forked from kaboomserver/server
fix vc lol
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10
plugins/voicechat/translations.yml
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10
plugins/voicechat/translations.yml
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not_compatible: |-
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Your voice chat version is not compatible with the servers version.
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Please install version %s of %s.
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voicechat_needed_command: You need to have %s installed on your client to use this
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command
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command_as_player: This command can only be executed as a player
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placeholder_api_prefix_uses_voicechat: §a
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placeholder_api_prefix_no_voicechat: §c
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placeholder_api_prefix_disabled: §c
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43
plugins/voicechat/voicechat-server.properties
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plugins/voicechat/voicechat-server.properties
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# Simple Voice Chat server config v1.19.3-2.3.28
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# The range where the voice chat should broadcast audio to
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# A value <0 means 'max_voice_distance'
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broadcast_range=-1.0
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# If spectators are allowed to talk to other players
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spectator_interaction=false
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# If players without the mod should get kicked from the server
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force_voice_chat=false
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# The IP address to bind the voice chat server on
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# Leave empty to bind to an IP address chosen by the kernel
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bind_address=
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# If players in group chats can be heard locally
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open_groups=false
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# The multiplier the voice distance will be reduced by when whispering
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whisper_distance_multiplier=0.5
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# The opus codec
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codec=VOIP
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# If players are allowed to record the voice chat
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allow_recording=true
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# The distance to where the voice can be heard
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max_voice_distance=48.0
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# The port of the voice chat server
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# Setting this to "-1" sets the port to the Minecraft servers port
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port=24454
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# The multiplier the voice distance will be reduced by when sneaking
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crouch_distance_multiplier=1.0
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# The maximum size in bytes in a voice packet
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# Set this to a lower value if your voice packets don't arrive
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mtu_size=1024
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# The host name that clients should use to connect to the voice chat
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# Don't change this value if you don't know what you are doing
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voice_host=
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# The frequency in which keep alive packets are sent
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# Setting this to a higher value may result in timeouts
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keep_alive=1000
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# The amount of milliseconds, the server should wait to check if the player has the mod installed
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# Only active when force_voice_chat is set to true
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login_timeout=10000
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# If spectators can talk to players they are spectating
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spectator_player_possession=false
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# If group chats are allowed
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enable_groups=true
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