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README.md
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README.md
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# Shadow
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reuploaded shadow client source code
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# Differences between this and Saturn's source code release
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## Removal of the Backdoor feature
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Only in Shadow-Actual/src/main/java/net/shadow/client/feature/gui: backdoor
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diff Shadow-Actual/src/main/java/net/shadow/client/feature/module/impl/grief/ControlPanel.java Shadow-SourceRelease/src/main/java/net/shadow/client/feature/module/impl/grief/ControlPanel.java
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```diff
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8d7
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< import net.shadow.client.feature.gui.backdoor.BackdoorScreen;
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25c24
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< client.setScreen(new BackdoorScreen());
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---
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> //removed!
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```
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## Rework on ClickTP
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diff Shadow-Actual/src/main/java/net/shadow/client/feature/module/impl/movement/ClickTP.java Shadow-SourceRelease/src/main/java/net/shadow/client/feature/module/impl/movement/ClickTP.java
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```diff
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16a17
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> import net.shadow.client.feature.gui.notifications.Notification;
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21a23
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> import net.shadow.client.helper.event.events.PacketEvent;
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26a29,33
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>
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> boolean rddthreadsuspender = false;
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> BlockPos originblock = new BlockPos(0,0,0);
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> Vec3d movings = new Vec3d(0,0,0);
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>
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40a48,52
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> private static int lengthToN(BlockPos p, Vec3d origin) {
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> Vec3d v = new Vec3d(p.getX(), p.getY(), p.getZ());
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> return (int) roundToN(v.distanceTo(origin), 0);
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> }
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>
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65a78,87
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> @EventListener(type=EventType.PACKET_SEND)
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> void onSendPacket(PacketEvent pe){
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> if(pe.getPacket() instanceof PlayerMoveC2SPacket p){
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> Vec3d origin = new Vec3d(p.getX(0), p.getY(0), p.getZ(0));
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> if(lengthToN(originblock, origin) < 3){
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> pe.cancel();
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> }
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> }
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> }
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>
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101a124
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> originblock = client.player.getBlockPos();
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122,138c145,170
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< case Experimental -> new Thread(() -> {
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< int rdd = lengthTo(ray.getBlockPos());
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< BlockPos destt = new BlockPos(blockHitResult.getBlockPos());
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< client.player.jump();
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< ClientPlayerEntity player = client.player;
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< Vec3d playerpos = player.getPos();
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< double xn = destt.getX() - playerpos.x;
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< double yn = destt.getY() - playerpos.y;
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< double zn = destt.getZ() - playerpos.z;
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< double x = xn / rdd;
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< double y = yn / rdd;
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< double z = zn / rdd;
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< for (int i = 0; i < rdd; i++) {
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< client.player.networkHandler.sendPacket(new PlayerMoveC2SPacket.PositionAndOnGround(player.getX() + x, player.getY() + y, player.getZ() + z, true));
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< try {
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< Thread.sleep(10);
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< } catch (Exception ignored) {
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---
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> case Experimental -> {
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> new Thread(() -> {
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> originblock = client.player.getBlockPos();
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> BlockHitResult ray3 = (BlockHitResult) client.player.raycast(200, client.getTickDelta(), true);
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> int rd3 = lengthTo(ray3.getBlockPos());
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> int raycastdistance3 = rd3 / 7;
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> BlockHitResult blockHitResult3 = (BlockHitResult) client.player.raycast(200, client.getTickDelta(), true);
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> BlockPos d3 = new BlockPos(blockHitResult3.getBlockPos());
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> BlockPos dest3 = new BlockPos(d3.getX() + 0.5, d3.getY(), d3.getZ() + 0.5);
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> dest3 = dest3.offset(Direction.UP, 1);
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> ClientPlayerEntity player = client.player;
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> Vec3d playerpos = player.getPos();
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> double xn = dest3.getX() - playerpos.x;
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> double yn = dest3.getY() - playerpos.y;
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> double zn = dest3.getZ() - playerpos.z;
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> double x = xn / raycastdistance3;
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> double y = yn / raycastdistance3;
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> double z = zn / raycastdistance3;
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> for (int i = 0; i < raycastdistance3; i++) {
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> client.player.networkHandler.sendPacket(new PlayerMoveC2SPacket.PositionAndOnGround(player.getX() + x, player.getY() + y, player.getZ() + z, true));
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> try {
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> Thread.sleep(100);
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> } catch (Exception ignored) {
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> }
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> client.player.setVelocity(0, 0, 0);
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> movings = new Vec3d(player.getX() + x, player.getY() + y, player.getZ() + z);
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140,142c172,173
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< client.player.setVelocity(0, 0, 0);
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< }
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< }).start();
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---
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> }).start();
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> }
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150a182,185
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> if(mode.getValue() == Mode.Experimental){
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> Renderer.R3D.renderFilled(new Vec3d(originblock.getX(), originblock.getY(), originblock.getZ()), new Vec3d(1, 1, 1), Utils.getCurrentRGB(), matrices);
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> Renderer.R3D.renderFilled(new Vec3d(movings.getX(), movings.getY(), movings.getZ()), new Vec3d(1, 1, 1), Utils.getCurrentRGB(), matrices);
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> }
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```
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