forked from kaboomserver/server
Sync configuration files
This commit is contained in:
parent
ac44954b6b
commit
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9 changed files with 187 additions and 101 deletions
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@ -12,7 +12,12 @@
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# Discord: https://discord.gg/papermc
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# Website: https://papermc.io/
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_version: 28
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_version: 29
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block-updates:
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disable-chorus-plant-updates: false
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disable-mushroom-block-updates: false
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disable-noteblock-updates: false
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disable-tripwire-updates: false
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chunk-loading:
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autoconfig-send-distance: true
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enable-frustum-priority: false
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@ -60,7 +65,6 @@ item-validation:
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resolve-selectors-in-books: false
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logging:
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deobfuscate-stacktraces: true
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log-player-ip-addresses: true
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messages:
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kick:
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authentication-servers-down: <lang:multiplayer.disconnect.authservers_down>
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@ -74,6 +78,7 @@ misc:
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chat-threads:
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chat-executor-core-size: -1
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chat-executor-max-size: -1
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compression-level: default
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fix-entity-position-desync: true
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lag-compensate-block-breaking: true
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load-permissions-yml-before-plugins: true
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@ -137,6 +142,9 @@ unsupported-settings:
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allow-headless-pistons: true
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allow-permanent-block-break-exploits: true
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allow-piston-duplication: true
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allow-tripwire-disarming-exploits: false
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allow-unsafe-end-portal-teleportation: false
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compression-format: ZLIB
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perform-username-validation: false
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watchdog:
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early-warning-delay: 10000
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@ -72,6 +72,9 @@ collisions:
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fix-climbing-bypassing-cramming-rule: false
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max-entity-collisions: 1
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only-players-collide: false
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command-blocks:
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force-follow-perm-level: true
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permissions-level: 2
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entities:
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armor-stands:
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do-collision-entity-lookups: false
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@ -118,7 +121,7 @@ entities:
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player-insomnia-start-ticks: 72000
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should-remove-dragon: false
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spawner-nerfed-mobs-should-jump: false
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zombie-villager-infection-chance: -1.0
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zombie-villager-infection-chance: default
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zombies-target-turtle-eggs: false
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entities-target-with-follow-range: false
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markers:
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@ -129,6 +132,9 @@ entities:
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wither-skeleton: true
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spiders-immune-to-poison-effect: true
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undead-immune-to-certain-effects: true
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sniffer:
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boosted-hatch-time: default
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hatch-time: default
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spawning:
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all-chunks-are-slime-chunks: false
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alt-item-despawn-rate:
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@ -174,7 +180,7 @@ entities:
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- SleepingY
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- SleepingZ
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iron-golems-can-spawn-in-air: false
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monster-spawn-max-light-level: -1
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monster-spawn-max-light-level: default
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non-player-arrow-despawn-rate: default
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per-player-mob-spawns: true
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scan-for-legacy-ender-dragon: false
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@ -193,6 +199,14 @@ entities:
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underground_water_creature: -1
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water_ambient: -1
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water_creature: -1
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ticks-per-spawn:
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ambient: -1
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axolotls: -1
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creature: -1
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monster: -1
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underground_water_creature: -1
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water_ambient: -1
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water_creature: -1
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wandering-trader:
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spawn-chance-failure-increment: 25
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spawn-chance-max: 75
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@ -202,6 +216,14 @@ entities:
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wateranimal-spawn-height:
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maximum: default
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minimum: default
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tracking-range-y:
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animal: default
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display: default
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enabled: false
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misc: default
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monster: default
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other: default
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player: default
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environment:
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disable-explosion-knockback: false
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disable-ice-and-snow: false
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@ -214,6 +236,9 @@ environment:
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min: 20
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enabled: true
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generate-flat-bedrock: false
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locate-structures-outside-world-border: false
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max-block-ticks: 65536
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max-fluid-ticks: 65536
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nether-ceiling-void-damage-height: disabled
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optimize-explosions: true
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portal-create-radius: 16
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@ -233,7 +258,6 @@ fishing-time-range:
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fixes:
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disable-unloaded-chunk-enderpearl-exploit: true
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falling-block-height-nerf: disabled
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fix-curing-zombie-villager-discount-exploit: true
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fix-items-merging-through-walls: false
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prevent-tnt-from-moving-in-water: false
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split-overstacked-loot: true
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@ -249,6 +273,7 @@ lootables:
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refresh-min: 12h
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reset-seed-on-fill: true
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restrict-player-reloot: true
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restrict-player-reloot-time: disabled
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maps:
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item-frame-cursor-limit: 128
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item-frame-cursor-update-interval: 10
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@ -280,10 +305,13 @@ tick-rates:
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villager:
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validatenearbypoi: -1
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container-update: 1
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dry-farmland: 1
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grass-spread: 1
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mob-spawner: 1
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sensor:
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villager:
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secondarypoisensor: 40
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wet-farmland: 1
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unsupported-settings:
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disable-world-ticking-when-empty: false
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fix-invulnerable-end-crystal-exploit: true
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@ -16,3 +16,4 @@ updateUsersStupidLegacyPathNames: true
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updateUsersMailList: true
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updatePurgeBrokenNpcAccounts: true
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newUidCacheBuilt: true
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updateLegacyToAdventure: true
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@ -1,9 +1,9 @@
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# These first 6 aren't configurable
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issues: "https://github.com/IntellectualSites/FastAsyncWorldEdit/issues"
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wiki: "https://intellectualsites.github.io/fastasyncworldedit-documentation/"
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date: "Sun Jul 23 00:00:00 BRT 2023"
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build: "https://ci.athion.net/job/FastAsyncWorldEdit/494"
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commit: "https://github.com/IntellectualSites/FastAsyncWorldEdit/commit/ffa2a52f"
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date: "Sat Jul 20 00:00:00 UTC 2024"
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build: "https://ci.athion.net/job/FastAsyncWorldEdit/812"
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commit: "https://github.com/IntellectualSites/FastAsyncWorldEdit/commit/f2962369"
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platform: "Bukkit"
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# Set true to enable WorldEdit restrictions per region (e.g. PlotSquared or WorldGuard).
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# To be allowed to WorldEdit in a region, users need the appropriate
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@ -42,6 +42,11 @@ clipboard:
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# Allows NBT stored in a clipboard to be written to disk
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# - Requires clipboard.use-disk to be enabled
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save-clipboard-nbt-to-disk: false
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# Apply a file lock on the clipboard file (only relevant if clipboad.on-disk is enabled)
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# - Prevents other processes using the file whilst in use by FAWE
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# - This extends to other servers, useful if you have multiple servers using a unified clipboard folder
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# - May run into issues where a file lock is not correctly lifted
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lock-clipboard-file: false
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lighting:
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# If packet sending should be delayed until relight is finished
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@ -75,6 +80,14 @@ web:
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# - Downloads can be deleted by the user
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# - Supports clipboard uploads, downloads and saves
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url: "https://schem.intellectualsites.com/fawe/"
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# The url of the backend server (Arkitektonika)
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arkitektonika-backend-url: "https://api.schematic.cloud/"
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# The url used to generate a download link from.
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# {key} will be replaced with the generated key
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arkitektonika-download-url: "https://schematic.cloud/download/{key}"
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# The url used to generate a deletion link from.
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# {key} will be replaced with the generated key
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arkitektonika-delete-url: "https://schematic.cloud/delete/{key}"
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# The maximum amount of time in seconds the plugin can attempt to load images for.
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max-image-load-time: 5
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# The maximum size (width x length) an image being loaded can be.
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dynamic-chunk-rendering: -1
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# Allows brushes to be persistent (default: true)
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persistent-brushes: true
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# [SAFE] Keep entities that are positioned in non-air blocks when editing an area
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# Might cause client-side FPS lag in some situations
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# [SAFE] Keep entities that are positioned in non-air blocks when editing an area (default: true)
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# - Might cause client-side FPS lag in some situations
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# - Requires fast-placement to be true
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keep-entities-in-blocks: false
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# [SAFE] Attempt to remove entities from the world if they were not present in the expected chunk (default: true)
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# - Sometimes an entity may have moved into a different chunk to that which FAWE expected
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# - If the entity is in an unloaded or partially loaded chunk, this will fail
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# - If an entity cannot be removed, it is possible duplicate entities may be created when using undo and/or redo
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remove-entity-from-world-on-chunk-fail: true
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# Other experimental features
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# Increased debug logging for brush actions and processor setup
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other: false
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# Allow fluids placed by FAWE to tick (flow). This could cause the big lags.
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# This has no effect on existing blocks one way or the other.
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# Changes due to fluid flow will not be tracked by history, thus may have unintended consequences
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allow-tick-fluids: false
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# Sets a maximum limit (in kb) for the size of a player's schematics directory (per-player mode only)
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# Set to -1 to disable
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per-player-file-size-limit: -1
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# Sets a maximum limit for the amount of schematics in a player's schematics directory (per-player mode only)
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# Set to -1 to disable
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per-player-file-num-limit: -1
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# This relates to how FAWE places chunks
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queue:
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# - false = disabled
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# - title = Display progress titles
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# - chat = Display progress in chat
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# - Currently not implemented
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display: "false"
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# How often edit progress is displayed
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interval: 1
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# - A larger value will use slightly less CPU time
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# - A smaller value will reduce memory usage
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# - A value too small may break some operations (deform?)
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# - Values smaller than the configurated parallel-threads are not accepted
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# - Values smaller than the configured parallel-threads are not accepted
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# - It is recommended this option be at least 4x greater than parallel-threads
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target-size: 64
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# Force FAWE to start placing chunks regardless of whether an edit is finished processing
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# - A larger value will use slightly less CPU time
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# - A smaller value will reduce memory usage
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# - A value too small may break some operations (deform?)
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max-wait-ms: 1000
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# Increase or decrease queue intensity (ms) [-50,50]:
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# 0 = balance of performance / stability
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# -10 = Allocate 10ms less for chunk placement
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# If pooling is enabled (reduces GC, higher memory usage)
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# - Enable to improve performance at the expense of memory
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pool: true
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# Discard edits which have been idle for a certain amount of time (ms)
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# - E.g. A plugin creates an EditSession but never does anything with it
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# - This only applies to plugins improperly using WorldEdit's legacy API
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discard-after-ms: 60000
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# When using fastmode do not bother to tick existing/placed blocks/fluids
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# Only works in versions up to 1.17.1
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no-tick-fastmode: true
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history:
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# Should history be saved on disk:
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@ -219,27 +216,13 @@ history:
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# - Larger = better ratio but uses more upfront memory
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# - Must be in the range [64, 33554432]
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buffer-size: 531441
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# The maximum time in milliseconds to wait for a chunk to load for an edit.
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# (50ms = 1 server tick, 0 = Fastest).
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# The default value of 100 should be safe for most cases.
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#
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# Actions which require loaded chunks (e.g. copy) which do not load in time
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# will use the last chunk as filler, which may appear as bands of duplicated blocks.
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# Actions usually wait about 25-50ms for the chunk to load, more if the server is lagging.
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# A value of 100ms does not force it to wait 100ms if the chunk loads in 10ms.
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#
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# This value is a timeout in case a chunk is never going to load (for whatever odd reason).
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# If the action times out, the operation continues by using the previous chunk as filler,
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# and displaying an error message. In this case, either copy a smaller section,
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# or increase chunk-wait-ms.
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# A value of 0 is faster simply because it doesn't bother loading the chunks or waiting.
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chunk-wait-ms: 0
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# Delete history on disk after a number of days
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delete-after-days: 1
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# Delete history in memory on logout (does not effect disk)
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delete-on-logout: true
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# If history should be enabled by default for plugins using WorldEdit:
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# - It is faster to have disabled
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# - It is faster to have disabled
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# - Use of the FAWE API will not be effected
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enable-for-console: false
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# Should redo information be stored:
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@ -291,6 +274,12 @@ region-restrictions-options:
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# - Edits outside this range may induce crashing
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# - Forcefully prevents any edit outside this range
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restrict-to-safe-range: true
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general:
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# If the player should be relocated/unstuck when a generation command would bury them
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unstuck-on-generate: true
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# If unlimited limits should still require /confirm on large. Defaults to limits.default.confirm-large otherwise.
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limit-unlimited-confirms: true
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# The "default" limit group affects those without a specific limit permission.
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# To grant someone different limits, copy the default limits group
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# and give it a different name (e.g. newbie). Then give the user the limit
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@ -309,6 +298,14 @@ limits:
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max-iterations: 1000
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# Max allowed entities (e.g. cows)
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max-entities: 1337
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# Max allowed radius (e.g. for //sphere)
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max-radius: 75
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# Max allowed superpickaxe size
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max-super-pickaxe-size: 5
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# Max allowed brush radius
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max-brush-radius: 10
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# Max allowed butcher radius
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max-butcher-radius: -1
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# Blockstates include Banner, Beacon, BrewingStand, Chest, CommandBlock,
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# CreatureSpawner, Dispenser, Dropper, EndGateway, Furnace, Hopper, Jukebox,
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# NoteBlock, Sign, Skull, Structure
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@ -316,6 +313,12 @@ limits:
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# Maximum size of the player's history in Megabytes:
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# - History on disk or memory will be deleted
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max-history-mb: 100
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# Sets a maximum limit (in kb) for the size of a player's schematics directory (per-player mode only)
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# Set to -1 to disable
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schem-file-size-limit: -1
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# Sets a maximum limit for the amount of schematics in a player's schematics directory (per-player mode only)
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# Set to -1 to disable
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schem-file-num-limit: -1
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# Maximum time in milliseconds //calc can execute
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max-expression-ms: 50
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# Cinematic block placement:
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@ -348,6 +351,7 @@ limits:
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# of a waterlogged fence). For blocking/remapping of all occurrences of a property like waterlogged, see
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# remap-properties below.
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# To generate a blank list, substitute the default content with a set of square brackets [] instead.
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# The 'worldedit.anyblock' permission is not considered here.
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# Example block property blocking:
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# - "minecraft:conduit[waterlogged=true]"
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# - "minecraft:piston[extended=false,facing=west]"
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|
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29
plugins/Geyser-Spigot/custom-skulls.yml
Normal file
29
plugins/Geyser-Spigot/custom-skulls.yml
Normal file
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@ -0,0 +1,29 @@
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# --------------------------------
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# Geyser Custom Skull Configuration Files
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#
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# This file is ignored with `add-custom-skull-blocks` disabled.
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# See `config.yml` for the main set of configuration values
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#
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# Custom skulls with the player username, UUID, or texture specified in this file
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# will be translated as custom blocks and be displayed in the inventory and on entities.
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# --------------------------------
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# Java player usernames
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# Skins will be updated when Geyser starts and players will have to re-download
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# the resource pack if any players had changed their skin.
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player-usernames:
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# - GeyserMC
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# Java player UUIDs
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# Skins will be updated when Geyser starts and players will have to re-download
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||||
# the resource pack if any players had changed their skin.
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player-uuids:
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# - 8b8d8e8f-2759-47c6-acb5-5827de8a72b8
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# The long string of characters found in the NBT of custom player heads
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player-profiles:
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# - ewogICJ0aW1lc3RhbXAiIDogMTY1NzMyMjIzOTgzMywKICAicHJvZmlsZUlkIiA6ICJjZGRiZTUyMGQwNDM0YThiYTFjYzlmYzkyZmRlMmJjZiIsCiAgInByb2ZpbGVOYW1lIiA6ICJBbWJlcmljaHUiLAogICJ0ZXh0dXJlcyIgOiB7CiAgICAiU0tJTiIgOiB7CiAgICAgICJ1cmwiIDogImh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYTkwNzkwYzU3ZTE4MWVkMTNhZGVkMTRjNDdlZTJmN2M4ZGUzNTMzZTAxN2JhOTU3YWY3YmRmOWRmMWJkZTk0ZiIsCiAgICAgICJtZXRhZGF0YSIgOiB7CiAgICAgICAgIm1vZGVsIiA6ICJzbGltIgogICAgICB9CiAgICB9CiAgfQp9
|
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|
||||
# The hash of the skin on Minecraft's skin server (http://textures.minecraft.net/texture/HASH)
|
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skin-hashes:
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||||
# - a90790c57e181ed13aded14c47ee2f7c8de3533e017ba957af7bdf9df1bde94f
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@ -21,12 +21,5 @@ fix-formatted-inventory-titles: true
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# This only takes effect for ids in the short range. Useful for anticheat compatibility.
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handle-pings-as-inv-acknowledgements: false
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#
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# 1.19.1 chat type formats.
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chat-types-1_19_1:
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chat.type.text: <%s> %s
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chat.type.announcement: '[%s] %s'
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commands.message.display.incoming: '%s whispers to you: %s'
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commands.message.display.outgoing: 'You whisper to %s: %s'
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chat.type.team.text: '%s <%s> %s'
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chat.type.team.sent: -> %s <%s> %s
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chat.type.emote: '* %s %s'
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# Suppresses warnings of missing emulations for certain features that are not supported (e.g. world height in 1.17+).
|
||||
suppress-emulation-warnings: false
|
||||
|
|
|
@ -1,16 +1,38 @@
|
|||
# If you need help, you can join our Discord - https://viaversion.com/discord
|
||||
#
|
||||
# Specifies how 1.8.x clients should see the cooldown indicator
|
||||
# You can choose between TITLE, ACTION_BAR, BOSS_BAR and DISABLED
|
||||
# ONLY DISABLE IF YOU HAVE 1.9 COOLDOWN DISABLED ON YOUR SERVER
|
||||
# 1.8 PLAYERS MAY ASK WHY PVP IS NOT WORKING OTHERWISE
|
||||
cooldown-indicator: TITLE
|
||||
#
|
||||
# Replaces Adventure mode with Survival mode for 1.7.x clients
|
||||
# Enable this option if your server is using the 'CanDestroy'
|
||||
# or 'CanPlaceOn' flags on items
|
||||
replace-adventure: false
|
||||
#
|
||||
# Whether 1.9 particles should be replaced by similar ones in
|
||||
# 1.8 and lower
|
||||
replace-particles: false
|
||||
#
|
||||
# Max amount of pages for written books before a client gets kicked
|
||||
max-book-pages: 100
|
||||
#
|
||||
# Max amount of characters in the json (!) string of a book page before a client gets kicked
|
||||
max-book-page-length: 5000
|
||||
#
|
||||
# Whether to emulate the 1.8+ world border for 1.7.x clients
|
||||
emulate-world-border: true
|
||||
#
|
||||
# Always shows a mapped mob's original name, and not only when hovering over it with the cursor.
|
||||
always-show-original-mob-name: true
|
||||
#
|
||||
# The particle to show the world border for the 1.8+ world border for 1.7.x clients
|
||||
# see https://wiki.vg/index.php?title=Protocol&oldid=7368#Particle_2
|
||||
world-border-particle: fireworksSpark
|
||||
#
|
||||
# If enabled, 1.8 players on 1.9+ servers can use /offhand to switch items between their main hand and offhand.
|
||||
enable-offhand: true
|
||||
#
|
||||
# Allows to define the offhand command
|
||||
offhand-command: /offhand
|
||||
|
|
|
@ -2,7 +2,6 @@
|
|||
# Ensure you look through all these options
|
||||
# If you need help:
|
||||
# Discord - https://viaversion.com/discord
|
||||
# viaversion.com - Discussion tab
|
||||
# Docs - https://docs.viaversion.com/display/VIAVERSION/Configuration
|
||||
#
|
||||
#----------------------------------------------------------#
|
||||
|
@ -10,7 +9,7 @@
|
|||
#----------------------------------------------------------#
|
||||
#
|
||||
# Should ViaVersion check for updates?
|
||||
checkforupdates: false
|
||||
check-for-updates: true
|
||||
# Send the supported versions with the Status (Ping) response packet
|
||||
send-supported-versions: false
|
||||
# Easier to configure alternative to 'block-protocols'. Uses readable version strings with possible '<' and '>' prefixes.
|
||||
|
@ -18,15 +17,15 @@ send-supported-versions: false
|
|||
# You can use both this and the block-protocols option at the same time as well.
|
||||
block-versions: []
|
||||
# Block specific Minecraft protocol version numbers.
|
||||
# List of all Minecraft protocol versions: http://wiki.vg/Protocol_version_numbers, or use a generator: https://via.krusic22.com
|
||||
# List of all Minecraft protocol versions: https://wiki.vg/Protocol_version_numbers, or use a generator: https://via.krusic22.com
|
||||
block-protocols: []
|
||||
# Change the blocked disconnect message
|
||||
block-disconnect-msg: You are using an unsupported Minecraft version!
|
||||
# If you use ProtocolLib, we can't reload without kicking the players.
|
||||
# (We don't suggest using reload either, use a plugin manager)
|
||||
# You can customise the message we kick people with if you use ProtocolLib here.
|
||||
# You can customize the message we kick people with if you use ProtocolLib here.
|
||||
reload-disconnect-msg: Server reload, please rejoin!
|
||||
# We warn when there's a error converting item and block data over versions, should we suppress these? (Only suggested if spamming)
|
||||
# We warn when there's an error converting item and block data over versions, should we suppress these? (Only suggested if spamming)
|
||||
suppress-conversion-warnings: true
|
||||
#
|
||||
#----------------------------------------------------------#
|
||||
|
@ -47,11 +46,12 @@ max-pps-kick-msg: You are sending too many packets!
|
|||
# Period to track (in seconds)
|
||||
# Use -1 to disable.
|
||||
tracking-period: -1
|
||||
# How many packets per second counts as a warning
|
||||
# How many packets per second count as a warning?
|
||||
tracking-warning-pps: 120
|
||||
# How many warnings over the interval can we have
|
||||
# This can never be higher than "tracking-period"
|
||||
# This can never be higher than "tracking-period"?
|
||||
tracking-max-warnings: 4
|
||||
# The kick message sent if the user hits the max packets per second.
|
||||
tracking-max-kick-msg: You are sending too many packets, :(
|
||||
#
|
||||
#----------------------------------------------------------#
|
||||
|
@ -62,24 +62,24 @@ tracking-max-kick-msg: You are sending too many packets, :(
|
|||
# You may disable this for faster startup/join time if you are 100% sure no plugin requires this.
|
||||
register-userconnections-on-join: true
|
||||
# Should we enable our hologram patch?
|
||||
# If they're in the wrong place enable this
|
||||
# If they're in the wrong place, enable this
|
||||
hologram-patch: false
|
||||
# This is the offset, should work as default when enabled.
|
||||
hologram-y: -0.96
|
||||
# Should we disable piston animation for 1.11/1.11.1 clients?
|
||||
# In some cases when firing lots of pistons it crashes them.
|
||||
# In some cases, when firing lots of pistons, it crashes them.
|
||||
piston-animation-patch: false
|
||||
# Should we fix nbt for 1.12 and above clients in chat messages (causes invalid item)
|
||||
chat-nbt-fix: false
|
||||
# Experimental - Should we fix shift quick move action for 1.12 clients (causes shift + double click not to work when moving items) (only works on 1.8-1.11.2 bukkit based servers)
|
||||
quick-move-action-fix: false
|
||||
# Should we use prefix for team colour on 1.13 and above clients
|
||||
# Should we use prefix for team color on 1.13 and above clients?
|
||||
team-colour-fix: false
|
||||
# 1.13 introduced new auto complete which can trigger "Kicked for spamming" for servers older than 1.13, the following option will disable it completely.
|
||||
disable-1_13-auto-complete: false
|
||||
# The following option will delay the tab complete request in x ticks if greater than 0, if other tab-complete is received, the previous is cancelled
|
||||
1_13-tab-complete-delay: 0
|
||||
# For 1.13 clients the smallest (1 layer) snow doesn't have collision, this will send these as 2 snowlayers for 1.13+ clients to prevent them bugging through them
|
||||
# For 1.13 clients the smallest (1 layer) snow doesn't have collisions, this will send these as 2 snowlayers for 1.13+ clients to prevent them bugging through them
|
||||
fix-low-snow-collision: false
|
||||
# Infested blocks are instantly breakable for 1.13+ clients, resulting in them being unable to break them on sub 1.13 servers. This remaps them to their normal stone variants
|
||||
fix-infested-block-breaking: true
|
||||
|
@ -91,14 +91,14 @@ change-1_9-hitbox: false
|
|||
# WARNING: This gives 1.14+ players the ability to sneak under blocks, that players under that version cannot (sneaking in places that are only 1.5 blocks high)!
|
||||
# Another thing to remember is that those players might be missed by projectiles and other hits directed at the very top of their head whilst sneaking.
|
||||
change-1_14-hitbox: true
|
||||
# Fixes 1.14+ clients on sub 1.14 servers having a light value of 0 for non full blocks.
|
||||
# Fixes 1.14+ clients on sub 1.14 servers having a light value of 0 for non-full blocks.
|
||||
fix-non-full-blocklight: true
|
||||
# Fixes walk animation not shown when health is set to Float.NaN
|
||||
fix-1_14-health-nan: true
|
||||
# Should 1.15+ clients respawn instantly / without showing a death screen?
|
||||
use-1_15-instant-respawn: true
|
||||
#
|
||||
# Enable serverside block-connections for 1.13+ clients - all of the options in this section are built around this option
|
||||
# Enable serverside block-connections for 1.13+ clients - all the options in this section are built around this option
|
||||
serverside-blockconnections: false
|
||||
# Sets the method for the block connections (world for highly experimental (USE AT OWN RISK) world-level or packet for packet-level)
|
||||
blockconnection-method: packet
|
||||
|
@ -119,21 +119,29 @@ forced-use-1_17-resource-pack: false
|
|||
# The message to be displayed at the prompt when the 1.17+ client receives the server resource pack.
|
||||
resource-pack-1_17-prompt: ''
|
||||
#
|
||||
# Caches light until chunks are unloaded to allow subsequent chunk update packets as opposed to instantly uncaching when the first chunk data is sent.
|
||||
# Caches light until chunks are unloaded to allow later chunk update packets as opposed to instantly uncaching when the first chunk data is sent.
|
||||
# Only disable this if you know what you are doing.
|
||||
cache-1_17-light: true
|
||||
#
|
||||
# 1.19 chat type formats used for 1.19.1+ clients.
|
||||
chat-types-1_19:
|
||||
chat.type.text: <%s> %s
|
||||
chat.type.announcement: '[%s] %s'
|
||||
commands.message.display.incoming: '%s whispers to you: %s'
|
||||
chat.type.team.text: '%s <%s> %s'
|
||||
chat.type.emote: '* %s %s'
|
||||
#
|
||||
# Force-update 1.19.4+ player's inventory when they try to swap armor in a pre-occupied slot.
|
||||
armor-toggle-fix: true
|
||||
#
|
||||
# Get the world names which should be returned for each vanilla dimension
|
||||
map-1_16-world-names:
|
||||
overworld: minecraft:overworld
|
||||
nether: minecraft:the_nether
|
||||
end: minecraft:the_end
|
||||
#
|
||||
# If disabled, tamed cats will be displayed as ocelots to 1.14+ clients on 1.13 servers. Otherwise, ocelots (tamed and untamed) will be displayed as cats.
|
||||
translate-ocelot-to-cat: false
|
||||
#
|
||||
# Determines the value sent to 1.19+ clients on join if currently not accessible by ViaVersion.
|
||||
# It is not recommended to fake this value if your server is running 1.19 or later, as 1.20.5 have stricter chat handling and may get kicked otherwise.
|
||||
enforce-secure-chat: false
|
||||
#
|
||||
# Handles items with invalid count values (higher than max stack size) on 1.20.3 servers.
|
||||
handle-invalid-item-count: false
|
||||
#
|
||||
#----------------------------------------------------------#
|
||||
# 1.9+ CLIENTS ON 1.8 SERVERS OPTIONS #
|
||||
#----------------------------------------------------------#
|
||||
|
@ -143,12 +151,12 @@ armor-toggle-fix: true
|
|||
prevent-collision: false
|
||||
# If the above is true, should we automatically team players until you do?
|
||||
auto-team: false
|
||||
# When enabled if certain metadata can't be read we won't tell you about it
|
||||
# When enabled if certain metadata can't be read, we won't tell you about it
|
||||
suppress-metadata-errors: true
|
||||
# When enabled 1.9+ will be able to block by using shields
|
||||
# When enabled, 1.9+ will be able to block by using shields
|
||||
shield-blocking: false
|
||||
# If this setting is active, the main hand is used instead of the off hand to trigger the blocking of the player.
|
||||
# With the main hand the blocking starts way faster.
|
||||
# If this setting is active, the main hand is used instead of the off-hand to trigger the blocking of the player.
|
||||
# With the main hand, the blocking starts way faster.
|
||||
# (Requires "show-shield-when-sword-in-hand" to be disabled)
|
||||
no-delay-shield-blocking: false
|
||||
# If this setting is active, the shield will appear immediately for 1.9+ when you hold a sword in your main hand.
|
||||
|
@ -167,22 +175,15 @@ bossbar-anti-flicker: false
|
|||
use-new-effect-indicator: false
|
||||
# Show the new death messages for 1.9+ on the death screen
|
||||
use-new-deathmessages: false
|
||||
# Should we cache our items, this will prevent server from being lagged out, however the cost is a constant task caching items
|
||||
# Should we cache our items, this will prevent the server from being lagged out, however, the cost is a constant task caching items
|
||||
item-cache: false
|
||||
# Should we replace extended pistons to fix 1.10.1 (Only on chunk load)
|
||||
# Should we replace extended pistons to fix 1.10.1 (Only on chunk loading)?
|
||||
replace-pistons: false
|
||||
# What id should we replace with, default is air. (careful of players getting stuck standing on them)
|
||||
replacement-piston-id: 0
|
||||
# Fix 1.9+ clients not rendering the far away chunks and improve chunk rendering when moving fast (Increases network usage and decreases client fps slightly)
|
||||
chunk-border-fix: false
|
||||
# Force the string -> json transform
|
||||
force-json-transform: false
|
||||
# Minimize the cooldown animation in 1.8 servers
|
||||
minimize-cooldown: false
|
||||
# Allows 1.9+ left-handedness (main hand) on 1.8 servers
|
||||
left-handed-handling: false
|
||||
# Get the world names which should be returned for each vanilla dimension
|
||||
map-1_16-world-names:
|
||||
overworld: minecraft:overworld
|
||||
nether: minecraft:the_nether
|
||||
end: minecraft:the_end
|
||||
|
|
Loading…
Reference in a new issue