mirror of
https://github.com/k4zmu2a/SpaceCadetPinball.git
synced 2024-11-14 19:25:18 -05:00
winmain: converted int to bool.
Cleaned up some of the PR changes.
This commit is contained in:
parent
57af3af800
commit
5cd01807b2
6 changed files with 39 additions and 48 deletions
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@ -39,23 +39,16 @@ TBall::TBall(TPinballTable* table) : TPinballComponent(table, -1, false)
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auto groupIndex = loader::query_handle(ballGroupName);
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Offset = *loader::query_float_attribute(groupIndex, 0, 500);
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auto visualCount = loader::query_visual_states(groupIndex);
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int index = 0;
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if (visualCount > 0)
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for (auto index = 0; index < visualCount; ++index)
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{
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auto visualZPtr = VisualZArray;
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do
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{
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loader::query_visual(groupIndex, index, &visual);
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if (ListBitmap)
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ListBitmap->push_back(visual.Bitmap);
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auto visVec = reinterpret_cast<vector_type*>(loader::query_float_attribute(groupIndex, index, 501));
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auto zDepth = proj::z_distance(visVec);
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++index;
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*visualZPtr = zDepth;
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++visualZPtr;
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}
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while (index < visualCount);
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loader::query_visual(groupIndex, index, &visual);
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if (ListBitmap)
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ListBitmap->push_back(visual.Bitmap);
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auto visVec = reinterpret_cast<vector_type*>(loader::query_float_attribute(groupIndex, index, 501));
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auto zDepth = proj::z_distance(visVec);
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VisualZArray[index] = zDepth;
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}
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RenderSprite = render::create_sprite(VisualTypes::Ball, nullptr, nullptr, 0, 0, nullptr);
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PinballTable->CollisionCompOffset = Offset;
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@ -81,15 +81,11 @@ void THole::Collision(TBall* ball, vector_type* nextPosition, vector_type* direc
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ball->Position.X = Circle.Center.X;
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ball->Position.Y = Circle.Center.Y;
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ball->Acceleration.Z = 0.0;
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/*Full Tilt hack - ball doesn't delay at the ramp hole*/
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if (pb::FullTiltMode)
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{
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BallCapturedSecondStage = 1;
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}
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else
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{
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Timer = timer::set(0.5f, this, TimerExpired);
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}
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// Ramp hole has no delay in FT.
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auto captureTime = pb::FullTiltMode ? 0 : 0.5f;
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Timer = timer::set(captureTime, this, TimerExpired);
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if (!PinballTable->TiltLockFlag)
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{
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loader::play_sound(HardHitSoundId);
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@ -94,7 +94,7 @@ int TPlunger::Message(int code, float value)
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if (PullbackTimer_)
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timer::kill(PullbackTimer_);
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PullbackTimer_ = 0;
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if (code == 1005) // intended that this can never be reached (same as original)
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if (code == 1005)
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loader::play_sound(SoundIndexP2);
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auto bmp = ListBitmap->at(0);
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auto zMap = ListZMap->at(0);
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@ -215,7 +215,7 @@ void pb::frame(float dtMilliSec)
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{
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if (dtMilliSec > 100)
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dtMilliSec = 100;
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if (dtMilliSec < 0)
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if (dtMilliSec <= 0)
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return;
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float dtSec = dtMilliSec * 0.001f;
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if (!mode_countdown(dtMilliSec))
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@ -317,7 +317,7 @@ void pb::window_size(int* width, int* height)
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void pb::pause_continue()
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{
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winmain::single_step = (winmain::single_step == 0) ? 1 : 0;
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winmain::single_step ^= true;
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pinball::InfoTextBox->Clear();
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pinball::MissTextBox->Clear();
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if (winmain::single_step)
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@ -532,7 +532,7 @@ void pb::end_game()
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for (auto i = 0; i < playerCount; ++i)
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{
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for (auto j = i+1; j < playerCount; ++j)
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for (auto j = i + 1; j < playerCount; ++j)
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{
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if (scores[j] > scores[i])
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{
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@ -15,16 +15,16 @@ SDL_Renderer* winmain::Renderer = nullptr;
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ImGuiIO* winmain::ImIO = nullptr;
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int winmain::return_value = 0;
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int winmain::bQuit = 0;
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int winmain::activated;
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bool winmain::bQuit = false;
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bool winmain::activated = false;
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int winmain::DispFrameRate = 0;
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int winmain::DispGRhistory = 0;
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int winmain::single_step = 0;
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int winmain::has_focus = 1;
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bool winmain::single_step = false;
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bool winmain::has_focus = true;
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int winmain::last_mouse_x;
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int winmain::last_mouse_y;
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int winmain::mouse_down;
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int winmain::no_time_loss;
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bool winmain::no_time_loss = false;
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bool winmain::restart = false;
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@ -225,7 +225,7 @@ int winmain::WinMain(LPCSTR lpCmdLine)
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//last_mouse_x = x;
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//last_mouse_y = y;
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}
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if (!single_step)
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if (!single_step && !no_time_loss)
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{
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auto dt = static_cast<float>(frameDuration.count());
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auto dtWhole = static_cast<int>(std::round(dt));
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@ -243,6 +243,7 @@ int winmain::WinMain(LPCSTR lpCmdLine)
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}
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updateCounter++;
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}
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no_time_loss = false;
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if (UpdateToFrameCounter >= UpdateToFrameRatio)
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{
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@ -595,7 +596,7 @@ int winmain::event_handler(const SDL_Event* event)
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{
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case SDL_QUIT:
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end_pause();
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bQuit = 1;
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bQuit = true;
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fullscrn::shutdown();
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return_value = 0;
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return 0;
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@ -655,9 +656,9 @@ int winmain::event_handler(const SDL_Event* event)
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pb::frame(10);
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break;
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case SDLK_F10:
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single_step = (single_step == 0) ? 1 : 0;
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if (single_step == 0)
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no_time_loss = 1;
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single_step ^= true;
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if (!single_step)
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no_time_loss = true;
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break;
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default:
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break;
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@ -713,21 +714,21 @@ int winmain::event_handler(const SDL_Event* event)
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case SDL_WINDOWEVENT_FOCUS_GAINED:
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case SDL_WINDOWEVENT_TAKE_FOCUS:
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case SDL_WINDOWEVENT_SHOWN:
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activated = 1;
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activated = true;
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Sound::Activate();
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if (Options.Music && !single_step)
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midi::play_pb_theme();
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no_time_loss = 1;
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has_focus = 1;
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no_time_loss = true;
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has_focus = true;
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break;
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case SDL_WINDOWEVENT_FOCUS_LOST:
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case SDL_WINDOWEVENT_HIDDEN:
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activated = 0;
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activated = false;
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fullscrn::activate(0);
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Options.FullScreen = false;
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Sound::Deactivate();
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midi::music_stop();
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has_focus = 0;
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has_focus = false;
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pb::loose_focus();
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break;
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case SDL_WINDOWEVENT_SIZE_CHANGED:
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@ -846,7 +847,7 @@ void winmain::end_pause()
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if (single_step)
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{
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pb::pause_continue();
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no_time_loss = 1;
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no_time_loss = true;
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}
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}
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@ -859,7 +860,7 @@ void winmain::new_game()
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void winmain::pause()
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{
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pb::pause_continue();
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no_time_loss = 1;
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no_time_loss = true;
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}
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void winmain::Restart()
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@ -41,7 +41,7 @@ class winmain
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public:
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static std::string DatFileName;
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static int single_step;
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static bool single_step;
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static SDL_Window* MainWindow;
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static SDL_Renderer* Renderer;
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static ImGuiIO* ImIO;
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@ -62,8 +62,9 @@ public:
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static bool RestartRequested() { return restart; }
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static void UpdateFrameRate();
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private:
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static int return_value, bQuit, DispFrameRate, DispGRhistory, activated;
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static int has_focus, mouse_down, last_mouse_x, last_mouse_y, no_time_loss;
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static int return_value, DispFrameRate, DispGRhistory;
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static int mouse_down, last_mouse_x, last_mouse_y;
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static bool no_time_loss, activated, bQuit, has_focus;
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static gdrv_bitmap8* gfr_display;
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static std::string FpsDetails;
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static bool restart;
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