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6f32742d79
* Fix a few of my patches being formatted incorrectly * Limit amount of vehicle collision checks to 3 and discard vehicles if they collide with more than 15 other entities
19 lines
1.2 KiB
Diff
19 lines
1.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Business Goose <arclicious@vivaldi.net>
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Date: Mon, 18 Apr 2022 16:55:19 +0100
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Subject: [PATCH] Fix negative death times
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diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java
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index 99a5074adbe2a254ae6115b3548f1fcd30ba2489..68ae4dfe3f4a77605b19607b5f04a2a6d07d6fc8 100644
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--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java
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+++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java
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@@ -623,7 +623,7 @@ public abstract class LivingEntity extends Entity {
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protected void tickDeath() {
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++this.deathTime;
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- if (this.deathTime >= 20 && !this.isRemoved() && !this.level.isClientSide()) { // CraftBukkit - (this.deathTicks == 20) -> (this.deathTicks >= 20 && !this.dead)
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+ if ((this.deathTime >= 20 || this.deathTime <= 0) && !this.isRemoved() && !this.level.isClientSide()) { // CraftBukkit - (this.deathTicks == 20) -> (this.deathTicks >= 20 && !this.dead)
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this.level.broadcastEntityEvent(this, (byte) 60);
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this.remove(Entity.RemovalReason.KILLED);
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}
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