mirror of
https://github.com/k4zmu2a/SpaceCadetPinball.git
synced 2024-12-22 13:52:19 -05:00
Fixed timer.
This commit is contained in:
parent
090beefd07
commit
b412563ee3
11 changed files with 185 additions and 115 deletions
Binary file not shown.
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@ -158,6 +158,7 @@
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<ClInclude Include="DatParser.h" />
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<ClInclude Include="fullscrn.h" />
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<ClInclude Include="gdrv.h" />
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<ClInclude Include="high_score.h" />
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<ClInclude Include="loader.h" />
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<ClInclude Include="maths.h" />
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<ClInclude Include="memory.h" />
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@ -219,6 +220,7 @@
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<ClCompile Include="DatParser.cpp" />
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<ClCompile Include="fullscrn.cpp" />
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<ClCompile Include="gdrv.cpp" />
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<ClCompile Include="high_score.cpp" />
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<ClCompile Include="loader.cpp" />
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<ClCompile Include="maths.cpp" />
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<ClCompile Include="memory.cpp" />
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@ -210,6 +210,9 @@
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<ClInclude Include="TTextBoxMessage.h">
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<Filter>Header Files\TPinballComponent</Filter>
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</ClInclude>
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<ClInclude Include="high_score.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="pch.cpp">
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@ -386,6 +389,9 @@
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<ClCompile Include="TTextBoxMessage.cpp">
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<Filter>Source Files\TPinballComponent</Filter>
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</ClCompile>
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<ClCompile Include="high_score.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<Natvis Include="NatvisFile.natvis" />
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16
SpaceCadetPinball/high_score.cpp
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16
SpaceCadetPinball/high_score.cpp
Normal file
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@ -0,0 +1,16 @@
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#include "pch.h"
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#include "high_score.h"
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int high_score::read(CHAR* table, int* ptrToSmth)
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{
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return 0;
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}
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int high_score::write(CHAR* table, int* ptrToSmth)
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{
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return 0;
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}
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void high_score::show_high_score_dialog(CHAR* table)
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{
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}
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8
SpaceCadetPinball/high_score.h
Normal file
8
SpaceCadetPinball/high_score.h
Normal file
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@ -0,0 +1,8 @@
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#pragma once
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class high_score
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{
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public:
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static int read(CHAR* table, int* ptrToSmth);
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static int write(CHAR* table, int* ptrToSmth);
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static void show_high_score_dialog(CHAR* table);
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};
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@ -53,14 +53,14 @@ void options::init(HMENU menuHandle)
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Options.LeftTableBumpKey = get_int(nullptr, "Left Table Bump key", Options.LeftTableBumpKey);
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Options.RightTableBumpKey = get_int(nullptr, "Right Table Bump key", Options.RightTableBumpKey);
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Options.BottomTableBumpKey = get_int(nullptr, "Bottom Table Bump key", Options.BottomTableBumpKey);
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menu_check(0xC9u, Options.Sounds);
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menu_check(Menu1_Sounds, Options.Sounds);
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Sound::Enable(0, 7, Options.Sounds);
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menu_check(0xCAu, Options.Music);
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menu_check(0x193u, Options.FullScreen);
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menu_check(0x198u, Options.Players == 1);
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menu_check(0x199u, Options.Players == 2);
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menu_check(0x19Au, Options.Players == 3);
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menu_check(0x19Bu, Options.Players == 4);
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menu_check(Menu1_Music, Options.Music);
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menu_check(Menu1_Full_Screen, Options.FullScreen);
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menu_check(Menu1_1Player, Options.Players == 1);
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menu_check(Menu1_2Players, Options.Players == 2);
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menu_check(Menu1_3Players, Options.Players == 3);
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menu_check(Menu1_4Players, Options.Players == 4);
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auto tmpBuf = memory::allocate(0x1F4u);
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if (tmpBuf)
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{
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@ -247,10 +247,10 @@ void options::toggle(UINT uIDCheckItem)
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if (uIDCheckItem > 407 && uIDCheckItem <= 411)
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{
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Options.Players = uIDCheckItem - 407;
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menu_check(0x198u, Options.Players == 1);
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menu_check(0x199u, Options.Players == 2);
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menu_check(0x19Au, Options.Players == 3);
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menu_check(0x19Bu, Options.Players == 4);
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menu_check(Menu1_1Player, Options.Players == 1);
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menu_check(Menu1_2Players, Options.Players == 2);
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menu_check(Menu1_3Players, Options.Players == 3);
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menu_check(Menu1_4Players, Options.Players == 4);
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}
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}
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@ -1,6 +1,7 @@
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#include "pch.h"
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#include "pb.h"
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#include "high_score.h"
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#include "memory.h"
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#include "pinball.h"
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#include "proj.h"
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@ -11,12 +12,14 @@
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#include "options.h"
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#include "timer.h"
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#include "winmain.h"
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#include "resource.h"
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TPinballTable* pb::MainTable = nullptr;
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datFileStruct* pb::record_table = nullptr;
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int pb::time_ticks = 0, pb::demo_mode = 0, pb::cheat_mode = 0, pb::game_mode = 2, pb::mode_countdown_, pb::
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ball_speed_limit;
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ball_speed_limit, pb::state;
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float pb::time_now, pb::time_next;
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char pb::highscore_table[32];
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int pb::init()
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{
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@ -58,8 +61,7 @@ int pb::init()
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}
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render::init(nullptr, zMin, zScaler, tableSize[0], tableSize[1]);
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gdrv::fill_bitmap(&render::vscreen, render::vscreen.Width, render::vscreen.Height, 0, 0,
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static_cast<char>(0xff)); // temp
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gdrv::fill_bitmap(&render::vscreen, render::vscreen.Width, render::vscreen.Height, 0, 0, '\xFF'); // temp
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gdrv::copy_bitmap(
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&render::vscreen,
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backgroundBmp->Width,
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@ -84,7 +86,7 @@ int pb::init()
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MainTable = new TPinballTable();
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//high_score_read(highscore_table, (int)&pb_state);
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high_score::read(highscore_table, &state);
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//v11 = *(float*)((char*)MainTable->ListP2.ListPtr->Array[0] + 154);
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//ball_speed_limit = v11 * 200.0;
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@ -97,7 +99,7 @@ int pb::uninit()
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score::unload_msg_font();
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loader::unload();
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partman::unload_records(record_table);
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//high_score_write(highscore_table, (int)&pb_state);
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high_score::write(highscore_table, &state);
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if (MainTable)
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delete MainTable;
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MainTable = nullptr;
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@ -128,6 +130,52 @@ void pb::paint()
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void pb::mode_change(int mode)
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{
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switch (mode)
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{
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case 1:
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if (demo_mode)
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{
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options::menu_set(Menu1_Launch_Ball, 0);
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options::menu_set(Menu1_High_Scores, 0);
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options::menu_check(Menu1_Demo, 1);
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if (MainTable)
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{
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/*v2 = MainTable->UnknownP48;
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if (v2)
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*(_BYTE*)(v2 + 5) = 1;*/
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}
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}
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else
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{
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options::menu_set(Menu1_High_Scores, 1);
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options::menu_set(Menu1_Launch_Ball, 1);
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options::menu_check(Menu1_Demo, 0);
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if (MainTable)
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{
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/*v1 = MainTable->UnknownP48;
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if (v1)
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*(_BYTE*)(v1 + 5) = 0;*/
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}
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}
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break;
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case 2:
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options::menu_set(Menu1_Launch_Ball, 0);
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if (!demo_mode)
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{
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options::menu_set(Menu1_High_Scores, 1);
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options::menu_check(Menu1_Demo, 0);
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}
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if (MainTable && MainTable->LightGroup)
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MainTable->LightGroup->Message(29, 1.4f);
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break;
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case 3:
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case 4:
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options::menu_set(Menu1_Launch_Ball, 0);
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options::menu_set(Menu1_High_Scores, 0);
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mode_countdown_ = 5000;
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break;
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}
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game_mode = mode;
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}
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void pb::toggle_demo()
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{
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demo_mode = demoMode;
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mode_change(1);
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//if (options::Options.Music)
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if (options::Options.Music)
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midi::play_pb_theme(0);
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MainTable->Message(1014, static_cast<float>(options::Options.Players));
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}
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void pb::launch_ball()
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{
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MainTable->Plunger->Message(1017, 0.0f);
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}
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int pb::end_game()
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@ -397,4 +446,5 @@ int pb::end_game()
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void pb::high_scores()
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{
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high_score::show_high_score_dialog(highscore_table);
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}
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@ -35,4 +35,6 @@ public:
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private :
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static int demo_mode, mode_countdown_;
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static float time_now, time_next;
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static char highscore_table[32];
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static int state;
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};
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@ -4,128 +4,124 @@
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#include "memory.h"
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#include "pb.h"
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timer_struct timer::timerStruct{};
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int timer::set_count;
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int timer::SetCount;
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timer_struct* timer::ActiveList;
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int timer::MaxCount;
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int timer::Count;
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timer_struct* timer::FreeList;
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timer_struct* timer::TimerBuffer;
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int timer::init(int count)
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{
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auto buf = (timer_sub_struct*)memory::allocate(sizeof(timer_sub_struct) * count);
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timerStruct.TimerMem = buf;
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auto buf = (timer_struct*)memory::allocate(sizeof(timer_struct) * count);
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TimerBuffer = buf;
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if (!buf)
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return 1;
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timerStruct.Count = 0;
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timerStruct.MaxCount = count;
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set_count = 1;
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Count = 0;
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MaxCount = count;
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SetCount = 1;
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for (int index = 0; index < count - 1; index++)
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buf[index].NextTimer = &buf[index + 1];
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buf[count - 1].NextTimer = nullptr;
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timerStruct.NextTimer = nullptr;
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timerStruct.LastTimer = buf;
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ActiveList = nullptr;
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FreeList = buf;
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return 0;
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}
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void timer::uninit()
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{
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if (timerStruct.TimerMem)
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memory::free(timerStruct.TimerMem);
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timerStruct.TimerMem = nullptr;
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if (TimerBuffer)
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memory::free(TimerBuffer);
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TimerBuffer = nullptr;
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}
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int timer::kill(int timerId)
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{
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timer_sub_struct* next = timerStruct.NextTimer;
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timer_struct* current = ActiveList;
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int index = 0;
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timer_sub_struct* current = nullptr;
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if (timerStruct.Count <= 0)
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timer_struct* prev = nullptr;
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if (Count <= 0)
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return 0;
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while (timerId != next->TimerId)
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while (timerId != current->TimerId)
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{
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++index;
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current = next;
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next = next->NextTimer;
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if (index >= timerStruct.Count)
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prev = current;
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current = current->NextTimer;
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if (index >= Count)
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return 0;
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}
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if (current)
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current->NextTimer = next->NextTimer;
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if (prev)
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prev->NextTimer = current->NextTimer;
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else
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timerStruct.NextTimer = next->NextTimer;
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ActiveList = current->NextTimer;
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--timerStruct.Count;
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next->NextTimer = timerStruct.LastTimer;
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timerStruct.LastTimer = next;
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--Count;
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current->NextTimer = FreeList;
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FreeList = current;
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return timerId;
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}
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int timer::set(float time, void* caller, void (* callback)(int, void*))
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{
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if (timerStruct.Count >= timerStruct.MaxCount)
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if (Count >= MaxCount)
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return 0;
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/*timerStruct.LastTimer->NextTimer = nullptr;
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timerStruct.LastTimer = timerStruct.LastTimer->NextTimer;*/
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auto timer = FreeList;
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FreeList = timer->NextTimer;
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timer->NextTimer = nullptr;
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auto lastNext = timerStruct.LastTimer->NextTimer;
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timerStruct.LastTimer->NextTimer = nullptr;
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timerStruct.LastTimer = lastNext;
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auto prev = timerStruct.NextTimer;
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auto current = timerStruct.NextTimer;
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auto prev = ActiveList;
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auto current = ActiveList;
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auto targetTime = pb::time_ticks + static_cast<int>(time * 1000.0f);
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for (int index = 0; index < timerStruct.Count && targetTime >= current->TargetTime; ++index)
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for (int index = 0; index < Count && targetTime >= current->TargetTime; ++index)
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{
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prev = current;
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current = current->NextTimer;
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}
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auto last = timerStruct.LastTimer;
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if (current != prev)
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{
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timerStruct.LastTimer->NextTimer = prev->NextTimer;
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prev->NextTimer = last;
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timer->NextTimer = prev->NextTimer;
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prev->NextTimer = timer;
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}
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else
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{
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timerStruct.LastTimer->NextTimer = timerStruct.NextTimer;
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timerStruct.NextTimer = last;
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timer->NextTimer = ActiveList;
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ActiveList = timer;
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}
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last->Caller = caller;
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last->Callback = callback;
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last->TimerId = set_count;
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last->TargetTime = targetTime;
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timerStruct.Count++;
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timer->Caller = caller;
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timer->Callback = callback;
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timer->TimerId = SetCount;
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timer->TargetTime = targetTime;
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Count++;
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set_count++;
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if (set_count <= 0)
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set_count = 1;
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return last->TimerId;
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SetCount++;
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if (SetCount <= 0)
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SetCount = 1;
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return timer->TimerId;
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}
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int timer::check()
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{
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timer_sub_struct curCopy{};
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timer_sub_struct* current = timerStruct.NextTimer;
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timer_struct* current = ActiveList;
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int index = 0;
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if (timerStruct.NextTimer)
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if (ActiveList)
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{
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while (pb::time_ticks >= current->TargetTime)
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{
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--timerStruct.Count;
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memcpy(&curCopy, current, sizeof curCopy);
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timer_sub_struct** nextPtr = ¤t->NextTimer;
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current = current->NextTimer;
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timerStruct.NextTimer = current;
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*nextPtr = timerStruct.LastTimer;
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timerStruct.LastTimer = current;
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if (curCopy.Callback != nullptr)
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{
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curCopy.Callback(curCopy.TimerId, curCopy.Caller);
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current = timerStruct.NextTimer;
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}
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--Count;
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// Advance active list, move current to free
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ActiveList = current->NextTimer;
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current->NextTimer = FreeList;
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FreeList = current;
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if (current->Callback != nullptr)
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current->Callback(current->TimerId, current->Caller);
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current = ActiveList;
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++index;
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if (index > 1)
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break;
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|
@ -134,18 +130,14 @@ int timer::check()
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}
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while (current && pb::time_ticks >= current->TargetTime + 100)
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{
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--timerStruct.Count;
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memcpy(&curCopy, current, sizeof curCopy);
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timer_sub_struct** nextPtr = ¤t->NextTimer;
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current = current->NextTimer;
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timerStruct.NextTimer = current;
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*nextPtr = timerStruct.LastTimer;
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timerStruct.LastTimer = current;
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if (curCopy.Callback != nullptr)
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{
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curCopy.Callback(curCopy.TimerId, curCopy.Caller);
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current = timerStruct.NextTimer;
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}
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--Count;
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ActiveList = current->NextTimer;
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current->NextTimer = FreeList;
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FreeList = current;
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if (current->Callback != nullptr)
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current->Callback(current->TimerId, current->Caller);
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current = ActiveList;
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++index;
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}
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}
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|
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@ -1,24 +1,14 @@
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#pragma once
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struct __declspec(align(4)) timer_sub_struct
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struct __declspec(align(4)) timer_struct
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{
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int TargetTime;
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void* Caller;
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void (* Callback)(int, void*);
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timer_sub_struct* NextTimer;
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timer_struct* NextTimer;
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int TimerId;
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};
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struct __declspec(align(4)) timer_struct
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{
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timer_sub_struct* NextTimer;
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int MaxCount;
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int Count;
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timer_sub_struct* LastTimer;
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timer_sub_struct* TimerMem;
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};
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class timer
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{
|
||||
public:
|
||||
|
@ -29,6 +19,10 @@ public:
|
|||
static int check();
|
||||
|
||||
private:
|
||||
static timer_struct timerStruct;
|
||||
static int set_count;
|
||||
static int SetCount;
|
||||
static timer_struct* ActiveList;
|
||||
static int MaxCount;
|
||||
static int Count;
|
||||
static timer_struct* FreeList;
|
||||
static timer_struct* TimerBuffer;
|
||||
};
|
||||
|
|
|
@ -167,7 +167,7 @@ int winmain::WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLi
|
|||
if (strstr(lpCmdLine, "-fullscreen"))
|
||||
{
|
||||
options::Options.FullScreen = 1;
|
||||
options::menu_check(0x193u, 1);
|
||||
options::menu_check(Menu1_Full_Screen, 1);
|
||||
}
|
||||
|
||||
ShowWindow(hwnd_frame, nShowCmd);
|
||||
|
@ -331,7 +331,7 @@ LRESULT CALLBACK winmain::message_handler(HWND hWnd, UINT Msg, WPARAM wParam, LP
|
|||
{
|
||||
activated = 0;
|
||||
fullscrn::activate(0);
|
||||
options::menu_check(0x193u, 0);
|
||||
options::menu_check(Menu1_Full_Screen, 0);
|
||||
options::Options.FullScreen = 0;
|
||||
SetThreadPriority(GetCurrentThread(), 0);
|
||||
Sound::Deactivate();
|
||||
|
@ -359,11 +359,11 @@ LRESULT CALLBACK winmain::message_handler(HWND hWnd, UINT Msg, WPARAM wParam, LP
|
|||
|
||||
auto voiceCount = options::get_int(nullptr, "Voices", 8);
|
||||
if (!Sound::Init(hinst, voiceCount, nullptr))
|
||||
options::menu_set(0xC9u, 0);
|
||||
options::menu_set(Menu1_Sounds, 0);
|
||||
Sound::Activate();
|
||||
|
||||
if (!pinball::quickFlag && !midi::music_init(hWnd))
|
||||
options::menu_set(0xCAu, 0);
|
||||
options::menu_set(Menu1_Music, 0);
|
||||
|
||||
if (pb::init())
|
||||
_exit(0);
|
||||
|
@ -432,7 +432,7 @@ LRESULT CALLBACK winmain::message_handler(HWND hWnd, UINT Msg, WPARAM wParam, LP
|
|||
if (fullscrn::displaychange())
|
||||
{
|
||||
options::Options.FullScreen = 0;
|
||||
options::menu_check(0x193u, 0);
|
||||
options::menu_check(Menu1_Full_Screen, 0);
|
||||
}
|
||||
return DefWindowProcA(hWnd, Msg, wParam, lParam);
|
||||
case WM_KEYUP:
|
||||
|
@ -640,7 +640,7 @@ LRESULT CALLBACK winmain::message_handler(HWND hWnd, UINT Msg, WPARAM wParam, LP
|
|||
if (wParam == 4 && options::Options.FullScreen)
|
||||
{
|
||||
options::Options.FullScreen = 0;
|
||||
options::menu_check(0x193u, 0);
|
||||
options::menu_check(Menu1_Full_Screen, 0);
|
||||
fullscrn::set_screen_mode(options::Options.FullScreen);
|
||||
}
|
||||
return DefWindowProcA(hWnd, Msg, wParam, lParam);
|
||||
|
|
Loading…
Reference in a new issue