forked from kaboomserver/server
245 lines
14 KiB
YAML
245 lines
14 KiB
YAML
Permissions:
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# By default "libsdisguises.disguise.cow" will allow all options for cow disguise unless another permission has
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# defined otherwise.
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# If given "libsdisguises.disguise.animals.setburning" then "libsdisguises.disguise.cow" they will still be able to
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# use other options like "setbaby". This was provided for backwards compatibility.
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# By turning this from 'false' to 'true' the plugin will no longer give them the options unless the player was
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# explicitly granted it. Even if by wildcard. The above example means they can only use "setburning"
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# To summarize, "libsdisguises.disguise.cow" will no longer let them do any options on the cow disguise unless it
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# was added to their permissions
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# You can read more about permissions here: https://www.spigotmc.org/wiki/lib-s-disguises-setting-up-permissions/
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# The permission used to check OPs who may not have permissions defined, is "libsdisguises.*.*.*" which you can
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# negate with your permissions plugin
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ExplicitDisguises: false
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# Disables commands with the exception of /libsdisguises. Useful if you don't want the plugin to be used by anything
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# but a plugin
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DisableCommands: false
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# The disguise plugin stores all GameProfiles inside a folder called "GameProfiles" as a local cache
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# This means that the plugin doesn't need to constantly call Mojang just to find a skin for an offline player
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# However some people may prefer to disable this.
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# Even if you disable this, if there was disguises in the cache already then it will use them
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SaveGameProfiles: true
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# This option is useless if you don't enable SaveGameProfiles!
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# If a player has been disguised before and their skin saved into the cache
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# When they join the server will automatically update the cache in case they changed their skin
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UpdateGameProfiles: true
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# THIS IS A PREMIUM ONLY FEATURE. TO USE IT, PURCHASE THE PLUGIN.
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# Saves disguises so that they persist after server shutdown, chunks unload, player logouts and so on.
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# As such, this completely replaces the KeepDisguises aspect which has been removed except for the player death.
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# Players - Are player disguises saved
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# Entities - Are entities disguises saved (This is everything that's not a player)
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# If you are using the dev builds, place your premium version of Lib's Disguises.jar inside the LibsDisguises folder
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# This will enable premium only features for the dev builds.
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# The saved disguises are saved in a json file format inside the plugin folder, there will be no other formats
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SaveDisguises:
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Players: false
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Entities: false
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# Does the player keep their disguise after they die?
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KeepDisguises:
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PlayerDeath: true
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# Should the plugin use translations? Note that a player must see the message before it will appear in translations.yml
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Translations: false
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# How should the plugin handle self disguises scoreboards? It disables pushing in whichever team they're assigned.
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# If you want them to be able to push again when they undisguise, set this to CREATE_SCOREBOARD
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# I have to disable pushing or you will be pushed around by your own self disguise
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# MODIFY_SCOREBOARD - Modifies the player's current team if possible, otherwise assigns them to a new scoreboard team.
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# IGNORE_SCOREBOARD - Doesn't touch scoreboards at all, effectively means that if you didn't disable pushing in their scoreboard team; They will still be pushed around
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# CREATE_SCOREBOARD - Creates a new team which copies the attributes of their previous scoreboard team which they are then assigned to. This means they keep nametag color and other options.
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SelfDisguisesScoreboard: MODIFY_SCOREBOARD
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# More options in case you want to disable a specific setting of the scoreboard
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Scoreboard:
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# Should it modify the scoreboard to turn collisions off?
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Collisions: true
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# Should it modify the scoreboard teams to disable seeing friendly invisibles?
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DisableFriendlyInvisibles: true
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# Should the scoreboard warn you if it detects a potential conflict?
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# If self disguises are disabled, or the scoreboard is using IGNORE_SCOREBOARD then this does nothing.
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WarnConflict: true
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# Shall I notify those with the correct permission when there's a LibsDisguises update?
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NotifyUpdate: false
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# Whats the permission to get the notification?
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Permission: 'libsdisguises.update'
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# Where should the plugin check for updates?
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# SAME_BUILDS - Will check snapshots if you're not using a release build
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# RELEASES - Only check for actual releases
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# SNAPSHOTS - Only check for new snapshots
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UpdatesBranch: SAME_BUILDS
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# Whats the max size allowed for command disguiseradius
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DisguiseRadiusMax: 50
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# Whats the max size allowed for command undisguiseradius
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UndisguiseRadiusMax: 50
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# Shall the players view their disguises?
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# Best used when viewing yourself in 3rd person
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ViewSelfDisguises: true
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# Shall I disguise the sounds?
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# This turns your damage sound into a MOOOO
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DisguiseSounds: true
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# Shall the disguised hear their disguise sounds or their damage sounds.
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# I disable this as it can be a little confusing when not used with self disguises
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HearSelfDisguise: true
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# Shall I send the velocity packets? I REALLY recommend you don't disable.
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# This is the only thing allowing the mobs to fly without glitching out.
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SendVelocity: true
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# For self disguises, they need to have the armor and the held item removed
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# Else they see floating armor, floating held items.
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# This turns the items invisible in the disguised players inventory. It does not actually remove them!
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# Be warned that in creative this can actually delete the item from the inventory due to a weird bug
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RemoveArmor: true
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RemoveHeldItem: false
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# If you set a disguise to burning, it will no longer be able to be shown as sneaking or invisible.
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# Set this to true if you want the disguise to get the animations of the disguised entity. Such as invisible, on fire, sprinting, sneaking, blocking
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# This is only valid if you set a animation on the disguise itself. Because the entity's animations are applied otherwise.
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AddEntityAnimations: true
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# When a sheep or wolf is right clicked with dye. The client automatically assumes it was successful and displays the sheep's wool or the wolfs collar as dyed.
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# This is a option that either prevents that happening, or it changes their color officially in the plugin so that everyone sees it changed.
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# Its currently set to false which means that the color is not changed and will refresh itself to the player.
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# Please note that this will not remove the dye from their hands. This also does not check if the disguised entity is actually a sheep/wolf and wants a say in its color.
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DyeableSheep: false
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DyeableWolf: false
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# This is only called into action when the disguise is constructed using the commands.
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# And when the disguise supports that. This will not be used at all for plugins constructing the disguises for instance.
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# Such as prophunt. Its also false because its kind of a retarded feature.
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# This is pretty simple. It shows the players displayname (Name as it appears in chat) above their head.
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# This also overrides any custom name they have set in their disguise options.
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# This does not take effect on player disguises
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ShowNamesAboveDisguises: false
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# This supports the above option.
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# If this is true, then the name shown above the head appears regardless of if you are looking at the disguise directly or not.
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NameAboveHeadAlwaysVisible: true
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# This modifies the bounding box, This is stuff like can a arrow hit them.
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# If you turn this to true, arrows will act like they hit the disguise in the right place!
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# Clients will not see any difference in the hitboxes they are attacking, this is a server-sided calculation!
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# So someone disguised as a enderdragon will easily get shot down by arrows!
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# This WILL conflict with NoCheatPlus. Other plugins may also get problems.
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# This shouldn't really be enabled for players as it also interferes with their movement because the server thinks
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# the player is larger than they really are.
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# That makes the player unable to approach this building because the server thinks they are trying to glitch inside
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# blocks.
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# This feature is highly experimental and is guaranteed to cause problems for players who are disguised
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ModifyBoundingBox: false
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# This prevents disguised players from being targeted by monsters.
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# This doesn't prevent their targeting you if already targeting when disguised
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# They will just ignore you unless provoked.
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MonstersIgnoreDisguises: true
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# This works only for players, disguised monsters and the like will not be undisguised
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# Should the player's disguises be removed if they attacks something?
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# Blown Disguise message can be changed in translations
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# Message can be hidden with an empty translation
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BlowDisguisesWhenAttacking: false
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# Should the player's disguises be removed if they're attacked by something?
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BlowDisguisesWhenAttacked: false
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#Stop shulker disguises from moving, they're weird. This option only effects PLAYERS that are disguised, other entities disguised as shulkers will NOT be effected!
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StopShulkerDisguisesFromMoving: true
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# A option to choose how many seconds a DisguiseEntity command is valid for people to right click a entity to disguise it before expiring
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DisguiseEntityExpire: 10
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# Another option to choose the same thing for DisguiseClone command
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DisguiseCloneExpire: 10
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# Max disguises to store at a time with the DisguiseClone command
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DisguiseCloneSize: 3
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# This controls if a entity's max health is determined by the entity, or by the disguise.
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# Wither is 200, a player is 20. With this enabled, a player disguised as a wither will have the boss bar health accurate to the players health.
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# Else it will be 1/20 of the boss bar when they are full health.
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# Setting this in LivingWatcher overrides both values.
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MaxHealthDeterminedByEntity: true
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# This here is a option to turn off misc disguises.
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# This means you can not have a living entity disguise as a non-living entity.
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# This disables the Attributes packet, Non-living entities can still disguise as other non-living
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# This means that the above option will not work as it uses the attribute packet.
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MiscDisguisesForLiving: true
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# Turn this to true to have players undisguised when switching worlds
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UndisguiseOnWorldChange: false
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# Contact Mojang's servers? Disabling this option will disable player skin disguises!
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ContactMojangServers: true
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# Hide players in tab when disguised? This means a disguised player cannot be seen when you press tab! This can be toggled on/off per disguise
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HideDisguisedPlayersFromTab: false
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# Always show player disguises in tab? The names will continue to appear in tab until the disguise is removed.
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ShowPlayerDisguisesInTab: false
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# On player disguise, a fake player is added to tablist so the skin can load properly.
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# If the viewer sees the player disguise but there's no tablist name, they won't see a skin.
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# 2 seconds is normally long enough to load the skin properly, but sometimes the server needs longer
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# This is in ticks, there are 20 ticks in every second. 40 ticks = 2 seconds. 200 ticks = 10 seconds.
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# This option is ignored if 'ShowPlayerDisguisesInTab' is enabled.
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PlayerDisguisesTablistExpires: 40
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# Don't like players able to set themselves invisible when using the disguise commands? Toggle this to true and no one can use setInvisible! Plugins can still use this however.
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DisableInvisibility: false
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# Disguises have a 'setExpires' option which removes the disguise after a set amount of time
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# By default, this is set to false which means it expires 9 minutes afterwards, even if they logged off.
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# If true, it means they will experience the full 9 minutes, even if they log on for just a minute per day
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# Expired message can be hidden with an empty translation message
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DynamicExpiry: false
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# This will help performance, especially with CPU
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# Due to safety reasons, self disguises can never have their packets disabled.
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PacketsEnabled:
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# This disables the animation packet. If a disguised entity sends a animation packet and they are using a non-living disguise. People will crash.
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# Disabling this also means that if a player disguised as a non-player leaves a bug. People will crash
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Animation: true
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# Disabling this means that you can't use the setSleeping option on a player disguise. Also you will crash anyone watching when you try to sleep in a bed if disguised as a non-player
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# This also sends a chunk packet at key positions
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Bed: true
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# This disguises the collect packet. If a living entity disguised as a non-living entity picks up a item. People will crash. This fixes it
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# This also fixes people crashing if a item disguised as a sleeping player is picked up - Only true if Bed is enabled as well
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Collect: true
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# This disables a fix for when a disguised entity wearing armor dies, if the disguise can wear armor. It drops unpickupable items to anyone watching.
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EntityStatus: true
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# Entity equipment is the packets that are sent to ensure that a disguise has or doesn't have armor, and their held item.
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# Disabling this means that any disguises which can wear armor or hold items will show the armor/held item that the disguised is wearing.
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Equipment: true
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# This doesn't actually disable the packet. It would introduce problems. Instead it does the next best thing and caches the data.
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# This means that entity metadata will not change, and will only be sent in the spawn packet.
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# This is good if performance is extremely in need.
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# This is bad to disable unless you are ONLY going to use the disguises for decorations.
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# To be honest. This is basically "Disable entity animations". That option is called 'AddEntityAnimations' in the config but unlike that, this is always in effect.
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# Animations set by use of the api or through the disguise command are still in effect.
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Metadata: true
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# Movement packets are the biggest cpu hit. These are majorly used to ensure that the disguises facing direction isn't bugged up.
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# If you are using the Item_Frame disguise, when a packet is sent (Roughly every 2min) the disguise will bug up until they move.
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Movement: true
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# Disable this if you don't mind crashing everytime you see someone riding something disguised as a non-living entity
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Riding: true
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# When disguised as a wither skull, it sends a look packet every tick so that the wither skull is facing the right way.
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WitherSkull: true
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# Added to support a Chinese Minecraft Server which uses their own skin server unless the UUID is not version 4.
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# Changing this from 4 to say, 3. Means their server will fetch skins from Mojang instead.
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UUIDVersion: 4
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