mirror of
https://github.com/k4zmu2a/SpaceCadetPinball.git
synced 2024-12-19 20:33:03 -05:00
Score, PinbalTable, PinballComponent v1
Placeholders for T piball component classes.
This commit is contained in:
parent
c55f6e5b98
commit
5e94b5b513
78 changed files with 1239 additions and 41 deletions
1
CompileForDrMemory.bat
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1
CompileForDrMemory.bat
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@ -0,0 +1 @@
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cl /Zi /MT /EHsc /O y- /Ob0 /Femyapp.exe *.cpp user32.lib
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@ -60,7 +60,9 @@ int main2(int argc, const char* argv[])
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printf("pbwdlist - 3D Pinball for Windows DAT file listing program\nby AdrienTD\n\n");
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if (argc < 2) { printf("Usage: pbwdlist FILE.DAT\n"); return 1; }
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ff = fopen(argv[1], "rb");
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FILE *ff;
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fopen_s(&ff,argv[1], "rb");
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//ff = fopen(argv[1], "rb");
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cerr(!ff, -1);
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printf("File: %s\n\n", argv[1]);
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fseek(ff, 0, SEEK_END);
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@ -8,6 +8,8 @@
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#include "partman.h"
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#include "DatParser.h"
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#include "loader.h"
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#include "score.h"
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#include "TPinballTable.h"
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int main()
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{
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@ -18,7 +20,7 @@ int main()
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{
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d.Add((void*)i);
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}
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d.Delete(3);
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d.Delete((void*)3);
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auto xx = sizeof(datFileHeader);
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@ -41,17 +43,19 @@ int main()
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//loader::error(25, 26);
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loader::loadfrom(datFile);
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loader::get_sound_id(18);
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visualStruct visual1{};
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loader::material(96, &visual1);
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loader::query_visual(283,0, &visual1);
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loader::query_visual(283, 0, &visual1);
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visualKickerStruct kicker1{};
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loader::kicker(509, &kicker1);
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auto score1 = score::create("score1", 117);
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auto pinballTable = new TPinballTable();
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//DatParser::Parse(dataFileName);
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std::cout << "Goodby World!\n";
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}
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// Run program: Ctrl + F5 or Debug > Start Without Debugging menu
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60
SpaceCadetPinball/SpaceCadetPinball.rc
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60
SpaceCadetPinball/SpaceCadetPinball.rc
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@ -0,0 +1,60 @@
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// Microsoft Visual C++ generated resource script.
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//
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#include "resource.h"
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#define APSTUDIO_READONLY_SYMBOLS
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/////////////////////////////////////////////////////////////////////////////
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//
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// Generated from the TEXTINCLUDE 2 resource.
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//
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#include "winres.h"
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/////////////////////////////////////////////////////////////////////////////
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#undef APSTUDIO_READONLY_SYMBOLS
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/////////////////////////////////////////////////////////////////////////////
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// English (United States) resources
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#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
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LANGUAGE 25, 1
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#ifdef APSTUDIO_INVOKED
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/////////////////////////////////////////////////////////////////////////////
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//
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// TEXTINCLUDE
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//
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1 TEXTINCLUDE
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BEGIN
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"resource.h\0"
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END
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2 TEXTINCLUDE
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BEGIN
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"#include ""winres.h""\r\n"
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"\0"
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END
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3 TEXTINCLUDE
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BEGIN
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"\r\n"
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"\0"
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END
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#endif // APSTUDIO_INVOKED
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#endif // English (United States) resources
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/////////////////////////////////////////////////////////////////////////////
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#ifndef APSTUDIO_INVOKED
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/////////////////////////////////////////////////////////////////////////////
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//
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// Generated from the TEXTINCLUDE 3 resource.
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//
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/////////////////////////////////////////////////////////////////////////////
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#endif // not APSTUDIO_INVOKED
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@ -91,7 +91,7 @@
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<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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<BufferSecurityCheck>false</BufferSecurityCheck>
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<BufferSecurityCheck>true</BufferSecurityCheck>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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@ -158,6 +158,39 @@
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<ClInclude Include="partman.h" />
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<ClInclude Include="pch.h" />
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<ClInclude Include="pinball.h" />
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<ClInclude Include="resource.h" />
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<ClInclude Include="score.h" />
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<ClInclude Include="TBall.h" />
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<ClInclude Include="TBlocker.h" />
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<ClInclude Include="TBumper.h" />
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<ClInclude Include="TComponentGroup.h" />
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<ClInclude Include="TDemo.h" />
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<ClInclude Include="TDrain.h" />
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<ClInclude Include="TFlagSpinner.h" />
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<ClInclude Include="TFlipper.h" />
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<ClInclude Include="TGate.h" />
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<ClInclude Include="THole.h" />
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<ClInclude Include="TKickback.h" />
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<ClInclude Include="TKickout.h" />
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<ClInclude Include="TLight.h" />
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<ClInclude Include="TLightBargraph.h" />
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<ClInclude Include="TLightGroup.h" />
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<ClInclude Include="TLightRollover.h" />
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<ClInclude Include="TOneway.h" />
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<ClInclude Include="TPinballComponent.h" />
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<ClInclude Include="TPinballTable.h" />
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<ClInclude Include="TPlunger.h" />
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<ClInclude Include="TPopupTarget.h" />
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<ClInclude Include="TRamp.h" />
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<ClInclude Include="TRollover.h" />
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<ClInclude Include="TSink.h" />
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<ClInclude Include="TSoloTarget.h" />
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<ClInclude Include="TSound.h" />
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<ClInclude Include="TTableLayer.h" />
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<ClInclude Include="TTextBox.h" />
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<ClInclude Include="TTimer.h" />
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<ClInclude Include="TTripwire.h" />
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<ClInclude Include="TZmapList.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="DatParser.cpp" />
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@ -171,11 +204,45 @@
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
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</ClCompile>
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<ClCompile Include="pinball.cpp" />
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<ClCompile Include="score.cpp" />
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<ClCompile Include="SpaceCadetPinball.cpp" />
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<ClCompile Include="TBall.cpp" />
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<ClCompile Include="TBlocker.cpp" />
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<ClCompile Include="TBumper.cpp" />
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<ClCompile Include="TComponentGroup.cpp" />
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<ClCompile Include="TDemo.cpp" />
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<ClCompile Include="TDrain.cpp" />
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<ClCompile Include="TFlagSpinner.cpp" />
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<ClCompile Include="TFlipper.cpp" />
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<ClCompile Include="TGate.cpp" />
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<ClCompile Include="THole.cpp" />
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<ClCompile Include="TKickback.cpp" />
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<ClCompile Include="TKickout.cpp" />
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<ClCompile Include="TLight.cpp" />
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<ClCompile Include="TLightBargraph.cpp" />
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<ClCompile Include="TLightGroup.cpp" />
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<ClCompile Include="TLightRollover.cpp" />
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<ClCompile Include="TOneway.cpp" />
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<ClCompile Include="TPinballComponent.cpp" />
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<ClCompile Include="TPinballTable.cpp" />
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<ClCompile Include="TPlunger.cpp" />
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<ClCompile Include="TPopupTarget.cpp" />
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<ClCompile Include="TRamp.cpp" />
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<ClCompile Include="TRollover.cpp" />
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<ClCompile Include="TSink.cpp" />
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<ClCompile Include="TSoloTarget.cpp" />
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<ClCompile Include="TSound.cpp" />
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<ClCompile Include="TTableLayer.cpp" />
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<ClCompile Include="TTextBox.cpp" />
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<ClCompile Include="TTimer.cpp" />
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<ClCompile Include="TTripwire.cpp" />
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</ItemGroup>
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<ItemGroup>
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<Natvis Include="NatvisFile.natvis" />
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</ItemGroup>
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<ItemGroup>
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<ResourceCompile Include="SpaceCadetPinball.rc" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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@ -13,6 +13,12 @@
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<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
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<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
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</Filter>
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<Filter Include="Header Files\PinballComponents">
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<UniqueIdentifier>{9ee086c2-1a95-48fb-92d8-4b7e7f6682ff}</UniqueIdentifier>
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</Filter>
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<Filter Include="Source Files\PinballComponents">
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<UniqueIdentifier>{33813da8-81ac-449c-b19a-9756272519b9}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="pch.h">
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@ -33,6 +39,105 @@
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<ClInclude Include="pinball.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="score.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="TDrain.h">
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<Filter>Header Files\PinballComponents</Filter>
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</ClInclude>
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<ClInclude Include="TFlipper.h">
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<Filter>Header Files\PinballComponents</Filter>
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</ClInclude>
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<ClInclude Include="TPinballComponent.h">
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<Filter>Header Files\PinballComponents</Filter>
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</ClInclude>
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<ClInclude Include="TPinballTable.h">
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<Filter>Header Files\PinballComponents</Filter>
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</ClInclude>
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<ClInclude Include="TPlunger.h">
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<Filter>Header Files\PinballComponents</Filter>
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</ClInclude>
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<ClInclude Include="TBall.h">
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<Filter>Header Files\PinballComponents</Filter>
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</ClInclude>
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<ClInclude Include="resource.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="TBlocker.h">
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<Filter>Header Files\PinballComponents</Filter>
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</ClInclude>
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<ClInclude Include="TBumper.h">
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<Filter>Header Files\PinballComponents</Filter>
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</ClInclude>
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<ClInclude Include="TComponentGroup.h">
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<Filter>Header Files\PinballComponents</Filter>
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</ClInclude>
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<ClInclude Include="TDemo.h">
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<Filter>Header Files\PinballComponents</Filter>
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</ClInclude>
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<ClInclude Include="TFlagSpinner.h">
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<Filter>Header Files\PinballComponents</Filter>
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</ClInclude>
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<ClInclude Include="TGate.h">
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<Filter>Header Files\PinballComponents</Filter>
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</ClInclude>
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<ClInclude Include="THole.h">
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<Filter>Header Files\PinballComponents</Filter>
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</ClInclude>
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<ClInclude Include="TKickback.h">
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<Filter>Header Files\PinballComponents</Filter>
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</ClInclude>
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<ClInclude Include="TKickout.h">
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<Filter>Header Files\PinballComponents</Filter>
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</ClInclude>
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<ClInclude Include="TLight.h">
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<Filter>Header Files\PinballComponents</Filter>
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</ClInclude>
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<ClInclude Include="TLightBargraph.h">
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<Filter>Header Files\PinballComponents</Filter>
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</ClInclude>
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<ClInclude Include="TLightGroup.h">
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<Filter>Header Files\PinballComponents</Filter>
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</ClInclude>
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<ClInclude Include="TLightRollover.h">
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<Filter>Header Files\PinballComponents</Filter>
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</ClInclude>
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<ClInclude Include="TOneway.h">
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<Filter>Header Files\PinballComponents</Filter>
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</ClInclude>
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<ClInclude Include="TPopupTarget.h">
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<Filter>Header Files\PinballComponents</Filter>
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</ClInclude>
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<ClInclude Include="TRamp.h">
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<Filter>Header Files\PinballComponents</Filter>
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</ClInclude>
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<ClInclude Include="TRollover.h">
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<Filter>Header Files\PinballComponents</Filter>
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</ClInclude>
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<ClInclude Include="TSink.h">
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<Filter>Header Files\PinballComponents</Filter>
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</ClInclude>
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<ClInclude Include="TSoloTarget.h">
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<Filter>Header Files\PinballComponents</Filter>
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</ClInclude>
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<ClInclude Include="TSound.h">
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<Filter>Header Files\PinballComponents</Filter>
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</ClInclude>
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<ClInclude Include="TTableLayer.h">
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<Filter>Header Files\PinballComponents</Filter>
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</ClInclude>
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<ClInclude Include="TTextBox.h">
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<Filter>Header Files\PinballComponents</Filter>
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</ClInclude>
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<ClInclude Include="TTimer.h">
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<Filter>Header Files\PinballComponents</Filter>
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</ClInclude>
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<ClInclude Include="TTripwire.h">
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<Filter>Header Files\PinballComponents</Filter>
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</ClInclude>
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<ClInclude Include="TZmapList.h">
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<Filter>Header Files\PinballComponents</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="pch.cpp">
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@ -56,8 +161,106 @@
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<ClCompile Include="pinball.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="score.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="TDrain.cpp">
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<Filter>Source Files\PinballComponents</Filter>
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</ClCompile>
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<ClCompile Include="TFlipper.cpp">
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<Filter>Source Files\PinballComponents</Filter>
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</ClCompile>
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<ClCompile Include="TPinballComponent.cpp">
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<Filter>Source Files\PinballComponents</Filter>
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</ClCompile>
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<ClCompile Include="TPinballTable.cpp">
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<Filter>Source Files\PinballComponents</Filter>
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</ClCompile>
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<ClCompile Include="TPlunger.cpp">
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<Filter>Source Files\PinballComponents</Filter>
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</ClCompile>
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<ClCompile Include="TBall.cpp">
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<Filter>Source Files\PinballComponents</Filter>
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</ClCompile>
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<ClCompile Include="TBlocker.cpp">
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<Filter>Source Files\PinballComponents</Filter>
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</ClCompile>
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<ClCompile Include="TBumper.cpp">
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<Filter>Source Files\PinballComponents</Filter>
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</ClCompile>
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<ClCompile Include="TComponentGroup.cpp">
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<Filter>Source Files\PinballComponents</Filter>
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</ClCompile>
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<ClCompile Include="TDemo.cpp">
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<Filter>Source Files\PinballComponents</Filter>
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</ClCompile>
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<ClCompile Include="TFlagSpinner.cpp">
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<Filter>Source Files\PinballComponents</Filter>
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</ClCompile>
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<ClCompile Include="TGate.cpp">
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<Filter>Source Files\PinballComponents</Filter>
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</ClCompile>
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<ClCompile Include="THole.cpp">
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<Filter>Source Files\PinballComponents</Filter>
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</ClCompile>
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<ClCompile Include="TKickback.cpp">
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<Filter>Source Files\PinballComponents</Filter>
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</ClCompile>
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<ClCompile Include="TKickout.cpp">
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<Filter>Source Files\PinballComponents</Filter>
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</ClCompile>
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<ClCompile Include="TLight.cpp">
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<Filter>Source Files\PinballComponents</Filter>
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</ClCompile>
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<ClCompile Include="TLightBargraph.cpp">
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<Filter>Source Files\PinballComponents</Filter>
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</ClCompile>
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<ClCompile Include="TLightGroup.cpp">
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<Filter>Source Files\PinballComponents</Filter>
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</ClCompile>
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<ClCompile Include="TLightRollover.cpp">
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<Filter>Source Files\PinballComponents</Filter>
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</ClCompile>
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<ClCompile Include="TOneway.cpp">
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<Filter>Source Files\PinballComponents</Filter>
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</ClCompile>
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<ClCompile Include="TPopupTarget.cpp">
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<Filter>Source Files\PinballComponents</Filter>
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</ClCompile>
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<ClCompile Include="TRamp.cpp">
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<Filter>Source Files\PinballComponents</Filter>
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</ClCompile>
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<ClCompile Include="TRollover.cpp">
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<Filter>Source Files\PinballComponents</Filter>
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</ClCompile>
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<ClCompile Include="TSink.cpp">
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||||
<Filter>Source Files\PinballComponents</Filter>
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||||
</ClCompile>
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||||
<ClCompile Include="TSoloTarget.cpp">
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<Filter>Source Files\PinballComponents</Filter>
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||||
</ClCompile>
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<ClCompile Include="TSound.cpp">
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||||
<Filter>Source Files\PinballComponents</Filter>
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||||
</ClCompile>
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<ClCompile Include="TTableLayer.cpp">
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||||
<Filter>Source Files\PinballComponents</Filter>
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</ClCompile>
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<ClCompile Include="TTextBox.cpp">
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||||
<Filter>Source Files\PinballComponents</Filter>
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</ClCompile>
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<ClCompile Include="TTimer.cpp">
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<Filter>Source Files\PinballComponents</Filter>
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</ClCompile>
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<ClCompile Include="TTripwire.cpp">
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<Filter>Source Files\PinballComponents</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<Natvis Include="NatvisFile.natvis" />
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</ItemGroup>
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<ItemGroup>
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||||
<ResourceCompile Include="SpaceCadetPinball.rc">
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<Filter>Resource Files</Filter>
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</ResourceCompile>
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||||
</ItemGroup>
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||||
</Project>
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2
SpaceCadetPinball/TBall.cpp
Normal file
2
SpaceCadetPinball/TBall.cpp
Normal file
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#include "pch.h"
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#include "TBall.h"
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11
SpaceCadetPinball/TBall.h
Normal file
11
SpaceCadetPinball/TBall.h
Normal file
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@ -0,0 +1,11 @@
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#pragma once
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#include "TPinballComponent.h"
|
||||
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class TBall :
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public TPinballComponent
|
||||
{
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||||
public :
|
||||
TBall(TPinballTable* table): TPinballComponent(table, -1, false)
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||||
{
|
||||
}
|
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};
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2
SpaceCadetPinball/TBlocker.cpp
Normal file
2
SpaceCadetPinball/TBlocker.cpp
Normal file
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@ -0,0 +1,2 @@
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#include "pch.h"
|
||||
#include "TBlocker.h"
|
11
SpaceCadetPinball/TBlocker.h
Normal file
11
SpaceCadetPinball/TBlocker.h
Normal file
|
@ -0,0 +1,11 @@
|
|||
#pragma once
|
||||
#include "TPinballComponent.h"
|
||||
class TBlocker :
|
||||
public TPinballComponent
|
||||
{
|
||||
public:
|
||||
TBlocker(TPinballTable* table, int groupIndex) : TPinballComponent(table, groupIndex, false)
|
||||
{
|
||||
}
|
||||
};
|
||||
|
2
SpaceCadetPinball/TBumper.cpp
Normal file
2
SpaceCadetPinball/TBumper.cpp
Normal file
|
@ -0,0 +1,2 @@
|
|||
#include "pch.h"
|
||||
#include "TBumper.h"
|
11
SpaceCadetPinball/TBumper.h
Normal file
11
SpaceCadetPinball/TBumper.h
Normal file
|
@ -0,0 +1,11 @@
|
|||
#pragma once
|
||||
#include "TPinballComponent.h"
|
||||
class TBumper :
|
||||
public TPinballComponent
|
||||
{
|
||||
public:
|
||||
TBumper(TPinballTable* table, int groupIndex) : TPinballComponent(table, groupIndex, false)
|
||||
{
|
||||
}
|
||||
};
|
||||
|
2
SpaceCadetPinball/TComponentGroup.cpp
Normal file
2
SpaceCadetPinball/TComponentGroup.cpp
Normal file
|
@ -0,0 +1,2 @@
|
|||
#include "pch.h"
|
||||
#include "TComponentGroup.h"
|
11
SpaceCadetPinball/TComponentGroup.h
Normal file
11
SpaceCadetPinball/TComponentGroup.h
Normal file
|
@ -0,0 +1,11 @@
|
|||
#pragma once
|
||||
#include "TPinballComponent.h"
|
||||
class TComponentGroup :
|
||||
public TPinballComponent
|
||||
{
|
||||
public:
|
||||
TComponentGroup(TPinballTable* table, int groupIndex) : TPinballComponent(table, groupIndex, false)
|
||||
{
|
||||
}
|
||||
};
|
||||
|
2
SpaceCadetPinball/TDemo.cpp
Normal file
2
SpaceCadetPinball/TDemo.cpp
Normal file
|
@ -0,0 +1,2 @@
|
|||
#include "pch.h"
|
||||
#include "TDemo.h"
|
11
SpaceCadetPinball/TDemo.h
Normal file
11
SpaceCadetPinball/TDemo.h
Normal file
|
@ -0,0 +1,11 @@
|
|||
#pragma once
|
||||
#include "TPinballComponent.h"
|
||||
class TDemo :
|
||||
public TPinballComponent
|
||||
{
|
||||
public:
|
||||
TDemo(TPinballTable* table, int groupIndex) : TPinballComponent(table, groupIndex, false)
|
||||
{
|
||||
}
|
||||
};
|
||||
|
2
SpaceCadetPinball/TDrain.cpp
Normal file
2
SpaceCadetPinball/TDrain.cpp
Normal file
|
@ -0,0 +1,2 @@
|
|||
#include "pch.h"
|
||||
#include "TDrain.h"
|
11
SpaceCadetPinball/TDrain.h
Normal file
11
SpaceCadetPinball/TDrain.h
Normal file
|
@ -0,0 +1,11 @@
|
|||
#pragma once
|
||||
#include "TPinballComponent.h"
|
||||
class TDrain :
|
||||
public TPinballComponent
|
||||
{
|
||||
public:
|
||||
TDrain(TPinballTable* table, int groupIndex) : TPinballComponent(table, groupIndex, false)
|
||||
{
|
||||
}
|
||||
};
|
||||
|
2
SpaceCadetPinball/TFlagSpinner.cpp
Normal file
2
SpaceCadetPinball/TFlagSpinner.cpp
Normal file
|
@ -0,0 +1,2 @@
|
|||
#include "pch.h"
|
||||
#include "TFlagSpinner.h"
|
11
SpaceCadetPinball/TFlagSpinner.h
Normal file
11
SpaceCadetPinball/TFlagSpinner.h
Normal file
|
@ -0,0 +1,11 @@
|
|||
#pragma once
|
||||
#include "TPinballComponent.h"
|
||||
class TFlagSpinner :
|
||||
public TPinballComponent
|
||||
{
|
||||
public:
|
||||
TFlagSpinner(TPinballTable* table, int groupIndex) : TPinballComponent(table, groupIndex, false)
|
||||
{
|
||||
}
|
||||
};
|
||||
|
2
SpaceCadetPinball/TFlipper.cpp
Normal file
2
SpaceCadetPinball/TFlipper.cpp
Normal file
|
@ -0,0 +1,2 @@
|
|||
#include "pch.h"
|
||||
#include "TFlipper.h"
|
11
SpaceCadetPinball/TFlipper.h
Normal file
11
SpaceCadetPinball/TFlipper.h
Normal file
|
@ -0,0 +1,11 @@
|
|||
#pragma once
|
||||
#include "TPinballComponent.h"
|
||||
class TFlipper :
|
||||
public TPinballComponent
|
||||
{
|
||||
public:
|
||||
TFlipper(TPinballTable* table, int groupIndex) : TPinballComponent(table, groupIndex, false)
|
||||
{
|
||||
}
|
||||
};
|
||||
|
2
SpaceCadetPinball/TGate.cpp
Normal file
2
SpaceCadetPinball/TGate.cpp
Normal file
|
@ -0,0 +1,2 @@
|
|||
#include "pch.h"
|
||||
#include "TGate.h"
|
11
SpaceCadetPinball/TGate.h
Normal file
11
SpaceCadetPinball/TGate.h
Normal file
|
@ -0,0 +1,11 @@
|
|||
#pragma once
|
||||
#include "TPinballComponent.h"
|
||||
class TGate :
|
||||
public TPinballComponent
|
||||
{
|
||||
public:
|
||||
TGate(TPinballTable* table, int groupIndex) : TPinballComponent(table, groupIndex, false)
|
||||
{
|
||||
}
|
||||
};
|
||||
|
2
SpaceCadetPinball/THole.cpp
Normal file
2
SpaceCadetPinball/THole.cpp
Normal file
|
@ -0,0 +1,2 @@
|
|||
#include "pch.h"
|
||||
#include "THole.h"
|
11
SpaceCadetPinball/THole.h
Normal file
11
SpaceCadetPinball/THole.h
Normal file
|
@ -0,0 +1,11 @@
|
|||
#pragma once
|
||||
#include "TPinballComponent.h"
|
||||
class THole :
|
||||
public TPinballComponent
|
||||
{
|
||||
public:
|
||||
THole(TPinballTable* table, int groupIndex) : TPinballComponent(table, groupIndex, false)
|
||||
{
|
||||
}
|
||||
};
|
||||
|
2
SpaceCadetPinball/TKickback.cpp
Normal file
2
SpaceCadetPinball/TKickback.cpp
Normal file
|
@ -0,0 +1,2 @@
|
|||
#include "pch.h"
|
||||
#include "TKickback.h"
|
11
SpaceCadetPinball/TKickback.h
Normal file
11
SpaceCadetPinball/TKickback.h
Normal file
|
@ -0,0 +1,11 @@
|
|||
#pragma once
|
||||
#include "TPinballComponent.h"
|
||||
class TKickback :
|
||||
public TPinballComponent
|
||||
{
|
||||
public:
|
||||
TKickback(TPinballTable* table, int groupIndex) : TPinballComponent(table, groupIndex, false)
|
||||
{
|
||||
}
|
||||
};
|
||||
|
2
SpaceCadetPinball/TKickout.cpp
Normal file
2
SpaceCadetPinball/TKickout.cpp
Normal file
|
@ -0,0 +1,2 @@
|
|||
#include "pch.h"
|
||||
#include "TKickout.h"
|
11
SpaceCadetPinball/TKickout.h
Normal file
11
SpaceCadetPinball/TKickout.h
Normal file
|
@ -0,0 +1,11 @@
|
|||
#pragma once
|
||||
#include "TPinballComponent.h"
|
||||
class TKickout :
|
||||
public TPinballComponent
|
||||
{
|
||||
public:
|
||||
TKickout(TPinballTable* table, int groupIndex,int vectorType) : TPinballComponent(table, groupIndex, false)
|
||||
{
|
||||
}
|
||||
};
|
||||
|
2
SpaceCadetPinball/TLight.cpp
Normal file
2
SpaceCadetPinball/TLight.cpp
Normal file
|
@ -0,0 +1,2 @@
|
|||
#include "pch.h"
|
||||
#include "TLight.h"
|
11
SpaceCadetPinball/TLight.h
Normal file
11
SpaceCadetPinball/TLight.h
Normal file
|
@ -0,0 +1,11 @@
|
|||
#pragma once
|
||||
#include "TPinballComponent.h"
|
||||
class TLight :
|
||||
public TPinballComponent
|
||||
{
|
||||
public:
|
||||
TLight(TPinballTable* table, int groupIndex) : TPinballComponent(table, groupIndex, false)
|
||||
{
|
||||
}
|
||||
};
|
||||
|
2
SpaceCadetPinball/TLightBargraph.cpp
Normal file
2
SpaceCadetPinball/TLightBargraph.cpp
Normal file
|
@ -0,0 +1,2 @@
|
|||
#include "pch.h"
|
||||
#include "TLightBargraph.h"
|
11
SpaceCadetPinball/TLightBargraph.h
Normal file
11
SpaceCadetPinball/TLightBargraph.h
Normal file
|
@ -0,0 +1,11 @@
|
|||
#pragma once
|
||||
#include "TPinballComponent.h"
|
||||
class TLightBargraph :
|
||||
public TPinballComponent
|
||||
{
|
||||
public:
|
||||
TLightBargraph(TPinballTable* table, int groupIndex) : TPinballComponent(table, groupIndex, false)
|
||||
{
|
||||
}
|
||||
};
|
||||
|
2
SpaceCadetPinball/TLightGroup.cpp
Normal file
2
SpaceCadetPinball/TLightGroup.cpp
Normal file
|
@ -0,0 +1,2 @@
|
|||
#include "pch.h"
|
||||
#include "TLightGroup.h"
|
11
SpaceCadetPinball/TLightGroup.h
Normal file
11
SpaceCadetPinball/TLightGroup.h
Normal file
|
@ -0,0 +1,11 @@
|
|||
#pragma once
|
||||
#include "TPinballComponent.h"
|
||||
class TLightGroup :
|
||||
public TPinballComponent
|
||||
{
|
||||
public:
|
||||
TLightGroup(TPinballTable* table,int ind) : TPinballComponent(table, -1, false)
|
||||
{
|
||||
}
|
||||
};
|
||||
|
2
SpaceCadetPinball/TLightRollover.cpp
Normal file
2
SpaceCadetPinball/TLightRollover.cpp
Normal file
|
@ -0,0 +1,2 @@
|
|||
#include "pch.h"
|
||||
#include "TLightRollover.h"
|
11
SpaceCadetPinball/TLightRollover.h
Normal file
11
SpaceCadetPinball/TLightRollover.h
Normal file
|
@ -0,0 +1,11 @@
|
|||
#pragma once
|
||||
#include "TPinballComponent.h"
|
||||
class TLightRollover :
|
||||
public TPinballComponent
|
||||
{
|
||||
public:
|
||||
TLightRollover(TPinballTable* table, int groupIndex) : TPinballComponent(table, groupIndex, false)
|
||||
{
|
||||
}
|
||||
};
|
||||
|
2
SpaceCadetPinball/TOneway.cpp
Normal file
2
SpaceCadetPinball/TOneway.cpp
Normal file
|
@ -0,0 +1,2 @@
|
|||
#include "pch.h"
|
||||
#include "TOneway.h"
|
11
SpaceCadetPinball/TOneway.h
Normal file
11
SpaceCadetPinball/TOneway.h
Normal file
|
@ -0,0 +1,11 @@
|
|||
#pragma once
|
||||
#include "TPinballComponent.h"
|
||||
class TOneway :
|
||||
public TPinballComponent
|
||||
{
|
||||
public:
|
||||
TOneway(TPinballTable* table, int groupIndex) : TPinballComponent(table, groupIndex, false)
|
||||
{
|
||||
}
|
||||
};
|
||||
|
81
SpaceCadetPinball/TPinballComponent.cpp
Normal file
81
SpaceCadetPinball/TPinballComponent.cpp
Normal file
|
@ -0,0 +1,81 @@
|
|||
#include "pch.h"
|
||||
#include "TPinballComponent.h"
|
||||
#include "loader.h"
|
||||
#include "objlist_class.h"
|
||||
#include "TZmapList.h"
|
||||
#include "TPinballTable.h"
|
||||
|
||||
TPinballComponent::TPinballComponent(TPinballTable* table, int groupIndex, bool loadVisuals)
|
||||
{
|
||||
visualStruct visual{}; // [esp+Ch] [ebp-6Ch]
|
||||
|
||||
// this->VfTable = (int)&TPinballComponent::`vftable';
|
||||
this->Unknown2 = 0;
|
||||
this->UnknownBaseFlag1 = 0;
|
||||
this->UnknownBaseFlag2 = 0;
|
||||
this->PinballTable = table;
|
||||
this->Unknown7 = 0;
|
||||
this->List1Bitmap8 = nullptr;
|
||||
this->List2Bitmap16 = nullptr;
|
||||
if (table)
|
||||
table->ListP1->Add(this);
|
||||
if (groupIndex >= 0)
|
||||
this->GroupName = loader::query_name(groupIndex);
|
||||
if (loadVisuals && groupIndex >= 0)
|
||||
{
|
||||
int visualCount = loader::query_visual_states(groupIndex);
|
||||
for (int index = 0; index < visualCount; ++index)
|
||||
{
|
||||
loader::query_visual(groupIndex, index, &visual);
|
||||
if (visual.Bitmap8)
|
||||
{
|
||||
if (!this->List1Bitmap8)
|
||||
this->List1Bitmap8 = new TZmapList(visualCount, 4);
|
||||
if (this->List1Bitmap8)
|
||||
this->List1Bitmap8->Add(visual.Bitmap8);
|
||||
}
|
||||
if (visual.Bitmap16)
|
||||
{
|
||||
if (!this->List2Bitmap16)
|
||||
this->List2Bitmap16 = new TZmapList(visualCount, 4);
|
||||
if (this->List2Bitmap16)
|
||||
this->List2Bitmap16->Add(visual.Bitmap16);
|
||||
}
|
||||
}
|
||||
if (this->List2Bitmap16)
|
||||
int listVal0 = (int)this->List2Bitmap16->Get(0);
|
||||
if (this->List1Bitmap8)
|
||||
{
|
||||
/*listVal0_2 = (int*)this->List1Bitmap8->Get(0);
|
||||
v24 = *(int*)((char*)listVal0_2 + 29) - table->UnknownP49;
|
||||
v15 = 1;
|
||||
v25 = *(int*)((char*)listVal0_2 + 33) - table->UnknownP50;
|
||||
v26 = listVal0_2[3];
|
||||
v27 = listVal0_2[4];
|
||||
if (List1Bitmap8->Count() > 1)
|
||||
{
|
||||
index = 12;
|
||||
do
|
||||
{
|
||||
v16 = *(int**)((char*)&this->List1Bitmap8->ListPtr->Size + index);
|
||||
v20 = *(int*)((char*)v16 + 29) - table->UnknownP49;
|
||||
v21 = *(int*)((char*)v16 + 33) - table->UnknownP50;
|
||||
v22 = v16[3];
|
||||
v23 = v16[4];
|
||||
enclosing_box(&v24, &v20, &v24);
|
||||
index += 4;
|
||||
++v15;
|
||||
} while (v15 < this->List1Bitmap8->ListPtr->Count);
|
||||
}
|
||||
v17 = this->List1Bitmap8->ListPtr->Array[0];
|
||||
this->Unknown7 = (int)render_create_sprite(
|
||||
visualCount > 0,
|
||||
this->List1Bitmap8->ListPtr->Array[0],
|
||||
listVal0,
|
||||
*(int*)(v17 + 29) - table->UnknownP49,
|
||||
*(int*)(v17 + 33) - table->UnknownP50,
|
||||
&v24);*/
|
||||
}
|
||||
}
|
||||
this->GroupIndex = groupIndex;
|
||||
}
|
22
SpaceCadetPinball/TPinballComponent.h
Normal file
22
SpaceCadetPinball/TPinballComponent.h
Normal file
|
@ -0,0 +1,22 @@
|
|||
#pragma once
|
||||
#include "TZmapList.h"
|
||||
|
||||
|
||||
class TPinballComponent
|
||||
{public:
|
||||
TPinballComponent(class TPinballTable* table, int groupIndex, bool loadVisuals);
|
||||
|
||||
int VfTable;
|
||||
__int8 UnknownBaseFlag1;
|
||||
__int8 UnknownBaseFlag2;
|
||||
int Unknown2;
|
||||
char* GroupName;
|
||||
int Unknown4;
|
||||
int Unknown5;
|
||||
int GroupIndex;
|
||||
int Unknown7;
|
||||
TPinballTable* PinballTable;
|
||||
TZmapList* List1Bitmap8;
|
||||
TZmapList* List2Bitmap16;
|
||||
};
|
||||
|
187
SpaceCadetPinball/TPinballTable.cpp
Normal file
187
SpaceCadetPinball/TPinballTable.cpp
Normal file
|
@ -0,0 +1,187 @@
|
|||
#include "pch.h"
|
||||
#include "TPinballTable.h"
|
||||
|
||||
|
||||
#include "loader.h"
|
||||
#include "pinball.h"
|
||||
#include "TBall.h"
|
||||
#include "TBlocker.h"
|
||||
#include "TBumper.h"
|
||||
#include "TComponentGroup.h"
|
||||
#include "TDemo.h"
|
||||
#include "TFlagSpinner.h"
|
||||
#include "TGate.h"
|
||||
#include "THole.h"
|
||||
#include "TKickback.h"
|
||||
#include "TKickout.h"
|
||||
#include "TLight.h"
|
||||
#include "TLightBargraph.h"
|
||||
#include "TLightGroup.h"
|
||||
#include "TLightRollover.h"
|
||||
#include "TOneway.h"
|
||||
#include "TPopupTarget.h"
|
||||
#include "TRamp.h"
|
||||
#include "TRollover.h"
|
||||
#include "TSink.h"
|
||||
#include "TSoloTarget.h"
|
||||
#include "TSound.h"
|
||||
#include "TTableLayer.h"
|
||||
#include "TTextBox.h"
|
||||
#include "TTimer.h"
|
||||
#include "TTripwire.h"
|
||||
|
||||
TPinballTable::TPinballTable(): TPinballComponent(nullptr, -1, false)
|
||||
{
|
||||
int shortArrLength;
|
||||
|
||||
//this->VfTable = (int)&TPinballTable::`vftable';
|
||||
ListP1 = new objlist_class(32, 16);
|
||||
ListP2 = new objlist_class(3, 1);
|
||||
this->Score1 = nullptr;
|
||||
this->ScoreBallcount = nullptr;
|
||||
this->ScorePlayerNumber1 = nullptr;
|
||||
this->UnknownP10 = 0;
|
||||
this->UnknownBaseFlag2 = 1;
|
||||
this->UnknownP83 = 0;
|
||||
this->UnknownP14 = 0;
|
||||
this->UnknownP13 = 0;
|
||||
this->UnknownP80 = 0;
|
||||
this->UnknownP15 = 0;
|
||||
this->UnknownP77 = 0;
|
||||
|
||||
TBall* ballObj = new TBall(this);
|
||||
ListP2->Add(ballObj);
|
||||
if (ballObj)
|
||||
ballObj->UnknownBaseFlag2 = 0;
|
||||
TTableLayer* tableLayerObj = new TTableLayer(this);
|
||||
TLightGroup* lightGroupObj = new TLightGroup(this, 0);
|
||||
this->LightGroup = lightGroupObj;
|
||||
|
||||
auto score1 = score::create("score1", pinball::render_background_bitmap);
|
||||
this->Score1 = score1;
|
||||
this->Score2 = score1;
|
||||
int scoreIndex = 1;
|
||||
auto scorePtr = &this->Score3_x3_at7;
|
||||
do
|
||||
{
|
||||
*scorePtr = score::dup(this->Score1, scoreIndex++);
|
||||
scorePtr += 7;
|
||||
}
|
||||
while (scoreIndex < 4);
|
||||
this->UnknownP45 = 0;
|
||||
this->UnknownP73 = 3;
|
||||
this->ScoreBallcount = (int*)score::create("ballcount1", pinball::render_background_bitmap);
|
||||
this->ScorePlayerNumber1 = (int*)score::create("player_number1", pinball::render_background_bitmap);
|
||||
int groupIndexObjects = loader::query_handle("table_objects");
|
||||
|
||||
short* shortArr = loader::query_iattribute(groupIndexObjects, 1025, &shortArrLength);
|
||||
if (shortArrLength > 0)
|
||||
{
|
||||
for (int i = 0; i < shortArrLength / 2; ++i)
|
||||
{
|
||||
int objectType = *shortArr;
|
||||
short* shortArrPlus1 = shortArr + 1;
|
||||
int groupIndex = *shortArrPlus1;
|
||||
shortArr = shortArrPlus1 + 1;
|
||||
switch (objectType)
|
||||
{
|
||||
case 1000:
|
||||
case 1010:
|
||||
// auto wall = new TWall( this, groupIndex);
|
||||
break;
|
||||
case 1001:
|
||||
this->Plunger = new TPlunger(this, groupIndex);
|
||||
break;
|
||||
case 1002:
|
||||
new TLight(this, groupIndex);
|
||||
//((objlist_class*)(this->LightGroup + 42))->Add(light);
|
||||
break;
|
||||
case 1003:
|
||||
this->FlipperL = new TFlipper(this, groupIndex);
|
||||
break;
|
||||
case 1004:
|
||||
this->FlipperR = new TFlipper(this, groupIndex);
|
||||
break;
|
||||
case 1005:
|
||||
new TBumper(this, groupIndex);
|
||||
break;
|
||||
case 1006:
|
||||
new TPopupTarget(this, groupIndex);
|
||||
break;
|
||||
case 1007:
|
||||
this->Drain = new TDrain(this, groupIndex);
|
||||
break;
|
||||
case 1011:
|
||||
new TBlocker(this, groupIndex);
|
||||
break;
|
||||
case 1012:
|
||||
new TKickout(this, groupIndex, 1);
|
||||
break;
|
||||
case 1013:
|
||||
new TGate(this, groupIndex);
|
||||
break;
|
||||
case 1014:
|
||||
new TKickback(this, groupIndex);
|
||||
break;
|
||||
case 1015:
|
||||
new TRollover(this, groupIndex);
|
||||
break;
|
||||
case 1016:
|
||||
new TOneway(this, groupIndex);
|
||||
break;
|
||||
case 1017:
|
||||
new TSink(this, groupIndex);
|
||||
break;
|
||||
case 1018:
|
||||
new TFlagSpinner(this, groupIndex);
|
||||
break;
|
||||
case 1019:
|
||||
new TSoloTarget(this, groupIndex);
|
||||
break;
|
||||
case 1020:
|
||||
new TLightRollover(this, groupIndex);
|
||||
break;
|
||||
case 1021:
|
||||
new TRamp(this, groupIndex);
|
||||
break;
|
||||
case 1022:
|
||||
new THole(this, groupIndex);
|
||||
break;
|
||||
case 1023:
|
||||
new TDemo(this, groupIndex);
|
||||
break;
|
||||
case 1024:
|
||||
new TTripwire(this, groupIndex);
|
||||
break;
|
||||
case 1026:
|
||||
new TLightGroup(this, groupIndex);
|
||||
break;
|
||||
case 1028:
|
||||
new TComponentGroup(this, groupIndex);
|
||||
break;
|
||||
case 1029:
|
||||
new TKickout(this, groupIndex, 0);
|
||||
break;
|
||||
case 1030:
|
||||
new TLightBargraph(this, groupIndex);
|
||||
break;
|
||||
case 1031:
|
||||
new TSound(this, groupIndex);
|
||||
break;
|
||||
case 1032:
|
||||
new TTimer(this, groupIndex);
|
||||
break;
|
||||
case 1033:
|
||||
new TTextBox(this, groupIndex);
|
||||
break;
|
||||
default:
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* build_occlude_list();
|
||||
InfoTextBox = (TTextBox*)TPinballTable::find_component(this, "info_text_box");
|
||||
MissTextBox = (TTextBox*)TPinballTable::find_component(this, "mission_text_box");
|
||||
control_make_links(this);*/
|
||||
}
|
97
SpaceCadetPinball/TPinballTable.h
Normal file
97
SpaceCadetPinball/TPinballTable.h
Normal file
|
@ -0,0 +1,97 @@
|
|||
#pragma once
|
||||
#include "objlist_class.h"
|
||||
#include "score.h"
|
||||
#include "TDrain.h"
|
||||
#include "TFlipper.h"
|
||||
#include "TLightGroup.h"
|
||||
#include "TPinballComponent.h"
|
||||
#include "TPlunger.h"
|
||||
|
||||
class TPinballTable:TPinballComponent
|
||||
{
|
||||
public:
|
||||
TPinballTable();
|
||||
|
||||
TFlipper* FlipperL;
|
||||
TFlipper* FlipperR;
|
||||
scoreStruct* Score1;
|
||||
int* ScoreBallcount;
|
||||
int* ScorePlayerNumber1;
|
||||
int UnknownP6;
|
||||
int UnknownP7;
|
||||
int UnknownP8;
|
||||
int UnknownP9;
|
||||
int UnknownP10;
|
||||
int UnknownP11;
|
||||
int UnknownP12;
|
||||
int UnknownP13;
|
||||
int UnknownP14;
|
||||
int UnknownP15;
|
||||
scoreStruct* Score2;
|
||||
int UnknownP17;
|
||||
int UnknownP18;
|
||||
int UnknownP19;
|
||||
int UnknownP20;
|
||||
int UnknownP21;
|
||||
int UnknownP22;
|
||||
scoreStruct* Score3_x3_at7;
|
||||
int UnknownP24;
|
||||
int UnknownP25;
|
||||
int UnknownP26;
|
||||
int UnknownP27;
|
||||
int UnknownP28;
|
||||
int UnknownP29;
|
||||
int UnknownP30;
|
||||
int UnknownP31;
|
||||
int UnknownP32;
|
||||
int UnknownP33;
|
||||
int UnknownP34;
|
||||
int UnknownP35;
|
||||
int UnknownP36;
|
||||
int UnknownP37;
|
||||
int UnknownP38;
|
||||
int UnknownP39;
|
||||
int UnknownP40;
|
||||
int UnknownP41;
|
||||
int UnknownP42;
|
||||
int UnknownP43;
|
||||
int UnknownP44;
|
||||
int UnknownP45;
|
||||
TPlunger* Plunger;
|
||||
TDrain* Drain;
|
||||
int UnknownP48;
|
||||
int UnknownP49;
|
||||
int UnknownP50;
|
||||
int UnknownP51;
|
||||
int UnknownP52;
|
||||
objlist_class* ListP1;
|
||||
objlist_class* ListP2;
|
||||
TLightGroup* LightGroup;
|
||||
int UnknownP58;
|
||||
int UnknownP59;
|
||||
int UnknownP60;
|
||||
int UnknownP61;
|
||||
int UnknownP62;
|
||||
int UnknownP63;
|
||||
int UnknownP64;
|
||||
int UnknownP65;
|
||||
int UnknownP66;
|
||||
int UnknownP67;
|
||||
int UnknownP68;
|
||||
int UnknownP69;
|
||||
int UnknownP70;
|
||||
int UnknownP71;
|
||||
int UnknownP72;
|
||||
int UnknownP73;
|
||||
int UnknownP74;
|
||||
int UnknownP75;
|
||||
int UnknownP76;
|
||||
int UnknownP77;
|
||||
int UnknownP78;
|
||||
int UnknownP79;
|
||||
int UnknownP80;
|
||||
int UnknownP81;
|
||||
int UnknownP82;
|
||||
int UnknownP83;
|
||||
};
|
||||
|
2
SpaceCadetPinball/TPlunger.cpp
Normal file
2
SpaceCadetPinball/TPlunger.cpp
Normal file
|
@ -0,0 +1,2 @@
|
|||
#include "pch.h"
|
||||
#include "TPlunger.h"
|
11
SpaceCadetPinball/TPlunger.h
Normal file
11
SpaceCadetPinball/TPlunger.h
Normal file
|
@ -0,0 +1,11 @@
|
|||
#pragma once
|
||||
#include "TPinballComponent.h"
|
||||
|
||||
class TPlunger :
|
||||
public TPinballComponent
|
||||
{
|
||||
public:
|
||||
TPlunger(TPinballTable* table, int groupIndex) : TPinballComponent(table, groupIndex, false)
|
||||
{
|
||||
}
|
||||
};
|
2
SpaceCadetPinball/TPopupTarget.cpp
Normal file
2
SpaceCadetPinball/TPopupTarget.cpp
Normal file
|
@ -0,0 +1,2 @@
|
|||
#include "pch.h"
|
||||
#include "TPopupTarget.h"
|
11
SpaceCadetPinball/TPopupTarget.h
Normal file
11
SpaceCadetPinball/TPopupTarget.h
Normal file
|
@ -0,0 +1,11 @@
|
|||
#pragma once
|
||||
#include "TPinballComponent.h"
|
||||
class TPopupTarget :
|
||||
public TPinballComponent
|
||||
{
|
||||
public:
|
||||
TPopupTarget(TPinballTable* table, int groupIndex) : TPinballComponent(table, groupIndex, false)
|
||||
{
|
||||
}
|
||||
};
|
||||
|
2
SpaceCadetPinball/TRamp.cpp
Normal file
2
SpaceCadetPinball/TRamp.cpp
Normal file
|
@ -0,0 +1,2 @@
|
|||
#include "pch.h"
|
||||
#include "TRamp.h"
|
11
SpaceCadetPinball/TRamp.h
Normal file
11
SpaceCadetPinball/TRamp.h
Normal file
|
@ -0,0 +1,11 @@
|
|||
#pragma once
|
||||
#include "TPinballComponent.h"
|
||||
class TRamp :
|
||||
public TPinballComponent
|
||||
{
|
||||
public:
|
||||
TRamp(TPinballTable* table, int groupIndex) : TPinballComponent(table, groupIndex, false)
|
||||
{
|
||||
}
|
||||
};
|
||||
|
2
SpaceCadetPinball/TRollover.cpp
Normal file
2
SpaceCadetPinball/TRollover.cpp
Normal file
|
@ -0,0 +1,2 @@
|
|||
#include "pch.h"
|
||||
#include "TRollover.h"
|
11
SpaceCadetPinball/TRollover.h
Normal file
11
SpaceCadetPinball/TRollover.h
Normal file
|
@ -0,0 +1,11 @@
|
|||
#pragma once
|
||||
#include "TPinballComponent.h"
|
||||
class TRollover :
|
||||
public TPinballComponent
|
||||
{
|
||||
public:
|
||||
TRollover(TPinballTable* table, int groupIndex) : TPinballComponent(table, groupIndex, false)
|
||||
{
|
||||
}
|
||||
};
|
||||
|
2
SpaceCadetPinball/TSink.cpp
Normal file
2
SpaceCadetPinball/TSink.cpp
Normal file
|
@ -0,0 +1,2 @@
|
|||
#include "pch.h"
|
||||
#include "TSink.h"
|
11
SpaceCadetPinball/TSink.h
Normal file
11
SpaceCadetPinball/TSink.h
Normal file
|
@ -0,0 +1,11 @@
|
|||
#pragma once
|
||||
#include "TPinballComponent.h"
|
||||
class TSink :
|
||||
public TPinballComponent
|
||||
{
|
||||
public:
|
||||
TSink(TPinballTable* table, int groupIndex) : TPinballComponent(table, groupIndex, false)
|
||||
{
|
||||
}
|
||||
};
|
||||
|
2
SpaceCadetPinball/TSoloTarget.cpp
Normal file
2
SpaceCadetPinball/TSoloTarget.cpp
Normal file
|
@ -0,0 +1,2 @@
|
|||
#include "pch.h"
|
||||
#include "TSoloTarget.h"
|
11
SpaceCadetPinball/TSoloTarget.h
Normal file
11
SpaceCadetPinball/TSoloTarget.h
Normal file
|
@ -0,0 +1,11 @@
|
|||
#pragma once
|
||||
#include "TPinballComponent.h"
|
||||
class TSoloTarget :
|
||||
public TPinballComponent
|
||||
{
|
||||
public:
|
||||
TSoloTarget(TPinballTable* table, int groupIndex) : TPinballComponent(table, groupIndex, false)
|
||||
{
|
||||
}
|
||||
};
|
||||
|
2
SpaceCadetPinball/TSound.cpp
Normal file
2
SpaceCadetPinball/TSound.cpp
Normal file
|
@ -0,0 +1,2 @@
|
|||
#include "pch.h"
|
||||
#include "TSound.h"
|
11
SpaceCadetPinball/TSound.h
Normal file
11
SpaceCadetPinball/TSound.h
Normal file
|
@ -0,0 +1,11 @@
|
|||
#pragma once
|
||||
#include "TPinballComponent.h"
|
||||
class TSound :
|
||||
public TPinballComponent
|
||||
{
|
||||
public:
|
||||
TSound(TPinballTable* table, int groupIndex) : TPinballComponent(table, groupIndex, false)
|
||||
{
|
||||
}
|
||||
};
|
||||
|
2
SpaceCadetPinball/TTableLayer.cpp
Normal file
2
SpaceCadetPinball/TTableLayer.cpp
Normal file
|
@ -0,0 +1,2 @@
|
|||
#include "pch.h"
|
||||
#include "TTableLayer.h"
|
11
SpaceCadetPinball/TTableLayer.h
Normal file
11
SpaceCadetPinball/TTableLayer.h
Normal file
|
@ -0,0 +1,11 @@
|
|||
#pragma once
|
||||
#include "TPinballComponent.h"
|
||||
class TTableLayer :
|
||||
public TPinballComponent
|
||||
{
|
||||
public:
|
||||
TTableLayer(TPinballTable* table) : TPinballComponent(table, -1, false)
|
||||
{
|
||||
}
|
||||
};
|
||||
|
2
SpaceCadetPinball/TTextBox.cpp
Normal file
2
SpaceCadetPinball/TTextBox.cpp
Normal file
|
@ -0,0 +1,2 @@
|
|||
#include "pch.h"
|
||||
#include "TTextBox.h"
|
11
SpaceCadetPinball/TTextBox.h
Normal file
11
SpaceCadetPinball/TTextBox.h
Normal file
|
@ -0,0 +1,11 @@
|
|||
#pragma once
|
||||
#include "TPinballComponent.h"
|
||||
class TTextBox :
|
||||
public TPinballComponent
|
||||
{
|
||||
public:
|
||||
TTextBox(TPinballTable* table, int groupIndex) : TPinballComponent(table, groupIndex, false)
|
||||
{
|
||||
}
|
||||
};
|
||||
|
2
SpaceCadetPinball/TTimer.cpp
Normal file
2
SpaceCadetPinball/TTimer.cpp
Normal file
|
@ -0,0 +1,2 @@
|
|||
#include "pch.h"
|
||||
#include "TTimer.h"
|
11
SpaceCadetPinball/TTimer.h
Normal file
11
SpaceCadetPinball/TTimer.h
Normal file
|
@ -0,0 +1,11 @@
|
|||
#pragma once
|
||||
#include "TPinballComponent.h"
|
||||
class TTimer :
|
||||
public TPinballComponent
|
||||
{
|
||||
public:
|
||||
TTimer(TPinballTable* table, int groupIndex) : TPinballComponent(table, groupIndex, false)
|
||||
{
|
||||
}
|
||||
};
|
||||
|
2
SpaceCadetPinball/TTripwire.cpp
Normal file
2
SpaceCadetPinball/TTripwire.cpp
Normal file
|
@ -0,0 +1,2 @@
|
|||
#include "pch.h"
|
||||
#include "TTripwire.h"
|
11
SpaceCadetPinball/TTripwire.h
Normal file
11
SpaceCadetPinball/TTripwire.h
Normal file
|
@ -0,0 +1,11 @@
|
|||
#pragma once
|
||||
#include "TPinballComponent.h"
|
||||
class TTripwire :
|
||||
public TPinballComponent
|
||||
{
|
||||
public:
|
||||
TTripwire(TPinballTable* table, int groupIndex) : TPinballComponent(table, groupIndex, false)
|
||||
{
|
||||
}
|
||||
};
|
||||
|
10
SpaceCadetPinball/TZmapList.h
Normal file
10
SpaceCadetPinball/TZmapList.h
Normal file
|
@ -0,0 +1,10 @@
|
|||
#pragma once
|
||||
#include "objlist_class.h"
|
||||
class TZmapList :
|
||||
public objlist_class
|
||||
{
|
||||
public:
|
||||
TZmapList(int SizeInt, int growSize):objlist_class(SizeInt,growSize){};
|
||||
~TZmapList(){};
|
||||
};
|
||||
|
|
@ -83,10 +83,10 @@ int loader::error(int errorCode, int captionCode)
|
|||
void loader::default_vsi(visualStruct* visual)
|
||||
{
|
||||
visual->Unknown14Flag = 0;
|
||||
visual->Kicker.Unknown1F = 8.9999999e10;
|
||||
visual->Kicker.Unknown1F = 8.9999999e10f;
|
||||
visual->Kicker.SoundIndex = 0;
|
||||
visual->Unknown1F = 0.94999999;
|
||||
visual->Unknown2F = 0.60000002;
|
||||
visual->Unknown1F = 0.94999999f;
|
||||
visual->Unknown2F = 0.60000002f;
|
||||
visual->FloatArrSizeDiv8Sub2 = 0;
|
||||
visual->SoundIndex2 = 0;
|
||||
visual->Bitmap8 = 0;
|
||||
|
@ -173,7 +173,7 @@ int loader::get_sound_id(int groupIndex)
|
|||
{
|
||||
const CHAR* fileName = partman::field(loader_table, soundGroupId, String);
|
||||
HFILE hFile = _lopen(fileName, 0);
|
||||
sound_list[soundIndex].Volume = static_cast<double>(_llseek(hFile, 0, 2)) * 0.0000909090909090909;
|
||||
sound_list[soundIndex].Volume = (float)((double)(_llseek(hFile, 0, 2)) * 0.0000909090909090909);
|
||||
_lclose(hFile);
|
||||
//sound_list[soundIndex4].WavePtr = Sound_LoadWaveFile(lpName);
|
||||
}
|
||||
|
@ -305,7 +305,7 @@ int loader::material(int groupIndex, visualStruct* visual)
|
|||
visual->Unknown2F = *nextFloatVal;
|
||||
break;
|
||||
case 304:
|
||||
visual->SoundIndex2 = get_sound_id(floor(*nextFloatVal));
|
||||
visual->SoundIndex2 = get_sound_id((int)floor(*nextFloatVal));
|
||||
break;
|
||||
default:
|
||||
return error(9, 21);
|
||||
|
@ -434,7 +434,7 @@ int loader::query_visual(int groupIndex, int groupIndexOffset, visualStruct* vi
|
|||
__int64 floatVal; // rax
|
||||
float* floatArrPtr; // esi
|
||||
int groupIndexSum3; // [esp+1Ch] [ebp+8h]
|
||||
int* shortArrLength; // [esp+24h] [ebp+10h]
|
||||
int shortArrLength; // [esp+24h] [ebp+10h]
|
||||
|
||||
visual2 = visual;
|
||||
default_vsi(visual);
|
||||
|
@ -458,7 +458,7 @@ int loader::query_visual(int groupIndex, int groupIndexOffset, visualStruct* vi
|
|||
{
|
||||
shortArrSize = partman::field_size(loader_table, groupIndexSum2, ShortArray);
|
||||
index = 0;
|
||||
shortArrLength = (int*)(shortArrSize >> 1);
|
||||
shortArrLength = shortArrSize >> 1;
|
||||
if ((__int16)(shortArrSize >> 1) > 0)
|
||||
{
|
||||
while (1)
|
||||
|
@ -528,7 +528,7 @@ int loader::query_visual(int groupIndex, int groupIndexOffset, visualStruct* vi
|
|||
shortArr = nextShortVal + 8;
|
||||
index = nextIndex + 8;
|
||||
LABEL_32:
|
||||
if ((__int16)index >= (__int16)shortArrLength)
|
||||
if (index >= shortArrLength)
|
||||
goto LABEL_33;
|
||||
}
|
||||
visual2->SoundIndex4 = get_sound_id(*nextShortVal);
|
||||
|
|
|
@ -65,9 +65,9 @@ public:
|
|||
static float* query_float_attribute(int groupIndex, int groupIndexOffset, int firstValue);
|
||||
static __int16* query_iattribute(int groupIndex, int firstValue, int* arraySize);
|
||||
static double play_sound(int soundIndex);
|
||||
static datFileStruct* loader_table;
|
||||
private:
|
||||
static errorMsg loader_errors[];
|
||||
static datFileStruct* loader_table;
|
||||
static datFileStruct* sound_record_table;
|
||||
static int sound_count;
|
||||
static int loader_sound_count;
|
||||
|
|
|
@ -19,7 +19,7 @@ void objlist_class::Add(void* value)
|
|||
{
|
||||
if (this->ListPtr->Count == this->ListPtr->Size)
|
||||
Grow();
|
||||
objlist_add_object(ListPtr, (int)value);
|
||||
objlist_add_object(ListPtr, value);
|
||||
}
|
||||
|
||||
void objlist_class::Grow()
|
||||
|
@ -27,15 +27,22 @@ void objlist_class::Grow()
|
|||
this->ListPtr = objlist_grow(this->ListPtr, this->GrowSize);
|
||||
}
|
||||
|
||||
int objlist_class::Delete(int value)
|
||||
int objlist_class::Delete(void* value)
|
||||
{
|
||||
return objlist_delete_object(ListPtr, value);
|
||||
}
|
||||
|
||||
void* objlist_class::Get(int index)
|
||||
{
|
||||
if (index >= ListPtr->Count)
|
||||
return nullptr;
|
||||
return this->ListPtr->Array[index];
|
||||
}
|
||||
|
||||
|
||||
objlist_struct1* objlist_class::objlist_new(int sizeInt)
|
||||
{
|
||||
objlist_struct1* result = (objlist_struct1 *)malloc(4 * sizeInt + 12);
|
||||
objlist_struct1* result = (objlist_struct1 *)malloc(sizeof(void*) * sizeInt + sizeof(objlist_struct1));
|
||||
if (!result)
|
||||
return result;
|
||||
result->Count = 0;
|
||||
|
@ -43,7 +50,7 @@ objlist_struct1* objlist_class::objlist_new(int sizeInt)
|
|||
return result;
|
||||
}
|
||||
|
||||
int objlist_class::objlist_add_object(objlist_struct1* ptrToStruct, int value)
|
||||
int objlist_class::objlist_add_object(objlist_struct1* ptrToStruct, void* value)
|
||||
{
|
||||
int addIndex = ptrToStruct->Count;
|
||||
if (addIndex >= ptrToStruct->Size)
|
||||
|
@ -60,7 +67,7 @@ objlist_struct1* objlist_class::objlist_grow(objlist_struct1* ptrToStruct, int g
|
|||
int newSizeInt = growSize + ptrToStruct->Count;
|
||||
if (newSizeInt <= ptrToStruct->Size)
|
||||
return resultPtr;
|
||||
objlist_struct1* resultPtr2 = (objlist_struct1 *)realloc(ptrToStruct, 4 * newSizeInt + 12);
|
||||
objlist_struct1* resultPtr2 = (objlist_struct1*)realloc(ptrToStruct, sizeof(void*) * newSizeInt + sizeof(objlist_struct1));
|
||||
if (!resultPtr2)
|
||||
return resultPtr;
|
||||
resultPtr = resultPtr2;
|
||||
|
@ -68,13 +75,13 @@ objlist_struct1* objlist_class::objlist_grow(objlist_struct1* ptrToStruct, int g
|
|||
return resultPtr;
|
||||
}
|
||||
|
||||
int objlist_class::objlist_delete_object(objlist_struct1* ptrToStruct, int value)
|
||||
int objlist_class::objlist_delete_object(objlist_struct1* ptrToStruct, void* value)
|
||||
{
|
||||
int count = ptrToStruct->Count;
|
||||
int index = count - 1;
|
||||
if (count - 1 < 0)
|
||||
return 0;
|
||||
for (int* i = &ptrToStruct->Array[index]; *i != value; --i)
|
||||
for (void** i = &ptrToStruct->Array[index]; *i != value; --i)
|
||||
{
|
||||
if (--index < 0)
|
||||
return 0;
|
||||
|
|
|
@ -1,12 +1,12 @@
|
|||
#pragma once
|
||||
|
||||
struct __declspec(align(4)) objlist_struct1
|
||||
struct objlist_struct1
|
||||
{
|
||||
int Size;
|
||||
int Count;
|
||||
int Array[1];
|
||||
void* Array[1];
|
||||
};
|
||||
|
||||
static_assert(sizeof(objlist_struct1) == 12, "Wrong size of objlist_struct1");
|
||||
|
||||
class objlist_class
|
||||
{
|
||||
|
@ -15,13 +15,15 @@ public:
|
|||
~objlist_class();
|
||||
void Add(void* value);
|
||||
void Grow();
|
||||
int Delete(int value);
|
||||
|
||||
int Delete(void* value);
|
||||
void* Get(int index);
|
||||
int Count() const { return !ListPtr ? 0 : ListPtr->Count; }
|
||||
int Size() const { return !ListPtr ? 0 : ListPtr->Size; }
|
||||
private:
|
||||
objlist_struct1* ListPtr;
|
||||
int GrowSize;
|
||||
objlist_struct1* objlist_new(int sizeInt);
|
||||
int objlist_add_object(objlist_struct1 *ptrToStruct, int value);
|
||||
objlist_struct1* objlist_grow(objlist_struct1 *ptrToStruct, int growSize);
|
||||
int objlist_delete_object(objlist_struct1 *ptrToStruct, int value);
|
||||
static objlist_struct1* objlist_new(int sizeInt);
|
||||
static int objlist_add_object(objlist_struct1* ptrToStruct, void* value);
|
||||
static objlist_struct1* objlist_grow(objlist_struct1* ptrToStruct, int growSize);
|
||||
static int objlist_delete_object(objlist_struct1* ptrToStruct, void* value);
|
||||
};
|
|
@ -115,8 +115,8 @@ datFileStruct* partman::load_records(LPCSTR lpFileName)
|
|||
char* tempBuff = (char*)memoryallocate(bmpHeader.Size);
|
||||
_hread(fileHandle, tempBuff, bmpHeader.Size);
|
||||
memoryfree(tempBuff);
|
||||
*((int*)entryData->Buffer + 29) = bmpHeader.XPosition;
|
||||
*((int*)entryData->Buffer + 33) = bmpHeader.YPosition;
|
||||
//*((int*)entryData->Buffer + 29) = bmpHeader.XPosition;
|
||||
//*((int*)entryData->Buffer + 33) = bmpHeader.YPosition;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -14,6 +14,7 @@
|
|||
#include <cstdio>
|
||||
#include <cassert>
|
||||
#include <cmath>
|
||||
//#include <cstdlib>
|
||||
|
||||
#define memoryallocate(x) malloc(x);
|
||||
#define memoryfree(x) free(x);
|
||||
|
|
|
@ -3,3 +3,4 @@
|
|||
|
||||
|
||||
int pinball::quickFlag = 0;
|
||||
int pinball::render_background_bitmap = 0;
|
|
@ -3,6 +3,7 @@ class pinball
|
|||
{
|
||||
public:
|
||||
static int quickFlag;
|
||||
static int render_background_bitmap;
|
||||
private:
|
||||
};
|
||||
|
||||
|
|
14
SpaceCadetPinball/resource.h
Normal file
14
SpaceCadetPinball/resource.h
Normal file
|
@ -0,0 +1,14 @@
|
|||
//{{NO_DEPENDENCIES}}
|
||||
// Microsoft Visual C++ generated include file.
|
||||
// Used by SpaceCadetPinball.rc
|
||||
|
||||
// Next default values for new objects
|
||||
//
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
#ifndef APSTUDIO_READONLY_SYMBOLS
|
||||
#define _APS_NEXT_RESOURCE_VALUE 101
|
||||
#define _APS_NEXT_COMMAND_VALUE 40001
|
||||
#define _APS_NEXT_CONTROL_VALUE 1001
|
||||
#define _APS_NEXT_SYMED_VALUE 101
|
||||
#endif
|
||||
#endif
|
44
SpaceCadetPinball/score.cpp
Normal file
44
SpaceCadetPinball/score.cpp
Normal file
|
@ -0,0 +1,44 @@
|
|||
#include "pch.h"
|
||||
#include "score.h"
|
||||
#include "loader.h"
|
||||
#include "partman.h"
|
||||
|
||||
|
||||
scoreStruct* score::create(LPCSTR fieldName, int renderBgBmp)
|
||||
{
|
||||
scoreStruct* score = (scoreStruct*)memoryallocate(sizeof(scoreStruct));
|
||||
if (!score)
|
||||
return nullptr;
|
||||
score->Unknown1 = -9999;
|
||||
score->RenderBgBmp = renderBgBmp;
|
||||
__int16* shortArr = (__int16*)partman::field_labeled(loader::loader_table, fieldName, ShortArray);
|
||||
if (!shortArr)
|
||||
{
|
||||
memoryfree(score);
|
||||
return nullptr;
|
||||
}
|
||||
int groupIndex = *shortArr++;
|
||||
score->Short1 = *shortArr++;
|
||||
score->Short2 = *shortArr++;
|
||||
score->Short3 = *shortArr++;
|
||||
score->Short4 = *shortArr;
|
||||
char** bmpPtr = &score->Bitmap8Bit1;
|
||||
int index = 10;
|
||||
do
|
||||
{
|
||||
*bmpPtr = partman::field(loader::loader_table, groupIndex, Bitmap8bit);
|
||||
++bmpPtr;
|
||||
++groupIndex;
|
||||
--index;
|
||||
}
|
||||
while (index);
|
||||
return score;
|
||||
}
|
||||
|
||||
scoreStruct* score::dup(scoreStruct* score, int scoreIndex)
|
||||
{
|
||||
scoreStruct* result = (scoreStruct*)memoryallocate(0x44u);
|
||||
if (result)
|
||||
memcpy(result, score, sizeof(scoreStruct));
|
||||
return result;
|
||||
}
|
30
SpaceCadetPinball/score.h
Normal file
30
SpaceCadetPinball/score.h
Normal file
|
@ -0,0 +1,30 @@
|
|||
#pragma once
|
||||
|
||||
struct scoreStruct
|
||||
{
|
||||
int Unknown1;
|
||||
int Unknown2;
|
||||
int RenderBgBmp;
|
||||
int Short1;
|
||||
int Short2;
|
||||
int Short3;
|
||||
int Short4;
|
||||
char* Bitmap8Bit1;
|
||||
char* Bitmap8Bit2;
|
||||
char* Bitmap8Bit3;
|
||||
char* Bitmap8Bit4;
|
||||
char* Bitmap8Bit5;
|
||||
char* Bitmap8Bit6;
|
||||
char* Bitmap8Bit7;
|
||||
char* Bitmap8Bit8;
|
||||
char* Bitmap8Bit9;
|
||||
char* Bitmap8Bit10;
|
||||
};
|
||||
|
||||
class score
|
||||
{
|
||||
public:
|
||||
static scoreStruct* create(LPCSTR fieldName, int renderBgBmp);
|
||||
static scoreStruct* dup(scoreStruct* score, int scoreIndex);
|
||||
};
|
||||
|
Loading…
Reference in a new issue