Final 1.13.2 files

This commit is contained in:
mathias 2019-08-01 14:21:14 +03:00
parent 769deed54d
commit f7ba7a1072
10 changed files with 18 additions and 18 deletions

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@ -29,7 +29,7 @@ spawn-limits:
water-animals: 15
ambient: 15
chunk-gc:
load-threshold: 0
load-threshold: 200
period-in-ticks: 200
ticks-per:
animal-spawns: 400

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@ -32,8 +32,8 @@ settings:
online-mode: false
secret: ''
watchdog:
early-warning-every: 5000
early-warning-delay: 10000
early-warning-every: 15000
early-warning-delay: 20000
spam-limiter:
tab-spam-increment: 1
tab-spam-limit: 500

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@ -33,14 +33,14 @@ reload-disconnect-msg: Server reload, please rejoin!
#
# What is the maximum per second a client can send (Use %pps to display their pps)
# Use -1 to disable.
max-pps: 800
max-pps: -1
max-pps-kick-msg: You are sending too many packets!
#
# We can also kick them if over a period they send over a threshold a certain amount of times.
#
# Period to track (in seconds)
# Use -1 to disable.
tracking-period: 6
tracking-period: -1
# How many packets per second counts as a warning
tracking-warning-pps: 120
# How many warnings over the interval can we have
@ -99,29 +99,29 @@ flowerstem-when-block-above: false
#
# No collide options, these allow you to configure how collision works.
# Do you want us to prevent collision?
prevent-collision: true
prevent-collision: false
# If the above is true, should we automatically team players until you do?
auto-team: true
auto-team: false
# When enabled if certain metadata can't be read we won't tell you about it
suppress-metadata-errors: false
# When enabled 1.9+ will be able to block by using shields
shield-blocking: true
shield-blocking: false
# Enable player tick simulation, this fixes eating, drinking, nether portals.
simulate-pt: true
simulate-pt: false
# Should we use nms player to simulate packets, (may fix anti-cheat issues)
nms-player-ticking: true
nms-player-ticking: false
# Should we patch boss bars so they work? (Default: true, disable if you're having issues)
bossbar-patch: true
bossbar-patch: false
# If your boss bar flickers on 1.9+, set this to 'true'. It will keep all boss bars on 100% (not recommended)
bossbar-anti-flicker: false
# This will show the new effect indicator in the top-right corner for 1.9+ players.
use-new-effect-indicator: true
use-new-effect-indicator: false
# Show the new death messages for 1.9+ on the death screen
use-new-deathmessages: true
use-new-deathmessages: false
# Should we cache our items, this will prevent server from being lagged out, however the cost is a constant task caching items
item-cache: true
item-cache: false
# Patch the anti xray to work on 1.9+ (If your server is 1.8) This can cost more performance, so disable it if you don't use it.
anti-xray-patch: true
anti-xray-patch: false
# Should we replace extended pistons to fix 1.10.1 (Only on chunk load)
replace-pistons: false
# What id should we replace with, default is air. (careful of players getting stuck standing on them)
@ -129,6 +129,6 @@ replacement-piston-id: 0
# Force the string -> json transform
force-json-transform: false
# Minimize the cooldown animation in 1.8 servers
minimize-cooldown: true
minimize-cooldown: false
# Left handed handling on 1.8 servers
left-handed-handling: true
left-handed-handling: false

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@ -20,7 +20,7 @@ settings:
user-cache-size: 1000
moved-wrongly-threshold: 100.0
moved-too-quickly-multiplier: 100.0
timeout-time: 360
timeout-time: 120
restart-on-crash: true
restart-script: stop
netty-threads: 8