# -------------------------------- # Geyser Configuration File # # A bridge between Minecraft: Bedrock Edition and Minecraft: Java Edition. # # GitHub: https://github.com/GeyserMC/Geyser # Discord: https://discord.geysermc.org/ # -------------------------------- bedrock: # The IP address that will listen for connections. # There is no reason to change this unless you want to limit what IPs can connect to your server. address: 0.0.0.0 # The port that will listen for connections port: 19132 # The MOTD that will be broadcasted to Minecraft: Bedrock Edition clients. Irrelevant if "passthrough-motd" is set to true motd1: "§7§lKaboom > §rFree OP - Anarchy" motd2: "§7§lKaboom > §rFree OP - Anarchy" remote: # The IP address of the remote (Java Edition) server address: 127.0.0.1 # The port of the remote (Java Edition) server port: 25565 # Authentication type. Can be offline, online, or floodgate (see https://github.com/GeyserMC/Geyser/wiki/Floodgate). auth-type: offline # Floodgate uses encryption to ensure use from authorised sources. # This should point to the public key generated by Floodgate (Bungee or CraftBukkit) # You can ignore this when not using Floodgate. floodgate-key-file: public-key.pem ## the Xbox/MCPE username is the key for the Java server auth-info ## this allows automatic configuration/login to the remote Java server ## if you are brave/stupid enough to put your Mojang account info into ## a config file #userAuths: # bluerkelp2: # MCPE/Xbox username # email: not_really_my_email_address_mr_minecrafter53267@gmail.com # Mojang account email address # password: "this isn't really my password" # # herpderp40300499303040503030300500293858393589: # email: herpderp@derpherp.com # password: dooooo # Bedrock clients can freeze when opening up the command prompt for the first time if given a lot of commands. # Disabling this will prevent command suggestions from being sent and solve freezing for Bedrock clients. command-suggestions: true # The following two options enable "ping passthrough" - the MOTD and/or player count gets retrieved from the Java server. # Relay the MOTD from the remote server to Bedrock players. passthrough-motd: false # Relay the player count and max players from the remote server to Bedrock players. passthrough-player-counts: false # Enable LEGACY ping passthrough. There is no need to enable this unless your MOTD or player count does not appear properly. # This option does nothing on standalone. legacy-ping-passthrough: false # How often to ping the remote server, in seconds. Only relevant for standalone or legacy ping passthrough. # Increase if you are getting BrokenPipe errors. ping-passthrough-interval: 3 # Maximum amount of players that can connect max-players: 10000 # If debug messages should be sent through console debug-mode: false # Thread pool size general-thread-pool: 32 # Allow third party capes to be visible. Currently allowing: # OptiFine capes, LabyMod capes, 5Zig capes and MinecraftCapes allow-third-party-capes: true # Allow third party deadmau5 ears to be visible. Currently allowing: # MinecraftCapes allow-third-party-ears: true # Allow a fake cooldown indicator to be sent. Bedrock players do not see a cooldown as they still use 1.8 combat show-cooldown: true # The default locale if we dont have the one the client requested. Uncomment to not use the default system language. # default-locale: en_us # Configures if chunk caching should be enabled or not. This keeps an individual # record of each block the client loads in. While this feature does allow for a few # things such as block break animations to show up in creative mode and among others, # it is HIGHLY recommended you disable this on a production environment as it can eat # up a lot of RAM. However, when using the Spigot version of Geyser, support for features # or implementations this allows is automatically enabled without the additional caching as # Geyser has direct access to the server itself. cache-chunks: false # Bedrock prevents building and displaying blocks above Y127 in the Nether - # enabling this config option works around that by changing the Nether dimension ID # to the End ID. The main downside to this is that the sky will resemble that of # the end sky in the nether, but ultimately it's the only way for this feature to work. above-bedrock-nether-building: false # bStats is a stat tracker that is entirely anonymous and tracks only basic information # about Geyser, such as how many people are online, how many servers are using Geyser, # what OS is being used, etc. You can learn more about bStats here: https://bstats.org/. # https://bstats.org/plugin/server-implementation/GeyserMC metrics: # If metrics should be enabled enabled: false # UUID of server, don't change! uuid: # DO NOT TOUCH! config-version: 3