forked from kaboomserver/server
Sync plugin config
This commit is contained in:
parent
8a9eaef86b
commit
43b2b2b18e
6 changed files with 123 additions and 52 deletions
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@ -15,3 +15,4 @@ updateUsersIgnoreListUUID: true
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updateUsersStupidLegacyPathNames: true
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updateUsersMailList: true
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updatePurgeBrokenNpcAccounts: true
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newUidCacheBuilt: true
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@ -1,9 +1,9 @@
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# These first 6 aren't configurable
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issues: "https://github.com/IntellectualSites/FastAsyncWorldEdit/issues"
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wiki: "https://intellectualsites.github.io/fastasyncworldedit-documentation/"
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date: "Fri May 06 00:00:00 EEST 2022"
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build: "https://ci.athion.net/job/FastAsyncWorldEdit/151"
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commit: "https://github.com/IntellectualSites/FastAsyncWorldEdit/commit/fdb7c154"
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date: "Sun Jul 23 00:00:00 BRT 2023"
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build: "https://ci.athion.net/job/FastAsyncWorldEdit/494"
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commit: "https://github.com/IntellectualSites/FastAsyncWorldEdit/commit/ffa2a52f"
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platform: "Bukkit"
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# Set true to enable WorldEdit restrictions per region (e.g. PlotSquared or WorldGuard).
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# To be allowed to WorldEdit in a region, users need the appropriate
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@ -39,6 +39,9 @@ clipboard:
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delete-after-days: 1
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# If a player's clipboard should be deleted upon logout
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delete-on-logout: false
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# Allows NBT stored in a clipboard to be written to disk
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# - Requires clipboard.use-disk to be enabled
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save-clipboard-nbt-to-disk: false
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lighting:
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# If packet sending should be delayed until relight is finished
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@ -64,17 +67,25 @@ tick-limiter:
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physics-ms: 10
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# Max item spawns per interval (per chunk)
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items: 20
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# Whether fireworks can load chunks
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# - Fireworks usually travel vertically so do not load any chunks
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# - Horizontal fireworks can be hacked in to crash a server
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fireworks-load-chunks: false
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# Web/HTTP connection related settings
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web:
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# The web interface for clipboards
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# - All schematics are anonymous and private
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# - Downloads can be deleted by the user
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# - Supports clipboard uploads, downloads and saves
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url: "https://schem.intellectualsites.com/fawe/"
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# The maximum amount of time in seconds the plugin can attempt to load images for.
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max-image-load-time: 5
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# The maximum size (width x length) an image being loaded can be.
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# - 8294400 is 3840x2160
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max-image-size: 8294400
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# Whitelist of hostnames to allow images to be downloaded from
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# - Adding '*' to the list will allow any host, but this is NOT adviseable
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# - Crash exploits exist with malformed images
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# - See: https://medium.com/chargebee-engineering/perils-of-parsing-pixel-flood-attack-on-java-imageio-a97aeb06637d
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allowed-image-hosts:
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- "i.imgur.com"
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extent:
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# Don't bug console when these plugins slow down WorldEdit operations
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@ -101,6 +112,12 @@ experimental:
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# [SAFE] Keep entities that are positioned in non-air blocks when editing an area
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# Might cause client-side FPS lag in some situations
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keep-entities-in-blocks: false
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# [SAFE] Attempt to remove entities from the world if they were not present in the expected chunk (default: true)
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# - Sometimes an entity may have moved into a different chunk to that which FAWE expected
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# - This option allows FAWE to attempt to remove the entity, even if present in a different chunk
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# - If the entity is in an unloaded or partially loaded chunk, this will fail
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# - If an entity cannot be removed, it is possible duplicate entities may be created when using undo and/or redo
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remove-entity-from-world-on-chunk-fail: true
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# Other experimental features
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other: false
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# Allow fluids placed by FAWE to tick (flow). This could cause the big lags.
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@ -133,7 +150,8 @@ queue:
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# - A larger value will use slightly less CPU time
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# - A smaller value will reduce memory usage
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# - A value too small may break some operations (deform?)
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# - Values smaller than the configurated parallel threads are not accepted
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# - Values smaller than the configurated parallel-threads are not accepted
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# - It is recommended this option be at least 4x greater than parallel-threads
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target-size: 64
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# Force FAWE to start placing chunks regardless of whether an edit is finished processing
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# - A larger value will use slightly less CPU time
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@ -269,6 +287,10 @@ region-restrictions-options:
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# - Will still search for current allowed regions to limit the edit to.
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# - Any blacklist regions are likely to override any internal allowed regions.
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worldguard-region-blacklist: false
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# Restrict all edits to within the safe chunk limits of +/- 30 million blocks
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# - Edits outside this range may induce crashing
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# - Forcefully prevents any edit outside this range
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restrict-to-safe-range: true
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# The "default" limit group affects those without a specific limit permission.
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# To grant someone different limits, copy the default limits group
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# and give it a different name (e.g. newbie). Then give the user the limit
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@ -322,14 +344,15 @@ limits:
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# - If fast-placement is disabled, this may cause edits to be slower.
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universal-disallowed-blocks: true
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# List of blocks to deny use of. Can be either an entire block type or a block with a specific property value.
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# Where block properties are specified, any blockstate with the property will be disallowed (i.g. all directions
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# of a waterlogged fence). For blocking/remapping of all occurence of a property like waterlogged, see
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# Where block properties are specified, any blockstate with the property will be disallowed (e.g. all directions
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# of a waterlogged fence). For blocking/remapping of all occurrences of a property like waterlogged, see
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# remap-properties below.
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# To generate a blank list, substitute the default content with a set of square brackets [] instead.
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# Example block property blocking:
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# - "minecraft:conduit[waterlogged=true]"
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# - "minecraft:piston[extended=false,facing=west]"
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# - "minecraft:wheat[age=7]"
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disallowed-blocks:
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disallowed-blocks: []
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# List of block properties that should be remapped if used in an edit. Entries should take the form
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# "property_name[value1_old:value1_new,value2_old:value2_new]". For example:
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# - "waterlogged[true:false]"
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@ -1,18 +1,32 @@
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# If you need help, you can join our Discord - https://viaversion.com/discord
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#
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#
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# Always shows a mapped mob's original name, and not only when hovering over it with the cursor.
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always-show-original-mob-name: true
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#
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#
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# Writes name and level of custom enchantments into the item's lore.
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# Set this to false if you see the entries doubled/if the custom-enchant plugin already writes these into the lore manually.
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add-custom-enchants-into-lore: true
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#
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#
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# Adds the color of a scoreboard team after its prefix for 1.12 clients on 1.13+ servers.
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add-teamcolor-to-prefix: true
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#
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#
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# Converts the 1.13 face look-at packet for 1.12- players. Requires a bit of extra caching.
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fix-1_13-face-player: false
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#
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#
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# Fixes 1.13 clients and lower not seeing color or formatting in inventory titles by converting them to legacy text.
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# If you have issues with translatable text being displayed wrongly, disable this.
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fix-formatted-inventory-titles: true
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#
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# Sends inventory acknowledgement packets to act as a replacement for ping packets for sub 1.17 clients.
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# This only takes effect for ids in the short range. Useful for anticheat compatibility.
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handle-pings-as-inv-acknowledgements: false
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#
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# 1.19.1 chat type formats.
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chat-types-1_19_1:
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chat.type.text: <%s> %s
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chat.type.announcement: '[%s] %s'
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commands.message.display.incoming: '%s whispers to you: %s'
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commands.message.display.outgoing: 'You whisper to %s: %s'
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chat.type.team.text: '%s <%s> %s'
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chat.type.team.sent: -> %s <%s> %s
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chat.type.emote: '* %s %s'
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@ -1,12 +1,16 @@
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# Specifies how 1.8.x clients should see the cooldown indicator
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# You can choose between TITLE, ACTION_BAR, BOSS_BAR and DISABLED
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# ONLY DISABLE IF YOU HAVE 1.9 COOLDOWN DISABLED ON YOUR SERVER
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# 1.8 PLAYERS MAY ASK WHY PVP IS NOT WORKING OTHERWISE
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#Specifies how 1.8.x clients should see the cooldown indicator
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#You can choose between TITLE, ACTION_BAR, BOSS_BAR and DISABLED
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#ONLY DISABLE IF YOU HAVE 1.9 COOLDOWN DISABLED ON YOUR SERVER
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#1.8 PLAYERS MAY ASK WHY PVP IS NOT WORKING OTHERWISE
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cooldown-indicator: TITLE
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# Replaces Adventure mode with Survival mode for 1.7.x clients
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# Enable this option if your server is using the 'CanDestroy'
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# or 'CanPlaceOn' flags on items
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#Replaces Adventure mode with Survival mode for 1.7.x clients
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#Enable this option if your server is using the 'CanDestroy'
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#or 'CanPlaceOn' flags on items
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replace-adventure: false
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# Whether 1.9 particles should be replaced by similar ones in
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# 1.8 and lower
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#Whether 1.9 particles should be replaced by similar ones in
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#1.8 and lower
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replace-particles: false
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#Max amount of pages for written books before a client gets kicked
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max-book-pages: 100
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#Max amount of characters in the json (!) string of a book page before a client gets kicked
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max-book-page-length: 5000
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@ -4,17 +4,21 @@
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# Discord - https://viaversion.com/discord
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# viaversion.com - Discussion tab
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# Docs - https://docs.viaversion.com/display/VIAVERSION/Configuration
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#
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# ----------------------------------------------------------#
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#
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#----------------------------------------------------------#
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# GLOBAL OPTIONS #
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# ----------------------------------------------------------#
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#
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#----------------------------------------------------------#
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#
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# Should ViaVersion check for updates?
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checkforupdates: false
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# Send the supported versions with the Status (Ping) response packet
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send-supported-versions: false
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# Block specific Minecraft protocols that ViaVersion allows
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# List of all Minecraft protocol versions: http://wiki.vg/Protocol_version_numbers or use a generator: https://via.krusic22.com
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# Easier to configure alternative to 'block-protocols'. Uses readable version strings with possible '<' and '>' prefixes.
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# An example to block 1.16.4, everything below 1.16, as well as everything above 1.17.1 would be: ["<1.16", "1.16.4", ">1.17.1"]
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# You can use both this and the block-protocols option at the same time as well.
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block-versions: []
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# Block specific Minecraft protocol version numbers.
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# List of all Minecraft protocol versions: http://wiki.vg/Protocol_version_numbers, or use a generator: https://via.krusic22.com
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block-protocols: []
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# Change the blocked disconnect message
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block-disconnect-msg: You are using an unsupported Minecraft version!
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reload-disconnect-msg: Server reload, please rejoin!
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# We warn when there's a error converting item and block data over versions, should we suppress these? (Only suggested if spamming)
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suppress-conversion-warnings: true
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#
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# ----------------------------------------------------------#
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#
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#----------------------------------------------------------#
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# GLOBAL PACKET LIMITER #
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# ----------------------------------------------------------#
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#
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#
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#----------------------------------------------------------#
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# THIS FEATURE IS DISABLED ON 1.17.1+ PAPER SERVERS, SINCE IT HAS A BETTER PACKET-LIMITER INBUILT
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#
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# Packets Per Second (PPS) limiter (Use -1 on max-pps and tracking-period to disable)
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# Clients by default send around 20-90 packets per second.
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#
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#
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# What is the maximum per second a client can send (Use %pps to display their pps)
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# Use -1 to disable.
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max-pps: -1
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max-pps-kick-msg: You are sending too many packets!
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#
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#
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# We can also kick them if over a period they send over a threshold a certain amount of times.
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#
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#
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# Period to track (in seconds)
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# Use -1 to disable.
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tracking-period: -1
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# This can never be higher than "tracking-period"
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tracking-max-warnings: 4
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tracking-max-kick-msg: You are sending too many packets, :(
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#
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# ----------------------------------------------------------#
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#
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#----------------------------------------------------------#
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# MULTIPLE VERSIONS OPTIONS #
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# ----------------------------------------------------------#
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#
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#----------------------------------------------------------#
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#
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# Whether to make sure ViaVersion's UserConnection object is already available in the PlayerJoinEvent.
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# You may disable this for faster startup/join time if you are 100% sure no plugin requires this.
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register-userconnections-on-join: true
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# Should we enable our hologram patch?
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# If they're in the wrong place enable this
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hologram-patch: false
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fix-1_14-health-nan: true
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# Should 1.15+ clients respawn instantly / without showing a death screen?
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use-1_15-instant-respawn: true
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#
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#
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# Enable serverside block-connections for 1.13+ clients - all of the options in this section are built around this option
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serverside-blockconnections: false
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# Sets the method for the block connections (world for highly experimental (USE AT OWN RISK) world-level or packet for packet-level)
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@ -102,20 +109,35 @@ reduce-blockstorage-memory: true
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flowerstem-when-block-above: false
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# Vines that are not connected to blocks will be mapped to air, else 1.13+ would still be able to climb up on them.
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vine-climb-fix: false
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#
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#
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# Ignores incoming plugin channel messages of 1.16+ clients with channel names longer than 32 characters.
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# CraftBukkit had this limit hardcoded until 1.16, so we have to assume any server/proxy might have this arbitrary check present.
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ignore-long-1_16-channel-names: true
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#
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#
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# Force 1.17+ client to accept the server resource pack; they will automatically disconnect if they decline.
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forced-use-1_17-resource-pack: false
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# The message to be displayed at the prompt when the 1.17+ client receives the server resource pack.
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resource-pack-1_17-prompt: ''
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#
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# ----------------------------------------------------------#
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#
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# Caches light until chunks are unloaded to allow subsequent chunk update packets as opposed to instantly uncaching when the first chunk data is sent.
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# Only disable this if you know what you are doing.
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cache-1_17-light: true
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#
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# 1.19 chat type formats used for 1.19.1+ clients.
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chat-types-1_19:
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chat.type.text: <%s> %s
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chat.type.announcement: '[%s] %s'
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commands.message.display.incoming: '%s whispers to you: %s'
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chat.type.team.text: '%s <%s> %s'
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chat.type.emote: '* %s %s'
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#
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# Force-update 1.19.4+ player's inventory when they try to swap armor in a pre-occupied slot.
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armor-toggle-fix: true
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#
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#----------------------------------------------------------#
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# 1.9+ CLIENTS ON 1.8 SERVERS OPTIONS #
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# ----------------------------------------------------------#
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#
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#----------------------------------------------------------#
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#
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# No collide options, these allow you to configure how collision works.
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# Do you want us to prevent collision?
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prevent-collision: false
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use-new-deathmessages: false
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# Should we cache our items, this will prevent server from being lagged out, however the cost is a constant task caching items
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item-cache: false
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# Patch the anti xray to work on 1.9+ (If your server is 1.8) This can cost more performance, so disable it if you don't use it.
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anti-xray-patch: false
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# Should we replace extended pistons to fix 1.10.1 (Only on chunk load)
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replace-pistons: false
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# What id should we replace with, default is air. (careful of players getting stuck standing on them)
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replacement-piston-id: 0
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# Fix 1.9+ clients not rendering the far away chunks and improve chunk rendering when moving fast (Increases network usage and decreases client fps slightly)
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chunk-border-fix: false
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# Force the string -> json transform
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force-json-transform: false
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# Minimize the cooldown animation in 1.8 servers
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minimize-cooldown: false
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# Allows 1.9+ left-handedness (main hand) on 1.8 servers
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left-handed-handling: false
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# Get the world names which should be returned for each vanilla dimension
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map-1_16-world-names:
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overworld: minecraft:overworld
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nether: minecraft:the_nether
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end: minecraft:the_end
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# To honor their work, you should not disable it.
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# This has nearly no effect on the server performance!
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# Check out https://bStats.org/ to learn more :)
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enabled: false
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logFailedRequests: false
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serverUuid: 00000000-0000-0000-0000-000000000000
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