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https://github.com/k4zmu2a/SpaceCadetPinball.git
synced 2024-11-14 19:25:18 -05:00
Fixed MSVC warnings, added Windows build script.
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parent
6ab7b3e772
commit
350651dae6
7 changed files with 27 additions and 6 deletions
2
.gitignore
vendored
2
.gitignore
vendored
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@ -298,3 +298,5 @@ _deps
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.ninja_deps
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.ninja_deps
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.ninja_log
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.ninja_log
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build.ninja
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build.ninja
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# Build directory
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/build
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20
BuildForWindows.ps1
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20
BuildForWindows.ps1
Normal file
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@ -0,0 +1,20 @@
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#Run this script from Developer Command Prompt for VS *
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$artefacts = ".\bin\Release\SpaceCadetPinball.exe", ".\bin\Release\SDL2.dll", ".\bin\Release\SDL2_mixer.dll"
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#X86 build
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Remove-Item -Path .\build\CMakeCache.txt -ErrorAction SilentlyContinue
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cmake -S . -B build -A Win32 -DCMAKE_WIN32_EXECUTABLE:BOOL=1
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cmake --build build --config Release
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Compress-Archive -Path $artefacts -DestinationPath ".\bin\SpaceCadetPinballx86Win.zip" -Force
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#X64 build
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Remove-Item -Path .\build\CMakeCache.txt
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cmake -S . -B build -A x64 -DCMAKE_WIN32_EXECUTABLE:BOOL=1
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cmake --build build --config Release
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Compress-Archive -Path $artefacts -DestinationPath ".\bin\SpaceCadetPinballx64Win.zip" -Force
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#86 XP build, requires special XP MSVC toolset
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Remove-Item -Path .\build\CMakeCache.txt
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cmake -S . -B build -A Win32 -DCMAKE_WIN32_EXECUTABLE:BOOL=1 -T v141_xp
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cmake --build build --config Release
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Compress-Archive -Path $artefacts -DestinationPath ".\bin\SpaceCadetPinballx86WinXP.zip" -Force
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@ -245,7 +245,7 @@ int DatFile::field_size(int groupIndex, FieldTypes targetEntryType)
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int DatFile::record_labeled(LPCSTR targetGroupName)
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int DatFile::record_labeled(LPCSTR targetGroupName)
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{
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{
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auto targetLength = strlen(targetGroupName);
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auto targetLength = strlen(targetGroupName);
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for (int groupIndex = Groups.size() - 1; groupIndex >= 0; --groupIndex)
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for (int groupIndex = static_cast<int>(Groups.size()) - 1; groupIndex >= 0; --groupIndex)
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{
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{
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auto groupName = field(groupIndex, FieldTypes::GroupName);
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auto groupName = field(groupIndex, FieldTypes::GroupName);
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if (!groupName)
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if (!groupName)
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@ -53,7 +53,7 @@ void Sound::PlaySound(Mix_Chunk* wavePtr, int time, TPinballComponent* soundSour
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return a.TimeStamp < b.TimeStamp;
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return a.TimeStamp < b.TimeStamp;
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};
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};
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auto min = std::min_element(Channels.begin(), Channels.end(), cmp);
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auto min = std::min_element(Channels.begin(), Channels.end(), cmp);
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auto oldestChannel = std::distance(Channels.begin(), min);
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auto oldestChannel = static_cast<int>(std::distance(Channels.begin(), min));
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Mix_HaltChannel(oldestChannel);
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Mix_HaltChannel(oldestChannel);
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}
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}
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@ -89,7 +89,7 @@ void TFlagSpinner::NextFrame()
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{
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{
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BmpIndex += SpinDirection;
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BmpIndex += SpinDirection;
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int bmpIndex = BmpIndex;
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int bmpIndex = BmpIndex;
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int bmpCount = ListBitmap->size();
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int bmpCount = static_cast<int>(ListBitmap->size());
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if (bmpIndex >= bmpCount)
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if (bmpIndex >= bmpCount)
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BmpIndex = 0;
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BmpIndex = 0;
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else if (bmpIndex < 0)
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else if (bmpIndex < 0)
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@ -115,8 +115,7 @@ void TFlipper::Collision(TBall* ball, vector2* nextPosition, vector2* direction,
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void TFlipper::UpdateSprite()
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void TFlipper::UpdateSprite()
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{
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{
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int bmpCountSub1 = ListBitmap->size() - 1;
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auto bmpCountSub1 = static_cast<int>(ListBitmap->size()) - 1;
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auto newBmpIndex = static_cast<int>(floor(FlipperEdge->CurrentAngle / FlipperEdge->AngleMax * bmpCountSub1 + 0.5f));
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auto newBmpIndex = static_cast<int>(floor(FlipperEdge->CurrentAngle / FlipperEdge->AngleMax * bmpCountSub1 + 0.5f));
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newBmpIndex = Clamp(newBmpIndex, 0, bmpCountSub1);
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newBmpIndex = Clamp(newBmpIndex, 0, bmpCountSub1);
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if (BmpIndex == newBmpIndex)
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if (BmpIndex == newBmpIndex)
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@ -1366,7 +1366,7 @@ void winmain::RenderFrameTimeDialog()
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sprintf(overlay, "avg %.3fms, dev %.3fms", average, dev);
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sprintf(overlay, "avg %.3fms, dev %.3fms", average, dev);
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auto region = ImGui::GetContentRegionAvail();
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auto region = ImGui::GetContentRegionAvail();
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ImGui::PlotLines("Lines", gfrDisplay.data(), gfrDisplay.size(),
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ImGui::PlotLines("Lines", gfrDisplay.data(), static_cast<int>(gfrDisplay.size()),
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scrollPlot ? gfrOffset : 0, overlay, 0, yMax, region);
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scrollPlot ? gfrOffset : 0, overlay, 0, yMax, region);
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}
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}
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}
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}
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