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https://github.com/Miasmusa/Shadow.git
synced 2024-11-14 19:04:54 -05:00
piss
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parent
d0249e904b
commit
82074fbf5b
7 changed files with 51 additions and 15 deletions
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@ -22,9 +22,9 @@ import net.shadow.client.helper.util.Utils;
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public class Fling extends Module {
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boolean not = false;
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final DoubleSetting delay = this.config.create(new DoubleSetting.Builder(250).min(1).max(500).precision(0).name("Delay").description("The delay before going back down").get());
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final DoubleSetting updist = this.config.create(new DoubleSetting.Builder(3).min(1).max(3).precision(2).name("Power").description("The power of the fling").get());
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boolean not = false;
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public Fling() {
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@ -63,10 +63,10 @@ public class Fling extends Module {
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@EventListener(type = EventType.PACKET_SEND)
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void sendPacket(PacketEvent event) {
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if (!this.isEnabled()) return;
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if(!not) return;
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if (!not) return;
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if (event.getPacket() instanceof PlayerInteractItemC2SPacket) {
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if (client.player.getInventory().getMainHandStack().getItem() == Items.FISHING_ROD && (client.player.fishHook != null)) {
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if(client.player.fishHook.isRemoved()) return;
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if (client.player.fishHook.isRemoved()) return;
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client.player.setVelocity(Vec3d.ZERO);
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event.setCancelled(true);
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new Thread(() -> {
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@ -13,7 +13,6 @@ import net.minecraft.network.packet.c2s.play.PlayerActionC2SPacket;
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import net.minecraft.network.packet.c2s.play.PlayerInteractItemC2SPacket;
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import net.minecraft.util.Hand;
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import net.minecraft.util.Identifier;
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import net.minecraft.util.Util;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Direction;
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import net.minecraft.util.registry.Registry;
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@ -37,6 +37,11 @@ public class Renderer {
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RenderSystem.setShaderColor(1f, 1f, 1f, 1f);
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}
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public static void endRender() {
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RenderSystem.enableCull();
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RenderSystem.disableBlend();
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}
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public static class R3D {
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static final MatrixStack empty = new MatrixStack();
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@ -101,6 +106,7 @@ public class Renderer {
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RenderSystem.enableTexture();
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RenderSystem.disableBlend();
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stack.pop();
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endRender();
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}
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//you can call renderOutlineIntern multiple times to save performance
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@ -161,6 +167,7 @@ public class Renderer {
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buffer.end();
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BufferRenderer.draw(buffer);
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GL11.glDepthFunc(GL11.GL_LEQUAL);
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endRender();
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}
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public static void renderFilled(Vec3d start, Vec3d dimensions, Color color, MatrixStack stack) {
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@ -269,6 +276,7 @@ public class Renderer {
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BufferRenderer.draw(buffer);
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GL11.glDepthFunc(GL11.GL_LEQUAL);
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endRender();
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}
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public static void renderFilled(Vec3d start, Vec3d dimensions, Color color, MatrixStack stack, int GLMODE) {
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@ -327,6 +335,7 @@ public class Renderer {
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BufferRenderer.draw(buffer);
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GL11.glDepthFunc(GL11.GL_LEQUAL);
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endRender();
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}
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public static void renderShape(Vec3d start, VoxelShape shape, MatrixStack matrices, Color color) {
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@ -357,6 +366,7 @@ public class Renderer {
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BufferRenderer.draw(buffer);
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GL11.glDepthFunc(GL11.GL_LEQUAL);
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endRender();
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}
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public static void renderLine(Vec3d start, Vec3d end, Color color, MatrixStack matrices) {
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@ -389,6 +399,7 @@ public class Renderer {
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BufferRenderer.draw(buffer);
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GL11.glDepthFunc(GL11.GL_LEQUAL);
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endRender();
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}
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public static Vec3d getCrosshairVector() {
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@ -493,7 +504,7 @@ public class Renderer {
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.color(color.getRed() / 255f, color.getGreen() / 255f, color.getBlue() / 255f, color.getAlpha() / 255f).next();
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}
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t.draw();
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endRender();
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return new Vec2f((float) roundStartX, (float) roundStartY);
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}
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@ -586,6 +597,7 @@ public class Renderer {
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RenderSystem.setShader(GameRenderer::getPositionColorShader);
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renderRoundedShadowInternal(matrix, g, h, k, f, fromX, fromY, toX, toY, rad, samples, shadowWidth);
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endRender();
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}
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public static void renderBezierCurve(MatrixStack stack, Vec2f[] points, float r, float g, float b, float a, float laziness) {
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@ -638,6 +650,7 @@ public class Renderer {
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bufferBuilder.end();
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BufferRenderer.draw(bufferBuilder);
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stack.pop();
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endRender();
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}
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private static void renderTexturedQuad(Matrix4f matrix, double x0, double x1, double y0, double y1, double z, float u0, float u1, float v0, float v1) {
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@ -727,6 +740,7 @@ public class Renderer {
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bufferBuilder.vertex(matrix, (float) x1, (float) y1, 0.0F).color(g, h, k, f).next();
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bufferBuilder.end();
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BufferRenderer.draw(bufferBuilder);
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endRender();
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}
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public static void renderQuadGradient(MatrixStack matrices, Color c2, Color c1, double x1, double y1, double x2, double y2) {
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@ -764,7 +778,7 @@ public class Renderer {
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bufferBuilder.vertex(matrix, (float) x2, (float) y1, 0.0F).color(r2, g2, b2, a2).next();
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bufferBuilder.end();
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BufferRenderer.draw(bufferBuilder);
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endRender();
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}
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public static void renderRoundedQuadInternal(Matrix4f matrix, float cr, float cg, float cb, float ca, double fromX, double fromY, double toX, double toY, double rad, double samples) {
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@ -802,6 +816,7 @@ public class Renderer {
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renderRoundedQuadInternal(matrix, g, h, k, f, fromX, fromY, toX, toY, rad, samples);
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renderRoundedShadow(matrices, new Color(10, 10, 10, 100), fromX, fromY, toX, toY, rad, samples, 3);
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endRender();
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}
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public static void renderRoundedQuad(MatrixStack matrices, Color c, double fromX, double fromY, double toX, double toY, double rad, double samples) {
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@ -815,6 +830,7 @@ public class Renderer {
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RenderSystem.setShader(GameRenderer::getPositionColorShader);
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renderRoundedQuadInternal(matrix, g, h, k, f, fromX, fromY, toX, toY, rad, samples);
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endRender();
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}
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public static void renderLine(MatrixStack stack, Color c, double x, double y, double x1, double y1) {
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@ -831,6 +847,7 @@ public class Renderer {
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bufferBuilder.vertex(m, (float) x1, (float) y1, 0f).color(g, h, k, f).next();
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bufferBuilder.end();
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BufferRenderer.draw(bufferBuilder);
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endRender();
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}
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}
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@ -32,8 +32,9 @@ public abstract class AInGameHudMixin extends DrawableHelper {
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module.onHudRender();
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}
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}
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NotificationRenderer.render();
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Utils.TickManager.render();
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NotificationRenderer.render();
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Events.fireEvent(EventType.HUD_RENDER, new NonCancellableEvent());
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});
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for (Module module : ModuleRegistry.getModules()) {
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@ -12,11 +12,8 @@ import org.objectweb.asm.Opcodes;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.Shadow;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Redirect;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.Shadow;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.Redirect;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
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import java.util.Objects;
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@ -36,7 +33,7 @@ public class ClientPlayerInteractionManagerMixin {
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@Inject(method = {"getReachDistance()F"}, at = {@At("HEAD")}, cancellable = true)
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private void onReachDistance(CallbackInfoReturnable<Float> cir) {
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if (ModuleRegistry.getByClass(Reach.class).isEnabled()) {
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cir.setReturnValue((float)ModuleRegistry.getByClass(Reach.class).getReachDistance());
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cir.setReturnValue((float) ModuleRegistry.getByClass(Reach.class).getReachDistance());
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}
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}
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@ -0,0 +1,21 @@
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/*
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* Copyright (c) Shadow client, 0x150, Saturn5VFive 2022. All rights reserved.
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*/
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package net.shadow.client.mixin;
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import net.minecraft.block.entity.AbstractFurnaceBlockEntity;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.gen.Accessor;
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@Mixin(AbstractFurnaceBlockEntity.class)
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public interface FurnaceBlockEntityAccessor {
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@Accessor("burnTime")
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int getBurnTime();
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@Accessor("fuelTime")
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int getFuelTime();
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@Accessor("cookTime")
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int getCookTime();
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}
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@ -9,6 +9,7 @@
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"AGenericContainerScreenMixin",
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"AInGameHudMixin",
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"AreaEffectCloudEntityMixin",
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"BeaconScreenMixin",
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"BlockEntityRenderDispatcherMixin",
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"BlockMixin",
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"CameraMixin",
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@ -24,6 +25,7 @@
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"EntityRenderDispatcherMixin",
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"EntityRendererMixin",
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"EntryListWidgetMixin",
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"FurnaceBlockEntityAccessor",
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"GameMenuMixin",
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"GameRendererMixin",
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"IClientPlayerInteractionManagerAccessor",
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@ -58,13 +60,12 @@
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"SelectWorldScreenMixin",
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"SessionAccessor",
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"SharedConstantsMixin",
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"SignEditScreenMixin",
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"SliderWidgetAccessor",
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"SliderWidgetMixin",
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"TitleScreenMixin",
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"WorldRendererAccessor",
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"WorldRendererMixin",
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"BeaconScreenMixin",
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"SignEditScreenMixin"
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"WorldRendererMixin"
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],
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"client": [],
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"server": [],
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