65,7 @@ void options::init()
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Options.Sounds = 1;
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Options.Music = 0;
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Options.ShowMenu = 1;
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Options.FullScreen = 0;
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Options.LeftFlipperKeyDft = SDLK_z;
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Options.RightFlipperKeyDft = SDLK_SLASH;
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@ -88,6 +89,7 @@ void options::init()
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Options.UniformScaling = true;
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Options.Sounds = get_int("Sounds", Options.Sounds);
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Options.Music = get_int("Music", Options.Music);
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Options.ShowMenu = get_int("ShowMenu", Options.ShowMenu);
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Options.FullScreen = get_int("FullScreen", Options.FullScreen);
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Options.Players = get_int("Players", Options.Players);
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Options.LeftFlipperKey = get_int("Left Flipper key", Options.LeftFlipperKey);
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@ -118,6 +120,7 @@ void options::uninit()
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{
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set_int("Sounds", Options.Sounds);
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set_int("Music", Options.Music);
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set_int("ShowMenu", Options.ShowMenu);
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set_int("FullScreen", Options.FullScreen);
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set_int("Players", Options.Players);
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set_int("Left Flipper key", Options.LeftFlipperKey);
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@ -186,6 +189,9 @@ void options::toggle(Menu1 uIDCheckItem)
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else
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midi::play_pb_theme(0);
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return;
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case Menu1::Show_Menu:
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Options.ShowMenu = Options.ShowMenu == 0;
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return;
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case Menu1::Full_Screen:
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newValue = Options.FullScreen == 0;
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Options.FullScreen = Options.FullScreen == 0;
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@ -20,6 +20,7 @@ enum class Menu1:int
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TwoPlayers = 409,
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ThreePlayers = 410,
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FourPlayers = 411,
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Show_Menu = 412,
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MaximumResolution = 500,
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R640x480 = 501,
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R800x600 = 502,
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@ -32,6 +33,7 @@ struct optionsStruct
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{
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int Sounds;
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int Music;
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int ShowMenu;
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int FullScreen;
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int Players;
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int LeftFlipperKey;
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@ -244,16 +244,23 @@ int winmain::WinMain(LPCSTR lpCmdLine)
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if (UpdateToFrameCounter >= UpdateToFrameRatio)
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{
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UpdateToFrameCounter -= UpdateToFrameRatio;
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if (options::Options.ShowMenu)
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{
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ImGui_ImplSDL2_NewFrame();
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ImGui::NewFrame();
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RenderUi();
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}
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SDL_RenderClear(renderer);
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render::PresentVScreen();
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if (options::Options.ShowMenu)
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{
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ImGui::Render();
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ImGuiSDL::Render(ImGui::GetDrawData());
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}
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SDL_RenderPresent(renderer);
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frameCounter++;
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@ -353,6 +360,10 @@ void winmain::RenderUi()
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if (ImGui::BeginMenu("Options"))
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{
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if (ImGui::MenuItem("Show Menu", "F5", options::Options.ShowMenu))
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{
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options::toggle(Menu1::Show_Menu);
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}
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if (ImGui::MenuItem("Full Screen", "F4", options::Options.FullScreen))
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{
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options::toggle(Menu1::Full_Screen);
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