TPinballTable v2.

This commit is contained in:
oz 2020-12-25 16:46:06 +03:00
parent 3097edf526
commit 99fba56a34
18 changed files with 576 additions and 127 deletions

1
.gitignore vendored
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@ -259,3 +259,4 @@ paket-files/
# Python Tools for Visual Studio (PTVS)
__pycache__/
*.pyc
/Ida

Binary file not shown.

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@ -39,3 +39,17 @@ int Sound::AddFactor(int a1, int a2)
{
return a1 + a2;
}
void Sound::PlaySoundA(int a1, int a2, int a3, unsigned short a4, short a5)
{
}
CHAR* Sound::LoadWaveFile(LPCSTR lpName)
{
return nullptr;
}
LPCVOID Sound::FreeSound(LPCVOID pMem)
{
return nullptr;
}

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@ -11,4 +11,7 @@ public:
static void Close();
static int SubFactor(int a1, int a2);
static int AddFactor(int a1, int a2);
static void PlaySound(int a1, int a2, int a3, unsigned __int16 a4, __int16 a5);
static CHAR* LoadWaveFile(LPCSTR lpName);
static LPCVOID FreeSound(LPCVOID pMem);
};

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@ -1,2 +1,10 @@
#include "pch.h"
#include "TDemo.h"
#include "TPinballTable.h"
TDemo::TDemo(TPinballTable* table, int groupIndex)
: TCollisionComponent(table, groupIndex, false)
{
table->Demo = this;
}

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@ -5,7 +5,5 @@ class TDemo :
public TCollisionComponent
{
public:
TDemo(TPinballTable* table, int groupIndex) : TCollisionComponent(table, groupIndex, false)
{
}
TDemo(TPinballTable* table, int groupIndex);
};

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@ -1,10 +1,13 @@
#pragma once
#include "control.h"
#include "render.h"
#include "TZmapList.h"
struct render_sprite_type_struct;
struct component_control;
class TPinballTable;
class TZmapList;
enum class message_code
{
};
class TPinballComponent
{
@ -16,7 +19,6 @@ public:
virtual void put_scoring(int scoreId, int value);
virtual int get_scoring(int score1);
int VfTable;
__int8 UnknownBaseFlag1;
__int8 UnknownBaseFlag2;
int MessageField;

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@ -5,7 +5,10 @@
#include "control.h"
#include "loader.h"
#include "memory.h"
#include "pb.h"
#include "pinball.h"
#include "render.h"
#include "Sound.h"
#include "TBall.h"
#include "TBlocker.h"
#include "TBumper.h"
@ -14,6 +17,7 @@
#include "TFlagSpinner.h"
#include "TGate.h"
#include "THole.h"
#include "timer.h"
#include "TKickback.h"
#include "TKickout.h"
#include "TLight.h"
@ -32,48 +36,50 @@
#include "TTimer.h"
#include "TTripwire.h"
#include "TWall.h"
#include "TPlunger.h"
#include "TFlipper.h"
#include "TDrain.h"
int TPinballTable::score_multipliers[5] = {1, 2, 3, 5, 10};
TPinballTable::TPinballTable(): TPinballComponent(nullptr, -1, false)
{
int shortArrLength;
//this->VfTable = (int)&TPinballTable::`vftable';
ListP1 = new objlist_class(32, 16);
ListP2 = new objlist_class(3, 1);
this->Score1 = nullptr;
this->ScoreBallcount = nullptr;
this->ScorePlayerNumber1 = nullptr;
this->UnknownP10 = 0;
this->UnknownBaseFlag2 = 1;
this->UnknownP83 = 0;
this->UnknownP14 = 0;
this->UnknownP13 = 0;
this->UnknownP80 = 0;
this->UnknownP15 = 0;
this->UnknownP77 = 0;
CurScoreStruct = nullptr;
ScoreBallcount = nullptr;
ScorePlayerNumber1 = nullptr;
UnknownP10 = 0;
UnknownBaseFlag2 = 1;
TiltLockFlag = 0;
EndGameTimeoutTimer = 0;
LightShowTimer = 0;
ReplayTimer = 0;
TiltTimeoutTimer = 0;
MultiballFlag = 0;
TBall* ballObj = new TBall(this);
auto ballObj = new TBall(this);
ListP2->Add(ballObj);
if (ballObj)
ballObj->UnknownBaseFlag2 = 0;
new TTableLayer(this);
this->LightGroup = new TLightGroup(this, 0);
LightGroup = new TLightGroup(this, 0);
auto score1 = score::create("score1", render::background_bitmap);
this->Score1 = score1;
this->Score2 = score1;
int scoreIndex = 1;
auto scorePtr = &this->Score3_x3_at7;
do
CurScoreStruct = score1;
PlayerScores[0].ScoreStruct = score1;
for (int scoreIndex = 1; scoreIndex < 4; scoreIndex++)
{
*scorePtr = score::dup(this->Score1, scoreIndex++);
scorePtr += 7;
PlayerScores[scoreIndex].ScoreStruct = score::dup(CurScoreStruct, scoreIndex);
}
while (scoreIndex < 4);
this->CurrentPlayer = 0;
this->UnknownP73 = 3;
this->ScoreBallcount = (int*)score::create("ballcount1", render::background_bitmap);
this->ScorePlayerNumber1 = (int*)score::create("player_number1", render::background_bitmap);
CurrentPlayer = 0;
MaxBallCount = 3;
ScoreBallcount = score::create("ballcount1", render::background_bitmap);
ScorePlayerNumber1 = score::create("player_number1", render::background_bitmap);
int groupIndexObjects = loader::query_handle("table_objects");
short* shortArr = loader::query_iattribute(groupIndexObjects, 1025, &shortArrLength);
@ -92,17 +98,17 @@ TPinballTable::TPinballTable(): TPinballComponent(nullptr, -1, false)
new TWall(this, groupIndex);
break;
case 1001:
this->Plunger = new TPlunger(this, groupIndex);
Plunger = new TPlunger(this, groupIndex);
break;
case 1002:
new TLight(this, groupIndex);
//((objlist_class*)(this->LightGroup + 42))->Add(light);
//((objlist_class*)(LightGroup + 42))->Add(light);
break;
case 1003:
this->FlipperL = new TFlipper(this, groupIndex);
FlipperL = new TFlipper(this, groupIndex);
break;
case 1004:
this->FlipperR = new TFlipper(this, groupIndex);
FlipperR = new TFlipper(this, groupIndex);
break;
case 1005:
new TBumper(this, groupIndex);
@ -111,7 +117,7 @@ TPinballTable::TPinballTable(): TPinballComponent(nullptr, -1, false)
new TPopupTarget(this, groupIndex);
break;
case 1007:
this->Drain = new TDrain(this, groupIndex);
Drain = new TDrain(this, groupIndex);
break;
case 1011:
new TBlocker(this, groupIndex);
@ -191,19 +197,10 @@ TPinballTable::TPinballTable(): TPinballComponent(nullptr, -1, false)
TPinballTable::~TPinballTable()
{
scoreStruct** scorePtr = &Score2;
int index = 4;
do
for (int scoreIndex = 0; scoreIndex < 4; scoreIndex++)
{
if (*scorePtr)
{
memory::free(*scorePtr);
*scorePtr = nullptr;
memory::free(PlayerScores[scoreIndex].ScoreStruct);
}
scorePtr += 7;
--index;
}
while (index);
if (ScorePlayerNumber1)
{
memory::free(ScorePlayerNumber1);
@ -260,6 +257,66 @@ TPinballComponent* TPinballTable::find_component(int groupIndex)
return nullptr;
}
int TPinballTable::AddScore(int score)
{
if (this->ScoreSpecial3Flag)
{
this->ScoreSpecial3 += score;
if (this->ScoreSpecial3 > 5000000)
this->ScoreSpecial3 = 5000000;
}
if (this->ScoreSpecial2Flag)
{
this->ScoreSpecial2 += score;
if (this->ScoreSpecial2 > 5000000)
this->ScoreSpecial2 = 5000000;
}
int addedScore = this->ScoreAdded + score * score_multipliers[this->ScoreMultiplier];
this->CurScore += addedScore;
if (this->CurScore > 1000000000)
{
++this->CurScoreE9;
this->CurScore = this->CurScore - 1000000000;
}
score::set(this->CurScoreStruct, this->CurScore);
return addedScore;
}
void TPinballTable::ChangeBallCount(int count)
{
BallCount = count;
if (count <= 0)
{
score::erase(ScoreBallcount, 1);
}
else
{
score::set(ScoreBallcount, MaxBallCount - count + 1);
score::update(ScoreBallcount);
}
}
void TPinballTable::tilt(float time)
{
TPinballTable* this2 = this;
if (!this->TiltLockFlag && !this->UnknownP10)
{
pinball::InfoTextBox->Clear();
pinball::MissTextBox->Clear();
pinball::InfoTextBox->Display(pinball::get_rc_string(35, 0), -1.0);
loader::play_sound(this2->SoundIndex3);
this2->TiltTimeoutTimer = timer::set(30.0, this2, TPinballTable::tilt_timeout);
for (int i = 0; i < ListP1->Count(); i++)
{
static_cast<TPinballComponent*>(ListP1->Get(i))->Message(1011, time);
}
this2->LightGroup->Message(8, 0);
this2->TiltLockFlag = 1;
control::table_control_handler(1011);
}
}
void TPinballTable::port_draw()
{
@ -268,3 +325,341 @@ void TPinballTable::port_draw()
static_cast<TPinballComponent*>(ListP1->Get(index))->port_draw();
}
}
int TPinballTable::Message(int code, float value)
{
LPSTR rc_text;
switch (code)
{
case 1000:
if (!TiltLockFlag)
{
FlipperL->Message(1, value);
}
break;
case 1001:
if (!TiltLockFlag)
{
FlipperL->Message(2, value);
}
break;
case 1002:
if (!TiltLockFlag)
{
FlipperR->Message(1, value);
}
break;
case 1003:
if (!TiltLockFlag)
{
FlipperR->Message(2, value);
}
break;
case 1004:
case 1005:
Plunger->Message(code, value);
break;
case 1008:
case 1009:
case 1010:
for (int i = 0; i < ListP1->Count(); i++)
{
static_cast<TPinballComponent*>(ListP1->Get(i))->Message(code, value);
}
break;
case 1012:
LightGroup->Message(14, 0.0);
if (TiltLockFlag)
{
TiltLockFlag = 0;
if (TiltTimeoutTimer)
timer::kill(TiltTimeoutTimer);
TiltTimeoutTimer = 0;
}
break;
case 1013:
LightGroup->Message(34, 0.0);
LightGroup->Message(20, 0.0);
Plunger->Message(1016, 0.0);
if (Demo->UnknownBaseFlag2)
rc_text = pinball::get_rc_string(30, 0);
else
rc_text = pinball::get_rc_string(26, 0);
pinball::InfoTextBox->Display(rc_text, -1.0);
if (Demo)
Demo->Message(1014, 0.0);
break;
case 1014:
if (EndGameTimeoutTimer)
{
timer::kill(EndGameTimeoutTimer);
EndGame_timeout(0, this);
pb::mode_change(1);
}
if (LightShowTimer)
{
timer::kill(LightShowTimer);
LightShowTimer = 0;
Message(1013, 0.0);
}
else
{
UnknownP6 = 0;
Message(1024, 0.0);
/*v8 = (char*)this2->ListP2.ListPtr->Array[0];
*(float*)(v8 + 46) = 0.0;
*(float*)(v8 + 42) = 0.0;
*(_DWORD*)(v8 + 50) = -1085485875;*/
auto playerCount = static_cast<int>(floor(value));
PlayerCount = playerCount;
if (playerCount >= 1)
{
if (playerCount > 4)
PlayerCount = 4;
}
else
{
PlayerCount = 1;
}
auto plr1Score = PlayerScores[0].ScoreStruct;
CurrentPlayer = 0;
CurScoreStruct = plr1Score;
CurScore = 0;
score::set(plr1Score, 0);
ScoreMultiplier = 0;
for (int plrIndex = 1; plrIndex < PlayerCount; ++plrIndex)
{
auto scorePtr = &PlayerScores[plrIndex];
score::set(scorePtr->ScoreStruct, 0);
scorePtr->Score = 0;
scorePtr->ScoreE9Part = 0;
scorePtr->BallCount = MaxBallCount;
scorePtr->ExtraBalls = ExtraBalls;
scorePtr->BallLockedCounter = BallLockedCounter;
scorePtr->Unknown2 = ScoreSpecial3;
}
BallCount = MaxBallCount;
Sound::Idle();
ChangeBallCount(BallCount);
score::set(ScorePlayerNumber1, CurrentPlayer + 1);
score::update(ScorePlayerNumber1);
Sound::Idle();
for (auto scoreIndex = 4 - PlayerCount; scoreIndex > 0; scoreIndex--)
{
score::set(PlayerScores[scoreIndex].ScoreStruct, -1);
}
Sound::Idle();
ScoreSpecial3Flag = 0;
ScoreSpecial2Flag = 0;
UnknownP71 = 0;
pinball::InfoTextBox->Clear();
Sound::Idle();
pinball::MissTextBox->Clear();
Sound::Idle();
LightGroup->Message(28, 0.2f);
auto time = loader::play_sound(SoundIndex1);
LightShowTimer = timer::set(time, this, LightShow_timeout);
}
break;
case 1018:
if (ReplayTimer)
timer::kill(ReplayTimer);
ReplayTimer = timer::set(floor(value), this, replay_timer_callback);
ReplayActiveFlag = 1;
break;
case 1021:
{
if (PlayerCount <= 1)
{
char* textboxText;
if (Demo->UnknownBaseFlag2)
textboxText = pinball::get_rc_string(30, 0);
else
textboxText = pinball::get_rc_string(26, 0);
pinball::InfoTextBox->Display(textboxText, -1.0);
break;
}
auto nextPlayer = (CurrentPlayer + 1) % PlayerCount;
auto nextScorePtr = &PlayerScores[nextPlayer];
if (nextScorePtr->BallCount <= 0)
break;
PlayerScores[CurrentPlayer].Score = CurScore;
PlayerScores[CurrentPlayer].ScoreE9Part = CurScoreE9;
PlayerScores[CurrentPlayer].BallCount = BallCount;
PlayerScores[CurrentPlayer].ExtraBalls = ExtraBalls;
PlayerScores[CurrentPlayer].BallLockedCounter = BallLockedCounter;
PlayerScores[CurrentPlayer].Unknown2 = ScoreSpecial3;
CurScore = nextScorePtr->Score;
CurScoreE9 = nextScorePtr->ScoreE9Part;
BallCount = nextScorePtr->BallCount;
ExtraBalls = nextScorePtr->ExtraBalls;
BallLockedCounter = nextScorePtr->BallLockedCounter;
ScoreSpecial3 = nextScorePtr->Unknown2;
CurScoreStruct = nextScorePtr->ScoreStruct;
score::set(CurScoreStruct, CurScore);
CurScoreStruct->DirtyFlag = true;
ChangeBallCount(BallCount);
score::set(ScorePlayerNumber1, nextPlayer + 1);
score::update(ScorePlayerNumber1);
for (int i = 0; i < ListP1->Count(); i++)
{
static_cast<TPinballComponent*>(ListP1->Get(i))->Message(1020, static_cast<float>(nextPlayer));
}
char* textboxText = nullptr;
switch (nextPlayer)
{
case 0:
if (Demo->UnknownBaseFlag2)
textboxText = pinball::get_rc_string(30, 0);
else
textboxText = pinball::get_rc_string(26, 0);
break;
case 1:
if (Demo->UnknownBaseFlag2)
textboxText = pinball::get_rc_string(31, 0);
else
textboxText = pinball::get_rc_string(27, 0);
break;
case 2:
if (Demo->UnknownBaseFlag2)
textboxText = pinball::get_rc_string(32, 0);
else
textboxText = pinball::get_rc_string(28, 0);
break;
case 3:
if (Demo->UnknownBaseFlag2)
textboxText = pinball::get_rc_string(33, 0);
else
textboxText = pinball::get_rc_string(29, 0);
break;
default:
break;
}
if (textboxText != nullptr)
pinball::InfoTextBox->Display(textboxText, -1);
ScoreSpecial3Flag = 0;
ScoreSpecial2Flag = 0;
UnknownP71 = 0;
CurrentPlayer = nextPlayer;
}
break;
case 1022:
loader::play_sound(SoundIndex2);
pinball::MissTextBox->Clear();
pinball::InfoTextBox->Display(pinball::get_rc_string(34, 0), -1.0);
EndGameTimeoutTimer = timer::set(3.0, this, EndGame_timeout);
break;
case 1024:
for (int i = 0; i < ListP1->Count(); i++)
{
static_cast<TPinballComponent*>(ListP1->Get(i))->Message(1024, 0);
}
if (ReplayTimer)
timer::kill(ReplayTimer);
ReplayTimer = 0;
if (LightShowTimer)
{
timer::kill(LightShowTimer);
LightGroup->Message(34, 0.0);
}
LightShowTimer = 0;
ScoreMultiplier = 0;
ScoreAdded = 0;
ScoreSpecial1 = 0;
ScoreSpecial2 = 10000;
ScoreSpecial2Flag = 0;
ScoreSpecial3 = 20000;
ScoreSpecial3Flag = 0;
UnknownP71 = 0;
ExtraBalls = 0;
UnknownP75 = 0;
BallLockedCounter = 0;
MultiballFlag = 0;
UnknownP78 = 0;
ReplayActiveFlag = 0;
ReplayTimer = 0;
TiltLockFlag = 0;
break;
default: break;
}
control::table_control_handler(code);
return 0;
}
void TPinballTable::EndGame_timeout(int timerId, void* caller)
{
auto table = static_cast<TPinballTable*>(caller);
table->EndGameTimeoutTimer = 0;
pb::end_game();
for (int i = 0; i < table->ListP1->Count(); i++)
{
static_cast<TPinballComponent*>(table->ListP1->Get(i))->Message(1022, 0);
}
if (table->Demo)
table->Demo->Message(1022, 0.0);
control::handler(67, pinball::MissTextBox);
pinball::InfoTextBox->Display(pinball::get_rc_string(24, 0), -1.0);
}
void TPinballTable::LightShow_timeout(int timerId, void* caller)
{
auto table = static_cast<TPinballTable*>(caller);
table->LightShowTimer = 0;
table->Message(1013, 0.0);
}
void TPinballTable::replay_timer_callback(int timerId, void* caller)
{
auto table = static_cast<TPinballTable*>(caller);
table->ReplayActiveFlag = 0;
table->ReplayTimer = 0;
}
void TPinballTable::tilt_timeout(int timerId, void* caller)
{
auto table = static_cast<TPinballTable*>(caller);
objlist_struct1* v2; // eax
void** v3; // edi
int v4; // ebx
char v5; // [esp+14h] [ebp-Ch]
table->TiltTimeoutTimer = 0;
if (table->TiltLockFlag)
{
/*v2 = table->ListP2.ListPtr;
v3 = v2->Array;
if (v2->Count > 0)
{
v4 = v2->Count;
do
{
(*(void(__stdcall**)(void*, char*, char*, _DWORD, _DWORD))(*(_DWORD*)table->Drain + 20))(
*v3,
&v5,
&v5,
0.0,
0);
++v3;
--v4;
} while (v4);
}*/
}
}

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@ -1,11 +1,26 @@
#pragma once
#include "objlist_class.h"
#include "score.h"
#include "TDrain.h"
#include "TFlipper.h"
#include "TLightGroup.h"
#include "TPinballComponent.h"
#include "TPlunger.h"
struct scoreStruct;
class TFlipper;
class TPlunger;
class TDrain;
class TDemo;
class objlist_class;
class TLightGroup;
struct score_struct_super
{
scoreStruct* ScoreStruct;
int Score;
int ScoreE9Part;
int Unknown2;
int BallCount;
int ExtraBalls;
int BallLockedCounter;
};
class TPinballTable : public TPinballComponent
{
@ -14,56 +29,38 @@ public:
~TPinballTable();
TPinballComponent* find_component(LPCSTR componentName);
TPinballComponent* find_component(int groupIndex);
int AddScore(int score);
void ChangeBallCount(int count);
void tilt(float time);
void port_draw() override;
int Message(int code, float value) override;
static void EndGame_timeout(int timerId, void* caller);
static void LightShow_timeout(int timerId, void* caller);
static void replay_timer_callback(int timerId, void* caller);
static void tilt_timeout(int timerId, void* caller);
TFlipper* FlipperL;
TFlipper* FlipperR;
scoreStruct* Score1;
int* ScoreBallcount;
int* ScorePlayerNumber1;
scoreStruct* CurScoreStruct;
scoreStruct* ScoreBallcount;
scoreStruct* ScorePlayerNumber1;
int UnknownP6;
int SoundIndex1;
int SoundIndex2;
int SoundIndex3;
int UnknownP10;
int UnknownP11;
int UnknownP12;
int UnknownP13;
int UnknownP14;
int UnknownP15;
scoreStruct* Score2;
int UnknownP17;
int UnknownP18;
int UnknownP19;
int UnknownP20;
int UnknownP21;
int UnknownP22;
scoreStruct* Score3_x3_at7;
int UnknownP24;
int UnknownP25;
int UnknownP26;
int UnknownP27;
int UnknownP28;
int UnknownP29;
int UnknownP30;
int UnknownP31;
int UnknownP32;
int UnknownP33;
int UnknownP34;
int UnknownP35;
int UnknownP36;
int UnknownP37;
int UnknownP38;
int UnknownP39;
int UnknownP40;
int UnknownP41;
int UnknownP42;
int UnknownP43;
int CurScore;
int CurScoreE9;
int LightShowTimer;
int EndGameTimeoutTimer;
int TiltTimeoutTimer;
score_struct_super PlayerScores[4];
int PlayerCount;
int CurrentPlayer;
TPlunger* Plunger;
TDrain* Drain;
int UnknownP48;
TDemo* Demo;
int XOffset;
int YOffset;
int Width;
@ -77,24 +74,27 @@ public:
float CollisionCompOffset;
int UnknownP62;
int UnknownP63;
int UnknownP64;
int UnknownP65;
int UnknownP66;
int UnknownP67;
int UnknownP68;
int UnknownP69;
int UnknownP70;
int ScoreMultiplier;
int ScoreAdded;
int ScoreSpecial1;
int ScoreSpecial2;
int ScoreSpecial2Flag;
int ScoreSpecial3;
int ScoreSpecial3Flag;
int UnknownP71;
int UnknownP72;
int UnknownP73;
int UnknownP74;
int BallCount;
int MaxBallCount;
int ExtraBalls;
int UnknownP75;
int UnknownP76;
int UnknownP77;
int BallLockedCounter;
int MultiballFlag;
int UnknownP78;
int UnknownP79;
int UnknownP80;
int ReplayActiveFlag;
int ReplayTimer;
int UnknownP81;
int UnknownP82;
int UnknownP83;
int TiltLockFlag;
private:
static int score_multipliers[5];
};

View file

@ -3,6 +3,7 @@
#include "loader.h"
#include "proj.h"
#include "render.h"
#include "TLine.h"
#include "TPinballTable.h"

View file

@ -3,7 +3,9 @@
#include "TEdgeManager.h"
class TPinballTable;
class TEdgeManager;
struct gdrv_bitmap8;
class TTableLayer :
public TCollisionComponent

View file

@ -1,6 +1,9 @@
#include "pch.h"
#include "TTextBox.h"
#include "control.h"
#include "loader.h"
#include "render.h"
#include "score.h"
#include "timer.h"

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@ -1,5 +1,7 @@
#include "pch.h"
#include "control.h"
#include "objlist_class.h"
#include "TPinballTable.h"
int control_bump_scores1[] = {500, 1000, 1500, 2000};
@ -500,6 +502,8 @@ component_tag* control::simple_components[142]
&control_soundwave7_tag
};
int control::table_control_flag;
void control::make_links(TPinballTable* table)
{
@ -558,7 +562,8 @@ void control::handler(int code, TPinballComponent* cmp)
{
cmp->put_scoring(scoreInd, control->Scores[scoreInd]);
++scoreInd;
} while (scoreInd < control->ScoreCount);
}
while (scoreInd < control->ScoreCount);
}
control->ControlFunc(code, cmp);
}
@ -796,3 +801,12 @@ void control::MultiplierTargetControl(int code, TPinballComponent* caller)
void control::BallDrainControl(int code, TPinballComponent* caller)
{
}
void control::table_control_handler(int code)
{
if (code == 1011)
{
table_control_flag = 0;
control_lite77_tag.Component->Message(7, 0.0);
}
}

View file

@ -30,6 +30,7 @@ public:
static TPinballTable* TableG;
static component_info score_components[88];
static component_tag* simple_components[142];
static int table_control_flag;
static void make_links(TPinballTable* table);
static TPinballComponent* make_component_link(component_tag* tag);
@ -93,4 +94,6 @@ public:
static void MedalTargetControl(int code, TPinballComponent* caller);
static void MultiplierTargetControl(int code, TPinballComponent* caller);
static void BallDrainControl(int code, TPinballComponent* caller);
static void table_control_handler(int code);
};

View file

@ -3,6 +3,7 @@
#include "memory.h"
#include "partman.h"
#include "pinball.h"
#include "Sound.h"
#include "zdrv.h"
@ -132,7 +133,7 @@ void loader::unload()
soundListStruct* soundListPtr = &sound_list[1];
do
{
//Sound_FreeSound(soundListPtr->WavePtr);
Sound::FreeSound(soundListPtr->WavePtr);
++index;
++soundListPtr;
}
@ -166,7 +167,7 @@ int loader::get_sound_id(int groupIndex)
if (!sound_list[soundIndex].Loaded && !sound_list[soundIndex].WavePtr)
{
int soundGroupId = sound_list[soundIndex].GroupIndex;
sound_list[soundIndex].Volume = 0.0;
sound_list[soundIndex].Duration = 0.0;
if (soundGroupId > 0 && !pinball::quickFlag)
{
__int16* value = (__int16*)partman::field(loader_table, soundGroupId, datFieldTypes::ShortValue);
@ -174,9 +175,9 @@ int loader::get_sound_id(int groupIndex)
{
const CHAR* fileName = partman::field(loader_table, soundGroupId, datFieldTypes::String);
HFILE hFile = _lopen(fileName, 0);
sound_list[soundIndex].Volume = (float)((double)(_llseek(hFile, 0, 2)) * 0.0000909090909090909);
sound_list[soundIndex].Duration = (float)((double)_llseek(hFile, 0, 2) * 0.0000909090909090909);
_lclose(hFile);
//sound_list[soundIndex4].WavePtr = Sound_LoadWaveFile(lpName);
sound_list[soundIndex].WavePtr = Sound::LoadWaveFile(fileName);
}
}
}
@ -320,12 +321,12 @@ int loader::material(int groupIndex, visualStruct* visual)
}
double loader::play_sound(int soundIndex)
float loader::play_sound(int soundIndex)
{
if (soundIndex <= 0)
return 0.0;
//Sound_PlaySound(sound_list[soundIndex].WavePtr, 0, 7, 5, 0);
return sound_list[soundIndex].Volume;
Sound::PlaySound((int)sound_list[soundIndex].WavePtr, 0, 7, 5, 0);
return sound_list[soundIndex].Duration;
}
int loader::state_id(int groupIndex, int groupIndexOffset)

View file

@ -16,7 +16,7 @@ struct soundListStruct
char* WavePtr;
int GroupIndex;
int Loaded;
float Volume;
float Duration;
char* PtrToSmth;
};
@ -66,7 +66,7 @@ public:
static char* query_name(int groupIndex);
static float* query_float_attribute(int groupIndex, int groupIndexOffset, int firstValue);
static __int16* query_iattribute(int groupIndex, int firstValue, int* arraySize);
static double play_sound(int soundIndex);
static float play_sound(int soundIndex);
static datFileStruct* loader_table;
private:
static errorMsg loader_errors[];

View file

@ -13,6 +13,8 @@
#include "timer.h"
#include "winmain.h"
#include "resource.h"
#include "TLightGroup.h"
#include "TPlunger.h"
TPinballTable* pb::MainTable = nullptr;
datFileStruct* pb::record_table = nullptr;
@ -355,19 +357,19 @@ void pb::keydown(int key)
}
if (key == options::Options.LeftTableBumpKey)
{
if (!MainTable->UnknownP83)
if (!MainTable->TiltLockFlag)
nudge::nudge_right();
return;
}
if (key == options::Options.RightTableBumpKey)
{
if (!MainTable->UnknownP83)
if (!MainTable->TiltLockFlag)
nudge::nudge_left();
return;
}
if (key == options::Options.BottomTableBumpKey)
{
if (!MainTable->UnknownP83)
if (!MainTable->TiltLockFlag)
nudge::nudge_up();
return;
}

View file

@ -3,6 +3,7 @@
#include "loader.h"
#include "memory.h"
#include "partman.h"
#include "render.h"
#include "TDrain.h"
#include "winmain.h"
@ -15,12 +16,13 @@ int score::init()
scoreStruct* score::create(LPCSTR fieldName, gdrv_bitmap8* renderBgBmp)
{
scoreStruct* score = (scoreStruct*)memory::allocate(sizeof(scoreStruct));
auto score = reinterpret_cast<scoreStruct*>(memory::allocate(sizeof(scoreStruct)));
if (!score)
return nullptr;
score->Score = -9999;
score->BackgroundBmp = renderBgBmp;
__int16* shortArr = (__int16*)partman::field_labeled(loader::loader_table, fieldName, datFieldTypes::ShortArray);
auto shortArr = reinterpret_cast<__int16*>(partman::field_labeled(loader::loader_table, fieldName,
datFieldTypes::ShortArray));
if (!shortArr)
{
memory::free(score);